It needs to be an “and” product. PS6 and a portable alternative, not one device that does both like the switch, as I wouldn’t want there to be compromises on the games when docked for the sake of portability.
@Smash41 Small point, but there have been some select Early Access games on PlayStation. Palworld is early access. Temtem was also on PSN in EA before it reached 1.0. I'm sure there have been a few others.
Waiting to see what this actually is. I have my fingers crossed for a streamlined MH style of experience with Horizon's robo-dinos. I just wonder if Horizon has the weapon variety to keep something like that interesting.
I'm no patent attorney, but this seems like Pokemon Company and Nintendo throwing their weight around to me. Catchable mounts... I mean countless other games do this? Are they going to go after Red Dead Redemption 2 next?
I dispute that Concord was good. Sure, I only played the second Beta, but the characters were all too slow, the team-mechanics were awful and discouraged collaboration to build a well-rounded team, the game-modes were all copy-pastes from better games, and the maps were dull and repetitive. The graphics were good (though wasted on horrible art direction), and that's about all that could be said about it in my opinion.
Three cheers to Sony trying to put something in place to catch duds like Concord sooner in development and put them out of their misery before too much is lost.
I'd have been all over this if it was released in the £40-60 price range, as I've missed having a halfway decent Smash type brawler in my life since switching away from Nintendo after the GameCube. MultiVersus being F2P was utterly toxic to me.
That Indiana Jones game had better hit. Us PlayStation-only folks are going to have a good few months to get reviews, let's plays, streams, etc, and decide whether its worth our time.
@dskatter The latest update on the Kickstarter says that there will be 'discounts for owners of the original' so it sounds to me like there's going to be some sort of paid upgrade path, but not a freebie.
Definitely looks worth the £10 to me. It's a shame its not something new from PS Studios, but all the same, for anyone who wants a re-play or to jump in for the first time seems like this will be the version to get.
Nice. I managed to pick up the Part 1 remake, new, for £5 when my local GAME closed down (RIP physical media...), so I'll be jumping into that at some point. The £10 upgrade for Part II seems fair so I'll play through it again and check out the roguelike mode.
@LifeGirl Concurrent players only means those that are playing at the same time. Many will have moved from being daily active users to weekly or monthly active users. The playerbase is still very healthy and engaged. The game did better than Sony's or Arrowhead's wildest expectations.
It'd be nice of there was a remaster (or even a re-release on PS4/PS5) for those of us that missed the core of this series. (I was a Nintenkid and XBot until PS4 generation.)
I thought they did Miles dirty. Peter had a much more compelling story, but Miles seemed to be treading old ground with another identity-crisis storyline, which we already had in his standalone game. But the gameplay was a lot better than the first one and I liked Peter's story. Solid overall.
Perfect. Price variation is exactly what should be going on in a competitive market.
Frankly I'm surprised that the world's various anti-trust regulators haven't taken an interest in how all the AAA publishers have converged on £70/$70 being the standard price for a video game at launch. Seems almost like the definition of tacit collusion.
For me, it's a win-win-win-win. The people who want to pay to play early and be Guinea pigs for the unpatched version of the game can, the publisher gets more revenues which might encourage more niche titles to get developed, the developers get earlier telemetry on bugs and glitches from a larger player-base, and I get to jump into the game after a few patches.
@gollumb82 As a fellow dad to a little girl, I hope for your sake that after tomorrow yours is only afflicted with a democratic yearning to dominate the galaxy. Given the other bot is Eve from Stellar Blade, the alternative is too upsetting to contemplate!
Fantastic, if the price is right I might grab it straight away and take an evening or two's break from AC: Mirage. I thought GRIS was beautiful (not just visually), and this looks like it hits the same notes.
@pharos_haven it’d be easy enough to fix too, now I think about it - just have the perk apply once to the whole team based on team comp. There's 6 classes and 5 players, so there’d be tactical choices to make about which perk your team forgoes. It would also incentivise the team to fill up the team roles to maximise the perks applied team-wide.
