This is disappointing. Killzone MP is excellent. I haven't played in a while due to not having a PS+ sub for years. It's unfortunate there won't be any way to play Killzone MP on PlayStation going forward. Though I do understand it if the player count is low, which I'm sure it is.
I've also been waiting for a 60fps patch to play RDR2. If a relatively small team like Techland can patch their game from 2015, Rockstar can surely patch their 2018 game. No excuses.
I have to hand it to Ubisoft; they have gone above and beyond for this one. Patching Origins—a 5 year old game—to run at 60fps was more than most publishers are doing (looking at Take2), but this is on another level. Not only is Syndicate a 7 year old title, but the back compat issues are really PlayStation's responsibility to fix. Not the developers.
Did PS not state way back that they would continue to improve backward compatiblility on PS5 and the list of titles that exhibit errors would shrink over time? If my memory serves me they did say something to that effect and as far a I understand there has been zero improvement.
If Xbox can make a bc solution for their consoles that can run all last gen titles without issues, there's no reason PS can't do the same. Especially from a developers' perspective, why should they have to patch their games on one platform because it's not up to par with the competition?
Anyway, rant over. I'm happy Ubi is doing this since I enjoy Syndicate despite its flaws. Their recreation of 19th century London was excellent and there's really nothing else like it. I'm glad I'll be able to go for the platinum without all the visual glitches. Hopefully they will add a 60 fps mode while they're at it, but that's just wishful thinking; I don't expect it.
@Ralizah @hugoadan I don't have a PS5 yet either and based on the wording it appears we won't be able to play this demo when we get one, even if we claim it before then. "...or re-download it if you’ve deleted it from your console." This wording suggests the demo must be downloaded and installed on the console before the delist date. This would be similar to Konami's PT demo which can no longer be downloaded even if it had been claimed while it was available. Hopefully this isn't the case. It would be great if we could get clarification on this.
Wish they would at least remaster the existing titles for PS4/PS5. There's too many great games trapped on PS3. Sly would really only need a port since they've already done the remastering. Bring them to PC too if that helps justify the dev cost. Same for Resistance, Killzone and Motorstorm. MGS4 as well.
So Genji: Days of the Blade — a PS3 launch title — is available for streaming, but Resistance: Fall of Man — also a PS3 launch title — has still never been added (not to mention Resistance 2 either). I always assumed it had something to do with the games having never been listed digitally on PS Store.
@Quintumply Oh, that's good to hear. Thank you! It's a bit confusing though, because on the game's page on PS Store, it has the disclaimer at the top that only appears on PS4 listings--"Although this game is playable on PS5...". But now I see it also states "This product entitles you to download both the digital PS4 version and the digital PS5 version...".
Can you please confirm if there's programmed haptic feedback and adaptive trigger support?
@Vix It's unlikely since PS Store only has a PS4 version listed, unfortunately. It should be technically possible since I believe Rocket League had 120 fps support added to the PS4 version in an update. As for 4K 60, that should be supported since I'm pretty sure Sonic Mania ran at those settings on PS4 Pro.
The lock-on tech blew my mind when I was a kid. It would've been nice if they included a virtual simulation of that in this collection. This way players would have the option of playing the games separately, the way they originally released or locked on (a little animation would've been cool).
The changed music tracks in 3 is definitely going to be hard to get used to since that is a major factor in my fondness for that title.
I also would've liked if they offered a third mode where we could customize the settings from Anniversary and Classic modes to our liking, e.g., widescreen--on, ininite lives--off, etc. Maybe they'll eventually release an update similar to the Encore DLC for Mania.
Finally, it looks like this will only be getting a PS4 version and no native PS5 version. While this game probably wouldn't benefit much from the PS5's features, I could see haptic feedback and adaptive triggers adding a fun effect when spin dashing, bouncing around like a pinball, and with the elemental power-ups. Also, this is one of the few types of games that could likely run at 8K or 120 fps (not that I have a TV that supports either), so that's kind of a missed opportunity.
I'll definitely be picking this up eventually regardless. And I'm happy Sega is giving classic Sonic some attention since many of us fans who grew up with the originals find Sonic Team's 3D efforts too different from the original formula and mostly unappealing.
I'm really surprised they didn't announce a native PS5 port for Part 2 alongside the Part 1 remake. It's gonna be odd when Part 1 has all the PS5 features such as fast loading, Dualsense, full 4K, while Part 2 is still just the PS4 Pro version running at 60fps in the same 1440p.
I wouldn't trust IGN's impressions here either. The gameplay just doesn't look fun. Same tried boost formula with a heavy dose of on-rails, pinball mechanics.
I don't understand why Sonic Team is so against the original Sonic momentum-based gameplay where speed is earned, making traversal and platforming more satisfying. That's part of what made Sonic a success, so why completely change it? I could live with the annoying changes to the characters, art style, music, etc. But the gameplay? That's too fundamental.
Nintendo took their original successful Mario formula and adapted it to 3D and it was and still is a huge success. Sega on the other hand tried to reinvent the wheel for some unknown reason and they've mostly failed, yet they're still pushing the same underwhelming gameplay 25 years later, while Sonic fans have already outdone them.
Fan games such as Sonic Utopia, Green Hill Paradise and GT, all proved that the original gameplay formula can be done in 3D and is actually really fun. Those devs just don't have the budget to polish them the way Sega could.
