Ravix

Ravix

Daddy, am I an Xbox? πŸ₯Ί

Comments 1,679

Re: Remedy Is Aiming for Excellence with Max Payne Remake

Ravix

@LifeGirl but Remedy are making the remakes, like Remedy made the first 2. Rockstar is only the publisher again.

The creative director of Remedy is literally Max Payne πŸ˜…

Untitled

The making of the game basically has nothing to do with Rockstar other than them owning, funding and releasing it.

And Remedy always take risks, so I wouldn't worry about that kind of thing 😁

Re: Star Wars Outlaws PS5 Does Away with Forced Stealth in Major Update

Ravix

Why does this feel a bit pointless? Like they have changed the game due to people shouting on the interenet, people that still aren't going to buy the game anyway πŸ˜…

Unless Push will be doing a new review, as they definitely took points off for the 'forced stealth'? πŸ‘€

Then it's a win for Ubisoft...

Right?!

Right?!?!?!?!

Re: Remedy Is Aiming for Excellence with Max Payne Remake

Ravix

@LifeGirl a modern dev as in the one that made the originals anyway? A studio that is universally lauded for taking risks, making the games they want to make, telling the stories they want to tell, and whose creative director is the literal face of Max Payne? πŸ‘€πŸ‘€

Re: Poll: Did You Buy a PS5 Pro?

Ravix

@Orochilocka did you not try another Ps5 Pro? Like I say, it might be a one off or just something the only happens for a while like with my base PS5 which had coil whine and then one day was silent for the rest of time.

Re: Nintendo and The PokΓ©mon Company Want to Stop the Sale of Palworld

Ravix

@Khwarezm89 Yakuza LAD constantly credits Dragon Quest too πŸ˜… which must sting even more.

I hope Square just throw themselves into the mix and back Palworld in their case, seeing as Pokemon ripped them off, and then maybe get Sega to come along too, seeing as Nintendo seem to be acting like they are run by the Yakuza and Sega have dibs on that franchise πŸ˜…

Re: Poll: Did You Buy a PS5 Pro?

Ravix

@Orochilocka to maybe ease your mind, my original digital PS5 had pretty bad coil whine for a while, and then one day it didn't and I totally forgot about it ever having it until now.

Did you get it replaced? Or just return it?

I've noticed the fan running on my pro, but it is kind of a reassuring calming fan noise, and it sucks in the cool air at a really good rate, it seems.

Re: Sony Comments on Concord Disaster, Says Game Should Have Been Tested Earlier

Ravix

@nomither6 what studio made wreckfest, maybe Sony could acquire them, or just look at live service games in a similar way. Smaller studios making small games that fill a gap in the market and can then go on to be successful with no real risk.

Sony make good business seem so hard lately πŸ˜… like you say, surely SIE could easily make or license a Twisted Metal game for a good amount of success in that manner.

Re: Out Today: PS5 Pro, the Most Powerful Console Ever

Ravix

I thought it looked a bit tacky in the DF video unboxing. But in the flesh (plastic) it is actually really quite nicely made. And it is as light as a feather, which just seems so weird considering the base PS5 can throw your back out if you even look at it the wrong way πŸ˜…

Hopefully be able to get some games on it tonight to try out 😁

Re: Hogwarts Legacy a Huge Priority for PS5, Will Connect to HBO TV Show

Ravix

Well, the TV show is based on the books and is casting Harry Potter et al. So I wonder what exactly the game will be πŸ€”

It'd maybe interesting if the game focused on older students or teachers in the past rather than the young HP crew or anything like that, my personal preference would be a more detective based storyline away from all that is HP, but heavily featuring Hogwarts as a location and using a former student/students as the player characters.

This IP is made for a private investigator/detective duo noir spin off.

Re: Official List of PS5 Pro Launch Games Revealed by Sony

Ravix

I'll be downloading:

Baldur's Gate 3
TLoU Part 1
FC25
Dragon's Dogma 2
and Hogwarts Legacy from that list

alongside some old favourites like TW3, KCD just for the sake of them being on the console.

And maybe purchase Dragon Age: The Veilguard as my first new proper 'launch title'.

Re: How to Transfer Data from PS5 to PS5 Pro

Ravix

Is there a way to deselect some aspects of the data transfer?

I feel like a new console is a good time to wave goodbye to the many, many gb's of video clips I've saved across the years, rather than transferring them over to clutter the new console

Re: Talking Point: What Are You Playing This Weekend? - Issue 553

Ravix

Pondering whether to buy Dragon Age: The Veilguard - because fantasy and swords. Or whether to wait for the Pro to arrive and to finish at least one other game before I try it.

I'll probably play some more TLoUP1 for now, or maybe some Hellblade which is super visceral. Or maybe Yakuza LAD if I'm in the mood for something silly instead.