@TheDudeElDuderino free up the living room TV for others in the family
Exactly this.
and play your games with some lag
I haven't experienced this, even with the Mrs streaming 4k movies to the telly and the baby monitor pumping a live-stream of a sleeping toddler through our network, it's very solid.
I already tried it when it was free to play. That was the betas, of which I jumped into the second. Fewer people joined the second beta than the first, and even fewer then jumped in at launch. (At least on Steam.)
The truth of the matter is the game isn't good enough to compete with the big players. Its mechanic of having to play with a character from a particular class, then die, to unlock a perk for your next character, and so on, is completely borked. One, it rewards failure (dying); two, it means you're swapping character classes constantly, ruining any attempt at team composition; three, it is completely counter to the way real people interact with hero-shooters because it encourages you to play characters you don't prefer to build up the perks for the character you'd rather be playing as; and four, by the time you have done all that work of dying and unlocking perks, your team is probably miles behind on points and some other bugger on your team is probably playing as your main while they do all the above.
All that is to say nothing of how derivative and uninspired the game modes and characters are, etc, which is what I see most people complaining about. Yes, the guns felt good and the environments were pretty, but that's about all the game had going for it.
Sony should stop throwing good money after bad here and get Firewalk onto another project pronto.
Show Ubisoft some love and pick up AC: Mirage and PoP: The Lost Crown. I played PoP through to platinum and it's cracking. Currently playing through Mirage and it's a refreshingly restrained AC game compared to the recent ones, and respects your time.
Good for them, I really enjoyed D:BH. It was my first Quantic Dreams game, and I need to go back to Heavy Rain and Beyond at some point, which I think I have in my library through PS+.
I've been playing AC Mirage this last week - currently on sale on PSN - and I have to say I'm having a good time with it. It's refreshingly reasonable in its scope, and the story has me interested.
The PoP game from earlier this year was also a cracking metroidvania that everyone should check out. I really enjoyed that.
Ubisoft needs to get back to its basics. Good games at reasonable budgets.
As for SW: Outlaws, I think the problem there is that Disney has run that franchise into the ground and the subset of SW fans who are into games are the people most likely to have a negative view of SW overall now. If I were Ubisoft I'd lean into Outlaws' links to the original SW trilogy in my marketing going forward, which might rekindle some interest.
I really enjoyed what I could of this game. As with all these realistic racers, I pretty quickly reach my skill ceiling and the progression I can eke out is not worth the grind or my time. It looked spectacular on my PS4 back in the day, it might be fun to go back in and see how it runs on PS5 at some point.
@Medic_alert Got to think this remake/port was part of spinning up the team to make the sequel
I think that's unlikely. Supermassive didn't do this remaster/remake, and the team that did it for Sony recently announced they were having to downsize because they didn't have another project lined up. My read on it was that Sony contracted them to do this one project, and now that it's over they're parting ways.
I think what's happened here is that the movie and game were supposed to release around the same time frame but the production schedule for the movie slipped. Or maybe Sony wanted the game ready and waiting for whenever the movie does come out and is banking on it having a long tail.
Comments 592
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
It needs to be an “and” product. PS6 and a portable alternative, not one device that does both like the switch, as I wouldn’t want there to be compromises on the games when docked for the sake of portability.
Re: Capcom Strategy Game Kunitsu-Gami Fails to Meet Sales Targets
Buy Kunitsu-Gami. It’s great. And it constantly re-invents itself with new or twisted mechanics on every new stage. Thoroughly enjoying this one.
Re: Helldivers 2's Democratic Super Weapon Now Fully Operational
@Smash41 Small point, but there have been some select Early Access games on PlayStation. Palworld is early access. Temtem was also on PSN in EA before it reached 1.0. I'm sure there have been a few others.
Re: Guerrilla's Next Horizon Game May Launch Sometime in 2025 on PS5
Waiting to see what this actually is. I have my fingers crossed for a streamlined MH style of experience with Horizon's robo-dinos. I just wonder if Horizon has the weapon variety to keep something like that interesting.
Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro
Great, I'm yet to jump into any of these, so looking forward to getting to them with fewer performance issues when I do.
