Comments 592

Re: Epic Games Boss Says Firm Now 'Financially Sound', Following the Firing of Over 800 Staff

StrickenBiged

@NEStalgia Private business? No problem. Public companies? Mass layoffs need investigations and legal accountability as to the finances of the company and it's use.. want to be public? That's the risk.

Epic Games is a private company. Other entities (e.g. Tencent, Sony, an employee share scheme, etc) own a proportion of its stock, but that stock is not publicly traded. Sweeny retains a controlling stake, I believe.

Re: Upcoming PS5 Games for October and November 2024

StrickenBiged

There are too many games! There's loads in this lineup I'd buy if I thought I'd ever get to any of them.

I seriously think it's gotten to the point where the industry could completely stop and I'd find games to play until the day I died. (Currently 37, and I find time to game for 2-3 hours a day on average.)

Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing

StrickenBiged

@MrPeanutbutterz Ubisoft told me to get used to not owning my games

Not sure if you are just teasing, but that is not what the person from Ubisoft said, that was just the way the (poorly written, in my view) headline made it sound. Here is the full quote:

"One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game."

Source: https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games

In context, he was drawing a comparison with the video and music markets when it comes to subscription services, and making the opposite point: i.e. game subscription services will not become popular until gamers are comfortable not owning their games.

Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing

StrickenBiged

I blame Disney more than I blame Ubisoft for this, honestly. I haven't enjoyed a single thing that LucasFilm has put out since Disney bought it, and gave up caring about (and watching) SW after Solo.
That's the risk with licensed properties, if the licensor runs the franchise into the ground, you're kinda screwed.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

StrickenBiged

Why does everyone always have to have some sort of conspiratorial take on these things? The most obvious explanation is that PS Direct is pulling in batches to match demand. Once one consignment's worth of PS Pro's is completely pre-ordered, they're checking in with the supply chain before adding more availability. They've obviously got a few millions of the things in a warehouse in China somewhere and they're assigning consignments to USA/UK/EU, etc, as the pre-orders come in. I doubt it will ever go off pre-order, but we might see the delivery date get pushed out if those that are built and ready to go sell-through and they're having to rely on the production pipeline.

Re: Prospective PS6 Purchasers Would Consider a Portable Model

StrickenBiged

I'd rather the home console be the premiere console gaming experience PS is known for than for the games to be compromised to work on portable hardware. In my ideal world, they'd make a full-blown PS6 to go under the telly, and have a companion portable that was able to play the same games natively (and not just Remote Play) so that I can take it on work trips or holiday. But this might hold the games back (like the Series S holds back the Series X).

Maybe PS can figure out some clever way that the games realise they're running on a portable PS6 SKU and automatically downscale the experience in a way which doesn't require developers to compromise on the TV experience.

Re: Newly Signed Law May Restrict Sony's Use of Terms Like 'Buy' or 'Purchase' for Digital Games

StrickenBiged

Good move by Cali.

Next step is to make digital ownership an actual thing. I personally find it abhorrent that one can spend thousands on digital goods but that I can't leave the contents of my account to a loved one in a will or something. Appreciate there is a lot of IP law involved.

XBox was actually ahead of the curve on this with their initial conception for the XBOne and how licences would need to be checked daily - the 'always online' thing. That would be necessary in a world with transferrable licences, i.e. where you could sell or lend your digital game to a friend (with them, and probably the game publisher, taking a cut I am sure).

Re: How to Pre-Order PS5 Pro

StrickenBiged

@Tatarimokke They come back regularly. PS Direct in the UK was out of stock for a couple of days after the PS5 Pro was announced a couple of weeks ago, but it was back in stock yesterday when I was making sure I was logged in so I made sure I picked one up.

Re: How to Pre-Order PS5 Pro

StrickenBiged

Still in the queue and it’s dropping quickly. Perhaps that means stock has all gone and it’s speeding up as people get into the store and then abandon their spot once they realise. Will see soon.

