I want to be interested for the setting alone, but it just looks so uninspired and the same tired formula. The yasuke gameplay looks terrible.
Hopefully there is something appealing and refreshing about it aside from the gameplay. The AC franchise was built on story. Starting with black flag they just completely abandoned that premise in favor of boardroom designed map marker chasing.
Absolutely Happy. This is the type of generic mid release that should be in such an overpriced sub system. We should be getting newer/release window titles entering the library on the regular. Veilguard is that perfect game where many won't buy it full price due to its shortcomings, but still wanted to give it a try.
It's important to note that Sony is raking in at least 2 billion dollars a year since splitting into tiers and raising the prices to these ridiculous price points. That's just factoring the amount of subs for essential in 2023..... Add the other tiers and rest of their revenue.... Tens of billlions.
So spare Me the argument that little old Sony can't invest a little coin in getting new third party games to release in one of those tiers regularly.
I have zero experience with the series however I was considering giving it a go but certainly not with the performance on console. Especially after playing on release, the visual quality to performance ratio of Dragons Dogma 2, which really has only seen minor patched improvements to this day.
Id rather play it in it a better form or on heavy discount considering those factors. Their RE engine isn't capable of adequate performance in open world ish titles. Yet it's pretty hard to give a massive outfit like Capcom a pass when they absolutely have the resources to change or upgrade it and put out polished titles at this price point at release.
Looks awesome!! Hoping they don't emulate the bland corridor like level design of the new GOW titles. Im in a huge minority where I enjoyed ragnarok, but thought it an inferior and far too bloated sequel.
Banishers had a great story but the same boring tedious Design.
I feel like it's quite clear the hardware has largely been a failure and near abandoned buy Sony. You really aren't going to get an unbiased opinion from most that shelled out that absurd price, as it's hard to swallow/admit it was a waste.
Vr in general may have a few fun gimmicks, and even fewer decent fully fleshed out games. The medium just hasn't taken off into a booming platform supported by a myriad of devs.
It's just sad to see Bioware as yet another developer forced to try and turn quality IPS into live service garbage. It doesn't bode well for Mass Effect. I really hope that if Sony has any of these left cooking that are trying to monetize popular single player IPS into some live service trash; that they really pay attention to how many of these have failed in The Last 5 Years.
It being on ps plus though is perfect. It's kind of like when a ***** action movie like Fast and the Furious or resdinet evil or something comes out on streaming. You'll watch it when you're bored at night and can't sleep as some mindless viewing but you sure as hell wouldn't pay full price for it or go to the movie for it unless you're just a moron.
For the cost of a month I'll play a stripped back generic ARPG even if it is riddled with its live service beginnings and terrible story. 👍
This, expedition 33, hell is us, lies of p overture and maybe yotei (if it isn't just the exact same game with a different story), are the games with solid release dates I'm even remotely interested in releasing this year.
Hopefully they don't screw up the gameplay and/or protaganist like they did in Atomic Heart.
Looks good so far, loving the blending of many gameplay systrms/elements.
Just a psa on details left out of the push Square performance article.
Resolutions for the 3 modes:
Resolution : 1650p
Balanced: 1200p
Frame rate: 720-900 p
All modes are using the now 4 year old Fsr1, the worst upscaling option on the market to try and get this blurry washed out gray mess to look current Gen. Colors are flat and mostly. Brown and gray (also like dd2).
Unfortunately this looks to really be a Capcom problem as Dragon's Dogma 2 still genuinely looks and runs like garbage because it's just pushing their aged and unoptomized tech too far as it can't handle larger spaces. It almost feels like some of these games were sitting Half Baked for a long time in development because it does not make sense at all to be using fsr1 in 2025. it is widely accepted as the worst upscaling option and has made many many games look terrible in motion.
I think Capcom needs to do the same thing from soft needs to do which is actually in best in upgrading their engine.
Games with this level of visuals shouldn't require a high end pc to brute force acceptable performance and vocal fidelity. Especially coming from such large development operations, time frames, and accompanying budgets.
Unfortunately, if DD2 is anything to go by, the hope that performance will be significantly improved post release is unlikely.
The reality is that certain hyped up games don't get graded on the same standard that titles coming from smaller or lesser known outlets. We've seen this time and time again.
Just a psa on details left out of the push Square performance article.
Resolutions for the 3 modes:
Resolution : 1650p
Balanced: 1200p
Frame rate: 720-900 p
All modes are using the now 4 year old Fsr1, the worst upscaling option in the market to try and get this blurry washed out gray mess to look current Gen.
This results in the worst looking RE engine game this gen.
After the amount of talent jumped ship during and after suicide squad, I doubt they will ever reach the pedigree they once had. Nor do I want them to be forever stuck with a single ip like many of playstation first party studios have been coaxed into. Ps5 exclusive? Why? Exclusivity needs to stop, as it's just an excuse to double dip with a garbage pc port at this point.
AA, isn't dead, however greed has largely killed creativity in this space.
Utter nonsense. It closed because of greed and very narrow vision from their overlords. The real problem with the industry and Sony is greed driven live service chasing, and extremely bloated developer operation structure and overall dev times.