Re: Nintendo and The Pokémon Company Want to Stop the Sale of Palworld
I'm no patent attorney, but this seems like Pokemon Company and Nintendo throwing their weight around to me. Catchable mounts... I mean countless other games do this? Are they going to go after Red Dead Redemption 2 next?
Re: Sony Comments on Concord Disaster, Says Game Should Have Been Tested Earlier
I dispute that Concord was good. Sure, I only played the second Beta, but the characters were all too slow, the team-mechanics were awful and discouraged collaboration to build a well-rounded team, the game-modes were all copy-pastes from better games, and the maps were dull and repetitive.
The graphics were good (though wasted on horrible art direction), and that's about all that could be said about it in my opinion.
Three cheers to Sony trying to put something in place to catch duds like Concord sooner in development and put them out of their misery before too much is lost.
Re: Another Grimdark, Warhammer 40,000 Co-Op Shooter Announced for PS5
Nice. Happy for PC and XBox to have been the guinea-pigs for catching any patches too.
Re: MultiVersus Underperforms, Another $100 Million Blow for Warner Bros.
I'd have been all over this if it was released in the £40-60 price range, as I've missed having a halfway decent Smash type brawler in my life since switching away from Nintendo after the GameCube. MultiVersus being F2P was utterly toxic to me.
Re: Xbox's Legendary Strategy Series Seemingly Set to Invade PS5
Ok XBox, now we're talking!
Go play Pentiment too y'all. It was a really good historical thriller.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
@Anke You mean ProbablyMonsters. They sold the studio to Sony for an undisclosed sum.
Re: Random: Forward-Thinking PlayStation Gamer Spends $2,000 on 24 Years of PS Plus
He'll be playing GTAV from the retro subscription by then.
Re: Eyes Up for Dead or Alive Dating Game's Latest PS5, PS4 Trailer
@PocketHotDogs I've read feminists in my time that compare sex to a battleground, so I should imagine that this will be right up their street.
Re: Cash Rewards Still Unavailable for Millions in PS5, PS4 Rewards Scheme PS Stars
I was able to get £10 in PSN wallet funds for 2,500 points in the UK yesterday (Sunday, 27 October), but the £10 option was the only one available.
Re: Random: PS2's Iconic Operating System Becomes Survival Horror in Upcoming Indie
It's too real for me - My PS5 was complaining about an unreadable disc only last night.
Turns out my toddler took it out by accident and my Mrs returned it to the console upside down.
Re: Microsoft CEO Says More Xbox Games Will Come to PS5, Hours After Rumours Said Porting Project Was Paused
That Indiana Jones game had better hit. Us PlayStation-only folks are going to have a good few months to get reviews, let's plays, streams, etc, and decide whether its worth our time.
Re: Lovingly Animated Horror Game Bye Sweet Carole Arrives on PS5 in 2025
Great art direction. Interest definitely piqued.
Re: Throwback N64 Platformer Yooka-Replaylee Looks Dazzling in Upgraded PS5 Remake
@dskatter The latest update on the Kickstarter says that there will be 'discounts for owners of the original' so it sounds to me like there's going to be some sort of paid upgrade path, but not a freebie.
Re: Ubisoft Confirms Rayman Project in 'Exploration Phase' Following Report of Remake
Those music levels in Legends were incredible. The one based on Whoa, Black Betty in particular never fails to make me grin from ear to ear.
Re: These Horizon Zero Dawn PS5 Comparisons Are Absolutely Insane
Definitely looks worth the £10 to me. It's a shame its not something new from PS Studios, but all the same, for anyone who wants a re-play or to jump in for the first time seems like this will be the version to get.
Re: Assassin's Creed Shadows Collector's Edition Cheaper After Its Season Pass Cancellation
@LiamCroft Typo in the middle there mate: "a life-sized replica of Yaoe's katana tsuba"
Re: PS5 Pro Patch for The Last of Us 2 Remastered Already Available Now
Nice. I managed to pick up the Part 1 remake, new, for £5 when my local GAME closed down (RIP physical media...), so I'll be jumping into that at some point. The £10 upgrade for Part II seems fair so I'll play through it again and check out the roguelike mode.