I still think the "open zone" approach is a move in the right direction, but they really need to swallow their pride already and go back to their roots, and I don't mean re-releasing the original games for the thousandth time. At this point Sega would be wise to remove Sonic Team and hand the IP over to a different dev.
Add this to the extremely short list of non-vr PS4 games that use the PS Camera/Move. The only other titles I can think of off the top of my head are Playroom, LBP3 and Tearaway Unfolded.
I used to love this functionality on PS3 in titles such as Killzone 3, Resistance 3, Sports Champions, Beat Sketcher, and a few others. But the inescapable drift issue ruined the experience every time, especially with the otherwise excellent Sharpshooter peripheral.
Would've been cool if the upcoming PS VR2 controllers were supported outside of VR, but there's practically no chance of that since their tracking is dependant on the headset and its built-in cameras.
One of the PSP's greatest games. Sony Bend did an outstanding job as usual. I replayed it on my Vita about a year ago and had a blast.
I really wish PlayStation would make an initiative to bring remastered PS3 collections to PS5 the way they did for PS2 games on PS3. Like others have said, I'd be happy with just Resistance, Killzone, inFamous, Motorstorm, and Ratchet & Clank. I would actually take good remasters of those over PS3 backward compatibility. Just add MGS4 to that list and maybe the aforementioned PS2 remastered collections. Most other games from that gen are available on PC for cheap and can be played at high settings even with weak hardware. Why would we want to play the PS3 versions at 720p with choppy frame rate?
I'm not understanding why the PS+ Extra and Premium games require periodic validation, while the standard Essential plan games don't. What's stopping someone from playing those offline beyond an expired subscription? Why can't the same policy be applied across the board? Am I missing something?
The non-VR version of this game has been available on PS4 for about a year now. I wonder if this will be an update to that version or a standalone release.
@RawnDawn Agreed. I think that's their only chance at making this game a success. And it has potential to be a huge success.
Port it to PC and PS5.
Allow users to monetize their creations; Sony can collect a percentage of each sale.
Games should be available for sale in both Dreams and standalone on PS Store.
Ownership of Dreams should not be required to purchase or play; only to create.
On PC, standalone titles should be sellable on Steam directly ideally, but a Dreams store/launcher would suffice.
Each title would display a "Made with Dreams" screen at startup.
People have already created a ton of incredible things in Dreams. Just imagine if there was an incentive added and the creations were available to a broader audience.
I know this would be challenging, but Sony and the talented team at Media Molecule can certainly figure it out. They have already created what is essentially the world's most accessible and user friendly game engine. It would be a big shame to let it die.
Thanks for bringing this issue to light. I haven't seen it reported anywhere else. I can understand the free GTA Online offer being reserved for PS5 owners, but the discounted campaign promotion should be available to all. How is it fair that a PS5 owner who may have never purchased the game before is more worthy of the discount than someone who already purchased a version of the game, but doesn't have a PS5 yet? Why do I need to sign in on a friend's PS5 to get the discounted price?
I'll gladly pay $10 for the improved visuals and performance, but I'm not buying the game again for full price. They could at least do like they did with the Uncharted collection and offer the discount to owners of the PS4 version.
I can't believe they're restricting the introductory price to the PS Store on PS5 only. I don't have a PS5 yet, but I would gladly pay the $10 for this. They're so committed to this that they won't even allow us to buy the PS5 version on the mobile app or browser based store. That's right, the new version of one of the best selling games of all time will not be available for purchase on the PlayStation app for 3 months just so fewer people can claim the promotional price. Absolutely ridiculous and greedy.
@Gloamin I was referring to Red Dead Redemption 2. That game already looks incredible on PS4 Pro. All it could use is a boost to 60fps on PS5. Maybe native 4k instead of checkerboard, but even that isn't really necessary.
Indie dev patches their 7 year old game with enhancements for new-gen consoles. Take-Two/Rockstar won't do the same for their 3.5 year old, 43+ million copies sold *game.
Kudos to Techland. I'll definitely be picking this one up once I get a PS5.
Congrats to SloClap. I wonder if they will release a native PS5 version. Though I'm not sure how much more enhanced it could get since they did a great job optimizing the PS4 version to take advantage of PS5.
@RevGaming It depends on your tastes. I personally would burn out playing the same franchise or even genre back to back. That's why I always alternate genres when I move from game to game (open world/3rd person, linear fps, 2D sidescroller, open world fps, etc.). Also consider your tolerance for older games (and I don't mean retro games, but aging 3D games). Some find it very frustrating to play older games after being used to more modern, optimized game design and features. Myself, I can usually go back to older games and enjoy them, but it can sometimes take a bit of time to adjust. And there are even rare times when I realize that I'm just not having fun, so I decide it isn't worth it.
If you do have high tolerance, I would recommend starting from the original AC. It did certain things better than its sequels, though it is still inferior IMO. But only if you can play it on PC or XBOX. The PS3 version would probably be painful to play today. (On XB1 and up it's enhanced).
And you're correct about the newer ACs being suuuper long. I'm about 2-thirds through Origins and I've been playing for nearly 2 months at this point. About an hour a night on average.
Yes! I hope this is true. I'm currently playing Origins for the first time–the first AC I've played that uses the newer RPG/massive world map formula. And while I am really enjoying it, I definitely miss the older dense city formula. I hope it combines the best of both. I would like to see a refocus on parkour. An improved version of Unity's parkour system, perhaps.