It's become increasingly clear that these games that are taking 7 years to produce shouldn't be, and there are a myriad of ways to shorten that time and cost by at least 30%. So to suggest that AA is dead is just insane because they take less time and done more efficiency wouldn't need to sell 10 million to simply make their cost back. What is dying is the tolerance for the predation, remakes, and sequels that cost 300 million, take 7 years to produce, and end up being repetitive uninspired clones anyways.
What's missing is creativity and actual gamers involved in the process. What's missing is 100s and 100s of ips sitting dormant in favor of less than a dozen played out ones.
We've barely seen anything of this game and the highly edited chopped up gameplay clips were really not that impressive. I feel like it's only the Playstation centric gaming media outlets hyping this game up like it's some highly anticipated major release.
For me it's always just looked like a low budget jarpg clone.
So essentially greed has gotten the better of them as well and they are going try and Milk dollars from this beloved ip at the expense of good sentiment.
Brilliant Fromsoft, brilliant.
For the love of God stop trying to chase live service unicorns. Just stop
I feel like the game isn't going to have super long legs until it has discounts. As it really seems like that's how the first game had its long legs and really the inky reason I gave it a try. I was pleasantly surprised mind you.
I'm happy that the sales are so great I just know that for me it's not worth a full retail price asking in terms of what they've improved with the sequel and what they chose to keep exactly the same.
@ButterySmooth30FPS that's the point though that he was trying to make is like if you really think about it everyone uses that excuse that it's trolling or it's Doom and Gloom when a lot of times it's fair criticism. Sure there's a few times when it's clear it's not but whenever someone offers Fair criticism and continues to be consistent with that on sites like this they're labeled as negative and/or toxic when really they're just sticking to the same criticism they've had for the entire generation. This idea that it's not okay to criticize because of this bizarre brand Allegiant Echo chamber is not good for gaming it's not good for gamers it's genuinely not good for PlayStation either.
There's no room for improvement if you can see Sony as being able to do no wrong it's absurd to think that way
Have you ever thought that maybe This discourse exists because The Direction PlayStation took their platform this generation is just ***** and draining in itself?
It's frankly even more draining to see so many not defend Gamers but instead defend the corporation, and it's profits because there's financial interest to do so or one is stuck in some bizarre brand Allegiant echo chamber that you cannot get out of or disassociate from enough to consider fair criticism....
I really did not like Valhalla upon completion/in hindsight despite getting stuck in the Ubisoft icon chasing trance for over 100 hrs in it.
That aside, The reality is, despite all of the ignorant small minded culture war discourse getting slapped on this game just like many others, these AC games have sold a min of 10 million copies for some time now and that's a verifiable fact. This one will be no different.
It will sell even if it is more formulaic Ubisoft stuffs. I hope it's good but from previews it looks like another carbon copy of the previous 3 including all that was imo tedious and lame. Post Valhalla I've learned my lesson that inspired creative works don't come from them anymore and that by boardroom design scheme they are stuck in. Just isn't worth a day ine/full price investment.
I will wait for the guaranteed steep Ubisoft discounts to come later.
The reality is this was A fine enough mix of games shown, Yet an awful Playstation showcase.
State of plays have largely been Sony honoring 3rd party marketing deals and nothing more. This is hands down the worst playstation generation in their history from a first party and fan forward front. Greed has ensured Sony will have very little to show this year aside from more unnecessary remasterake cash grabs, price gouging, and needless hardware peddling.
Some of the games shown looked interesting. However this SOP did not rejuvenate fan sentiment toward Sony, nor inspire confidence that they have learned anything from their billion dollar mistakes and waning fan centric optics.
@itsfoz ditto. I genuinely hope they have something else in development aside from the failed and soon to fail live service nonsense alongside remaster/make cash grabs, mediocre pc ports, more marvel garbage and Ghost of Yotei. Knowing Sony This generation, I don't think they do at least not anything releasing this year.
You know they really went all in on the greed train and failed fans, when I'm more looking forward to news of a few Xbox title release dates on PS5, than I am anything Sony has/had cooking in the last 2 years.
they have been quietly overseeing their worst console generation on a first party front for gamers ever, whilst price gouging and raking in profits moving more and more anti consumer each year.
We need a quiet purge of the entire top tier of leadership.
Resistance or infamous or hey maybe something new for a change would certainly be better than anymore of these lame marvel games. I genuinely feel bad for insomniac at this point. They are stuck pushing out this slop indefinitely at this point. E
It's actually quite interesting to see how much this game was hyped and how mainstream it's being portrayed this time around. The first one was always kind of applauded but with the fine print that this is a game that absolutely won't appeal to a significant amount of people.
I played almost 80 hours of the first one and didn't even get anywhere near completing it so part of this take is based on the fact that I did a lot of side content but I like open world games for that if the sign content is decent enough.