I'm very much noncommittal right now 😬

All I know is I won't be heading to Grant Williams' house for dinner any time soon (that's one for the Celtic's fans here πŸ˜‚)

Re: PS5 Pro was a '5-Year Project', In Development Before PS5's Launch

Ravix

@Member_the_game the price is the one sticking point, I'm not going to argue about that. They have clearly put it out of people's reach in some cases, and made it a much tougher (or easier) decision when weighing up its worth in others. To some it very much isn't worth it, to others it is. I think it's going to be a very nice bit of kit though and the upgrades will be worth it to a lot of people, even if it's not meant for the masses at the moment.

Re: PS5 Pro was a '5-Year Project', In Development Before PS5's Launch

Ravix

@Member_the_game I'm not trying to convince you πŸ˜‚ I'm wondering what you want the PS5 Pro to be able to do, other than make games look and function better? Make you afternoon tea? This isn't a debate on the cost, or it's personal value to you, it's about you saying "all it does is make games look better" (also perform better) but that's what every generation of consoles does, that is the point of upgrades, they... upgrade, so I was simply questioning that in a lighthearted way.

Re: PS5 Pro was a '5-Year Project', In Development Before PS5's Launch

Ravix

@Member_the_game and every game will be better on the pro. So what? πŸ˜‚ why does it matter? Machine learning will be good for console gaming, without it we will be stuck forever in the ps4's extended era.

And people are stuck on this notion of forensically analysing. Games with more graphical features, better/more consitent performance, higher image quality don't need to be analysed to see the difference from the end user, it's only if you're making content about it on YouTube πŸ˜…

Re: Soulslike Lords of the Fallen Resurrects with 40% Higher Pixel Density on PS5 Pro

Ravix

@WiiWareWave 1. It won't be, as the mainline consoles are mass market tech, meant to be bought by a hundred million + users across their hardware lifespan, whereas the pro is for enthusiasts and is the first iteration of machine learning amd GPUs, and the contract with AMD for PS6 will probably be a little different and be much more scalable.

2. It's probably 3 or so years away, so financially you can't really know what will be your own or the world's situation by then. But I'd advise not to focus on the negatives and what if's. Just get the most out of your ps5 (still a great console, even though I'm a little bit dissapointed from a nit-picky standpoint) and hopefully by the time the ps6 is out you will have had enough good times with the ps5 that it doesn't matter either way whether you get it right away or not.

In my current list of games I'm playing, TLoU, for example, even in performance mode in PS5 looks great and runs superbly well. Games that have struggled on PS5 like Dragon's Dogma II, I've still enjoyed immensely, even though i've noticed the bad points and would always have preferred better. Baldur's Gate 3 and Elden Ring were crazy for pop in, at times, but still by far my games of the generation.

@Northern_munkey I'll tag you in too, as the ending of my comment has a similar flavour to what you were responding to.

Image quality hasn't ruined games for me, as such, but it sure has been noticable to a degree I wasn't happy with. And I don't want to be noticing these things, especially in immersive games. It is partly my set up, my television has increased in size substantially since games like RDR2 were out and the PS4 Pro looked superb.

In fact, I booted up TLoU (ps4) on the ps4 pro the other day, just out of pure interest, and despite the improvements on the PS5 version, the PS4 pro had its own quality that still seems to top a lot of third party PS5 games. It just took what seemed like a billion hours to load πŸ˜…

I'd never stop to scrutinise details, either. That is left for the tech experts who have to analyse and make content. For me, it's just during gameplay something will knock me out of the moment unlike it used to, and when I go back and think about what the issues were, now I'm slightly more informed (slightly) I can say, oh yes, that is FSR2 that caused that in particular, for example. Or the reflections just aren't up to scratch. Some games without ray tracing can look pretty flat, too. And since playing TW3 with RT in the PS5 quality mode, for example, switching to the other mode just doesn't look right, to me. And for the pro, hopefully there are lots of games in the future where I don't have to wonder why it doesn't look quite right, or games where I'm taken out of the moment because of some weird graphical annoyance.

Re: Soulslike Lords of the Fallen Resurrects with 40% Higher Pixel Density on PS5 Pro

Ravix

@WiiWareWave I play a lot of games in 30fps, and I still think the PS5/series X generation has struggled for image quality overall. And 70% of people want 60fps, so are you saying to just ignore them?

If every dev was first party there would be fewer issues, but that is never going to be the case. We need consoles to do some of the heavy lifting if we ever want any games to release that arent total dumpster fires. And machine learning should be embraced for making it easier for everyone. When you get a PS6 you will be happy that the PS5 Pro existed, no doubt, as it lays the foundation for the future of how games will achieve a good image quality without costing them any performance.

Re: Soulslike Lords of the Fallen Resurrects with 40% Higher Pixel Density on PS5 Pro

Ravix

@atthegates Lords of the Fallen already exists, the devs are now improving it because the hardware and tools to run the game better also exist. But this is a third party game, so i'm not sure why your comment exists πŸ˜…

The devs have no skin in the game from console sales, they are just taking the opportunity to make the game look or run how they wanted, now that consoles are what they should have been this generation.