Does anyone know if uncharted survival/multiplayer (PS4) can be downloaded on PS5 without downloading the campaign? I know legacy of thieves doesn't include the multiplayer, so does that mean we would need to install the PS5 and PS4 versions of the campaigns just to be able to play both single player and multiplayer?
Also, if we purchase the upgrade through the disc path, does the PS4 game install from the disc every time you insert it into PS5 to authenticate legacy of thieves? That would be very annoying to need to cancel the install every time. I don't have a PS5, so I'm not sure how PS4 disc authentication works with PS5 upgrades, but I assume it would be the same for all titles that utilize that feature.
I'm glad they've included this, but I prefer the old system where a game's different platform versions shared the same trophy list. So you could start a game on PS3, then continue on the PS4 version and you would be contributing toward the same trophy progress. The same would apply if you picked up the Vita version. I believe this was part of the short lived Cross Save feature. Only a handful of titles ever supported it.
I normally wouldn't want Sony to make reactionary aquisitions, but unfortunately, it seems we're at the point where that's the only way they can ensure third party IP will continue to release on PlayStation. Otherwise, there may come a time when all PlayStation releases will only be from their own studios.
I would recommend both Yooka-Laylee titles as well. I haven't played The Impossible Lair yet, but it was received better than the original, which I really enjoyed personally.
@Dange I'm in a similar situation except I don't have a PS5 yet. Just started the game last week and I'm only a few hours in. I'm enjoying it too much to stop, so I think I'm gonna continue playing, but I'll try to leave some side quests and unexplored locations for PS5. Also, I'll eventually pick up the season pass, so I'll play that on PS5 as well. If I was in your shoes I would probably stop and play something else since 1. you can't be too far in if you just started it last night and 2. you've already gotten used to 60 fps on PS5, so the transition will be more jarring to you.
I'm just playing this game now on PS4 Pro for the first time and I'm loving it. But this news makes me want to push it off until I can get a PS5. I have already decided to set aside a sizable chunk of my backlog that has been patched for PS5, but I didn't think any developers would go back as far to patch a 2017 title. I mean just look at Rockstar for example. They refuse to patch RDR2 and that's a 2018 game. Kudos to Ubisoft for updating their 2 previous titles.
Regarding Syndicate and its issues on PS5, I think that's more on Sony to iron out in their back compat tech; the game does run fine on the hardware it was designed for. Additionally, Series X/S don't have these types of issues with their BC solution.
If I'm not mistaken, MS touted the Initiative as a studio that will make "AAAA" games. Then why do they need assistance from a major 3rd-party team? It seems like XB studios is having trouble managing their teams if one of their biggest can't even handle their first project by themselves. I know most large developers contract work out to external teams, but this is clearly a lot more than that. Shame that this will likely delay Crystal's next major release.
@KippDynamite @DefiledViper The developers don't need to spend their time on these types of projects. They would get a port team, such as Panic Button, to handle it. They recently did Jedi Fallen Order for EA. This is exactly what PS aquired Nixxes for; so their teams can focus on new projects while their already released games get ported to PC simultaneously. Also, this article didn't use the word "remaster". It's referring to a native PS5 version. It would be built off the existing PC version. No remastering required. In fact, remastering wouldn't even make sense in this case since the assets are already so close to photo realism.
I want this really badly. I still haven't played RDR2, but the original is one of my favorites. It is a crying shame that it's stuck on PS3 and 360. Now, I know it's playable on XB1 and up via BC (with improvements to boot), but such an amazing game deserves to be readily available to be played by all.
Getting back to RDR2, I don't understand why Take-2 can't commission a new-gen version when other publishers can with their less-successful titles. At least release a patch to enable back compat plus for 60fps and higher res...
This is the news I've been waiting for. But I'm a bit disappointed that there won't be a dedicated PS5 version considering how crysis 1 still doesn't perform up to par, even on PS5 with the recent boost patch. Hopefully the remastered sequels will perform better than the original.
My only critique is the part when the words "Backwards compatibility" appear followed a few seconds later by "Play 4000+ PS4 games on PS5". Would have been preferable if that first caption read "PS4 Backwards Compatibility" since that is the full extent of the support.
I missed this game when it first released and I finally got around to playing a few months ago. I just couldn't play passed the first few levels. The graphics were too dated and I found control and movement to be a bit clunky. This is coming from a lifelong sonic fan. I thought the soundtrack was great, though.
I was genuinely surprised that I couldn't enjoy it since I've heard great things about it and it is often compared to Sonic Generations, which I loved. Especially since I play older games regularly and can usually adjust to them.
Maybe some updated graphics and controls will change my mind.
@deathaxe Well GOG is DRM free, so that's not really comparable; it's more understandable that publishers would have concerns over piracy there. We're talking about closed consoles and old games. These same publishers are already selling their last 8 years worth of releases on PlayStation Store. There's just no reason to believe they wouldn't want to offer their legacy catalog on PlayStation when they're already doing the same on Xbox.
Why would so many publishers want their legacy games available for sale on Xbox, but not on PlayStation? They would certainly license to PlayStation if Sony offered the feature. All they have to do is submit the games and pricing to Sony and Sony must do the rest, like Microsoft does. The platform holders then earn a commission off each digital game copy sold. Sony can't lock the emulators behind a paywall. Charging users for a feature that their competitor offers for free would generate more negative buzz than not supporting the feature at all.
