Comments 683

Re: Here's the Truth Behind Tidus' Infamous Laugh in Final Fantasy X

Stuffgamer1

@DragonSlayer1759 Ever since Going Commando, yeah. He's also the titular character in Johnny Test, Spidey now and then (definitely in the first Lego Marvel game), Obi-Wan Kenobi in the cartoons...dude gets around.

In context, the reality of this laugh is blatantly obvious. The only way I understand judging it is seeing JUST the laugh without the rest of the cutscene online. To be fair, FFX10 wasn't the BEST acted game in general, but it was the first voiced FF and it was dubbed instead of re-animated so it was kind of an uphill battle.

Also, I blame the moronic decision to let you rename Tidus for people pronouncing it wrong, as they couldn't voice it in the original game. It wasn't until Dissidia that I learned how to say it correctly, but I didn't have too much trouble correcting my habits from that point.

Re: Your PlayStation Plus Games for March Have Been Revealed

Stuffgamer1

I can defend a lot, but two PS3 PSN games THAT OLD? I think they're severely overestimating the number of gamers who could possibly care about these games and don't already have them. Really, this whole lineup is pretty weak. Reality Fighters shouldn't even exist, let alone be given away FOUR YEARS after release. Flame Over might be decent and I may give Broforce a go, but that's it.

As I usually say, it's still ridonkulously easy to feel I'm getting my $50 a year worth out of Plus. This is by far the worst month I think I've seen, and I can forgive it as long as the trend doesn't continue that direction. Time will tell, I suppose.

Re: Tons More Classic PS2 Games Rated for PS4

Stuffgamer1

@JLPick: Just over a year after PS2 launched in America, actually. And yeah, it's a really niche, practically unknown title. You don't see a lot of copies floating around, and the download will be cheaper than a copy in decent condition, at least from the Amazon marketplace. So win/win on this one, I'd say.

And yeah, quirkiness is Okage's bread and butter. Your main character's driving motivation is to cure his sister's Pig Latin curse...as in, that's all she can speak in. I don't remember too much else about it and I never finished it back in the day, so this game was actually high on my PS4 release wish list. So happy it's rated already!

Re: Time to Tell Sony Which PS2 Games You Want on PS4

Stuffgamer1

Realistically, I'd think anything that already got a PS2 Classics release should be a given sooner or later...that includes Bully. That said, I still don't understand why so many people want the original Bully instead of Scholarship Edition, which incidentally is on sale for $3.74 on Steam right now.

As for PS2 games I want...Okage: Shadow King tops the list for me easily. Maybe Breath of Fire: Dragon Quarter 'cause for all the flack it gets, I'd still like to try it out. Dirge of Cerberus. I'd love to play Mad Maestro and Mr. Mosquito again, but both might have licensing issues and the former relied heavily on pressure-sensitive buttons so I don't even know if that's POSSIBLE.

Re: Stay in Touch with PlayStation Messages App for iOS, Android

Stuffgamer1

@Flaming_Kaiser You misunderstand. Amazon has a special curated app store for Kindle Fire devices. It's not an internet provider situation at all...more akin to asking why a game is on Origin but not Steam for example. Google Play is famously open, but Amazon App Store takes effort that some devs feel isn't worth the bother, leaving people without standard Android devices out in the cold.

Re: PlayStation 2 Emulation All But Confirmed for PS4

Stuffgamer1

@Boerewors Have they, now? Because I'm excited for that collection, and this news sounds awesome. Remember, PS fans were also the ones complaining when PS2 compatibility was removed from the PS3. Sure, we don't ALL agree on this issue, but it's absurd to suggest NOBODY wants this.

Re: It Looks Like PSN Is Down as Reports Flood In

Stuffgamer1

@WARDIE As others have said, Xbox has down-time too, it's just not as widely reported for some odd reason. If anything, I appreciate Sony being forthcoming with info about their problems instead of trying to pretend they don't exist.