@WiiWareWave if no games are pushing the console to its limits, where are all these miraculous improvements from first and third party games coming from?

The PS5 can't run any of these games without issues or graphical limitations, reliance on FSR 2 (which sucks at the resolutions the games are using) which is very much noticable if you game on a screen larger than a phone πŸ˜…

Re: UK Sales Charts: Call of Duty Remains Steady on PS5, PS4 Despite Black Ops 6's Xbox Game Pass Inclusion

Ravix

The annual 'half of my friends list are playing CoD on PS5' is holding up. Even people who also own Xbox's are buying it on PS out of habit, it seems πŸ˜… (I suppose because they already have PSPlus for Fifa)

It will be interesting to see game pass numbers, surely it will have to increase them substantially, but part of me thinks the people that play one or two games a year aren't the ones buying game pass subs anyway, so it will maybe be more people interested in the short term of the campaign or people that already have game pass trying the game or those that have a lapsed game pass sub that resub for this.

Re: PS5, PS4 Fans Are Worried Cash Rewards Have Been Removed from PS Stars

Ravix

@get2sammyb when was the new terms agreement that people have to sign to continue on Stars?

Maybe this is part of that, or a bug related to the switch.


Edit: Starting October 24, 2024, you must log-into PlayStation Stars on PS App and accept the updated PlayStation Stars Terms of Service to be a PlayStation Stars member.

So, in 10 minutes time πŸ˜…

Re: Crimson Desert Dev Found PS5 Exclusive Opportunity Appealing

Ravix

@NEStalgia yeah, I'm probably quite old school in my thinking tbh. The market is a mess these days and everything, by and large, flops or is considered a flop πŸ˜…

At least we still have things like Baldur's Gate 3, that you mentioned, that probably succeeded because they had potential players on side way before launch, they talked to those people and made a game with love and respect for the IP, product and, those who would buy it to make something people actually wanted. Unlike, say, Concord 😬

But that turns me back onto the worried side of Crimson Desert. Did they just stick a bunch of stuff from other popular games into one game because they think it will be what people want in a very disconnected way, which is how it looks at times, or did they make it with passion and care to create something that people will really connect with, which is what I'm really hoping for. And if it is the latter, sales should handle themselves with fantasy/rpg gamers, at least.

Re: Crimson Desert Dev Found PS5 Exclusive Opportunity Appealing

Ravix

@NEStalgia yeah, I mostly agree tbh. I just meant adding value in making a product that is known in the casual space, not just by hardcore gamers. If Sony published the next big Fantasy RPG with a large budget behind advertising, then that IP stands a good chance at being universally known, and being universally known helps a tonne with generating sales from casuals.

I do think if they market it themselves in a Sony manner there could also be similar results. I'm just not sure if they will push the boat out with ad campaigns or not. They may well do, as they made a good amount from their MMO. But I think the marketing department and technical help are the best things a dev can get from Sony right now. But, like you say, it's maybe not quite what it was in other areas, and PC is going to be a decent chunk of sales.

Re: Crimson Desert Dev Found PS5 Exclusive Opportunity Appealing

Ravix

@NEStalgia I mean... it kind of is

"Pearl Abyss have since suggested that it is not especially connected to Black Desert, and instead is its own standalone IP which shares some themes."

I just hope they do appreciate what Sony would have added for them in brand value, and properly market the game well themselves, rather than just plop it out there and hope to make up the numbers by simply having a larger percentage of profits, rather than really push to up sales figures and make more that way.

But I do agree, the PC market should help a lot. I just want to see the big new fantasy RPG really succeed, and for that marketing will be absolutely key.

Re: Crimson Desert Dev Found PS5 Exclusive Opportunity Appealing

Ravix

They expect maybe 4 million or more? They better market the crap out of it, then.

I love fantasy settings and RPG's and am quite bad at controlling my wallet πŸ˜…, but even I really need this to review well/have good word of mouth to buy it day one.

Now if we take a look at Johnny Casual, who won't have even heard of Crimson Desert, it is going to take a great deal of marketing to get them to even notice that the game exists. At least in the days of digital the PS storefront will help sell copies if they use that well, and maybe Steam numbers if people jump on it early. I hope they don't underestimate the power of marketing and just assume it will sell.

That said, if it's 4 million lifetime, it's not so bad, and I hope it gets more like 10+ million if it is genuinely a good to great game.

And this is my call to arms, if the game reviews pretty well, then buy it, people. Don't "oh, I'll wait for a sale" it, be a part of a new IP's success 🫑

Re: Naughty Dog's Next Game Will Reportedly Put More of a Focus on 'Player Freedom'

Ravix

So, in this case, is the person mentioning "player freedom" referencing narrative freedom and choices like an RPG, or freedom and choice in how to tackle gameplay elements, or both? I know you attached an old interview from Druckman, but that could just be a general flavour of things he had cooking in the early concept/writing stage a year ago, rather than the next game to release