@ShogunRok thanks for the review, I am genuinely curious what you mean when you're talking about like the time constraints or something about days and then a looming time deadline or something. This isn't like cynicism or my typical critiquing what deserves to be critiqued type comment here Iactually just don't quite understand what you were trying to say that aspect of it was.
Is there an actual like time restraint or looming countdown in order to do objectives or are there side quests and or is it just streamlined into this checkpoint/way Point type gameplay Loop dictated by a timeline framed as a matter of in game "days"?
@EfYI lol yah I wanted to Try Both games so. Just ended up paying the 4.99 for. One month of EA on Ps5, disappointingly bounced off survivor, but enjoyed playing through dead space and then canceled the sub (I think even wild hearts [monster hunter like game] is free on there if that interests you). Basically a 5 dollar rental for two+ AAA games that I would never purchase for full price. 👍
Ps plus just isn't worth it with the new tiers list unless you aren't an avid gamer that hasn't played through many of the old games, most of which are ps4, on offer. So I only.Sub to any of them If there is a month worth doing so. The price gating for some online functionality is bs though for sure.
Oh yes yes. So Amazing to see this ps4 game, already double dipped into a ps5 rerelease, now serving as a selling point to play it again on a modest mid gen upgrade with an absurd console price Tag. Look folks, now you can play this for a potentially 3rd time or more, but you can see background detail slightly clearer! Mic drop
The two games of this IP have become the Gta 5/Skyrim of playstation in the worst sense of that comparison.
The funny thing is if that occurs and it's just some major conglomerate of salivating private investors at the helm, it will just be even worse formulaic and/or predatory games and a massive layoffs that result.
'Because we have nothing new to share to promote this overpriced new thing. Please Buy this new thing to replay old things you've already played, some from a previous generation mind you, but... "better!?"'
(we lost a lot of money making ***** you didn't want, so... . Please, just buy the thing).
My biggest gripe over tsushima was that the gear system was made up of entirely cosmetic clothing. It kills the impetus for exploring just as it does in other games like jedi fallen order/survivor. Exploring or completing platforming sections for a new skin for my sheath or a new pair of pants is just lame.
I doubt they will address that though. Also. Just like DF mentioned; The glimpse we saw really didn't show any visual improvements over the ps4 original.
I really think they had a fun story and combat but the rest of the open world stuff was pretty lame and relatively empty.
A lot will come on here and suggest it relates to culture war zombie conditioning from a vocal chronically online minority that think themselves a majority. However, it wasn't that and the reasoning was far more simple and gamer centric.
I think hands on reviews really hurt this game and justifiably so. It seemed plenty were interested but unsure pre release.
However, When reviews and play throughs at release started to highlight the very simple and basic stealth and combat design coupled with horrible AI, in a game primarily focused on that very loop, many "noped out."
Ubisoft is plagued with trying to make games appeal to the widest audience through simplicity. In this case by doing so and releasing even that unpolished, the game appealed to a much more narrow crowd.
Nobody that likes stealth gameplay mechanics wants it this watered down and boring. It is the antithesis to what makes stealth challenging and fun.
It's an absurd console price point for the level of upgrade on offer here which immediately calves off adoption potential from a large/majority Portion of the player base. The price point also limits new adoption potential for those that haven't yet migrated to this muddled generation.
Pretty obvious that the biggest adopters of the pro were going to be enthusiasts and scalpers. If demand doesn't allow for scalpers to prey on fomo and artificial scarcity, then even they won't bite.
Oh believe me it's very much a joke. How many more need to flop before that's clear.
The problem isn't a multiplayer/online format. Its that the model that existed in the days of factions, socom, old halo, originally cod, (list goes on), doesn't exist anymore and that's what we want. Hell divers proves that and also proves it can be meshed with the new and work if not as mismanaged as it is by the devs and Sony.
The new model isn't to creast engaging online communities around a quality game play loop. What we have now is everyone chasing money through intentionally designed predatory addiction schemes, and even then Sony is far too late to that party. Fairgames and Concord will fail because of the over saturation and generic nature just like the many that have failed in the last 24 months.
Factions 2 would have been an obvious hit that for some reason they couldn't see how obvious a collaboration having one of these studios making the failures take point in the ongoing aspect of it. It would have had legs and promoted a tent pole IP they are milking anyways as well as create engagement to build upon.
Socom is another absolutely obvious potential hit modernized into this space, however the original talent for that ip is long gone, but I'm sure the design aspects of it could be mimicked.
Funny enough twisted metal is also another obvious potential hit in the model if done right and yet they canned that project as well
Yet Sony is so devoid of creative thinking and so poorly managed at the moment that the best they can come up with is mimicking the most oversaturated generic games already established and even doing that poorly nearly a decade too late.
A horizon true mmoarpg or survival /mmorpg could work, however I doubt they have they chops or commitment to get one of those off the ground as it would need to.