@Boerewors I've had a conversation very much like that before. I'm in the 10% of the population for whom cilantro tastes like soap and overpowers the meal entirely...but someone tried to tell me stop whining because cilantro is delicious. Just...ugh.

Re: October's PlayStation Plus Lineup Is Going to P*** People Off

Stuffgamer1

I don't see a problem here...most of these games have good reviews on this very website (multiple 8's and a 6) and two of them are releasing fresh to PSN so even if you have them on other platforms, it's guaranteed you don't own them here. Even if you DO have them on other platforms, you might wanna replay and earn some Trophies. And the total value of these games is still high enough that justifying the $50 a year is HILARIOUSLY easy.

So my question is very simple: Why are people complaining?

Re: Heavy Rain, Beyond: Two Souls to Get PS4 Release Dates Soon

Stuffgamer1

"There was some confusion over whether these titles would be available in North America at first, but the Parisian developer quickly cleared that up."

They did? I must've missed that. So...it IS coming out here? 'Cause I was prepared to import, but buying it in America would be SO much easier/cheaper.

Re: Sony Unlikes Facebook on PS3, Vita, and PlayStation TV

Stuffgamer1

Hey, I LIKE irritating friends with Trophy info! Seriously though, it's actually a useful social tool to help people keep up with what friends are playing. Granted, PS4 handles all that infinitely better, so I guess what they're really saying is that the old service is going out of style and not worth continuing. Fair enough, I suppose.

Re: The Best Games Are on PS4, Sony Commercial Claims

Stuffgamer1

Meanwhile, I'm playing my Wii U and 3DS more than PlayStation nowadays. I object to the marketing of a subjective stance as fact; it could be argued to be false advertising. But that's kind of the norm nowadays, so I don't expect them to be held accountable for it.

Re: Weirdness: Telltale Puts Xbox Button Prompts in a PS4 Game

Stuffgamer1

"but when you see the polish applied to competing series like Life Is Strange"

Polish like lip-syncing so bad I couldn't bring myself to play the damn game? Yeah, right.

I will admit that Telltale has a spotty record with ports. My first attempt to play Sam & Max was on Wii, and that version was HORRIBLE. But I played through a lot of their stuff on PS3 or Xbox 360 without issue. Granted, I haven't played anything of theirs more recent than Back to the Future because they started doing IPs I didn't care about. Maybe things have gotten worse, I dunno.

Re: Microsoft: Sony's Buying Lots of Third-Party Exclusives for PS4

Stuffgamer1

@Utena-mobile As I understand it, this is mostly a control issue. Microsoft actually granted Square-Enix a special exception for FFXI on Xbox 360; you don't even need Live Gold to play that game online as long as you keep your game subscription up. But they were unwilling to repeat that with FFXIV. Now they're suddenly improving greatly with Xbone/PC cross-platform plans, but of course still nothing to combine it with PS4. That's not too surprising from a business standpoint, even though it sucks for gamers.

As far as Street Fighter V goes, I believe Capcom chose PS4 at least partially due to the larger install base, especially where it concerns their demographic (Japanese company, popular series...Xbone is DEAD in Japan). I don't remember all the details and I'm not going to pretend I do...nor shall I suggest you HAVE to believe me as some of my info comes from a source I can't name in the industry (and is being filtered through my memory as this discussion was a while ago). But I do distinctly remember that Sony didn't actually pay money for SFV. Sadly, some of these business issues will probably never be dealt with to the benefit of gamers because competition gets in the way.

Re: Microsoft: Sony's Buying Lots of Third-Party Exclusives for PS4

Stuffgamer1

@Kohaku Yes, and I can tell you why: Capcom wanted cross-platform multiplayer and Microsoft refused to work with them. Don't forget that Street Fighter V is also coming to PC, after all...and PC and PS4 will run on the same servers. Microsoft has a bad history with that; also the same reason FFXIV isn't on Xbox.