However with Kingdom Come Deliverance I definitely could see the cracks after a dozen hours or so. Where the side content had a lot of copy and paste and repetitive elements and a lot of that depth and immersive Sim nonsense begins to feel repetitive too as it's not actually that deep it's just cumbersome for the sake of trying to emulate realism. In the end I got the same open-world bloat boredom that I get with modern day Ubisoft games and I think a lot of that is because of the combination of repetition and the story that I just didn't find that interesting nor did I find any of the side quests super interesting aside from a few gems. It was just a lot of traveling back and forth a lot of cumbersome mechanics to drag that out along with the annoying save system that essentially has you traveling even more just to find a bed that you can save in, and then travel all the way back to your goal. If it isn't fun, why do it.
It still was fun for the like $10 I got the complete package of the first one for, however I couldn't see myself spending $70 for this sequel when it looks to me to just be the same game but bigger and with some Kinks ironed out. They kept a lot of the systems that needed refining that I chalked up to indie status or Jank. I'm not saying get rid of the cumbersome and janky feeling combat if that's a design choice they intens but at least refine it don't just double down on some of the aspects of the game that honestly are just unappealing straight up unless you're looking to play a survival game and frankly don't work well.
With a sequel there was potential to refine all of these issues however I feel like we're seeing something very similar to like Dragon's Dogma 2 where it was less a sequel and more a rerelease or 1.5 edition or even akin to modern-day Triple A sequels, where they don't take the right lessons from the success of the first iteration and instead just copy and paste it because they think that they have a winning formula for sales.
I say again for those maybe being lulled into believing this is a surefire hit you will love: this is a very very Niche game for a very very particular gamer interest and I think a lot of people on the console side should absolutely do some research and perhaps play the first or wait for a sale before jumping into a game like this. PC folk can just do a trial on Steam and see but yeah I'm not disappointed with the first game because I paid so little for it but I do think that it overstays it's welcome.
Happy for those that like it, however I do question wonder how many will
Pick this up beyond this hype window, and even more so how many actually finish it after realizing this is far different than your avg rpg.
How's is this slop still even a thing even after pulling it and rereleasing. You can tell the porkies saw high hopes in their Mtx scheme on this one, and yet once again another failure.....
Jesus, just get rid of him. Imagine if we squandered the fractional equivalent of billions of dollars doing our jobs. Lmfao even in failure, the executive class gets a golden parachute.
@wildcat_kickz oh yah beat Lies of P twice. loved it. Yah definitely don't sleep on banishers its slower, but a great story and the same choice mechanic from vampyr.
@wildcat_kickz Agreed. This one does look sick. Im hesitant on a day one until we see how it turns out though. I am glad I didn't bite on Wukong hype at full price, as it sound too simplistic to justify it for my tastes, as I like very intricate level design, and corridors runs designed with invisible walls isn't it.
Have you played Rise of the Ronin, or Flintlock? I picked both of those up on steep sale but dont know which I want to dive into first after Banishers Ghosts of New Eden.
PSA, banishers is surprisingly awesome aside from a lot of back-and-forth travel and bloat that was just unnecessary. Great story, writing, and voice acting though. and the combat is fun enough if you turn up the difficulty.
@wildcat_kickz see I hear what you're saying and I used to think the same thing about him but I'd absolutely don't anymore. I think it's a unique case where in the case of front soft they just don't want to invest in advancing their formula much at all they're still using the same dated engine the same tired dated UI and essentially just giving it a minor glow up if even possible. That's why the same technical shortcomings exist within their engine and really nothing is evolved I don't think it's about doubling down on a vision so much as it is about making the same thing over and over again with the least amount of investment other than just time building worlds.
Don't get me wrong I love their games but I am not so blind as to not be able to recognize that essentially it's been the same game over and over and over again with just different item names and some reskins aside from sekiro and minor mechanics in bloodborne. I mean hell they're even reusing boss models and animations amongst different games and IPS now,.... that's just lazy and a bit sad.
Setting aside fromsoft specifically as I get what you're saying that there's a specific vision that encompasses that difficulty and the lower and the obtuse design. I do hear that but at the same time it seems so weird to see it being done with a lot of these games that are trying to mimic that yet don't have the popularity(player base) deserved or undeserved. I say that simply because the game industry has gotten ridiculous in its level of greed driven design and practice to the point where I just find it crazy that they don't just put in difficulty options to maximize potential profit. It's literally all theses devs overlords care about anymore.
In the case of Phantom Blade I actually don't think this game is as much as Souls like as everyone thinks it is. Thought that was already kind of agreed upon amongst everyone that when this for game was first announced and we saw glimpses that it was more of an action game but either way it looks awesome and I'm stoked.
I'm an avid souls like player as it's my favorite current genre and I honestly think this is always the way it should be done as long as the difficulty options are a little more intricate than merely hp/dmg pool changes.
It honestly makes no sense not to include such options. It's frankly baffling when you see the state of the games industry and developers living or dying by corporate profit margins. Why wouldn't you want to create the widest audience for your game if you invested tens to 100 of millions of dollars into it. Not to mention the jobs on the line hinged on the success of each product. It's unfortunate that's the case.
I think being intentionally obtuse is one thing and I sometimes love that, but intentionally difficult without the option to ease that for those that may want to, and therefore play your game you spent 3-7 years on, seems like a no Brainer.