@NEStalgia ahhh good point on wage disparities. Didn't think about that. 👍Especially poignant considering I live near one of those studios in an overpriced cost of living area. However wages have not kept up with that cost of living in fact it's basically flatlined in comparison so unless you're at the upper echelons of the corporate structure like you're just not getting the money that you're thinking. there's no 150k janitors here there are janitors making the same wages that they probably make in a much less affluent area and yet they are expected to somehow be able to afford even just food and housing with their 30 to 50K salaries. So. You aren't wrong on why the they are homeless or bunking with a dozen people in one house...
But I do get your point I just find it hard to believe that they can't cut at least half those budgets I mean come on 300 million dollars to make a Spider-Man game Get the f*** out of here Lol. There is no way that a video game should cost a similar amount or more than a full big budget Blockbuster movie... at least not with what we are seeing being put out at that price point.
@NEStalgia while I agree with you that some of the popularity of this specific instance revolves around the cultural significance of the Journey to the West story, what I think can be replicated and can prove to be the future of gaming is production budget.
Sony in particular is such a good example of just ridiculous budgets to make some of these games that in all honesty it may be that most people don't give a s*** whether or not you have top tier voice acting and high tech motion capturing.
We don't necessarily just want to continue to see sequel after sequel of repetitive playable movies. We just want good ass video games. I really think if you cut some of the bloat, and wasted expenses alongside cuttingndown the insane exec level staff salaries of these developers, you could get these games down to 100 million or less budget and make so much more profit
If what you put out is just good, and fun to play, it will sell well. Black Myth, hell divers, space marine, and many others prove this.
Damn Impressive. Still haven't given it a go. Will likely play at a discount in the future👍
Kudos to the devs.
Imagine that, a strong single player title seems to be what players want... And oh look it can make a huge profit too. this game took an estimated 70 million to make, at 20 million sold at 59.99.
I'll let you do that math... 🙄
A return to actual games selling well because they are just goos games is the future this industry needs. No predatory garbage, no obscenely bloated budget projects, no cut content to sell later,.... just good videogame'ass' games.
That's what gamers want, and Black Myth just proved it can still put up billion dollar revenue numbers. Take notes corpos.
Most of us have well enough functioning eyes and are able to come to our own conclusions.
No matter how hard you try to change the perception and sentiment on this console and its price point as well as take information out of context and embellish it in order to try to peddle that positive sentiment we are still going to be able to just see comparisons and realize that for the vast majority of these old games that everyone's already played, the upgrades are very very minor for the price point.
This just taints your credibility in our eyes and from the perspective of trying to portray yourselves as stewards of unbiased journalistic integrity.
Tone it down, you're being too obvious and it comes off as channeled desperation from the platform itself.
Wow, nice try.... Watch the ElAnalistaDeBits YouTube comparison... This is a very modest upgrade that amounts to meshing the Aloy face changes made in the sequel as well as denser foliage cover and slightly improved image clarity via a resolution bump. Watch that comparison and come back and tell me it's the remaster quality that sells this.....
To be real here what won people over is the fact that it has a $10 upgrade path for people that have already played the game.
Lmfao almost all of the other state of plays had more views and that is verifiable fact. I love how these sites are all trying their hardest to change platform player sentiment and the narrative on the overpriced Pro into the positive via wave after wave of embellishment, out of context anecdotes and just straight misinformation.
One of the most common identifiers of someone trying to mislead you is when they use elevated descriptor words for something that's actually not that abnormal.
Not only laughable to allow an overpriced console to force better performance. However with Ronin in particular, it is not a very high visual quality game. It's shortcomings are absolutely dev centric as there is no reason this game couldn't be a solid 60fps.
It's also important to remember that in terms of framerate, if the problems on that front are cpu related, which they often are; this 700 dollar grift can't fix that, as the cpu was not upgraded.
I really had my hopes up after the previews last week, as everyone seemed to be really surprised and optimistic coming away from those preview events. so it's crazy to see this battle where targeting wasn't working all of the time, animations/hit boxes were super janky and it just looked like overall messy for a single enemy boss battle.
Hopefully this just didn't translate well but it's just bizarre that just YouTube play through capture looked better than a hand selected by the devs piece of content for a major platform showcase. The cut scenes looked like a decade old mmo levels of quality as well.
@scoobdoo right? It's interesting too because I watched extensive previews last week which kind of got my hopes up because it did look pretty decent and everyone seemed to Come Away With It pleasantly surprised. But man this being a hand selected piece of content that they chose to show at a Sony state of play looked so much worse than just the capture footage from those youtuber previews, it was kind of shocking.
I will admit it was better than I expected but I don't think that just ending it with a ghost sequel announcement somehow saves Sony from a generation of just garbage mgmt. It's insane to see People saying Sony is back or redeemed. Aside from that and the remasters it was essentially third party Marketing as expected.
However, I do think that the state play flowed a little better than previous ones despite not showing much of anything new that interested me. However there were a few minor surprises for many gaming tastes. Could of just left M. Cerney out of it though.
I will say this though, man...... that Dragon Age fight looked janky as hell. targeting not working sometimes and all kinds of jank animations. with all the positive previews that came out last week I'm kind of surprised at how not great that fight looked.
