Comments 51

Re: Monster Hunter Wilds' Beta Is Prompting Fans to Reconsider PS5 Pro

MARl0

Agreed. I was honestly taken-aback by just how bad the game looked when I played it last night. It's fun still of course. But man, image quality on this was worse than image quality in Monster Hunter Rise on the Switch! When the Switch game looks better than the PS5 game, you know it's a problem.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

MARl0

Not surprising honestly. With how physical games are treated these days on modern platforms (just a physical DRM key for a game that is entirely installed and played from the SSD), their purpose is substantially reduced in practice. That's also why Switch physical sales are higher, because the games are actually played directly from the game card. They feel like they serve a purpose other than a DRM key.

And to everyone mentioning used game sales. Of course those are a thing, but publishers don't care about those figures in this context since they don't see any money from those sales. They only care about new game sales.

Re: Fans Can't Fathom Why PS5 RPG Clair Obscur: Expedition 33 Is So Cheap

MARl0

Honestly, I would welcome a shorter RPG. I miss the days when RPGs were between 20 and 40 hours on average. Chrono Trigger is a masterpiece, and it's only about a 20 hour play through casually for the true ending. Final Fantasy 6 is only about 30–35 hours. These days, RPGs seem to average between 80 and 100 hours. Trails Through Daybreak took me 120 hours over the course of 2 and a half months. I still love these games, but they're too long.

Re: AI Limit PS5 Demo Available for One Week Only

MARl0

This demo was a total mess. There is non-stop stuttering with the camera movement, which was insufferable for my entire play through of the demo. Didn't matter if I was running it in quality or performance mode. Looked very similar to the infamous Unity camera stutter when developers don't bother to fix a single default setting in Unity's tools.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

MARl0

@Major_Player Actually I do understand how the business world works. That's why I know that Nintendo literally couldn't keep up with demand, and went to extraordinary measures to do so. After the failure of the Wii U, you don't over manufacture your next console and risk ending up with mass unsold inventory. You do your best to project demand and manufacture accordingly. When demand ends up exceeding what you initially projected, you do everything in your power to the meet that demand. Anyone who claims that Nintendo purposely limited Switch stock to drum up demand is living in an alternate reality. It's bad business, and I suspect that you actually know that, but intentionally try to mislead others for some strange purpose/agenda that only you can shed light on.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

MARl0

@Major_Player Nintendo Switch sales numbers wouldn't be what they are if Nintendo did self-induced shortages to make it look popular and drum up demand. Sometimes, and I know this may shock some people, but sometimes things sell out because they actually are popular.

Re: Poll: Did You Pre-Order a PS5 Pro?

MARl0

Considering the results of this poll, it really does show that the haters are in the vocal minority. More than half of the results are people who already have, or plan to, buy the PS5 Pro. And while the results are certainly not a perfect capture of the market overall (with this being a Playstation enthusiast focused website), it likely shows that the PS5 Pro will do just fine for what Sony expects from it in the market.

Re: Atelier Ryza Trilogy Scores Massive PS5, PS4 Updates for Fifth Anniversary

MARl0

I booted up Ryza 2 after this update, and the game is still worst performing game I've ever played on PS5. The frame rate is unlocked and even VRR can't save it. If there were any actual performance optimizations done to it, I sure can't tell the difference. If they actually cared, they would add resolution options or a 30fps cap to help stabilize the performance. As it is, it's distractingly bad, even for an RPG.

Re: Poll: What Review Score Would You Give Vampire Survivors?

MARl0

7/10

I enjoyed the game for the first few hours. It really got its hooks in me at first and the time flew by. But it didn't take long for the formula to wear thin for me. To the point where after about 7 or 8 hours, I finally dropped the game and haven't returned to it since.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

MARl0

These games live or die by their characters, and this game dropped the ball about as hard as conceivably possible in that regard. Unless they completely purge the existing character designs and rebuild them from the ground up, there is no saving this.

Re: Black Myth: Wukong (PS5) - A Spectacularly Creative Action Romp

MARl0

I'm good with passing on this with its technical issues on PS5. I have so many other games on my backlog anyway that one less game to worry about is fine by me. Developers/publishers need to understand that gamers have an embarrassment of riches these days to choose from. And it is all too easy to find games that don't have these issues to spend our time on.

Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate

MARl0

I'm definitely passing on the game if it doesn't have a 60fps mode. I have so many other games on my plate these days, that I can easily pass on the games that don't offer what should be the bare minimum these days on modern platforms. Developers of action games especially need to get their priorities straight, and 30fps (or worse, wildly unstable performance) isn't acceptable with the technology available to them in modern platforms.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

MARl0

It's wasn't good, but it's wasn't terrible either. Astro Bot saved it honestly. But yeah, I've come to the conclusion that most first-party Sony games have simply left me behind. They aren't for me anymore. Nearly all of my PS5 games are multiplatform games that I buy on PS5 just because I don't want the Switch versions that run like butt. The only "PC" hardware I own is my Steam Deck, which is also nowhere near as powerful as my PS5, so the PS5 has become my default multiplatform system.

Re: Poll: What Do You Think of Final Fantasy 7 Rebirth's Ending?

MARl0

I didn't find it all that confusing, but I do think that the way it was presented really killed the impact of Aerith's death. Replaying the original FF7 earlier this year, and I still get emotional at that scene when it comes up, despite playing through the game many times over the years. But I was just completely untouched by it in Rebirth because of how poorly it was presented. It should have been more impactful with today's technology, but they found a way to make it less impactful in the end, which is...pretty astonishing.

Re: Sonic Superstars (PS5) - A Solid 2D Sonic Game, If You Play It Solo

MARl0

Sonic multiplayer needs to be done with split screen. It's really the only way it can work in any meaningful way. The way games like Sonic 2 handled it was a fine diversion back in the day, but it never feels like true multiplayer Sonic. Just barely feeling more substantial than something like Super Mario Galaxy multiplayer with the other playing using the point to aid the "main" player.

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