Re: PlayStation, Bungie Still Going Ahead with Internal Live Service Team
@LifeGirl Concurrent players only means those that are playing at the same time. Many will have moved from being daily active users to weekly or monthly active users. The playerbase is still very healthy and engaged. The game did better than Sony's or Arrowhead's wildest expectations.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
It'd be nice of there was a remaster (or even a re-release on PS4/PS5) for those of us that missed the core of this series. (I was a Nintenkid and XBot until PS4 generation.)
Re: Dave the Diver Creator Teases DLC, 'Dave Cinematic Universe' of Games
More weight capacity please!
But seriously, DtD is a fantastic game, I'll be getting back to it once I plat Doki Doki.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
I thought they did Miles dirty. Peter had a much more compelling story, but Miles seemed to be treading old ground with another identity-crisis storyline, which we already had in his standalone game. But the gameplay was a lot better than the first one and I liked Peter's story. Solid overall.
Re: Call of Duty: Black Ops 6 Blocked in Kuwait, Activision Refunds Preorders
@Khayl Typo in the sub-title of this article mate: "Puublisher".
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
Perfect. Price variation is exactly what should be going on in a competitive market.
Frankly I'm surprised that the world's various anti-trust regulators haven't taken an interest in how all the AAA publishers have converged on £70/$70 being the standard price for a video game at launch. Seems almost like the definition of tacit collusion.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
For me, it's a win-win-win-win. The people who want to pay to play early and be Guinea pigs for the unpatched version of the game can, the publisher gets more revenues which might encourage more niche titles to get developed, the developers get earlier telemetry on bugs and glitches from a larger player-base, and I get to jump into the game after a few patches.
Re: First Astro Bot PS5 Speedrun Level Is Out Tomorrow, the Rest on a Weekly Basis
@gollumb82 As a fellow dad to a little girl, I hope for your sake that after tomorrow yours is only afflicted with a democratic yearning to dominate the galaxy. Given the other bot is Eve from Stellar Blade, the alternative is too upsetting to contemplate!
Re: Like Clockwork, Lies of P Will Be Enhanced on PS5 Pro
Great, this is on my to-get-to list, so happy to eventually play it on Pro once I get mine.
Re: Mini Review: Neva (PS5) - A Stunning Masterwork of Art and Animation
Fantastic, if the price is right I might grab it straight away and take an evening or two's break from AC: Mirage. I thought GRIS was beautiful (not just visually), and this looks like it hits the same notes.
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
@pharos_haven it’d be easy enough to fix too, now I think about it - just have the perk apply once to the whole team based on team comp. There's 6 classes and 5 players, so there’d be tactical choices to make about which perk your team forgoes. It would also incentivise the team to fill up the team roles to maximise the perks applied team-wide.
Re: One Year On, Plucky PS Portal's Sales Remain Strong
@TheDudeElDuderino free up the living room TV for others in the family
Exactly this.
and play your games with some lag
I haven't experienced this, even with the Mrs streaming 4k movies to the telly and the baby monitor pumping a live-stream of a sleeping toddler through our network, it's very solid.
Re: Poll: Are You Playing Metaphor: ReFantazio?
Atlus has trained me to wait for the Royal or Golden or whatever edition.
Re: Baldur's Gate 3 Fandom Reaches Inevitable Conclusion with $20,000 Astarion Sex Doll
"what that sort of hardware costs"
Just brilliant.
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
I already tried it when it was free to play. That was the betas, of which I jumped into the second. Fewer people joined the second beta than the first, and even fewer then jumped in at launch. (At least on Steam.)
The truth of the matter is the game isn't good enough to compete with the big players. Its mechanic of having to play with a character from a particular class, then die, to unlock a perk for your next character, and so on, is completely borked. One, it rewards failure (dying); two, it means you're swapping character classes constantly, ruining any attempt at team composition; three, it is completely counter to the way real people interact with hero-shooters because it encourages you to play characters you don't prefer to build up the perks for the character you'd rather be playing as; and four, by the time you have done all that work of dying and unlocking perks, your team is probably miles behind on points and some other bugger on your team is probably playing as your main while they do all the above.