The HZD remaster shouldnt exist. Period (hilarious that even an unnecessary remake of HZD got shafted with its release date. Releasing the same day as Dragon Age...
The curse continues 🤣).
@HarmanSmith or are they just going to try and make a case for the pro with footage of those two titles running on it....
I feel that is the far more likely scenario. Even seeing stellar blade there could be another in that mix, or perhaps dlc.
Lmfao, and there's your confirmation that this will be a combination of advertising partnerships, half baked or no one asked for remasters, schilling for the pro, stuff that could have been announced in a blog post, and filler.
We are what like 3 or more years now without a single first party studio, aside from the live services stuff and the wolverine leak, even teasing what they are working on.
Astrobot was a nice surprise for those that are into that type of game and tone, but it's certainly no saving grace for years of just piss poor mgmt focus and fan relations.
It's quite clear that if you set aside the blind, excuse making from the cult-Like brand allegiant crowd, that fan sentiment toward Sony throughout this entire generation has declined to the worst I've seen aside from the PS3 price reveal debacle (which was eventually walked back by the way.)
It being Aspyr means these will be barebones cash grab remasters and even that they could F up. Such a bummer. This IP deserves sequels, a reboot, fresh start, or at the very least a quality team putting in the work to do a proper remake.
The trailer and screenshots are on Ign, it's a very minor improvement to lighting, textures and some assets...
Is Sony going to tell us we need the Pro to run this? 🤣
Honestly if Sony doesn't bring it on this one..... Not good. The entire SOP format needs an overhaul to make it more exciting and community focused, rather than viewing like a boring corporate shareholder power point presentation.
I'd be happy if the entire state of play was an apology to the community and them firing the entire top two tiers of their corporate pyramid, starting with Herman. Oh, one can dream. Followed by just reveal trailers of everything their first party studios are working on, with..... A reboot of socom for good measure🤣🫡
Let's be real here, if the last 2-3 years are anything to go on, this is going to be terrible. Who knows though, maybe the Concord/destiny disasters were enough a wake up call even for the greed mongers considering they wasted billions,... chasing billions......👍
@GamingFan4Lyf I do think they will eventually price gouge and push so many people past the nostalgia of better times to the extent that the waning consumer sentiment will eventually translate into a sharp drop of in early adoption, overall player base, and just plain growth in corporate terms.
It will take more time for sure, but if they stay the underwhelming, greed driven course they are on, I think it inevitable. I genuinely hope those still under the cultist lull of blind platform allegiant excuse making wake up and make this happen. Not for Sony to fail just as you mentioned. Merely because I want a course correction back toward what made playstation the diverse platform of great games it once was.
It will only occur when people stop buying it to buy it. advocate for what they truly want with restraint, rather than merely gobbling up Mediocrity and predation simply because it's all that is on offer. That's exactly what these corpos are banking on.
Lol the fact that the standard dual sense is priced at 75, when it has a relatively short and inconsistent lifespan before drift sets in is literally robbery.
Eventually all of this Sony price gouging and remasterake double dipping will bite them in the ass. We get it, you totally fumbled the generation thus far and have wasted billions in the process.
However, I refuse to be grifted into paying for your mistakes via the multitude of cash grabs you continue to half bake into existence.
I'd be down for the edge but if it's way more than standard retail for it then I'm out. Pretty much out on Sony price gouging in general at this point. They haven't given a valid reason to be excited about the rest of this generation let alone the chunk of it that's already passed and been largely lackluster On the Sony front.
@jrt87 exactly. Couldn't have put that any better. Such a shame. In all honesty these upscalers have served as really just a crutch in place of a thorough optomization standard.
@jrt87 This!
While I do believe exclusivity absolutely affects sales, these two games in particular released in technically inferior states in terms of fidelity and performance. I think this had a significant impact on sales and for a great many it mattered enough to compel waiting for a steep sale. Especially when performance improving patches literally never came.
I am one of those whom wants to play Rebirth but the blurry and literally unfinished polish I saw in the demo and just observation during release after compelled me to wait and wait I still am. Especially considering it looks considerably less clean than remake. Ff16 also had/has performance issues. However I held off on that due to SE choosing to simplify it down to largely a corridor driven linear action game and not a full fledged rpg.
They not only added casual mode but those vocation changes are literally All buffs. So essentially they made the game easier all around. Baffling considering how quickly the game becomes easy due to being overpowered that it loses its magic and diminishes fun factor. Figured it would be a no Brainer to add a hard mode or better balance this out by now.
So much potential for endless encounter design. Sounds glorious.
I hope the mod support, if it ever does arrive on console, isn't watered down like Bethesdas implementation.
However, my understanding is it's in fact playstation that makes mod availability on the platform such a difficult process to achieve and restricted greatly if it ever is.
Wow push Square,... I just watched through the entire DF video and you guys really put a positive spin on what is actually a really damning analysis. Especially in terms of the value proposition of the pro.