This is the problem when you have board rooms and shareholders who haven't touched a game, make decisions on projects. They are so simplistic, and greed driven in Focus that they believe you just have to continue to do the exact same formula to not upset the potential revenue of future iterations. When in fact in so doing they completely ignore their customer base and potential shortcomings that were identified from the very first iteration of that formula which can often result in less sales anyways aside from the addiction based live service schemes. Yet let's be real those aren't really games at that point anyways.
We see this from the likes of Fromsoft, all the way to Hollywood and modern day literature. A loop of Formulaic homogeneous slop and hyper consolidation.
@MikeOrator I get you are jest ing to some degree, but in all serious, you can see how some may not be into that campiness right. Doesn't mean I don't find things funny or even mind it in gamesm I just don't care for this level of cringe and cheese.
Man if it was these gameplay mechanics without the cringe-worthy Asian campiness I'd be all in but I can't get behind that really low level humor. Just not my flavor.
This appears to be largely a bit of an outlier take...
Sounds like it's more of the same, yet the dual character choice really holds it back. Appears that the combat in general Is once again mediocre and boring to err in favor of being accessible to everyone. Yet the dual protaganist nonsense makes it have no identity from a story And gameplay perspective, the yasuke character shouldn't even be an AC character at all because he can't perform the skill set needed to be an assassin and really holds it all back. Oh and the same chasing icon map marker nonsense as always with a few gimmicks to unlock the damn in case of icons lmao. Sounds like it's at better just avoiding playing as yasuke, despite losing the samurai fighting style unfortunately.
I feel like Ubisoft really made a huge mistake post AC 3 to essentially completely abandon AC lore in favor of justifying a COD like endless pool of material to build sequels in.They should have just done an entirely new series based on historical fiction and continued the very unique AC story and creed to live by.
Sounds like it may be another wait for the guaranteed Ubisoft sale. I always regret paying full price for Ubisoft games as they are so lifeless and generic story and gameplay wise. they need to shake things up however the last 3 entries sold well enough that it will be nostalgic greed that continues their downfall. The game by boardroom design is getting tired and eventually leeds to a downturn.
This was a dope trailer. Remains to be seen if the combat is all flash and no depth or more, but yah that viewed sick as hell. Loved the camera work and Score for the trailer.
Very well put together. Release window and demo would be nice though. White snake looks awesome.
Comments 2,537
Re: 20 Whole Minutes of Assassin's Creed Shadows PS5 Gameplay Looks Supremely Polished
I want to be interested for the setting alone, but it just looks so uninspired and the same tired formula. The yasuke gameplay looks terrible.
Hopefully there is something appealing and refreshing about it aside from the gameplay. The AC franchise was built on story. Starting with black flag they just completely abandoned that premise in favor of boardroom designed map marker chasing.
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
100% getting this. Partner and I loved It Takes two, despite it's mid writing and hokey coat of paint to the story.
The gameplay and pacing kept it awesome. This sounds like the same. Great game play but unfortunately same mid writing.
None the less sounds like a blast to play!
Re: Tony Hawk's Pro Skater 3 + 4 Is Finally Official, Ollies onto PS5, PS4 This Summer
Jesus this early access ***** is getting ridiculous
Re: Poll: Are You Happy with Your PS Plus Essential Games for March 2025?
Absolutely Happy. This is the type of generic mid release that should be in such an overpriced sub system. We should be getting newer/release window titles entering the library on the regular. Veilguard is that perfect game where many won't buy it full price due to its shortcomings, but still wanted to give it a try.
It's important to note that Sony is raking in at least 2 billion dollars a year since splitting into tiers and raising the prices to these ridiculous price points. That's just factoring the amount of subs for essential in 2023..... Add the other tiers and rest of their revenue.... Tens of billlions.
So spare Me the argument that little old Sony can't invest a little coin in getting new third party games to release in one of those tiers regularly.
Re: Poll: Are You Playing Monster Hunter Wilds?
I have zero experience with the series however I was considering giving it a go but certainly not with the performance on console. Especially after playing on release, the visual quality to performance ratio of Dragons Dogma 2, which really has only seen minor patched improvements to this day.
Id rather play it in it a better form or on heavy discount considering those factors. Their RE engine isn't capable of adequate performance in open world ish titles. Yet it's pretty hard to give a massive outfit like Capcom a pass when they absolutely have the resources to change or upgrade it and put out polished titles at this price point at release.
Re: Video: Monster Hunter Wilds Graphics Compared on PS5 and PS5 Pro
@PloverNutter exactly
Re: Acclaimed Castlevania, Metroid Dev Reveals Blades of Fire for PS5
Looks awesome!! Hoping they don't emulate the bland corridor like level design of the new GOW titles. Im in a huge minority where I enjoyed ragnarok, but thought it an inferior and far too bloated sequel.
Banishers had a great story but the same boring tedious Design.
Here's hoping this one doesn't follow the same.