All that is to say nothing of how derivative and uninspired the game modes and characters are, etc, which is what I see most people complaining about. Yes, the guns felt good and the environments were pretty, but that's about all the game had going for it.
Sony should stop throwing good money after bad here and get Firewalk onto another project pronto.
Re: PS5 Platformer The Eternal Life of Goldman Looks Absolutely Stunning in Behind-the-Scenes Trailer
"Done without any AI" (from the video)
I told y'all that developers would start to use that as a selling point before very long.
Re: Dragon Age Series Ditches Those Disgusting Spiders in The Veilguard
I'm not not going to play the game because it doesn't have spiders in it...
Re: Report Brands Roblox 'X-Rated Paedophile Hellscape' for Children, with Inflated Player Numbers
Bloody hell... just watched the video in the tweet. Ugly stuff, but esp. in a game marketed at kids.
Re: Amazon Prime Big Deal Days 2024 - Best Deals on PS5 and PS4 Games, Controllers, SSDs, 4K TVs, and More
Show Ubisoft some love and pick up AC: Mirage and PoP: The Lost Crown. I played PoP through to platinum and it's cracking. Currently playing through Mirage and it's a refreshingly restrained AC game compared to the recent ones, and respects your time.
Re: Ubisoft Comments on Buyout Reports, Says That It 'Regularly Reviews Options'
@Yagami Probably not, no, but then what does that say about the game if it entirely lives or dies based on the licence?
Re: Detroit: Become Human PS4, PC Sales Evolve Past 10 Million Paid Units
Good for them, I really enjoyed D:BH. It was my first Quantic Dreams game, and I need to go back to Heavy Rain and Beyond at some point, which I think I have in my library through PS+.
Re: Ubisoft Comments on Buyout Reports, Says That It 'Regularly Reviews Options'
I've been playing AC Mirage this last week - currently on sale on PSN - and I have to say I'm having a good time with it. It's refreshingly reasonable in its scope, and the story has me interested.
The PoP game from earlier this year was also a cracking metroidvania that everyone should check out. I really enjoyed that.
Ubisoft needs to get back to its basics. Good games at reasonable budgets.
As for SW: Outlaws, I think the problem there is that Disney has run that franchise into the ground and the subset of SW fans who are into games are the people most likely to have a negative view of SW overall now. If I were Ubisoft I'd lean into Outlaws' links to the original SW trilogy in my marketing going forward, which might rekindle some interest.
Re: Classic PS4 Racer DriveClub Is Now a Decade Old
I really enjoyed what I could of this game. As with all these realistic racers, I pretty quickly reach my skill ceiling and the progression I can eke out is not worth the grind or my time. It looked spectacular on my PS4 back in the day, it might be fun to go back in and see how it runs on PS5 at some point.
Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date
@Medic_alert Got to think this remake/port was part of spinning up the team to make the sequel
I think that's unlikely. Supermassive didn't do this remaster/remake, and the team that did it for Sony recently announced they were having to downsize because they didn't have another project lined up. My read on it was that Sony contracted them to do this one project, and now that it's over they're parting ways.
I think what's happened here is that the movie and game were supposed to release around the same time frame but the production schedule for the movie slipped. Or maybe Sony wanted the game ready and waiting for whenever the movie does come out and is banking on it having a long tail.
Re: PS5 Fans Believe Halo Could Make Its PlayStation Debut
Of course MS is going to bring it over. They'd have 5-10m sales inside of a week with something like Halo: MCC, I reckon.
Re: By the Way, Foamstars Is Now Free-to-Play on PS5, PS4
@Ooccoo_Jr It was given away on PS+ Essential when it launched, so many PS-users will have it so long as they maintain any level of PS+ subscription.
Re: Random: Surgeon Uses PS5's DualSense Controller in Remote Medical Procedure
Do you need to have the platinum in Surgeon Simulator to qualify?
Because that's a pretty hard platinum...
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
So the best console to play XBox games on will be a PlayStation.
What a brave new world.