I highly recommend anyone that's kind of on the fence or really just wants to know how performant this Pro is going to be to watch this video obviously this is just a first analysis but definitely watch the video because push Square certainly spun this in a far more positive light that the game by game analysis of the pro footage than what was found by DF.
Just the fact that internal resolutions are still that low is baffling in terms of selling the idea why should spend 700 bucks on this thing.
Ironically if you go back just a few videos I forget exactly which one but literally digital Foundry was talking about how upscalers and frame generation and some of these things that are intended to smooth out a few rough edges and and not sacrifice performance are being used in games with internal base resolutions so low that it degrades image quality in motion and in fact such tools were never intended, by their designers, to be used in those circumstances. yet we see game after game releasing with 540p 720p maybe a little higher internal resolutions and then having something like FSR try to upscale it and it looks like garbage in motion.
So no, a slightly better upscaler, but not as good as dlss option for 700, is frankly laughable. If anything this just spells more trouble for games being released unfinished and trying to use these options and now a pro version of a console as an additional crutch to do less optomization pre release. I assume some of these base PS5 versions of whatever is coming down the pipeline (who knows what that is, right Sony) suffer and even get a shorter end of the stick than the unpolished messes relying heavily on FSR 2 that we've already seen so prevalent this gen.
@ChrisDeku thanks. Was having trouble finding it. As there isn't a dedicated page anywhere for those stats and the articles that contain it are often arbitrarily Titled something based on one random stat. Made it much more. Difficult. To find monthly Circana data, as I guess it's dependant on leaks?
@ChrisDeku really? Can you point me to the data that backs Up: "The game is still in the top 10 on Steam in NA for monthly active users and weekly active users every single month."
Well this is good news for the individuals that aren't part of the 93% of all time peak players that have since dropped off and stopped playing this ("live service success"), in a few months post launch. 👍
@Andy22385 trust me my friend if the excuse that Supply chain issues and cost of production are why Electronics pricing and everything else for that matter, is so high, then you would not see every one of these companies posting record profits far exceeding anything pre-pandemic in terms of year over year growth and just straight profit. It's price gouging plain and simple and the more we continue to just act like it's normal and that this is inflation and yada yada yada supply and demand all b******* then the more they're going to continue to do it.
The free market system based on supply and demand, we are taught in school is the reality, is actually a complete lie. we do not have a free market system. What we have are a bunch of hidden monopolization, price fixing, price gouging, collusion and planned obsolescence. All signed off on by a government that hasn't been run by the people for nearly a century and instead is fully bought and paid for by those major corporate cartels(and their ringleaders), that own and exploit just about everything on the planet.
Comments 2,392
Re: Poll: Are You Playing Silent Hill 2?
I Mean, I want to.
I just don't "$69.99 want to," if yah know what I mean.
Re: PS5 Pro Prompts Sony's Disc Drive to Rocket Up the Charts
Removed
Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works
@ShogunRok gotcha thanks.
Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works
@ShogunRok thanks for the review, I am genuinely curious what you mean when you're talking about like the time constraints or something about days and then a looming time deadline or something. This isn't like cynicism or my typical critiquing what deserves to be critiqued type comment here Iactually just don't quite understand what you were trying to say that aspect of it was.
Is there an actual like time restraint or looming countdown in order to do objectives or are there side quests and or is it just streamlined into this checkpoint/way Point type gameplay Loop dictated by a timeline framed as a matter of in game "days"?
Re: PS5 Pro Prompts Sony's Disc Drive to Rocket Up the Charts
Removed
Re: Poll: Are You Happy with Your PS Plus Essential Games for October 2024?
@EfYI lol yah I wanted to Try Both games so. Just ended up paying the 4.99 for. One month of EA on Ps5, disappointingly bounced off survivor, but enjoyed playing through dead space and then canceled the sub (I think even wild hearts [monster hunter like game] is free on there if that interests you). Basically a 5 dollar rental for two+ AAA games that I would never purchase for full price. 👍
Ps plus just isn't worth it with the new tiers list unless you aren't an avid gamer that hasn't played through many of the old games, most of which are ps4, on offer. So I only.Sub to any of them If there is a month worth doing so. The price gating for some online functionality is bs though for sure.
Re: Poll: Are You Happy with Your PS Plus Essential Games for October 2024?
If it's dead space your interested in that's been available for months, along with Jedi Survivor, with EAs sub svs for a fraction of ps plus cost.
Crap month
Re: PS5 Pro Boost Is Pretty Clear Cut in The Last of Us 2 Remastered Comparison Video
Oh yes yes. So Amazing to see this ps4 game, already double dipped into a ps5 rerelease, now serving as a selling point to play it again on a modest mid gen upgrade with an absurd console price Tag. Look folks, now you can play this for a potentially 3rd time or more, but you can see background detail slightly clearer! Mic drop
The two games of this IP have become the Gta 5/Skyrim of playstation in the worst sense of that comparison.
👍
Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout
The funny thing is if that occurs and it's just some major conglomerate of salivating private investors at the helm, it will just be even worse formulaic and/or predatory games and a massive layoffs that result.
