@naruball Spoken like someone permanently in a hardcore gamer bubble.
The mainstream audiences don't even know nor care to know about all the forum posts and half-baked YouTube essays saying a game is worthless and/or doomed. Their main interaction with these products is Sony's marketing, and in this occasion said marketing failed to entice them.
All pointing fingers at a handful of angry nerds accomplishes is making them feel as though they've got more power than they truly do.
"The problem for Concord is that many PlayStation fans have had their pitchforks out for the project since the start"
Not really. People with strong enough feelings about this type of thing are always a vocal minority, they do not doom a game by themselves.
"Many have complained about the Japanese giant’s decision to charge $40 for this title, but considering the current demo is free for everyone to try, it suggests there’s a level of apathy surrounding the release that may be hard to reverse."
See, you had hit the nail on the head on your previous paragraph. It's not the vitriol of a few, it's the apathy of many. Whatever the individual reasons may be, most people simply don't care about this game.
@Specky I rarely buy games at launch myself, but there's little doubt in my mind LiS/DON'T NOD fans would get both if they were released, say, a month apart. Not everything is about ourselves.
Would they really delay their release more than two months (at the very least) just to keep it from clashing with another game, though? These are rather short narrative-driven games, a few weeks would be enough for people to have finished the game and also to have discussed it at length.
I think it's fair to imagine that they want to use the time for some extra polish as well.
It's obvious that the ambiguous, evasive statement is just a way to avoid saying anything concrete, because if he were to say something concrete and true here, we'd have a Microsoft spokeperson admitting on record that the Series S is garbage and causes nothing but trouble.
I loved it. The stakes and dark tone take a nosedive towards the end of the story, but I really enjoyed most of it as well as the cast. Combat could have been harder and exploration is the game's weakest point by far, but overall there was so much for me to enjoy here that the shortcomings pale in comparison.
Could have really used the points to have enough for one of the games that went on sale today.
Honestly, at this rate my Plus subscription will run out before it's back (towards the end of this month), and then I bet there'll be issues to even get the points for stuff I purchased while it was down.
I played the (excellent) fan translation of AAI2 ages ago, but it's still great to see the game get an official western release at last, since I rank it at the very top of the series together with GAA2.
He brings up a lot of good points when it comes to photorrealism and other resource-consuming pursuits that aren't really worth it, but cutting down on game length/content because "most people don't finish their games" is something I cannot ever agree with.
Why should I and other people who thoroughly complete their games get a shorter, poorer, lesser experience just because most players have zero commitment to anything they start? There's nothing wrong with developers making a long but rich main campaign, or putting proper effort into side content that only some will see. That is exactly where development time should be directed towards.
Games aren't movies, they don't expect you to necessarily go through an hour and half of preordained motions until the credits roll. Most account for people who want to enjoy them in different ways, explore off the beaten path, challenge themselves with content less neatly arranged for consumption than what the critical path offers.
From Soft games, for example, often lean into this. There will be huge, lore-relevant optional areas to explore (the access to which often isn't even evident), and for anyone playing blind, finding them feels immensely rewarding. The studio gets heavy praise for this kind of thing - and rightly so, because at their core that sense of surprise and wonder is what games are all about.
They also release games a lot more quickly than most of these other AAA studios with ballooning costs and dev times, mind. Because they're focusing on the aspects that truly matter, not on how detailed they can make the textures of every rock or on how much they can perfect a light reflection.
Happy to see it doing well, they kind of needed a win after Wo Long sold poorly. And I think Nioh 2 hadn't done so hot either, which is a crying shame because that one's fantastic and a big improvement over the first.
No it is not. In terms of the totality of games coming out, live service stuff is still a minority - even taking into account all the dead-on-arrival ones. Regardless of the popularity of the successful ones, it's one hell of a hyperbole to suggest that this seasonal crap represents the majority of nowaday's games. That's 'reality' only for someone living in a Fortnite-shaped bubble or similar.
Yes, yes, these games make a lot of money and are here to stay whether we like them or not, etc. But let's not start pushing a narrative that this is the norm now and that "traditional" games with a clear beginning and end are now the outliers, when the sheer numbers of these projects still far eclipse live-service's own on any modern system, any month of the year.