Re: Microsoft: Sony's Buying Lots of Third-Party Exclusives for PS4

Stuffgamer1

@get2sammyb Okay, that just means Microsoft went out of their way to publish a game from a category of developers that have little to no business on an American console, ust like their partnership with Mistwalker on the 360. Either way, it's not technically a first-party game because Microsoft doesn't own the developer in question.

Re: Dragon Quest Creator Teases Incoming PlayStation Announcement

Stuffgamer1

If they started off with well-made PSN ports of the best-to-date remakes of earlier titles in the series, I'd be happy with even that much...especially since the most recent versions of 1-3 are currently locked on Mobile in the West. barf I feel it's best not to get TOO excited just yet, so I think that's a feasible enough first goal.

Re: EA: Games Are Still Too Hard to Learn

Stuffgamer1

I think there has been some confusion about what the guy was saying. He said it takes two hours to learn how to play a game, not just the controls. There IS a difference between the two...case in point: FFXIII and its infamously long ramp-up in mechanics. Controls didn't really change much over time, you just had more options. And I think that game is a good debating point for this problem in general; it clearly didn't manage to strike the balance they were presumably going for. I found its ramp-up decent on a first playthrough, but on replays it's SOOOOOO SLOW!

There are certainly ways to ease a gamer into the basics...have them play something that goes out of its way to explain things to them and has low consequences, like any Lego game. I think those are a great way to introduce people to the medium because they're legitimately fun AND relatively simple to learn.

I hate it when people say motion control was/is "intuitive." As a life-long controller gamer, I found a lot of those schemes difficult to adjust to. I similarly had trouble getting used to swiping UP to scroll DOWN on a touch device because I grew up navigating menus with D-pads. Point is, this issue is even HARDER to tackle when you consider user experience in a wider range of interactive media.

Also, remember there's a difference between accessibility and difficulty. Modern games are generally considered EASIER than Mega Man Classic, but they DO still have more complicated buttons and mechanics. Mega Man, when you get down to it, was just jump and shoot with a LITTLE extra complication from enemy weapons. It was hard to master, but easy enough to grasp and THAT'S what he's saying we're missing nowadays. So I really don't think the point here is to make games too easy to beat, just easier to get into in the first place.

Re: Feature: What Are February 2015's Free PlayStation Plus Games?

Stuffgamer1

Never even HEARD of Apotheon that I can recall...but the art looks cool and the stated genre is a niche of interest to me, so it's on my radar now! Amazingly, we've come to a month where I own NONE of the titles on offer...at least not on PSN. Played the crap outta Rogue Legacy on PC, but it's worth another go for free.

Re: Sony's Cancelled Movie The Interview Is Out Now, But Not on PSN Yet

Stuffgamer1

@Jaz007 I think that's because games have more about them that could be weighed objectively. If the mechanics suck, you can't really just make up for it with other elements too easily for example. But with any completely passive entertainment it becomes much easier to excuse the flaws and find enjoyment, and the ratings become inherently more subjective.

Note that this is obviously not meant to bring up the argument about how objective game reviews are/should be...merely that I think on average, they EASILY surpass other mediums due to the nature of the work.

Re: Ever Wanted to Know Why You Can't Change Your PSN Name?

Stuffgamer1

@wittypixel: None taken, I assure you...until I read this article and thought about it, I also thought it was a rip-off that MS operated that way. But it DOES seem like an interesting middleground approach to me now that I HAVE thought of it. I mean sure, Steam's approach would be BETTER in a way...but worse in another. I don't really like the fact that my friends can just up and change their displayed name whenever they feel like it all willy-nilly on Steam. It makes keeping track of the friends list inconvenient, IMO. So I think making it possible, but limited is a good idea. Yes, a time-based system would be fine too...just SOMETHING, I guess.

Re: Ever Wanted to Know Why You Can't Change Your PSN Name?