Re: Game of the Year Contender Indiana Jones and the Great Circle Targeting April PS5 Release
For nostalgia alone, I'm 100% picking this up.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
I feel like it's quite clear the hardware has largely been a failure and near abandoned buy Sony. You really aren't going to get an unbiased opinion from most that shelled out that absurd price, as it's hard to swallow/admit it was a waste.
Vr in general may have a few fun gimmicks, and even fewer decent fully fleshed out games. The medium just hasn't taken off into a booming platform supported by a myriad of devs.
It's just to niche and narrow in its scope.
Re: Xbox's Forza Horizon 5 Snatches April Release Date on PS5, Priced at $60
Lol at that price they just killed a large portion of potential buyers in one stupid greedy decision. They will fit right in with Sony 🤣
Re: 'Expect the Unexpected' in Anticipated PS5 Exclusive Death Stranding 2
Removed
Re: 43 PS5, PS4 Games You Should Buy in PS Store's Dealmania Sale
Decent list
I can vouch for death's door. It was surprisingly awesome to play through. I may have to give transistor and Shadow tactics a try!
Re: PS Plus Essential PS5, PS4 Games for March 2025 Announced
It's definitely shocking but I'm all in lmfao.
It's just sad to see Bioware as yet another developer forced to try and turn quality IPS into live service garbage. It doesn't bode well for Mass Effect. I really hope that if Sony has any of these left cooking that are trying to monetize popular single player IPS into some live service trash; that they really pay attention to how many of these have failed in The Last 5 Years.
It being on ps plus though is perfect. It's kind of like when a ***** action movie like Fast and the Furious or resdinet evil or something comes out on streaming. You'll watch it when you're bored at night and can't sleep as some mindless viewing but you sure as hell wouldn't pay full price for it or go to the movie for it unless you're just a moron.
For the cost of a month I'll play a stripped back generic ARPG even if it is riddled with its live service beginnings and terrible story. 👍
Re: Atomfall Looks Like a Legitimate PS5, PS4 Sleeper Hit
@GirlVersusGame hell yes to Dredd. Really wish that ip was more explored in gaming.
Re: Atomfall Looks Like a Legitimate PS5, PS4 Sleeper Hit
This, expedition 33, hell is us, lies of p overture and maybe yotei (if it isn't just the exact same game with a different story), are the games with solid release dates I'm even remotely interested in releasing this year.
Hopefully they don't screw up the gameplay and/or protaganist like they did in Atomic Heart.
Looks good so far, loving the blending of many gameplay systrms/elements.
Re: Bloober Team Partnering with Konami Once Again Following Silent Hill 2 Success
Would love to see a fresh more dark take on castlevania.
Re: Hands On: Monster Hunter Wilds Performance Certainly Isn't Perfect on PS5, PS5 Pro
Just a psa on details left out of the push Square performance article.
Resolutions for the 3 modes:
Resolution : 1650p
Balanced: 1200p
Frame rate: 720-900 p
All modes are using the now 4 year old Fsr1, the worst upscaling option on the market to try and get this blurry washed out gray mess to look current Gen. Colors are flat and mostly. Brown and gray (also like dd2).
Unfortunately this looks to really be a Capcom problem as Dragon's Dogma 2 still genuinely looks and runs like garbage because it's just pushing their aged and unoptomized tech too far as it can't handle larger spaces. It almost feels like some of these games were sitting Half Baked for a long time in development because it does not make sense at all to be using fsr1 in 2025. it is widely accepted as the worst upscaling option and has made many many games look terrible in motion.
I think Capcom needs to do the same thing from soft needs to do which is actually in best in upgrading their engine.
Games with this level of visuals shouldn't require a high end pc to brute force acceptable performance and vocal fidelity. Especially coming from such large development operations, time frames, and accompanying budgets.
Unfortunately, if DD2 is anything to go by, the hope that performance will be significantly improved post release is unlikely.
Re: Monster Hunter Wilds (PS5) - A Timeless Formula Refined to Near Perfection
The reality is that certain hyped up games don't get graded on the same standard that titles coming from smaller or lesser known outlets. We've seen this time and time again.
Just a psa on details left out of the push Square performance article.
Resolutions for the 3 modes:
Resolution : 1650p
Balanced: 1200p
Frame rate: 720-900 p
All modes are using the now 4 year old Fsr1, the worst upscaling option in the market to try and get this blurry washed out gray mess to look current Gen.
This results in the worst looking RE engine game this gen.
Re: God of War Remasters Could Be Coming to PS5 as Series Celebrates 20th Anniversary
What an embarrassing display of cashing in on recycled content. Sony is taking this to the extreme.
Re: Rumour: Rocksteady's Next Single-Player Game Based on Batman Beyond, May Be a PS5 Exclusive
After the amount of talent jumped ship during and after suicide squad, I doubt they will ever reach the pedigree they once had. Nor do I want them to be forever stuck with a single ip like many of playstation first party studios have been coaxed into. Ps5 exclusive? Why? Exclusivity needs to stop, as it's just an excuse to double dip with a garbage pc port at this point.
AA, isn't dead, however greed has largely killed creativity in this space.
Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida
Utter nonsense. It closed because of greed and very narrow vision from their overlords. The real problem with the industry and Sony is greed driven live service chasing, and extremely bloated developer operation structure and overall dev times.