Microsoft has a team dedicated to back compat and they do all the testing themselves. In fact, to ensure the best experience possible, each game is packaged in an optimized version of their emulator (as opposed to one master emulator that runs all games), which they modify for each title (actually, Sony took this approach for PS2 on PS4). This is the reason why there are still many older Xbox titles that are not supported; they must evaluate whether enough people are interested in playing a game for all this work to be worthwhile. And even if Sony were to go with the master emulator method, testing for each title and maintenance is still required.
This explains why Sony is unlikely to take the same approach; it simply isn't worth it for them. Unlike Microsoft, Sony's pockets aren't overflowing with near-infinite streams of cash. Let's not forget that the corporation was a sinking ship financially only a few years ago. They have become a much leaner company since their recovery. As such, they're not likely to make such a significant investment in a back compat team when it may not be all that profitable, especially when they're already the market leader.
Believe me, this situation upsets me more than most, but it's the reality, unfortunately.
This is really upsetting. I still buy PS Vita and even PS3 games from time to time. Still have a few games on my wishlist. It was frustrating enough already that we can't shop for these games on the web store.
I wonder if games that support cross-buy between PS4 and Vita will still provide entitlement for both versions. Hope they run a big sale before the end.
@Nem I think you completely misunderstood my comment. I was responding to a question about updating PS4 games to utilize PSVR 2, i.e. PS5 hardware. So I extrapolated from what developers have stated about PS5's back compat implementation and its limitations that updating PS4 software to utilize hardware designed specifically for PS5 is not currently possible. I mentioned Xbox incidentally to show that this is possible on that device. The two implementations are indeed very different. Check out NX Gamer on youtube; he has done in depth analysis on this topic.
I did state that PS4 games work with PSVR on PS5, which is simply a fact. And as I acknowledged, it's not out of the question that PSVR 2 will be compatible with games designed for the original, but I am pretty confident it won't be. If I end up being wrong, I'll be sure to come back and admit it here.
@DeepSpace5D I don't think so because PS5's backwards compatibility seems very limited.
Developers have explained that PS4 versions of games can't utilize PS5 hardware, e.g. Rocket League can't run above 60fps via back compat even though PS5 supports up to 120hz. The games aren't "aware" that they're running on different hardware. The games that have received patches with enhancements simply allow for unlocked frame rate or dynamic resolution scaling, so they're basically unleashed due to the overhead of extra compute power.
Contrast this with Xbox's back compat solution which does allow for old games to be patched so they can utilize new hardware (software is in Microsoft's DNA while hardware is in Sony's, so we see this reflected in their strengths and weaknesses respectively).
So I can't say 100% for sure, but I doubt PS4 games could be patched to enable the use of PSVR 2, unfortunately.
Comments 269
Re: Killzone Shadow Fall PS4 Servers Will Shut Down, Three Other Games Too
This is disappointing. Killzone MP is excellent. I haven't played in a while due to not having a PS+ sub for years. It's unfortunate there won't be any way to play Killzone MP on PlayStation going forward. Though I do understand it if the player count is low, which I'm sure it is.
Re: Killzone Shadow Fall PS4 Servers Will Shut Down, Three Other Games Too
@Reeneman It runs at 60fps on PS5
Re: Poll: Are You Playing Stray?
I'll stick with Bubsy
Re: Rumour: Red Dead Redemption 2 PS5 Version Also Ditched for GTA 6
I've also been waiting for a 60fps patch to play RDR2. If a relatively small team like Techland can patch their game from 2015, Rockstar can surely patch their 2018 game. No excuses.
Re: Ubisoft Working on Fix for Assassin's Creed Syndicate Bugs on PS5
I have to hand it to Ubisoft; they have gone above and beyond for this one. Patching Origins—a 5 year old game—to run at 60fps was more than most publishers are doing (looking at Take2), but this is on another level. Not only is Syndicate a 7 year old title, but the back compat issues are really PlayStation's responsibility to fix. Not the developers.
Did PS not state way back that they would continue to improve backward compatiblility on PS5 and the list of titles that exhibit errors would shrink over time? If my memory serves me they did say something to that effect and as far a I understand there has been zero improvement.
If Xbox can make a bc solution for their consoles that can run all last gen titles without issues, there's no reason PS can't do the same. Especially from a developers' perspective, why should they have to patch their games on one platform because it's not up to par with the competition?
Anyway, rant over. I'm happy Ubi is doing this since I enjoy Syndicate despite its flaws. Their recreation of 19th century London was excellent and there's really nothing else like it. I'm glad I'll be able to go for the platinum without all the visual glitches. Hopefully they will add a 60 fps mode while they're at it, but that's just wishful thinking; I don't expect it.
Re: The Unreal Engine 5 Matrix Awakens Demo Leaves PS Store on Saturday
@Ralizah I hope you're right and it won't be like PT which cannot be redownloaded even it it was added to your library.
Re: The Unreal Engine 5 Matrix Awakens Demo Leaves PS Store on Saturday
@Ralizah @hugoadan
I don't have a PS5 yet either and based on the wording it appears we won't be able to play this demo when we get one, even if we claim it before then.
"...or re-download it if you’ve deleted it from your console."
