Comments 1,028

Re: Dragon Age: The Veilguard Comes Out Swinging, Already EA's Biggest Single Player Game on Steam

Gaia093

Not that I have a horse in this race, but a peak of 70k concurrent players isn't a whole lot for a game with such a huge budget, no? Typically you can estimate the actual sales number to be several times the peak amount of concurrent players, but even then we're probably talking about something in the ballpark of several hundred thousand sales on Steam.

For comparison's sake, Metaphor sold 1 million units on its first day across all platforms and peaked at 85k concurrent players on Steam. Metaphor visibly had a far lower budget than Veilguard so it might well be a commercial success if it gets two or three million lifetime sales, but Veilguard needs a lot more than that.

Granted, as the article points out, that 70k number will probably go up during the weekend, but I don't think it'll be enough to make a difference.

Re: Gigantic Zenless Zone Zero PS5 Update Brings More Wallet-Busting Waifus, Tons of Events

Gaia093

I'm looking forward to the new game modes and story content, but in terms of character banners this is where I'll start saving.

Zero interest in Yanagi, and I like Lighter but he basically fills the same position as Koleda, who I'll never replace. Also not interested in Harumasa nor Miyabi, which are most likely coming up next.

So yeah, a long period of hoarding tapes ahead of me. Would rather wait for something like an Ellen rerun, or another new character I'm truly into.

Re: WUCHANG: Fallen Feathers May Be Another PS5 Soulslike, But At Least It Looks Decent

Gaia093

It's in pretty poor taste how every other similar game in recent times has gotten its fair shake, yet somehow everyone's decided that this one specifically gets to be the universal punching bag for people who are "tired" with the subgenre. This whole narrative feels manufactured and ill-willed, and PS actively enhancing it is pretty unprofessional.

And it's all the more annoying because the project looks high effort and it's been known about for a while. The likes of Wukong and Phantom Blade Zero get their praises sung at every opportunity, but now Wuchang comes back with another trailer after months since its reveal and suddenly it's all about soulslike burnout? Gross behavior.

Re: Fans Can't Fathom Why PS5 RPG Clair Obscur: Expedition 33 Is So Cheap

Gaia093

It's their first project as an independent studio, with an entirely new IP. Regardless of quality or level of polish it makes sense to give it a more accessible price so that it won't struggle to find an initial audience, an issue which many full price games these days suffer.

It does surprise me, but only in a good way. I think it's a humble approach as newcomers that too many devs are not willing to take. And I was going to buy the game no matter what, so this is just a plus.

Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation

Gaia093

Ironically, I think its historical failure gave it enough "publicity" that more people might check out an F2P re-launch out of curiosity, compared to the open beta.

That still only means a couple days of passable player numbers followed by another ghost town after said curiosity wears off, though. There's no salvaging this project, in my opinion.

Re: Don't Sweat Metaphor: ReFantazio's Borrowed Persona Calender System

Gaia093

Good. The less time I spend looking at guides to make sure I didn't miss anything, the better.

Lengthy games should prioritize keeping your attention on the screen at all times, and getting rid of easily missable stuff goes a long way in achieving that. I love booting up a big JRPG and knowing I can explore its world and activities at my own pace without fear of accidentally skipping content.

Re: PS5 Fans Want to Protest Against New User Interface Advertising

Gaia093

Yeah, that Warhammer page looks dreadful.

On a similar note, I also hate it when a game app's background changes to some crappy screenshot representing the current area or story chapter that you're in, instead of whatever the default art for that game was. It never, ever looks good.

ZZZ actually did that briefly too, during the 1.0 patch. I remember playing through the story and at some point that beautiful background art featuring Ellen, Zhu and the gang was replaced by, again, a crappy shot of an in-game statue. Thankfully, from 1.1 onwards we just get the art for the current update and it's always a pleasure to look at.

Re: Genshin Impact's Rollerblading Waifu Will Bankrupt Whales on PS5, PS4

Gaia093

@AdamNovice Yeah. Keeping up with just Zenless is very doable, it's like 15 minutes of daily activities and then some more time when there's an event or at the start of the week. But if you keep adding other gacha games to juggle on top of that, to me it'd just end up feeling like work.

The artstyle of Genshin and Honkai doesn't really do it for me, though, so it's not like I ever considered putting time into them anyway. All I needed was Caesar and I got her.

Re: Sony Appears to Leak Many Games from State of Play

Gaia093

@KundaliniRising333 Oh I see. You probably hit the nail on the head, this will basically be just a bunch of titles that are getting "improvements" on the Pro, nothing else.

Thank goodness for that PS5 Pro version of Shredder's Revenge man, the original PS5 just couldn't deal with those graphics.

Re: Like a Dragon: Pirate Yakuza in Hawaii Might Be the Series' Most Insane Game Yet, Sailing to PS5, PS4 in February

Gaia093

Love it.

This is exactly what Majima needed - an unhinged adventure just for him. I was so, so damn tired of having him be reduced to just a part of that bum trio with Saejima and Daigo.

For the longest time he hasn't been able to just be a character on his own, and instead was there just as a 'yakuza legend' figure, to pop up for a bit, do some quick fighting, then fade back into obscurity.

That all changes now. Let's go find the One Piece, Majima-san.