No real difference unfortunately. Not that I expected there to be one for PS4 games. I'm honestly surprised that the option is even there when it doesn't really do anything in practice. Resolution is exactly the same between the two examples.
@tatsumi I can't speak for myself, since these games are just not for me. But I've always heard that the more you grind in this game, the harder it becomes? So that comment confuses me. I've heard it can actually get to the point where if you grind too much, the game actually becomes impossible to finish.
Agreed. I was honestly taken-aback by just how bad the game looked when I played it last night. It's fun still of course. But man, image quality on this was worse than image quality in Monster Hunter Rise on the Switch! When the Switch game looks better than the PS5 game, you know it's a problem.
I only ever played through the original Dragon Age. It was fun, but I always heard the second game wasn't great, so I kind of just fell off the Dragon Age series after that. Now I feel like I missed so much, that it'd be hard to jump in now again.
Not surprising honestly. With how physical games are treated these days on modern platforms (just a physical DRM key for a game that is entirely installed and played from the SSD), their purpose is substantially reduced in practice. That's also why Switch physical sales are higher, because the games are actually played directly from the game card. They feel like they serve a purpose other than a DRM key.
And to everyone mentioning used game sales. Of course those are a thing, but publishers don't care about those figures in this context since they don't see any money from those sales. They only care about new game sales.
Honestly, I would welcome a shorter RPG. I miss the days when RPGs were between 20 and 40 hours on average. Chrono Trigger is a masterpiece, and it's only about a 20 hour play through casually for the true ending. Final Fantasy 6 is only about 30–35 hours. These days, RPGs seem to average between 80 and 100 hours. Trails Through Daybreak took me 120 hours over the course of 2 and a half months. I still love these games, but they're too long.
This demo was a total mess. There is non-stop stuttering with the camera movement, which was insufferable for my entire play through of the demo. Didn't matter if I was running it in quality or performance mode. Looked very similar to the infamous Unity camera stutter when developers don't bother to fix a single default setting in Unity's tools.
Not yet, because Ys X takes priority for me this month. That game releases in two weeks, and there is zero chance I'd be able to finish Metaphor in time for that.
Mega yikes. It is a super bad look for a first-party platform holder to pull one of their own games from their own service. Sony isn't the only one to do this, but it's always seriously bad when it happens.
@Major_Player Actually I do understand how the business world works. That's why I know that Nintendo literally couldn't keep up with demand, and went to extraordinary measures to do so. After the failure of the Wii U, you don't over manufacture your next console and risk ending up with mass unsold inventory. You do your best to project demand and manufacture accordingly. When demand ends up exceeding what you initially projected, you do everything in your power to the meet that demand. Anyone who claims that Nintendo purposely limited Switch stock to drum up demand is living in an alternate reality. It's bad business, and I suspect that you actually know that, but intentionally try to mislead others for some strange purpose/agenda that only you can shed light on.
@Major_Player Nintendo Switch sales numbers wouldn't be what they are if Nintendo did self-induced shortages to make it look popular and drum up demand. Sometimes, and I know this may shock some people, but sometimes things sell out because they actually are popular.
Honestly, the only thing that really needed changing is the removal of the horrendous fetch quest requirement at the end of the game to unlock the remainder of the game and ending. And it doesn't sound like that was fixed.
Considering the results of this poll, it really does show that the haters are in the vocal minority. More than half of the results are people who already have, or plan to, buy the PS5 Pro. And while the results are certainly not a perfect capture of the market overall (with this being a Playstation enthusiast focused website), it likely shows that the PS5 Pro will do just fine for what Sony expects from it in the market.
I booted up Ryza 2 after this update, and the game is still worst performing game I've ever played on PS5. The frame rate is unlocked and even VRR can't save it. If there were any actual performance optimizations done to it, I sure can't tell the difference. If they actually cared, they would add resolution options or a 30fps cap to help stabilize the performance. As it is, it's distractingly bad, even for an RPG.