It's become increasingly clear that these games that are taking 7 years to produce shouldn't be, and there are a myriad of ways to shorten that time and cost by at least 30%. So to suggest that AA is dead is just insane because they take less time and done more efficiency wouldn't need to sell 10 million to simply make their cost back. What is dying is the tolerance for the predation, remakes, and sequels that cost 300 million, take 7 years to produce, and end up being repetitive uninspired clones anyways.
What's missing is creativity and actual gamers involved in the process. What's missing is 100s and 100s of ips sitting dormant in favor of less than a dozen played out ones.
Re: Highly Anticipated PS5 Console Exclusive Lost Soul Aside Will Get a Blu-ray Release
We've barely seen anything of this game and the highly edited chopped up gameplay clips were really not that impressive. I feel like it's only the Playstation centric gaming media outlets hyping this game up like it's some highly anticipated major release.
For me it's always just looked like a low budget jarpg clone.
Re: FromSoftware Plans to Flog Characters, Bosses as Elden Ring Nightreign DLC
So essentially greed has gotten the better of them as well and they are going try and Milk dollars from this beloved ip at the expense of good sentiment.
Brilliant Fromsoft, brilliant.
For the love of God stop trying to chase live service unicorns. Just stop
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
I feel like the game isn't going to have super long legs until it has discounts. As it really seems like that's how the first game had its long legs and really the inky reason I gave it a try. I was pleasantly surprised mind you.
I'm happy that the sales are so great I just know that for me it's not worth a full retail price asking in terms of what they've improved with the sequel and what they chose to keep exactly the same.
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
@ButterySmooth30FPS that's the point though that he was trying to make is like if you really think about it everyone uses that excuse that it's trolling or it's Doom and Gloom when a lot of times it's fair criticism. Sure there's a few times when it's clear it's not but whenever someone offers Fair criticism and continues to be consistent with that on sites like this they're labeled as negative and/or toxic when really they're just sticking to the same criticism they've had for the entire generation. This idea that it's not okay to criticize because of this bizarre brand Allegiant Echo chamber is not good for gaming it's not good for gamers it's genuinely not good for PlayStation either.
There's no room for improvement if you can see Sony as being able to do no wrong it's absurd to think that way
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
@IOI exactly
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
Have you ever thought that maybe This discourse exists because The Direction PlayStation took their platform this generation is just ***** and draining in itself?
It's frankly even more draining to see so many not defend Gamers but instead defend the corporation, and it's profits because there's financial interest to do so or one is stuck in some bizarre brand Allegiant echo chamber that you cannot get out of or disassociate from enough to consider fair criticism....
Re: Tides of Annihilation Looks Like PS5's Next Big Thing in Outrageous Extended Gameplay
Looks pretty good aside from the voice acting (delivery and overall sound needs work). Definitely going on the watchlist.
Re: Assassin's Creed Shadows Pre-Orders Are 'Solid', in Line with Odyssey
I really did not like Valhalla upon completion/in hindsight despite getting stuck in the Ubisoft icon chasing trance for over 100 hrs in it.
That aside, The reality is, despite all of the ignorant small minded culture war discourse getting slapped on this game just like many others, these AC games have sold a min of 10 million copies for some time now and that's a verifiable fact. This one will be no different.
It will sell even if it is more formulaic Ubisoft stuffs. I hope it's good but from previews it looks like another carbon copy of the previous 3 including all that was imo tedious and lame. Post Valhalla I've learned my lesson that inspired creative works don't come from them anymore and that by boardroom design scheme they are stuck in. Just isn't worth a day ine/full price investment.
I will wait for the guaranteed steep Ubisoft discounts to come later.
Re: Poll: What Did You Think of Sony's State of Play for February 2025?
The reality is this was A fine enough mix of games shown, Yet an awful Playstation showcase.
State of plays have largely been Sony honoring 3rd party marketing deals and nothing more. This is hands down the worst playstation generation in their history from a first party and fan forward front. Greed has ensured Sony will have very little to show this year aside from more unnecessary remasterake cash grabs, price gouging, and needless hardware peddling.
Some of the games shown looked interesting. However this SOP did not rejuvenate fan sentiment toward Sony, nor inspire confidence that they have learned anything from their billion dollar mistakes and waning fan centric optics.
Re: Sony XDEV Is Eager For You to Watch Today's PS5 Livestream
@itsfoz ditto. I genuinely hope they have something else in development aside from the failed and soon to fail live service nonsense alongside remaster/make cash grabs, mediocre pc ports, more marvel garbage and Ghost of Yotei. Knowing Sony This generation, I don't think they do at least not anything releasing this year.
You know they really went all in on the greed train and failed fans, when I'm more looking forward to news of a few Xbox title release dates on PS5, than I am anything Sony has/had cooking in the last 2 years.
Re: Sony Quietly Pulls 'Eslop' Titles in Face of Mounting Pressure
"Sony quietly" is the problem here.
they have been quietly overseeing their worst console generation on a first party front for gamers ever, whilst price gouging and raking in profits moving more and more anti consumer each year.