Edit: Was able to pre-order a normal PS5 Pro no problem at around 11:05. Email confirmation came from PS Direct at 11:07. I chose "continue shopping" and got bumped back to the queue, which says it is now only 8 mins. (time of writing, 11:09).

Re: BioWare Battles Dragons in Lengthy Dragon Age: The Veilguard Mage Gameplay

StrickenBiged

Something about the combat seemed off in that trailer. I think it's that the dragon doesn't react to being hit (other than the particle effects of the fire spawning in). It's been a while since I've played Monster Hunter, but I could have sworn that the monsters' body parts bob and flinch in reaction to being struck, and it's a shame that Bioware couldn't copy that. Without it the combat looks like it lacks impact. I was watching this thinking "did that attack even hit?"

Re: You Can't Buy Concord on PS5, PC Anymore, But You Can Buy the Official Merch

StrickenBiged

Yeah, I'd be amazed if Concord ever came back, F2P or not. It was F2P during the beta periods, and the interest actually went down from the first beta (which was limited to pre-orders or those on PS5 with PS+) to the second (which was free to all, unsure about PS+ being required). Interest/player numbers then went down again at launch (at least on PC).

Sad to say, the game just isn't very good, for a myriad of reasons (I jumped into the second beta and nothing I saw post-launch suggests the game was any different after release). It needs a significant re-think and lots of work. If it were me, I'd can it and try to reduce my losses with a write off.

FYI @Quintumply I think you can stop saying that sales numbers were "estimated to be shockingly low"; On the Gamesindustry.biz podcast of a couple weeks ago, Chris Dring confirmed he'd seen the real numbers and that they were a little less on PC and a little more on PS5 than the analyst Simon Carless was predicting, but about right overall. I take that to be that they were, in fact, shockingly low.

Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement

StrickenBiged

@Pinkman Yes and no. Some people are better able to see frame rates than others - like anything biological, we all exist somewhere on a bell-curve. (Personally, I can see the frames on standard 24fps films, and it's really distracting.)
In the clips Cerney showed yesterday, try watching on your TV, pause, and look at the two images side by side. If you can't see a difference, then maybe its your TV and you'd get no benefit from a Pro without upgrading your TV too.
Plus these improvements are really incremental at this point. A few more blades of grass here, distant objects rendering a few-in-game-metres further out there. I generally don't notice much other than egregious pop-in when I play games on performance mode (where it's available).

Re: 'It Makes Sense Why the PS5 Pro Price Is So High,' Say Tech Experts

StrickenBiged

I get what everyone is saying about the price, I really do, but what are you all intending to do with your existing consoles exactly? When I upgraded to the PS4 Pro I sold my PS4, which softened the blow. When I bought a PS5, I sold my PS4 Pro, which made the PS5 more affordable.

Sure, if you're still on the PS3 and skipped last-gen, and were looking forward to the PS5 Pro to give you access to the last two generations of games running as well as they possibly can, I can see why this is a massive investment.

But realistically, if you're going to go for the Pro aren't you going to recoup around 40-60% of the cost of it straight away by selling your current PS5 console on the second-hand market (depending on model, condition, buyer, etc)?

Re: Poll: Are You Sold on PS5 Pro?

StrickenBiged

Adding together those that say they'll be pre-ordering or can wait, the poll is looking very much like the PS4 Pro's market share, which I think I recall was just under 20% of the overall PS4 install base by the end.

Looks to me like Sony knows what it's doing.

Re: Ubisoft Investor Calls for Company to Go Private, and CEO Yves Guillemot to Be Replaced

StrickenBiged

@Vaako007 they told us we shouldn’t be comfortable owning our games

That's not what the guy from Ubisoft said. If you read the article (and not just the headline) he was making the opposite point and saying that subscription services will not really take off until gamers are comfortable not owning their games. This was in the context of discussing how successful Ubisoft views their subscription service as being.