This guy's got some balls talking about sliminess in business considering the messages from him that were leaked during the whole acquisition debacle. Or how about Xbox shutting down successful studios just to make their profit margins look better on a report?
You're all down in the mud together, Spencer. XBox, PlayStation, Nintendo, every big company. It's just the way you show it that differs.
Had the showcase playing in the background while gaming, when I heard Clive's voice actor. I turned around to see what it was and what I saw was an amazing-looking game out of nowhere.
Super high budget, turn-based RPG with beautiful vistas and interesting monster design. Yes please.
And thus Series S continues to be a blight upon developers and Xbox users both.
@Mythologue Not even in the same dimension as a scam like The Day Before. We'll have to wait for launch to see if it's truly good, but for starters it's evident that it is a real game with real effort put into it, unlike whatever the hell TDB was.
Also, why the "unproven Chinese developer", as though the devs' country of origin somehow makes them worse than any other "unproven developer"? Failed first projects can come from literally anywhere.
I've never cared for PlayStation's live service push and this is no different.
I feel a little bad for the developers who are getting their game rather excessively bombarded by negativity, but ultimately this game's failure would likely be for the better in terms of what PS chooses to focus on moving forward. Then again, they've got like three hundred other live service projects already in the pipeline, so...
Coding sure is getting complex, now bugs in the program create accidentally written monetization schemes all on their own! We truly live in the future.
I fully completed the Switch version back when it launched so I don't think I'd double dip now, but maybe in a few more years I'll get the itch to replay it. It is a really good game, after all.
Wouldn't say I'm hyped, but I do expect at least one thing or two I care about to be shown, and as far as I'm concerned that's enough for the presentation to be worth it.
(No way I'll be actively watching during those two hours, though.)
I completed the first game and its DLC just a couple days ago (loved it), so this would be good timing for me. While I definitely could use a small break to un-fry my brain after that puzzle marathon (seriously, I dreamt of blue & red lasers today) I'm honestly itching to jump into the sequel.
To be honest, I'd rather hear more about games coming either this year or the next than get a bunch of premature announcements for stuff that'll come out who knows when.
It's no skin off my back to have the stream open in the background while playing, and unmuting it when/if something interesting shows up.
The Series S always sounded like a terrible idea to me. Seeing yet another example of an upcoming game being held back and downsized due to that system only validates my opinion further.
It's too bad that Jujutsu Kaisen's first videogame outing on consoles went so poorly. Now the next attempt is even less likely to get the funding and dev time necessary to dish out a good game, like a negative feedback loop.
There are several really cool boss fights in this game that I'd love to replay a lot and get better at... without having to get through the entire game every time I want to redo them. So wish granted as far as I'm concerned.
New outfits are also a decent plus, I'll try to unlock the one rewarded by the new mode, shouldn't be too bad if you only have to beat the bosses on Normal.
It's a game I definitely want to play at some point, but I can patiently wait for an eventual port. Seems almost inevitable given Xbox's impending collapse as a first party.
Comments 1,028
Re: Date Everything in This Absurd Sandbox Dating Sim on PS5
ProZD's Chairem Anime videos come to mind...
Re: Special Concord PS5 Controller Looks More Appealing Than the Game
This might be mean to say, but it'd be kind of funny if the Concord controller outsold the Concord game.
Re: Concord's Free Open Beta Is Performing Abysmally on PC
@naruball Spoken like someone permanently in a hardcore gamer bubble.
The mainstream audiences don't even know nor care to know about all the forum posts and half-baked YouTube essays saying a game is worthless and/or doomed. Their main interaction with these products is Sony's marketing, and in this occasion said marketing failed to entice them.
All pointing fingers at a handful of angry nerds accomplishes is making them feel as though they've got more power than they truly do.
Re: Concord's Free Open Beta Is Performing Abysmally on PC
"The problem for Concord is that many PlayStation fans have had their pitchforks out for the project since the start"
Not really. People with strong enough feelings about this type of thing are always a vocal minority, they do not doom a game by themselves.
"Many have complained about the Japanese giant’s decision to charge $40 for this title, but considering the current demo is free for everyone to try, it suggests there’s a level of apathy surrounding the release that may be hard to reverse."