Re: PS5 Pro Will Reportedly Boost PS4 Games, and Reduce PSVR2 Motion Sickness
'Because we have nothing new to share to promote this overpriced new thing. Please Buy this new thing to replay old things you've already played, some from a previous generation mind you, but... "better!?"'
(we lost a lot of money making ***** you didn't want, so... . Please, just buy the thing).
Nah, I'm good
Re: Ghost of Yotei's Gorgeous Open World Will Be Less Repetitive Than Tsushima's
My biggest gripe over tsushima was that the gear system was made up of entirely cosmetic clothing. It kills the impetus for exploring just as it does in other games like jedi fallen order/survivor. Exploring or completing platforming sections for a new skin for my sheath or a new pair of pants is just lame.
I doubt they will address that though. Also. Just like DF mentioned; The glimpse we saw really didn't show any visual improvements over the ps4 original.
I really think they had a fun story and combat but the rest of the open world stuff was pretty lame and relatively empty.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
@DennisReynolds @Northern_munkey
Agreed 100%
Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing
A lot will come on here and suggest it relates to culture war zombie conditioning from a vocal chronically online minority that think themselves a majority. However, it wasn't that and the reasoning was far more simple and gamer centric.
I think hands on reviews really hurt this game and justifiably so. It seemed plenty were interested but unsure pre release.
However, When reviews and play throughs at release started to highlight the very simple and basic stealth and combat design coupled with horrible AI, in a game primarily focused on that very loop, many "noped out."
Ubisoft is plagued with trying to make games appeal to the widest audience through simplicity. In this case by doing so and releasing even that unpolished, the game appealed to a much more narrow crowd.
Nobody that likes stealth gameplay mechanics wants it this watered down and boring. It is the antithesis to what makes stealth challenging and fun.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
I thought the art style was great. Why dumb it down for the zombies?
Re: Sony Fights Scalpers in Japan By Demanding PS5, PS4 Playtime
Ohhh OK, but they don't decided to do that for the US/UK where the scalping is Magnitudes greater..... Convenient
Re: Explore Hell Is Us PS5 in Extensive Developer-Led Gameplay Trailer
By all accounts this is the most promising thing to look forward to in 2025.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
Nothing to bicker about.
It's an absurd console price point for the level of upgrade on offer here which immediately calves off adoption potential from a large/majority Portion of the player base. The price point also limits new adoption potential for those that haven't yet migrated to this muddled generation.
Pretty obvious that the biggest adopters of the pro were going to be enthusiasts and scalpers. If demand doesn't allow for scalpers to prey on fomo and artificial scarcity, then even they won't bite.
Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online
Oh believe me it's very much a joke. How many more need to flop before that's clear.
The problem isn't a multiplayer/online format. Its that the model that existed in the days of factions, socom, old halo, originally cod, (list goes on), doesn't exist anymore and that's what we want. Hell divers proves that and also proves it can be meshed with the new and work if not as mismanaged as it is by the devs and Sony.
The new model isn't to creast engaging online communities around a quality game play loop. What we have now is everyone chasing money through intentionally designed predatory addiction schemes, and even then Sony is far too late to that party. Fairgames and Concord will fail because of the over saturation and generic nature just like the many that have failed in the last 24 months.
Factions 2 would have been an obvious hit that for some reason they couldn't see how obvious a collaboration having one of these studios making the failures take point in the ongoing aspect of it. It would have had legs and promoted a tent pole IP they are milking anyways as well as create engagement to build upon.
Socom is another absolutely obvious potential hit modernized into this space, however the original talent for that ip is long gone, but I'm sure the design aspects of it could be mimicked.
Funny enough twisted metal is also another obvious potential hit in the model if done right and yet they canned that project as well
Yet Sony is so devoid of creative thinking and so poorly managed at the moment that the best they can come up with is mimicking the most oversaturated generic games already established and even doing that poorly nearly a decade too late.
A horizon true mmoarpg or survival /mmorpg could work, however I doubt they have they chops or commitment to get one of those off the ground as it would need to.
Joke, this entire situation very much is.
Re: Black Myth: Wukong Sales Over 20 Million In a Month, Entering GOAT Territory
@NEStalgia ahhh good point on wage disparities. Didn't think about that. 👍Especially poignant considering I live near one of those studios in an overpriced cost of living area. However wages have not kept up with that cost of living in fact it's basically flatlined in comparison so unless you're at the upper echelons of the corporate structure like you're just not getting the money that you're thinking. there's no 150k janitors here there are janitors making the same wages that they probably make in a much less affluent area and yet they are expected to somehow be able to afford even just food and housing with their 30 to 50K salaries. So. You aren't wrong on why the they are homeless or bunking with a dozen people in one house...
But I do get your point I just find it hard to believe that they can't cut at least half those budgets I mean come on 300 million dollars to make a Spider-Man game Get the f*** out of here Lol. There is no way that a video game should cost a similar amount or more than a full big budget Blockbuster movie... at least not with what we are seeing being put out at that price point.
