Comments 1,028

Re: Concord's Free Open Beta Is Performing Abysmally on PC

Gaia093

@naruball Spoken like someone permanently in a hardcore gamer bubble.

The mainstream audiences don't even know nor care to know about all the forum posts and half-baked YouTube essays saying a game is worthless and/or doomed. Their main interaction with these products is Sony's marketing, and in this occasion said marketing failed to entice them.

All pointing fingers at a handful of angry nerds accomplishes is making them feel as though they've got more power than they truly do.

Re: Concord's Free Open Beta Is Performing Abysmally on PC

Gaia093

"The problem for Concord is that many PlayStation fans have had their pitchforks out for the project since the start"

Not really. People with strong enough feelings about this type of thing are always a vocal minority, they do not doom a game by themselves.

"Many have complained about the Japanese giant’s decision to charge $40 for this title, but considering the current demo is free for everyone to try, it suggests there’s a level of apathy surrounding the release that may be hard to reverse."

See, you had hit the nail on the head on your previous paragraph. It's not the vitriol of a few, it's the apathy of many. Whatever the individual reasons may be, most people simply don't care about this game.

Re: DON'T NOD Delays the Promising Lost Records on PS5 to Avoid New Life Is Strange

Gaia093

Would they really delay their release more than two months (at the very least) just to keep it from clashing with another game, though? These are rather short narrative-driven games, a few weeks would be enough for people to have finished the game and also to have discussed it at length.

I think it's fair to imagine that they want to use the time for some extra polish as well.

Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?

Gaia093

I loved it. The stakes and dark tone take a nosedive towards the end of the story, but I really enjoyed most of it as well as the cast. Combat could have been harder and exploration is the game's weakest point by far, but overall there was so much for me to enjoy here that the shortcomings pale in comparison.

Re: PS Stars Program Still Offline as Sony Engineers Investigate

Gaia093

Could have really used the points to have enough for one of the games that went on sale today.

Honestly, at this rate my Plus subscription will run out before it's back (towards the end of this month), and then I bet there'll be issues to even get the points for stuff I purchased while it was down.

Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Gaia093

He brings up a lot of good points when it comes to photorrealism and other resource-consuming pursuits that aren't really worth it, but cutting down on game length/content because "most people don't finish their games" is something I cannot ever agree with.

Why should I and other people who thoroughly complete their games get a shorter, poorer, lesser experience just because most players have zero commitment to anything they start? There's nothing wrong with developers making a long but rich main campaign, or putting proper effort into side content that only some will see. That is exactly where development time should be directed towards.

Games aren't movies, they don't expect you to necessarily go through an hour and half of preordained motions until the credits roll. Most account for people who want to enjoy them in different ways, explore off the beaten path, challenge themselves with content less neatly arranged for consumption than what the critical path offers.

From Soft games, for example, often lean into this. There will be huge, lore-relevant optional areas to explore (the access to which often isn't even evident), and for anyone playing blind, finding them feels immensely rewarding. The studio gets heavy praise for this kind of thing - and rightly so, because at their core that sense of surprise and wonder is what games are all about.

They also release games a lot more quickly than most of these other AAA studios with ballooning costs and dev times, mind. Because they're focusing on the aspects that truly matter, not on how detailed they can make the textures of every rock or on how much they can perfect a light reflection.

Re: PS5 Needs to Do a Better Job of Alerting You to the Things Going on in Your Games

Gaia093

"This is how most games function these days"

No it is not. In terms of the totality of games coming out, live service stuff is still a minority - even taking into account all the dead-on-arrival ones. Regardless of the popularity of the successful ones, it's one hell of a hyperbole to suggest that this seasonal crap represents the majority of nowaday's games. That's 'reality' only for someone living in a Fortnite-shaped bubble or similar.

Yes, yes, these games make a lot of money and are here to stay whether we like them or not, etc. But let's not start pushing a narrative that this is the norm now and that "traditional" games with a clear beginning and end are now the outliers, when the sheer numbers of these projects still far eclipse live-service's own on any modern system, any month of the year.

Re: Xbox Really Wasn't Happy with PlayStation's Call of Duty Marketing Deal

Gaia093

This guy's got some balls talking about sliminess in business considering the messages from him that were leaked during the whole acquisition debacle. Or how about Xbox shutting down successful studios just to make their profit margins look better on a report?

You're all down in the mud together, Spencer. XBox, PlayStation, Nintendo, every big company. It's just the way you show it that differs.

Re: Black Myth: Wukong Is Now a PS5 Console Exclusive for an Indefinite Amount of Time

Gaia093

And thus Series S continues to be a blight upon developers and Xbox users both.

@Mythologue Not even in the same dimension as a scam like The Day Before. We'll have to wait for launch to see if it's truly good, but for starters it's evident that it is a real game with real effort put into it, unlike whatever the hell TDB was.

Also, why the "unproven Chinese developer", as though the devs' country of origin somehow makes them worse than any other "unproven developer"? Failed first projects can come from literally anywhere.

Re: Video: Is Concord Destined to Fail?

Gaia093

I've never cared for PlayStation's live service push and this is no different.

I feel a little bad for the developers who are getting their game rather excessively bombarded by negativity, but ultimately this game's failure would likely be for the better in terms of what PS chooses to focus on moving forward. Then again, they've got like three hundred other live service projects already in the pipeline, so...

Re: Poll: Are You Hyped for Summer Game Fest 2024?

Gaia093

Wouldn't say I'm hyped, but I do expect at least one thing or two I care about to be shown, and as far as I'm concerned that's enough for the presentation to be worth it.

(No way I'll be actively watching during those two hours, though.)

Re: The Talos Principle 2 DLC Seemingly Ready for Imminent Reveal

Gaia093

I completed the first game and its DLC just a couple days ago (loved it), so this would be good timing for me. While I definitely could use a small break to un-fry my brain after that puzzle marathon (seriously, I dreamt of blue & red lasers today) I'm honestly itching to jump into the sequel.

Re: Stellar Blade PS5 Patch 1.003 Brings a Challenge Mode, New Outfits

Gaia093

Very nice.

There are several really cool boss fights in this game that I'd love to replay a lot and get better at... without having to get through the entire game every time I want to redo them. So wish granted as far as I'm concerned.

New outfits are also a decent plus, I'll try to unlock the one rewarded by the new mode, shouldn't be too bad if you only have to beat the bosses on Normal.