See, you had hit the nail on the head on your previous paragraph. It's not the vitriol of a few, it's the apathy of many. Whatever the individual reasons may be, most people simply don't care about this game.
Re: Iconic PSP Tactics RPG Jeanne d'Arc Has a Platinum on PS5, PS4
I'm actually going to upgrade to Premium for the remainder of my month-long subscription just to play this one. Finally something good on that tier.
Re: Next Like a Dragon Title a Surprise for Fans, RGG Studio Teases
Finally, a Like a Dragon rhythm game featuring songs from across the entire series.
I'm only half joking. Quarter joking really. I want it.
Re: Talking Point: What's Your PS5 Game of the Year for 2024 So Far?
Rebirth, easily. Even though I really enjoyed other games as well, such as Infinite Wealth and Stellar Blade.
Re: Talking Point: What's Your Most Anticipated PS5 Game for the Second Half of 2024?
Metaphor for me.
Re: DON'T NOD Delays the Promising Lost Records on PS5 to Avoid New Life Is Strange
@Specky I rarely buy games at launch myself, but there's little doubt in my mind LiS/DON'T NOD fans would get both if they were released, say, a month apart. Not everything is about ourselves.
Re: DON'T NOD Delays the Promising Lost Records on PS5 to Avoid New Life Is Strange
Would they really delay their release more than two months (at the very least) just to keep it from clashing with another game, though? These are rather short narrative-driven games, a few weeks would be enough for people to have finished the game and also to have discussed it at length.
I think it's fair to imagine that they want to use the time for some extra polish as well.
Re: Metaphor: ReFantazio Director Explains the RPG's Lack of Persona-Style Romance
I respect that, and also prefer it this way for the story they're trying to tell.
Re: Silly Speculation Alleges Sony May Have Signed Secret PS5 Exclusivity for Black Myth: Wukong
It's obvious that the ambiguous, evasive statement is just a way to avoid saying anything concrete, because if he were to say something concrete and true here, we'd have a Microsoft spokeperson admitting on record that the Series S is garbage and causes nothing but trouble.
Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?
I loved it. The stakes and dark tone take a nosedive towards the end of the story, but I really enjoyed most of it as well as the cast. Combat could have been harder and exploration is the game's weakest point by far, but overall there was so much for me to enjoy here that the shortcomings pale in comparison.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
PSVR2 having funding to begin with is the real shock here.
Re: PS Stars Program Still Offline as Sony Engineers Investigate
Could have really used the points to have enough for one of the games that went on sale today.
Honestly, at this rate my Plus subscription will run out before it's back (towards the end of this month), and then I bet there'll be issues to even get the points for stuff I purchased while it was down.
Re: Ace Attorney Investigations Collection Brings Miles Edgeworth Spin-Offs to PS4
I played the (excellent) fan translation of AAI2 ages ago, but it's still great to see the game get an official western release at last, since I rank it at the very top of the series together with GAA2.
I absolutely love the updated sprites, too.
Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper
He brings up a lot of good points when it comes to photorrealism and other resource-consuming pursuits that aren't really worth it, but cutting down on game length/content because "most people don't finish their games" is something I cannot ever agree with.
Why should I and other people who thoroughly complete their games get a shorter, poorer, lesser experience just because most players have zero commitment to anything they start? There's nothing wrong with developers making a long but rich main campaign, or putting proper effort into side content that only some will see. That is exactly where development time should be directed towards.
Games aren't movies, they don't expect you to necessarily go through an hour and half of preordained motions until the credits roll. Most account for people who want to enjoy them in different ways, explore off the beaten path, challenge themselves with content less neatly arranged for consumption than what the critical path offers.
From Soft games, for example, often lean into this. There will be huge, lore-relevant optional areas to explore (the access to which often isn't even evident), and for anyone playing blind, finding them feels immensely rewarding. The studio gets heavy praise for this kind of thing - and rightly so, because at their core that sense of surprise and wonder is what games are all about.
They also release games a lot more quickly than most of these other AAA studios with ballooning costs and dev times, mind. Because they're focusing on the aspects that truly matter, not on how detailed they can make the textures of every rock or on how much they can perfect a light reflection.