We need a quiet purge of the entire top tier of leadership.
Re: Random: Was The Last of Us Teasing Intergalactic PS5 All Along?
Removed
Re: Monster Hunter Wilds Beta Will Get an Extra 24 Hours on PS5 After PSN Outage
I heard the beta runs and looks like garbage. Any unbiased hands on accounts?
Re: PlayStation Fans Could've Had Another Resistance Game, But Sony Said No
Resistance or infamous or hey maybe something new for a change would certainly be better than anymore of these lame marvel games. I genuinely feel bad for insomniac at this point. They are stuck pushing out this slop indefinitely at this point. E
Re: Game of the Month: Vote for Your Favourite PS5 Game of January 2025
@DETfaninATL THIS!
Re: Poll: Are You Playing Kingdom Come: Deliverance 2?
It's actually quite interesting to see how much this game was hyped and how mainstream it's being portrayed this time around. The first one was always kind of applauded but with the fine print that this is a game that absolutely won't appeal to a significant amount of people.
I played almost 80 hours of the first one and didn't even get anywhere near completing it so part of this take is based on the fact that I did a lot of side content but I like open world games for that if the sign content is decent enough.
However with Kingdom Come Deliverance I definitely could see the cracks after a dozen hours or so. Where the side content had a lot of copy and paste and repetitive elements and a lot of that depth and immersive Sim nonsense begins to feel repetitive too as it's not actually that deep it's just cumbersome for the sake of trying to emulate realism. In the end I got the same open-world bloat boredom that I get with modern day Ubisoft games and I think a lot of that is because of the combination of repetition and the story that I just didn't find that interesting nor did I find any of the side quests super interesting aside from a few gems. It was just a lot of traveling back and forth a lot of cumbersome mechanics to drag that out along with the annoying save system that essentially has you traveling even more just to find a bed that you can save in, and then travel all the way back to your goal. If it isn't fun, why do it.
It still was fun for the like $10 I got the complete package of the first one for, however I couldn't see myself spending $70 for this sequel when it looks to me to just be the same game but bigger and with some Kinks ironed out. They kept a lot of the systems that needed refining that I chalked up to indie status or Jank. I'm not saying get rid of the cumbersome and janky feeling combat if that's a design choice they intens but at least refine it don't just double down on some of the aspects of the game that honestly are just unappealing straight up unless you're looking to play a survival game and frankly don't work well.
With a sequel there was potential to refine all of these issues however I feel like we're seeing something very similar to like Dragon's Dogma 2 where it was less a sequel and more a rerelease or 1.5 edition or even akin to modern-day Triple A sequels, where they don't take the right lessons from the success of the first iteration and instead just copy and paste it because they think that they have a winning formula for sales.
I say again for those maybe being lulled into believing this is a surefire hit you will love: this is a very very Niche game for a very very particular gamer interest and I think a lot of people on the console side should absolutely do some research and perhaps play the first or wait for a sale before jumping into a game like this. PC folk can just do a trial on Steam and see but yeah I'm not disappointed with the first game because I paid so little for it but I do think that it overstays it's welcome.
Happy for those that like it, however I do question wonder how many will
Pick this up beyond this hype window, and even more so how many actually finish it after realizing this is far different than your avg rpg.
Re: Rumour: MultiVersus Season 5 Could Be the End for Free-to-Play Fighter
How's is this slop still even a thing even after pulling it and rereleasing. You can tell the porkies saw high hopes in their Mtx scheme on this one, and yet once again another failure.....
Get the hint yet?
Re: Hermen Hulst No Longer PlayStation Co-CEO, Still in Charge of First-Party
Jesus, just get rid of him. Imagine if we squandered the fractional equivalent of billions of dollars doing our jobs. Lmfao even in failure, the executive class gets a golden parachute.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
@wildcat_kickz oh yah beat Lies of P twice. loved it. Yah definitely don't sleep on banishers its slower, but a great story and the same choice mechanic from vampyr.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
@wildcat_kickz Agreed. This one does look sick. Im hesitant on a day one until we see how it turns out though. I am glad I didn't bite on Wukong hype at full price, as it sound too simplistic to justify it for my tastes, as I like very intricate level design, and corridors runs designed with invisible walls isn't it.
Have you played Rise of the Ronin, or Flintlock? I picked both of those up on steep sale but dont know which I want to dive into first after Banishers Ghosts of New Eden.
PSA, banishers is surprisingly awesome aside from a lot of back-and-forth travel and bloat that was just unnecessary. Great story, writing, and voice acting though. and the combat is fun enough if you turn up the difficulty.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
@wildcat_kickz see I hear what you're saying and I used to think the same thing about him but I'd absolutely don't anymore. I think it's a unique case where in the case of front soft they just don't want to invest in advancing their formula much at all they're still using the same dated engine the same tired dated UI and essentially just giving it a minor glow up if even possible. That's why the same technical shortcomings exist within their engine and really nothing is evolved I don't think it's about doubling down on a vision so much as it is about making the same thing over and over again with the least amount of investment other than just time building worlds.