Re: Black Myth: Wukong Sales Over 20 Million In a Month, Entering GOAT Territory
@NEStalgia while I agree with you that some of the popularity of this specific instance revolves around the cultural significance of the Journey to the West story, what I think can be replicated and can prove to be the future of gaming is production budget.
Sony in particular is such a good example of just ridiculous budgets to make some of these games that in all honesty it may be that most people don't give a s*** whether or not you have top tier voice acting and high tech motion capturing.
We don't necessarily just want to continue to see sequel after sequel of repetitive playable movies. We just want good ass video games. I really think if you cut some of the bloat, and wasted expenses alongside cuttingndown the insane exec level staff salaries of these developers, you could get these games down to 100 million or less budget and make so much more profit
If what you put out is just good, and fun to play, it will sell well. Black Myth, hell divers, space marine, and many others prove this.
Re: Black Myth: Wukong Sales Over 20 Million In a Month, Entering GOAT Territory
Damn Impressive. Still haven't given it a go. Will likely play at a discount in the future👍
Kudos to the devs.
Imagine that, a strong single player title seems to be what players want... And oh look it can make a huge profit too. this game took an estimated 70 million to make, at 20 million sold at 59.99.
I'll let you do that math... 🙄
A return to actual games selling well because they are just goos games is the future this industry needs. No predatory garbage, no obscenely bloated budget projects, no cut content to sell later,.... just good videogame'ass' games.
That's what gamers want, and Black Myth just proved it can still put up billion dollar revenue numbers. Take notes corpos.
Re: 'PS5 Pro Is a Really Good Investment,' Argue Tech Experts After Hands-On
Most of us have well enough functioning eyes and are able to come to our own conclusions.
No matter how hard you try to change the perception and sentiment on this console and its price point as well as take information out of context and embellish it in order to try to peddle that positive sentiment we are still going to be able to just see comparisons and realize that for the vast majority of these old games that everyone's already played, the upgrades are very very minor for the price point.
This just taints your credibility in our eyes and from the perspective of trying to portray yourselves as stewards of unbiased journalistic integrity.
Tone it down, you're being too obvious and it comes off as channeled desperation from the platform itself.
Re: Horizon Zero Dawn PS5 Wins Over PlayStation Fans
Wow, nice try.... Watch the ElAnalistaDeBits YouTube comparison... This is a very modest upgrade that amounts to meshing the Aloy face changes made in the sequel as well as denser foliage cover and slightly improved image clarity via a resolution bump. Watch that comparison and come back and tell me it's the remaster quality that sells this.....
To be real here what won people over is the fact that it has a $10 upgrade path for people that have already played the game.
Re: The Biggest PS5, PS4 Winners from a Humongous State of Play
Humongous huh?
Lmfao almost all of the other state of plays had more views and that is verifiable fact. I love how these sites are all trying their hardest to change platform player sentiment and the narrative on the overpriced Pro into the positive via wave after wave of embellishment, out of context anecdotes and just straight misinformation.
One of the most common identifiers of someone trying to mislead you is when they use elevated descriptor words for something that's actually not that abnormal.
Pretty shameful. We aren't all that gullible.
Re: PS5 Pro Will Supposedly Fix Rise of the Ronin's Shoddy Frame Rate
Not only laughable to allow an overpriced console to force better performance. However with Ronin in particular, it is not a very high visual quality game. It's shortcomings are absolutely dev centric as there is no reason this game couldn't be a solid 60fps.
It's also important to remember that in terms of framerate, if the problems on that front are cpu related, which they often are; this 700 dollar grift can't fix that, as the cpu was not upgraded.
Re: BioWare Battles Dragons in Lengthy Dragon Age: The Veilguard Mage Gameplay
Honestly this looked unpolished.
I really had my hopes up after the previews last week, as everyone seemed to be really surprised and optimistic coming away from those preview events. so it's crazy to see this battle where targeting wasn't working all of the time, animations/hit boxes were super janky and it just looked like overall messy for a single enemy boss battle.
Hopefully this just didn't translate well but it's just bizarre that just YouTube play through capture looked better than a hand selected by the devs piece of content for a major platform showcase. The cut scenes looked like a decade old mmo levels of quality as well.
Re: Poll: What Did You Think of Sony's State of Play for September 2024?
@scoobdoo right? It's interesting too because I watched extensive previews last week which kind of got my hopes up because it did look pretty decent and everyone seemed to Come Away With It pleasantly surprised. But man this being a hand selected piece of content that they chose to show at a Sony state of play looked so much worse than just the capture footage from those youtuber previews, it was kind of shocking.
Re: Poll: What Did You Think of Sony's State of Play for September 2024?
It was okay.
I will admit it was better than I expected but I don't think that just ending it with a ghost sequel announcement somehow saves Sony from a generation of just garbage mgmt. It's insane to see People saying Sony is back or redeemed. Aside from that and the remasters it was essentially third party Marketing as expected.
However, I do think that the state play flowed a little better than previous ones despite not showing much of anything new that interested me. However there were a few minor surprises for many gaming tastes. Could of just left M. Cerney out of it though.