Re: PS Plus Extra, Premium Lose 6 Games in Next Month's Update
Nothing in there this month that I really want to play before it's gone.
Re: Poll: How Would You Rate Summer Game Fest and Its Surrounding Shows as a Whole?
Expedition 33/10.
Re: Video Game Leaking Culture Has Hit an Embarrassing New Low
Catfished by a... videogame leaker? That's a new one, folks.
Re: PS5 Exclusive Rise of the Ronin Is Koei Tecmo's Best-Selling Game
Happy to see it doing well, they kind of needed a win after Wo Long sold poorly. And I think Nioh 2 hadn't done so hot either, which is a crying shame because that one's fantastic and a big improvement over the first.
So yeah, good to see Koei Tecmo on the up and up.
Re: PS5 Needs to Do a Better Job of Alerting You to the Things Going on in Your Games
"This is how most games function these days"
No it is not. In terms of the totality of games coming out, live service stuff is still a minority - even taking into account all the dead-on-arrival ones. Regardless of the popularity of the successful ones, it's one hell of a hyperbole to suggest that this seasonal crap represents the majority of nowaday's games. That's 'reality' only for someone living in a Fortnite-shaped bubble or similar.
Yes, yes, these games make a lot of money and are here to stay whether we like them or not, etc. But let's not start pushing a narrative that this is the norm now and that "traditional" games with a clear beginning and end are now the outliers, when the sheer numbers of these projects still far eclipse live-service's own on any modern system, any month of the year.
Re: Legendary PS2 Platformer Sly Cooper Will Have a Platinum on PS5, PS4
I might try it out, mostly to see what Sucker Punch's early days were like.
Re: Xbox Really Wasn't Happy with PlayStation's Call of Duty Marketing Deal
This guy's got some balls talking about sliminess in business considering the messages from him that were leaked during the whole acquisition debacle. Or how about Xbox shutting down successful studios just to make their profit margins look better on a report?
You're all down in the mud together, Spencer. XBox, PlayStation, Nintendo, every big company. It's just the way you show it that differs.
Re: We Heard You Like Dark Fantasy Action RPGs! So, Here's WUCHANG: Fallen Feathers on PS5
I was just joking elsewhere that since I just completed Stranger of Paradise, three more soulslike were bound to spawn into existence out of nowhere.
Well, here we are I guess. I more than welcome Wuchang into my endless Soulslike To Play list, though.
Re: French Turn-Based RPG Expedition 33 Announced for PS5 in Promising Debut Trailer
Had the showcase playing in the background while gaming, when I heard Clive's voice actor. I turned around to see what it was and what I saw was an amazing-looking game out of nowhere.
Super high budget, turn-based RPG with beautiful vistas and interesting monster design. Yes please.
Re: Black Myth: Wukong Is Now a PS5 Console Exclusive for an Indefinite Amount of Time
And thus Series S continues to be a blight upon developers and Xbox users both.
@Mythologue Not even in the same dimension as a scam like The Day Before. We'll have to wait for launch to see if it's truly good, but for starters it's evident that it is a real game with real effort put into it, unlike whatever the hell TDB was.
Also, why the "unproven Chinese developer", as though the devs' country of origin somehow makes them worse than any other "unproven developer"? Failed first projects can come from literally anywhere.
Re: Video: Is Concord Destined to Fail?
I've never cared for PlayStation's live service push and this is no different.
I feel a little bad for the developers who are getting their game rather excessively bombarded by negativity, but ultimately this game's failure would likely be for the better in terms of what PS chooses to focus on moving forward. Then again, they've got like three hundred other live service projects already in the pipeline, so...
Re: Astro's Playroom PS5 Gets New Update, New Trophies Out of Nowhere
Didn't expect to be going back to Astro Bot quite this soon, but I kind of welcome it.
Re: PS Stars Program Seems to Be Offline as Mobile Icon Disappears
I bought a game soon after the issues began, so I just hope that after the problem is resolved I won't have to contact support to claim the points.
Re: MultiVersus PS5, PS4 Dev Underfire for 'Bug' Allowing You to Buy Extra Lives
Coding sure is getting complex, now bugs in the program create accidentally written monetization schemes all on their own! We truly live in the future.