This wording suggests the demo must be downloaded and installed on the console before the delist date. This would be similar to Konami's PT demo which can no longer be downloaded even if it had been claimed while it was available. Hopefully this isn't the case. It would be great if we could get clarification on this.
Re: No inFAMOUS or Sly Cooper Games in Development, Sucker Punch Confirms
Wish they would at least remaster the existing titles for PS4/PS5. There's too many great games trapped on PS3. Sly would really only need a port since they've already done the remastering. Bring them to PC too if that helps justify the dev cost. Same for Resistance, Killzone and Motorstorm. MGS4 as well.
Re: A Handful of Games Separate PS Plus Extra, Premium Lists in USA, Europe
So Genji: Days of the Blade — a PS3 launch title — is available for streaming, but Resistance: Fall of Man — also a PS3 launch title — has still never been added (not to mention Resistance 2 either).
I always assumed it had something to do with the games having never been listed digitally on PS Store.
I'll never understand...
Re: Sonic Origins (PS5) - The Genesis of SEGA's Mascot Revisited with Style
@Quintumply Oh, that's good to hear. Thank you!
It's a bit confusing though, because on the game's page on PS Store, it has the disclaimer at the top that only appears on PS4 listings--"Although this game is playable on PS5...". But now I see it also states "This product entitles you to download both the digital PS4 version and the digital PS5 version...".
Can you please confirm if there's programmed haptic feedback and adaptive trigger support?
Re: Sonic Origins (PS5) - The Genesis of SEGA's Mascot Revisited with Style
@Vix It's unlikely since PS Store only has a PS4 version listed, unfortunately. It should be technically possible since I believe Rocket League had 120 fps support added to the PS4 version in an update. As for 4K 60, that should be supported since I'm pretty sure Sonic Mania ran at those settings on PS4 Pro.
Re: Sonic Origins (PS5) - The Genesis of SEGA's Mascot Revisited with Style
The lock-on tech blew my mind when I was a kid. It would've been nice if they included a virtual simulation of that in this collection. This way players would have the option of playing the games separately, the way they originally released or locked on (a little animation would've been cool).
The changed music tracks in 3 is definitely going to be hard to get used to since that is a major factor in my fondness for that title.
I also would've liked if they offered a third mode where we could customize the settings from Anniversary and Classic modes to our liking, e.g., widescreen--on, ininite lives--off, etc. Maybe they'll eventually release an update similar to the Encore DLC for Mania.
Finally, it looks like this will only be getting a PS4 version and no native PS5 version. While this game probably wouldn't benefit much from the PS5's features, I could see haptic feedback and adaptive triggers adding a fun effect when spin dashing, bouncing around like a pinball, and with the elemental power-ups. Also, this is one of the few types of games that could likely run at 8K or 120 fps (not that I have a TV that supports either), so that's kind of a missed opportunity.
I'll definitely be picking this up eventually regardless. And I'm happy Sega is giving classic Sonic some attention since many of us fans who grew up with the originals find Sonic Team's 3D efforts too different from the original formula and mostly unappealing.
Re: The Last of Us 2 Has Sold an Impressive 10 Million Copies on PS4
I'm really surprised they didn't announce a native PS5 port for Part 2 alongside the Part 1 remake. It's gonna be odd when Part 1 has all the PS5 features such as fast loading, Dualsense, full 4K, while Part 2 is still just the PS4 Pro version running at 60fps in the same 1440p.
Re: The Last of Us: Part I PS5 Trailer Gives Us Our First Taste of Naughty Dog's Remake
Am I the only one who thought Part 2 was going to get a native PS5 port and would be packaged with this Part 1 remake as a collection?
Re: First Hands-On Impressions of Sonic Frontiers Are Mostly Positive
I wouldn't trust IGN's impressions here either. The gameplay just doesn't look fun. Same tried boost formula with a heavy dose of on-rails, pinball mechanics.
I don't understand why Sonic Team is so against the original Sonic momentum-based gameplay where speed is earned, making traversal and platforming more satisfying. That's part of what made Sonic a success, so why completely change it? I could live with the annoying changes to the characters, art style, music, etc. But the gameplay? That's too fundamental.
Nintendo took their original successful Mario formula and adapted it to 3D and it was and still is a huge success. Sega on the other hand tried to reinvent the wheel for some unknown reason and they've mostly failed, yet they're still pushing the same underwhelming gameplay 25 years later, while Sonic fans have already outdone them.
Fan games such as Sonic Utopia, Green Hill Paradise and GT, all proved that the original gameplay formula can be done in 3D and is actually really fun. Those devs just don't have the budget to polish them the way Sega could.
I still think the "open zone" approach is a move in the right direction, but they really need to swallow their pride already and go back to their roots, and I don't mean re-releasing the original games for the thousandth time. At this point Sega would be wise to remove Sonic Team and hand the IP over to a different dev.
Re: House of the Dead Remake Adds PS Move Support for Arcade Lightgun Experience
Add this to the extremely short list of non-vr PS4 games that use the PS Camera/Move. The only other titles I can think of off the top of my head are Playroom, LBP3 and Tearaway Unfolded.
I used to love this functionality on PS3 in titles such as Killzone 3, Resistance 3, Sports Champions, Beat Sketcher, and a few others. But the inescapable drift issue ruined the experience every time, especially with the otherwise excellent Sharpshooter peripheral.
Would've been cool if the upcoming PS VR2 controllers were supported outside of VR, but there's practically no chance of that since their tracking is dependant on the headset and its built-in cameras.