Don't get me wrong I love their games but I am not so blind as to not be able to recognize that essentially it's been the same game over and over and over again with just different item names and some reskins aside from sekiro and minor mechanics in bloodborne. I mean hell they're even reusing boss models and animations amongst different games and IPS now,.... that's just lazy and a bit sad.
Setting aside fromsoft specifically as I get what you're saying that there's a specific vision that encompasses that difficulty and the lower and the obtuse design. I do hear that but at the same time it seems so weird to see it being done with a lot of these games that are trying to mimic that yet don't have the popularity(player base) deserved or undeserved. I say that simply because the game industry has gotten ridiculous in its level of greed driven design and practice to the point where I just find it crazy that they don't just put in difficulty options to maximize potential profit. It's literally all theses devs overlords care about anymore.
In the case of Phantom Blade I actually don't think this game is as much as Souls like as everyone thinks it is. Thought that was already kind of agreed upon amongst everyone that when this for game was first announced and we saw glimpses that it was more of an action game but either way it looks awesome and I'm stoked.
Re: PS5's Phantom Blade Zero Does What Souls Games Don't with Four Difficulty Options
I'm an avid souls like player as it's my favorite current genre and I honestly think this is always the way it should be done as long as the difficulty options are a little more intricate than merely hp/dmg pool changes.
It honestly makes no sense not to include such options. It's frankly baffling when you see the state of the games industry and developers living or dying by corporate profit margins. Why wouldn't you want to create the widest audience for your game if you invested tens to 100 of millions of dollars into it. Not to mention the jobs on the line hinged on the success of each product. It's unfortunate that's the case.
I think being intentionally obtuse is one thing and I sometimes love that, but intentionally difficult without the option to ease that for those that may want to, and therefore play your game you spent 3-7 years on, seems like a no Brainer.
This is the problem when you have board rooms and shareholders who haven't touched a game, make decisions on projects. They are so simplistic, and greed driven in Focus that they believe you just have to continue to do the exact same formula to not upset the potential revenue of future iterations. When in fact in so doing they completely ignore their customer base and potential shortcomings that were identified from the very first iteration of that formula which can often result in less sales anyways aside from the addiction based live service schemes. Yet let's be real those aren't really games at that point anyways.
We see this from the likes of Fromsoft, all the way to Hollywood and modern day literature. A loop of Formulaic homogeneous slop and hyper consolidation.
Re: Like a Dragon: Pirate Yakuza in Hawaii Goes Full Black Flag with Insane Naval Combat Gameplay
@GirlVersusGame oh yes! Hello hello 👋
Re: Like a Dragon: Pirate Yakuza in Hawaii Goes Full Black Flag with Insane Naval Combat Gameplay
@MikeOrator I get you are jest ing to some degree, but in all serious, you can see how some may not be into that campiness right. Doesn't mean I don't find things funny or even mind it in gamesm I just don't care for this level of cringe and cheese.
Re: Like a Dragon: Pirate Yakuza in Hawaii Goes Full Black Flag with Insane Naval Combat Gameplay
Man if it was these gameplay mechanics without the cringe-worthy Asian campiness I'd be all in but I can't get behind that really low level humor. Just not my flavor.
Looks like fun for those that enjoy it though👍
Re: Ninja Gaiden 4 Announced, Slashes to PS5 This Year with PlatinumGames Co-Developing
Hell yes! I'm all in on this one.
Re: Preview: Assassin's Creed Shadows Is the Golden Ticket Ubisoft Needs
This appears to be largely a bit of an outlier take...
Sounds like it's more of the same, yet the dual character choice really holds it back. Appears that the combat in general Is once again mediocre and boring to err in favor of being accessible to everyone. Yet the dual protaganist nonsense makes it have no identity from a story And gameplay perspective, the yasuke character shouldn't even be an AC character at all because he can't perform the skill set needed to be an assassin and really holds it all back. Oh and the same chasing icon map marker nonsense as always with a few gimmicks to unlock the damn in case of icons lmao. Sounds like it's at better just avoiding playing as yasuke, despite losing the samurai fighting style unfortunately.
I feel like Ubisoft really made a huge mistake post AC 3 to essentially completely abandon AC lore in favor of justifying a COD like endless pool of material to build sequels in.They should have just done an entirely new series based on historical fiction and continued the very unique AC story and creed to live by.
Sounds like it may be another wait for the guaranteed Ubisoft sale. I always regret paying full price for Ubisoft games as they are so lifeless and generic story and gameplay wise. they need to shake things up however the last 3 entries sold well enough that it will be nostalgic greed that continues their downfall. The game by boardroom design is getting tired and eventually leeds to a downturn.
Re: Astro Bot 'Almost' a Nintendo Beater, Says Reggie Fils-Aimé
Lmfao, no, no it's not.
Re: PS5 Console Exclusive Phantom Blade Zero Looks Mind Blowingly Good in Stunning Gameplay Trailer
This was a dope trailer. Remains to be seen if the combat is all flash and no depth or more, but yah that viewed sick as hell. Loved the camera work and Score for the trailer.
Very well put together. Release window and demo would be nice though. White snake looks awesome.