Re: The Last of Us 2's Story Could Take Three HBO Seasons to Complete
Three sounds pretty excessive, I'd have expected a couple.
Re: PS Store Adds Another 1,500 Big PS5, PS4 Deals for Summer Game Fest
Just saw The Talos Principle 2 at 50% off, so I'm definitely getting that one.
Re: Octopath Traveler 1 Receives PS5, PS4 Age Ratings Ahead of SGF Show
I fully completed the Switch version back when it launched so I don't think I'd double dip now, but maybe in a few more years I'll get the itch to replay it. It is a really good game, after all.
Re: Poll: Are You Hyped for Summer Game Fest 2024?
Wouldn't say I'm hyped, but I do expect at least one thing or two I care about to be shown, and as far as I'm concerned that's enough for the presentation to be worth it.
(No way I'll be actively watching during those two hours, though.)
Re: The Talos Principle 2 DLC Seemingly Ready for Imminent Reveal
I completed the first game and its DLC just a couple days ago (loved it), so this would be good timing for me. While I definitely could use a small break to un-fry my brain after that puzzle marathon (seriously, I dreamt of blue & red lasers today) I'm honestly itching to jump into the sequel.
Re: Surprise! Live-Action Like a Dragon: Yakuza Punches Amazon Prime This October
For the sake of this series I love, I hope the live-action will be successful, but on a personal level I don't have high expectations for it.
Re: Summer Game Fest Will Focus on Existing Games, Not Massive Announcements
To be honest, I'd rather hear more about games coming either this year or the next than get a bunch of premature announcements for stuff that'll come out who knows when.
It's no skin off my back to have the stream open in the background while playing, and unmuting it when/if something interesting shows up.
Re: Naughty Dog Won't Be 'The Last of Us Studio Forever', Says Neil Druckmann
Instead, it shall become the Remastered Studio.
Re: Xbox Series S Specs Limit the Scope of Kingdom Come: Deliverance 2
The Series S always sounded like a terrible idea to me. Seeing yet another example of an upcoming game being held back and downsized due to that system only validates my opinion further.
Re: Astro Bot Raises the Bar for Sony's PS Studios Intros on PS5
Leave it to their remaining few Japanese developers to carry the soul of the brand.
Re: Ballad of Antara Offers 'High Fidelity' Free-to-Play RPG Action on PS5 in 2025
Free to Play = Safe to Ignore
Too bad, it was one of the games that stood out to me.
Re: Poll: What Did You Think of Sony's State of Play for May 2024?
Where Winds Meet, Ballad of Anthara and Astro Bot make it Okay in my book.
Re: Xbox Games Are Selling Gangbusters on PS5
Just give me Hellblade 2 and I'll be a happy camper.
Re: State of Play Officially Confirmed for 30th May, Updates on PS5, PSVR2 Games
Cool. Fingers crossed for some Ghost of Tsushima news.
Re: Capcom Making Resident Evil 0, Code Veronica Remakes Next, Reports Say
I don't really believe any of it, but I'd take a modern Rebecca RE game any day.
Re: Sloppy PS5, PS4 Anime Fighter Jujutsu Kaisen: Cursed Clash Getting New Content
It's too bad that Jujutsu Kaisen's first videogame outing on consoles went so poorly. Now the next attempt is even less likely to get the funding and dev time necessary to dish out a good game, like a negative feedback loop.
Re: Stellar Blade PS5 Patch 1.003 Brings a Challenge Mode, New Outfits
Very nice.
There are several really cool boss fights in this game that I'd love to replay a lot and get better at... without having to get through the entire game every time I want to redo them. So wish granted as far as I'm concerned.
New outfits are also a decent plus, I'll try to unlock the one rewarded by the new mode, shouldn't be too bad if you only have to beat the bosses on Normal.
Re: PS Plus Extra, Premium Lose 12 Games In June, Including GTA 5
Looks like The Talos Principle just went up in my list of priorities.
Re: Soapbox: Once a PS4 Console Exclusive, PS5 Players Are Missing a Visual Stunner in Hellblade 2
It's a game I definitely want to play at some point, but I can patiently wait for an eventual port. Seems almost inevitable given Xbox's impending collapse as a first party.