Re: PSP Classic Resistance Retribution Likely Coming to PS Plus Premium
One of the PSP's greatest games. Sony Bend did an outstanding job as usual. I replayed it on my Vita about a year ago and had a blast.
I really wish PlayStation would make an initiative to bring remastered PS3 collections to PS5 the way they did for PS2 games on PS3. Like others have said, I'd be happy with just Resistance, Killzone, inFamous, Motorstorm, and Ratchet & Clank. I would actually take good remasters of those over PS3 backward compatibility. Just add MGS4 to that list and maybe the aforementioned PS2 remastered collections. Most other games from that gen are available on PC for cheap and can be played at high settings even with weak hardware. Why would we want to play the PS3 versions at 720p with choppy frame rate?
Re: PS Plus Extra, Premium Games Will Be Playable Offline, But Will Require Weekly Validation
I'm not understanding why the PS+ Extra and Premium games require periodic validation, while the standard Essential plan games don't. What's stopping someone from playing those offline beyond an expired subscription? Why can't the same policy be applied across the board? Am I missing something?
Re: Green Hell VR Welcomes You to the Jungle on PSVR2 in 2023
The non-VR version of this game has been available on PS4 for about a year now. I wonder if this will be an update to that version or a standalone release.
Re: Dreams Update 2.44 Brings Big Improvements to Create Mode, Available Now
@RawnDawn Agreed. I think that's their only chance at making this game a success. And it has potential to be a huge success.
People have already created a ton of incredible things in Dreams. Just imagine if there was an incentive added and the creations were available to a broader audience.
I know this would be challenging, but Sony and the talented team at Media Molecule can certainly figure it out. They have already created what is essentially the world's most accessible and user friendly game engine. It would be a big shame to let it die.
Re: VRR Support Officially Coming to PS5 'In the Coming Months'
Anyone else in my boat where your TV supports FreeSync VRR, but not HDMI 2.1?
After waiting all this time, I couldn't be more disappointed.
Re: GTA 5 PS5 Promos Can Only Be Claimed on a Console
Thanks for bringing this issue to light. I haven't seen it reported anywhere else. I can understand the free GTA Online offer being reserved for PS5 owners, but the discounted campaign promotion should be available to all.
How is it fair that a PS5 owner who may have never purchased the game before is more worthy of the discount than someone who already purchased a version of the game, but doesn't have a PS5 yet?
Why do I need to sign in on a friend's PS5 to get the discounted price?
I'll gladly pay $10 for the improved visuals and performance, but I'm not buying the game again for full price. They could at least do like they did with the Uncharted collection and offer the discount to owners of the PS4 version.
Re: Hands On: Is GTA 5 PS5 Worth It?
I can't believe they're restricting the introductory price to the PS Store on PS5 only. I don't have a PS5 yet, but I would gladly pay the $10 for this. They're so committed to this that they won't even allow us to buy the PS5 version on the mobile app or browser based store. That's right, the new version of one of the best selling games of all time will not be available for purchase on the PlayStation app for 3 months just so fewer people can claim the promotional price. Absolutely ridiculous and greedy.
Re: Original Dying Light Takes a Leap Forward with Updated PS5 Performance
@Gloamin I was referring to Red Dead Redemption 2. That game already looks incredible on PS4 Pro. All it could use is a boost to 60fps on PS5. Maybe native 4k instead of checkerboard, but even that isn't really necessary.
Re: Original Dying Light Takes a Leap Forward with Updated PS5 Performance
Indie dev patches their 7 year old game with enhancements for new-gen consoles. Take-Two/Rockstar won't do the same for their 3.5 year old, 43+ million copies sold *game.
Kudos to Techland. I'll definitely be picking this one up once I get a PS5.
*Edit: Referring to Red Dead 2
Re: Stylish Kung Fu Action Game Sifu Breaks 1 Million Sales
Congrats to SloClap. I wonder if they will release a native PS5 version. Though I'm not sure how much more enhanced it could get since they did a great job optimizing the PS4 version to take advantage of PS5.
Re: PlayStation Productions' Ident Looks Amazing on the Big Screen
@Gizmo4383 That's right! Can't believe I forgot about that. Now his inclusion makes sense.
Re: PlayStation Productions' Ident Looks Amazing on the Big Screen
Interesting to see Sackboy considering his last game was 2014's LBP3.
Re: Rumour: New, Smaller Assassin's Creed Game Will Focus on Stealth in Late 2022 or 2023
@RevGaming It depends on your tastes. I personally would burn out playing the same franchise or even genre back to back. That's why I always alternate genres when I move from game to game (open world/3rd person, linear fps, 2D sidescroller, open world fps, etc.). Also consider your tolerance for older games (and I don't mean retro games, but aging 3D games). Some find it very frustrating to play older games after being used to more modern, optimized game design and features. Myself, I can usually go back to older games and enjoy them, but it can sometimes take a bit of time to adjust. And there are even rare times when I realize that I'm just not having fun, so I decide it isn't worth it.
If you do have high tolerance, I would recommend starting from the original AC. It did certain things better than its sequels, though it is still inferior IMO. But only if you can play it on PC or XBOX. The PS3 version would probably be painful to play today. (On XB1 and up it's enhanced).