Stuffgamer1

They could just let you pay $10 to change it like Microsoft does. That way it's not something you'll just do willy-nilly, but it IS an option if you REALLY hate your old name.

As for me, I'm just fine. Suffgamer1 is my online identity almost everywhere, and I have no intention of changing that now.

Re: Feature: What Makes PS4's Minecraft the Definitive PlayStation Edition?

Stuffgamer1

@Fenriswolf- Actually, the asymmetry is the least of my issues. I'd feel pretty crappy claiming it was a big deal when I still like my GCN controllers. No, the abysmal D-pad, clunkier overall feel, and different triggers all add up to make me not like it. I had a 360 for a few years, and I tolerated it at the time...but I don't wanna go back.

I dunno...one way or another, I still don't think people should need to find workarounds for the programming failures of PC developers. Sure, that's an inherently console-centric point of view as I have little interest in customizing my experience. If you have a few minutes, I recommend everyone watch this video, which does a great job of breaking down the inherent philosophical differences between PC and console gamers. As I grew up with consoles, I have trouble adapting to the "fix it yourself" mentality of PC users.

All I know is the PS4 version looks plenty good to me and a few of my friends. If we can play it together and have fun, it's a worthwhile product, eh?

Re: Feature: What Makes PS4's Minecraft the Definitive PlayStation Edition?

Stuffgamer1

@Fenriswolf- Facepalm. Of COURSE I know that...but the point is that Minecraft, the game software itself, is not programmed to recognize them without the use of additional software. Minecraft...the game, not the PC hardware...does not natively support controller use.

There are only so many software go-betweens you can use without introducing unacceptable lag. I'm already using MotionJoy because Xbox controllers SUCK IMO, and I'm not about to put ANOTHER step between me and the game just because Mojang can't be bothered to do something so simple and standard.

Re: Feature: What Makes PS4's Minecraft the Definitive PlayStation Edition?

Stuffgamer1

@WARDIE: To be fair, I have very little experience with any game relevant to that comparison and can only go by perceived reputation. I see people complaining about how tiny Minecraft worlds are on 7th gen consoles, and 862 certainly SOUNDS like a relatively short distance. See here, which if believed puts the single-direction width of a 7th gen Minecraft world at less than one kilometer. Surely this cannot be considered a sizeable world by any real stretch of the imagination. Granted, that only makes 36x that so big, but it's still a meaningful improvement, I guess.

@Jazzer94: To quote myself from above: You don't have to muddle around trying to figure out mods or extra software." See that bold part? It nullifies that YouTube link you just posted. IMO, there's no excuse for the game to not have NATIVE controller support after all this time.

As for DLC cost...no, of course it's not all free. $1 for textures and $2 per character skin pack from what I've seen (can't speak for UK pricing). Looks like all DLC from the PS3 version is also available for PS4 now...and it's all cross-buy to boot! Is that comparable to modding? Well, it's obviously not the exact same thing...you sacrifice freedom for security, as usual for consoles. Nothing wrong with that if it's your preference.

Re: Feature: What Makes PS4's Minecraft the Definitive PlayStation Edition?

Stuffgamer1

@Jazzer94 For those who want it, Minecraft on consoles has a very simple advantage: controller support. You don't have to muddle around trying to figure out mods or extra software (which a cursory Google search earlier today suggested is still necessary on PC), so for those of us who can't stand keyboard/mouse controls (and I did give that try with the Minecraft demo, but it just isn't for me), consoles are the only way to go. Plus you're not ENTIRELY limited to vanilla, at least so far as visuals go, because there are DLC packs available on PS3 and doubtlessly will be for PS4 down the line. We also aren't all great with modding. if rjejr's kids are learning about Windows and modding through Minecraft, great! Kids have the option to spend time on that (and learn more easily), so good for them. I'd honestly rather have a straightforward experience though, which makes PS4 the place to play.