Comments 1,064

Re: The Latest PS5 Firmware Update Is Available to Download Now

dschons

@Shepherd_Tallon I will say, it got a little better with firmware updates. At launch, the Portal held the 1080p staunchly which resulted in more skipped frames. Later, they added variable res and it got a lot better but directly comparing it to third party solutions, it is still lackluster imo. That said, I still consider the Portal the best overall package for remote play but it bugs me a little, because I was hoping it would be the same experience performance wise with a bigger screen and better haptics.

Re: Sony's Third-Party Chief Explains How PlayStation Makes PS5 the Best Place to Play

dschons

The reason I love the Dualsense is a feature that is barely talked about: Gyro aiming, especially when it's well done like in HFW. It's just so precise when dialed in and really feels like playing with a mouse. No way I could have hit those tiny weak spots in the heat of the battle without it. And no, you do not need to flail your arms around, lol. Most of the time it's just a slight flick with the wrist.

Re: Sony Officially Confirms PS5 Has Passed the 50 Million Units Milestone

dschons

@HonestTruth I don't think anyone's really being triggered by it but do you seriously think it's a great way to have a discussion instead of exchanging arguments rather than making weird assumptions about bubbles, freedom of speech, fanboyism, confirmation bias etc.? That's usually the stuff you see on the sh*thole that is Twitter/X. I guess you can find a lot of like-minded people there for this sort of talk.

Re: Rediscovered Patent Suggests PS Portal Was In the Works Since at Least 2015

dschons

@zekepliskin It was certainly one of my worries before the Portal arrived here. I consider myself somewhat "techy", but I am certainly not an expert when it comes to streaming technologies. My hope was that the Portal would use another protocol or something like that which sets itself apart in some way referring to that, does not seem to be the case.
However, otherwise, I think this device offers a lot actually due to screen size and comfort alone. My other remote play options do not offer that at all. Backbone + phone works well enough but screen size is an issue, the tablet takes care of screen size but the portability just isn't there. As you said: The Portal could have nailed it but the outcome with micro stutters isn't satisfying, which makes it all the more frustrating.

As for future updates: I could see it go both ways honestly. With Sony, you never know if they care enough. This is definitely something that can be patched though. My dilemma is that you have to see it for yourself. Obviously, I could send it back and wait for updates and check various socials whether the issue has been resolved. But then what? Buy it again to realize it hasn't changed anything on my end and send it back yet again? I might just keep it and hope for the best.

Re: Rediscovered Patent Suggests PS Portal Was In the Works Since at Least 2015

dschons

@Luigia I truly hope so, so that it will improve. I was planning to play the sh*t out of this thing. Reality right now is that I am not using it at all because of it, lol.

I was thinking about sending it back but something inside of me tells me they have to do something about it. Single third party devs offering a better experience is quite embarrassing if you think about it. Let's just hope it is not wishful thinking. You never know with Sony.

Re: Rediscovered Patent Suggests PS Portal Was In the Works Since at Least 2015

dschons

@ear_wig It's reassuring to hear, as negative as it is for consumers at large. I've been able to replicate this issue in TLOU Part I. I've played the exact same section with the Portal, then with my phone with the official remote play app and then with my phone and the PSPlay app. After each run, I reloaded the save file. Only with the portal and my phone with the official remote play app, I've been able to replicate stutters in the exact same moments whereas phone + PSPlay didn't show any micro stutters at all. As you said: It's specifically frustrating because it is the only thing that bothers me in an otherwise excellent device. Fingers crossed it will be addressed by Sony! This thing could be the ultimate handheld experience with the PS5.

Re: Rediscovered Patent Suggests PS Portal Was In the Works Since at Least 2015

dschons

I like the Portal but imo it has one major issue: Bitrate. In my case, this leads to frequent micro stutters which do not make it unplayable but are certainly annoying to me. I have the same issue via the official remote play app with both my phone and my tablet. This does not happen at all with the PSPlay app which lets you set the bitrate to auto or manually. I've done some digging and found out that the Portal/ remote play app uses a rather high bitrate which is fixed (also shows in my router). According to the PSPlay dev on Reddit, this is generally disadvantageous, even with blazing fast internet and Wi-Fi connections. Digital Foundry has pointed this out as well which gave me some relief because I was thinking I'm seeing things, lol.

Don't get me wrong: Aside from that, I absolutely adore this device but once you see it, it is impossible to unsee. Apparently, a lot of people do not even notice them. And I do not claim to be a know-it-all and pretend that everyone has them and simply does not see them, in my case there is a crystal clear pattern that always links back to issues with the official remote play, even after exhausting all the options (unlplugging HDMI, prioritizing the Portal in my network, dedicating a specific 5 Ghz channel for it, interference measures, PS5 system settings changes...and many more).

I seriously hope Sony is aware of that and a patch with additional options referring to bitrate will be introduced. Because I wanna love this device, it's just that one issue that dampens my enjoyment a bit.

Re: Poll: Did You Buy a PS Portal?

dschons

@BNAG_Gamer That's what a lot of people have. And some of those still buy one. Maybe, just maybe they have a use case for such a device that you do not seem to have.

Re: Sony Says PS Portal Wasn't Designed to Make a Profit

dschons

@Shepherd_Tallon You don't even need super fast internet. Most important is a stable Wi-Fi connection. I got mine yesterday and I can see myself using this a ton. Absolutely no issues so far. Obviously, some games tend to lend themselves more to remote play than others but that's fine for me. It's an accessory and not there to replace playing on a big screen entirely.
I tested a lot of games just for the sake of testing which ones make sense for me and which don't. The results were surprising to say the least. In Alan Wake 2 I noticed next to nothing in terms of input lag, the same for Ratchet and even Elden Ring and Demon's Souls. Spidey 2 was perfectly playable as well. For some reason Uncharted 4 was one where I thought "doable but certainly not optimal". I would assume the same for FPS games. But then again, some of those are more tanky by nature than others. I guess that's what makes the most difference. Very responsive games can probably all be enjoyed with remote play.

Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)

dschons

@Shepherd_Tallon I find it way easier to adapt to a slight input delay, but when you hit an enemy or fire a gun and the sound comes out 100 ms later, it throws me off so much more. I'll use my wired headphones until the Pulse Elite comes out. I'd love to get the earbuds but I'm worried because my ear canals tend to get sweaty/greasy when not properly ventilated which sometimes resulted in residue on the earbuds, which can be hard to clean at the grills and such. But they are obviously a top notch solution for the device. Enjoy them, mate!

Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)

dschons

I get the complaint about the lack of Bluetooth support. That said, I cannot imagine anyone using it in the first place. While it does not matter as much when listening to music, I personally could never take audio delay in games. For me, it is so much harder to adjust to than a slight control delay.
Obviously, you'll have a much better time with very responsive games when there's a little input lag added. In fact, with some games, it doesn't feel like delay at all whereas other games with more "tanky" controls can really become unplayable with remote play.

Re: Talking Point: What Are You Playing This Weekend? - Issue 502

dschons

@Shepherd_Tallon it's wild how immersive VR can be with horror games in particular. Unfortunately, I'm not scared at all when playing flat. I do notice eerie atmosphere and enjoy it but I'm never scared. In VR though... Good lord, when playing Paradise Hotel yesterday, I literally stood in a hallway for a minute and didn't dare to go round the corner.