And you're correct about the newer ACs being suuuper long. I'm about 2-thirds through Origins and I've been playing for nearly 2 months at this point. About an hour a night on average.
Re: Rumour: New, Smaller Assassin's Creed Game Will Focus on Stealth in Late 2022 or 2023
Yes! I hope this is true.
I'm currently playing Origins for the first time–the first AC I've played that uses the newer RPG/massive world map formula. And while I am really enjoying it, I definitely miss the older dense city formula. I hope it combines the best of both. I would like to see a refocus on parkour. An improved version of Unity's parkour system, perhaps.
Re: Uncharted: Legacy of Thieves PS5 Download Lets You Pick Which Game You Want to Play First
Does anyone know if uncharted survival/multiplayer (PS4) can be downloaded on PS5 without downloading the campaign? I know legacy of thieves doesn't include the multiplayer, so does that mean we would need to install the PS5 and PS4 versions of the campaigns just to be able to play both single player and multiplayer?
Also, if we purchase the upgrade through the disc path, does the PS4 game install from the disc every time you insert it into PS5 to authenticate legacy of thieves? That would be very annoying to need to cancel the install every time. I don't have a PS5, so I'm not sure how PS4 disc authentication works with PS5 upgrades, but I assume it would be the same for all titles that utilize that feature.
Re: Uncharted: Legacy of Thieves Trophies and Saves Will Transfer from PS4 to PS5
I'm glad they've included this, but I prefer the old system where a game's different platform versions shared the same trophy list. So you could start a game on PS3, then continue on the PS4 version and you would be contributing toward the same trophy progress. The same would apply if you picked up the Vita version. I believe this was part of the short lived Cross Save feature. Only a handful of titles ever supported it.
Re: Poll: Does Sony Need to Take Action After Microsoft's Activision Buyout?
I normally wouldn't want Sony to make reactionary aquisitions, but unfortunately, it seems we're at the point where that's the only way they can ensure third party IP will continue to release on PlayStation. Otherwise, there may come a time when all PlayStation releases will only be from their own studios.
Re: Best PS4 Kids Games
I would recommend both Yooka-Laylee titles as well. I haven't played The Impossible Lair yet, but it was received better than the original, which I really enjoyed personally.
Re: Assassin's Creed Origins 60FPS Patch Likely as Ubisoft Investigates
@Dange I'm in a similar situation except I don't have a PS5 yet. Just started the game last week and I'm only a few hours in. I'm enjoying it too much to stop, so I think I'm gonna continue playing, but I'll try to leave some side quests and unexplored locations for PS5. Also, I'll eventually pick up the season pass, so I'll play that on PS5 as well. If I was in your shoes I would probably stop and play something else since 1. you can't be too far in if you just started it last night and 2. you've already gotten used to 60 fps on PS5, so the transition will be more jarring to you.
Re: Assassin's Creed Origins 60FPS Patch Likely as Ubisoft Investigates
I'm just playing this game now on PS4 Pro for the first time and I'm loving it. But this news makes me want to push it off until I can get a PS5. I have already decided to set aside a sizable chunk of my backlog that has been patched for PS5, but I didn't think any developers would go back as far to patch a 2017 title. I mean just look at Rockstar for example. They refuse to patch RDR2 and that's a 2018 game. Kudos to Ubisoft for updating their 2 previous titles.
Regarding Syndicate and its issues on PS5, I think that's more on Sony to iron out in their back compat tech; the game does run fine on the hardware it was designed for. Additionally, Series X/S don't have these types of issues with their BC solution.
Re: PS4 Games That Need a PS5 Patch
Crash Team Racing
Red Dead Redemption 2
The Last Guardian
I would love for the other games on the list to be patched as well, but I believe these 3 are most deserving.
Re: Tomb Raider, Marvel's Avengers Maker Now Co-Developer on Xbox Exclusive
If I'm not mistaken, MS touted the Initiative as a studio that will make "AAAA" games. Then why do they need assistance from a major 3rd-party team? It seems like XB studios is having trouble managing their teams if one of their biggest can't even handle their first project by themselves. I know most large developers contract work out to external teams, but this is clearly a lot more than that. Shame that this will likely delay Crystal's next major release.
Re: Soapbox: Where's My Red Dead Redemption 2 PS5 Version, Rockstar?
@KippDynamite @DefiledViper The developers don't need to spend their time on these types of projects. They would get a port team, such as Panic Button, to handle it. They recently did Jedi Fallen Order for EA. This is exactly what PS aquired Nixxes for; so their teams can focus on new projects while their already released games get ported to PC simultaneously. Also, this article didn't use the word "remaster". It's referring to a native PS5 version. It would be built off the existing PC version. No remastering required. In fact, remastering wouldn't even make sense in this case since the assets are already so close to photo realism.
Re: Soapbox: Where's My Red Dead Redemption 2 PS5 Version, Rockstar?
I want this really badly. I still haven't played RDR2, but the original is one of my favorites. It is a crying shame that it's stuck on PS3 and 360. Now, I know it's playable on XB1 and up via BC (with improvements to boot), but such an amazing game deserves to be readily available to be played by all.
Getting back to RDR2, I don't understand why Take-2 can't commission a new-gen version when other publishers can with their less-successful titles. At least release a patch to enable back compat plus for 60fps and higher res...