I will say this though, man...... that Dragon Age fight looked janky as hell. targeting not working sometimes and all kinds of jank animations. with all the positive previews that came out last week I'm kind of surprised at how not great that fight looked.
The HZD remaster shouldnt exist. Period (hilarious that even an unnecessary remake of HZD got shafted with its release date. Releasing the same day as Dragon Age...
The curse continues 🤣).
Hell is Us looked interesting though 👍
Re: Sony Appears to Leak Many Games from State of Play
You add in the soul reaver leak and we are talking this is pretty much the entirety of the 20 games they claim will be featured in this SOP....
Re: Sony Appears to Leak Many Games from State of Play
'Want to know how to Play old games slightly better but not much better because we didn't upgrade the cpu? $700 usd minimum, that's how!'
Re: Sony Appears to Leak Many Games from State of Play
@HarmanSmith or are they just going to try and make a case for the pro with footage of those two titles running on it....
I feel that is the far more likely scenario. Even seeing stellar blade there could be another in that mix, or perhaps dlc.
Re: Sony Appears to Leak Many Games from State of Play
Lmfao, and there's your confirmation that this will be a combination of advertising partnerships, half baked or no one asked for remasters, schilling for the pro, stuff that could have been announced in a blog post, and filler.
We are what like 3 or more years now without a single first party studio, aside from the live services stuff and the wolverine leak, even teasing what they are working on.
Astrobot was a nice surprise for those that are into that type of game and tone, but it's certainly no saving grace for years of just piss poor mgmt focus and fan relations.
It's quite clear that if you set aside the blind, excuse making from the cult-Like brand allegiant crowd, that fan sentiment toward Sony throughout this entire generation has declined to the worst I've seen aside from the PS3 price reveal debacle (which was eventually walked back by the way.)
Wtf is going on with Sony?!
Re: Soul Reaver 1 & 2 Remastered Leaks for PS5, PS4
It being Aspyr means these will be barebones cash grab remasters and even that they could F up. Such a bummer. This IP deserves sequels, a reboot, fresh start, or at the very least a quality team putting in the work to do a proper remake.
The trailer and screenshots are on Ign, it's a very minor improvement to lighting, textures and some assets...
Is Sony going to tell us we need the Pro to run this? 🤣
Re: State of Play Confirmed for Tomorrow, 20+ PS5, PSVR2 Games Included
Honestly if Sony doesn't bring it on this one..... Not good. The entire SOP format needs an overhaul to make it more exciting and community focused, rather than viewing like a boring corporate shareholder power point presentation.
I'd be happy if the entire state of play was an apology to the community and them firing the entire top two tiers of their corporate pyramid, starting with Herman. Oh, one can dream. Followed by just reveal trailers of everything their first party studios are working on, with..... A reboot of socom for good measure🤣🫡
Let's be real here, if the last 2-3 years are anything to go on, this is going to be terrible. Who knows though, maybe the Concord/destiny disasters were enough a wake up call even for the greed mongers considering they wasted billions,... chasing billions......👍
Re: 30th Anniversary PS5 Slim, DualSense Prices Leaked
@GamingFan4Lyf I do think they will eventually price gouge and push so many people past the nostalgia of better times to the extent that the waning consumer sentiment will eventually translate into a sharp drop of in early adoption, overall player base, and just plain growth in corporate terms.
It will take more time for sure, but if they stay the underwhelming, greed driven course they are on, I think it inevitable. I genuinely hope those still under the cultist lull of blind platform allegiant excuse making wake up and make this happen. Not for Sony to fail just as you mentioned. Merely because I want a course correction back toward what made playstation the diverse platform of great games it once was.
It will only occur when people stop buying it to buy it. advocate for what they truly want with restraint, rather than merely gobbling up Mediocrity and predation simply because it's all that is on offer. That's exactly what these corpos are banking on.
Re: 30th Anniversary PS5 Slim, DualSense Prices Leaked
Lol the fact that the standard dual sense is priced at 75, when it has a relatively short and inconsistent lifespan before drift sets in is literally robbery.
Eventually all of this Sony price gouging and remasterake double dipping will bite them in the ass. We get it, you totally fumbled the generation thus far and have wasted billions in the process.
However, I refuse to be grifted into paying for your mistakes via the multitude of cash grabs you continue to half bake into existence.
Re: Jaw-Dropping 30th Anniversary PS5 Pro Console and Accessories Will Bankrupt You
I'd be down for the edge but if it's way more than standard retail for it then I'm out. Pretty much out on Sony price gouging in general at this point. They haven't given a valid reason to be excited about the rest of this generation let alone the chunk of it that's already passed and been largely lackluster On the Sony front.
Re: Final Fantasy 7 Rebirth's Huge PS5 Pro Enhancements Are a 'Vast Improvement'
Nope,..Not Buying Into this overpriced pay For polish scheme. Sony and SE can kiss my ***.
Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations
@jrt87 exactly. Couldn't have put that any better. Such a shame. In all honesty these upscalers have served as really just a crutch in place of a thorough optomization standard.
Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations
@jrt87 This!
While I do believe exclusivity absolutely affects sales, these two games in particular released in technically inferior states in terms of fidelity and performance. I think this had a significant impact on sales and for a great many it mattered enough to compel waiting for a steep sale. Especially when performance improving patches literally never came.
I am one of those whom wants to play Rebirth but the blurry and literally unfinished polish I saw in the demo and just observation during release after compelled me to wait and wait I still am. Especially considering it looks considerably less clean than remake. Ff16 also had/has performance issues. However I held off on that due to SE choosing to simplify it down to largely a corridor driven linear action game and not a full fledged rpg.
Re: Big Dragon's Dogma 2 Patch 2.01 Out Now on PS5, Boosts Performance, Balances Vocations
They not only added casual mode but those vocation changes are literally All buffs. So essentially they made the game easier all around. Baffling considering how quickly the game becomes easy due to being overpowered that it loses its magic and diminishes fun factor. Figured it would be a no Brainer to add a hard mode or better balance this out by now.
Re: Baldur's Gate 3's First Custom Maps Portend Endless D&D Adventure
So much potential for endless encounter design. Sounds glorious.
I hope the mod support, if it ever does arrive on console, isn't watered down like Bethesdas implementation.
However, my understanding is it's in fact playstation that makes mod availability on the platform such a difficult process to achieve and restricted greatly if it ever is.
Re: PS5 Pro Shows Real Promise in First Expert Analysis
Wow push Square,... I just watched through the entire DF video and you guys really put a positive spin on what is actually a really damning analysis. Especially in terms of the value proposition of the pro.
I highly recommend anyone that's kind of on the fence or really just wants to know how performant this Pro is going to be to watch this video obviously this is just a first analysis but definitely watch the video because push Square certainly spun this in a far more positive light that the game by game analysis of the pro footage than what was found by DF.
Re: PS5 Pro Shows Real Promise in First Expert Analysis
Just the fact that internal resolutions are still that low is baffling in terms of selling the idea why should spend 700 bucks on this thing.
Ironically if you go back just a few videos I forget exactly which one but literally digital Foundry was talking about how upscalers and frame generation and some of these things that are intended to smooth out a few rough edges and and not sacrifice performance are being used in games with internal base resolutions so low that it degrades image quality in motion and in fact such tools were never intended, by their designers, to be used in those circumstances. yet we see game after game releasing with 540p 720p maybe a little higher internal resolutions and then having something like FSR try to upscale it and it looks like garbage in motion.
So no, a slightly better upscaler, but not as good as dlss option for 700, is frankly laughable. If anything this just spells more trouble for games being released unfinished and trying to use these options and now a pro version of a console as an additional crutch to do less optomization pre release. I assume some of these base PS5 versions of whatever is coming down the pipeline (who knows what that is, right Sony) suffer and even get a shorter end of the stick than the unpolished messes relying heavily on FSR 2 that we've already seen so prevalent this gen.
Re: PS5 Pro Shows Real Promise in First Expert Analysis
@RubyCarbuncle a fair bit of us see it as the ripoff it is, don't worry. You aren't alone.
Re: Inhale Dangerous Fumes in Helldivers 2's Chemical Agents Warbond on PS5, PC
@ChrisDeku thanks. Was having trouble finding it. As there isn't a dedicated page anywhere for those stats and the articles that contain it are often arbitrarily Titled something based on one random stat. Made it much more. Difficult. To find monthly Circana data, as I guess it's dependant on leaks?
Re: Inhale Dangerous Fumes in Helldivers 2's Chemical Agents Warbond on PS5, PC
@ChrisDeku really? Can you point me to the data that backs Up: "The game is still in the top 10 on Steam in NA for monthly active users and weekly active users every single month."
Re: Inhale Dangerous Fumes in Helldivers 2's Chemical Agents Warbond on PS5, PC
Well this is good news for the individuals that aren't part of the 93% of all time peak players that have since dropped off and stopped playing this ("live service success"), in a few months post launch. 👍
Re: Wow, PS5 Open Worlder Crimson Desert Gets 50 Whole Minutes of Gorgeous 4K Gameplay
This game looks promising. Perhaps everything Dragons Dogma 2 wasn't.
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
@Andy22385 trust me my friend if the excuse that Supply chain issues and cost of production are why Electronics pricing and everything else for that matter, is so high, then you would not see every one of these companies posting record profits far exceeding anything pre-pandemic in terms of year over year growth and just straight profit. It's price gouging plain and simple and the more we continue to just act like it's normal and that this is inflation and yada yada yada supply and demand all b******* then the more they're going to continue to do it.
The free market system based on supply and demand, we are taught in school is the reality, is actually a complete lie. we do not have a free market system. What we have are a bunch of hidden monopolization, price fixing, price gouging, collusion and planned obsolescence. All signed off on by a government that hasn't been run by the people for nearly a century and instead is fully bought and paid for by those major corporate cartels(and their ringleaders), that own and exploit just about everything on the planet.