Re: Crysis Remastered Trilogy Stuns and Guns on PS4 This Fall
This is the news I've been waiting for. But I'm a bit disappointed that there won't be a dedicated PS5 version considering how crysis 1 still doesn't perform up to par, even on PS5 with the recent boost patch. Hopefully the remastered sequels will perform better than the original.
Re: TimeSplitters Is Officially Coming Back, Developed By Reformed Free Radical Design
Maybe for their next project they will make a sequel to the beloved and critically acclaimed PS3 classic, Haze, exclusive to PS5
Re: This PS5 Ad Isn't Going to Make Stock Any Easier to Find
Excellent Ad!
My only critique is the part when the words "Backwards compatibility" appear followed a few seconds later by "Play 4000+ PS4 games on PS5". Would have been preferable if that first caption read "PS4 Backwards Compatibility" since that is the full extent of the support.
Re: Nintendo Wii Exclusive Sonic Colors Could Be Lighting Up PS4
I missed this game when it first released and I finally got around to playing a few months ago. I just couldn't play passed the first few levels. The graphics were too dated and I found control and movement to be a bit clunky. This is coming from a lifelong sonic fan. I thought the soundtrack was great, though.
I was genuinely surprised that I couldn't enjoy it since I've heard great things about it and it is often compared to Sonic Generations, which I loved. Especially since I play older games regularly and can usually adjust to them.
Maybe some updated graphics and controls will change my mind.
Re: Poll: Rate Your Favourite PS3 Games
@get2sammyb Prince of Persia (2008) is missing from the list.
Re: Talking Point: Would You Buy a PS1, PS2, or PS3 Emulator for PS5?
@deathaxe Well GOG is DRM free, so that's not really comparable; it's more understandable that publishers would have concerns over piracy there. We're talking about closed consoles and old games. These same publishers are already selling their last 8 years worth of releases on PlayStation Store. There's just no reason to believe they wouldn't want to offer their legacy catalog on PlayStation when they're already doing the same on Xbox.
Re: Talking Point: Would You Buy a PS1, PS2, or PS3 Emulator for PS5?
I don't really see the sense in this approach.
Why would so many publishers want their legacy games available for sale on Xbox, but not on PlayStation? They would certainly license to PlayStation if Sony offered the feature. All they have to do is submit the games and pricing to Sony and Sony must do the rest, like Microsoft does. The platform holders then earn a commission off each digital game copy sold. Sony can't lock the emulators behind a paywall. Charging users for a feature that their competitor offers for free would generate more negative buzz than not supporting the feature at all.
Microsoft has a team dedicated to back compat and they do all the testing themselves. In fact, to ensure the best experience possible, each game is packaged in an optimized version of their emulator (as opposed to one master emulator that runs all games), which they modify for each title (actually, Sony took this approach for PS2 on PS4). This is the reason why there are still many older Xbox titles that are not supported; they must evaluate whether enough people are interested in playing a game for all this work to be worthwhile. And even if Sony were to go with the master emulator method, testing for each title and maintenance is still required.
This explains why Sony is unlikely to take the same approach; it simply isn't worth it for them. Unlike Microsoft, Sony's pockets aren't overflowing with near-infinite streams of cash. Let's not forget that the corporation was a sinking ship financially only a few years ago. They have become a much leaner company since their recovery. As such, they're not likely to make such a significant investment in a back compat team when it may not be all that profitable, especially when they're already the market leader.
Believe me, this situation upsets me more than most, but it's the reality, unfortunately.
Re: PS3, PS Vita, and PSP Online Stores to Close This Summer, Says New Report
This is really upsetting. I still buy PS Vita and even PS3 games from time to time. Still have a few games on my wishlist. It was frustrating enough already that we can't shop for these games on the web store.
I wonder if games that support cross-buy between PS4 and Vita will still provide entitlement for both versions. Hope they run a big sale before the end.
Re: Poll: What Free PS4 Games Are You Most Excited to Play?
@Nem I think you completely misunderstood my comment.
I was responding to a question about updating PS4 games to utilize PSVR 2, i.e. PS5 hardware. So I extrapolated from what developers have stated about PS5's back compat implementation and its limitations that updating PS4 software to utilize hardware designed specifically for PS5 is not currently possible. I mentioned Xbox incidentally to show that this is possible on that device. The two implementations are indeed very different. Check out NX Gamer on youtube; he has done in depth analysis on this topic.
I did state that PS4 games work with PSVR on PS5, which is simply a fact. And as I acknowledged, it's not out of the question that PSVR 2 will be compatible with games designed for the original, but I am pretty confident it won't be. If I end up being wrong, I'll be sure to come back and admit it here.
Re: Poll: What Free PS4 Games Are You Most Excited to Play?
@DeepSpace5D I don't think so because PS5's backwards compatibility seems very limited.
Developers have explained that PS4 versions of games can't utilize PS5 hardware, e.g. Rocket League can't run above 60fps via back compat even though PS5 supports up to 120hz. The games aren't "aware" that they're running on different hardware. The games that have received patches with enhancements simply allow for unlocked frame rate or dynamic resolution scaling, so they're basically unleashed due to the overhead of extra compute power.
Contrast this with Xbox's back compat solution which does allow for old games to be patched so they can utilize new hardware (software is in Microsoft's DNA while hardware is in Sony's, so we see this reflected in their strengths and weaknesses respectively).
So I can't say 100% for sure, but I doubt PS4 games could be patched to enable the use of PSVR 2, unfortunately.