What makes these egregious specifically is that they are already available on PS5 and already look and run amazing on PS5. Just the most pointless and unnecessary crap imaginable. Do better Sony.
@TechaNinja Ha, I think you're the first person to ever ask me that question. It's just an old character that I created for an animation I did in my animation class back in college 24 years ago. Edit: Actually checked. It was 2003, so actually 21 years ago.
I enjoyed the game for the first few hours. It really got its hooks in me at first and the time flew by. But it didn't take long for the formula to wear thin for me. To the point where after about 7 or 8 hours, I finally dropped the game and haven't returned to it since.
Does it support 120fps on PS5? I always love it when new retro style games support higher frame rates. It's especially useful for side scrolling games to reduce persistence blur from sample and hold displays.
These games live or die by their characters, and this game dropped the ball about as hard as conceivably possible in that regard. Unless they completely purge the existing character designs and rebuild them from the ground up, there is no saving this.
Definitely not my kind of game. But that goes for the entire genre and isn't a knock against this game specifically. Seems like it's fine for those who like the genre.
I'm good with passing on this with its technical issues on PS5. I have so many other games on my backlog anyway that one less game to worry about is fine by me. Developers/publishers need to understand that gamers have an embarrassment of riches these days to choose from. And it is all too easy to find games that don't have these issues to spend our time on.
I'm definitely passing on the game if it doesn't have a 60fps mode. I have so many other games on my plate these days, that I can easily pass on the games that don't offer what should be the bare minimum these days on modern platforms. Developers of action games especially need to get their priorities straight, and 30fps (or worse, wildly unstable performance) isn't acceptable with the technology available to them in modern platforms.
This is such a scummy practice. Sega has been doing it for awhile now with their games as well. It prays on people's fomo for extra cash. And doing it with a story heavy game like this is extra scummy.
I loved loved loved this game on Switch! Can't wait to try it out on PS5 with better performance and a new story path. SMTV got its hooks in me like few games do in its original release.
Revealing a game without gameplay is always a terrible idea, so the trailer was terrible. As for the art style? It's fine. It's better than the over abundance of super realistic looking visuals these days.
I'm waiting for the Pro to even start this game. Well I should note that I did start it actually, but noped out of it after seeing how horrendous the frame rate was. One of the worst performing "AAA" releases I've seen on PS5.
It's wasn't good, but it's wasn't terrible either. Astro Bot saved it honestly. But yeah, I've come to the conclusion that most first-party Sony games have simply left me behind. They aren't for me anymore. Nearly all of my PS5 games are multiplatform games that I buy on PS5 just because I don't want the Switch versions that run like butt. The only "PC" hardware I own is my Steam Deck, which is also nowhere near as powerful as my PS5, so the PS5 has become my default multiplatform system.
This practice of announcing games too early really needs to stop. Especially when it's just a logo announcement. Metroid Prime 4 being another example of this. And that one has been 7 years since it was announced with a logo!
I didn't find it all that confusing, but I do think that the way it was presented really killed the impact of Aerith's death. Replaying the original FF7 earlier this year, and I still get emotional at that scene when it comes up, despite playing through the game many times over the years. But I was just completely untouched by it in Rebirth because of how poorly it was presented. It should have been more impactful with today's technology, but they found a way to make it less impactful in the end, which is...pretty astonishing.
Sonic multiplayer needs to be done with split screen. It's really the only way it can work in any meaningful way. The way games like Sonic 2 handled it was a fine diversion back in the day, but it never feels like true multiplayer Sonic. Just barely feeling more substantial than something like Super Mario Galaxy multiplayer with the other playing using the point to aid the "main" player.
Unfortunately, I was pretty let down by the demo. It runs really badly. In performance mode, the frame rate is all over the place. I've heard that the demo is an outdated build, so hopefully the final version will run better.
Comments 51
Re: Official List of PS5 Pro Launch Games Revealed by Sony
I'm shocked that Final Fantasy 16 isn't included. That game desperately needs Pro support.
Re: Bloodborne PS5 Pro Comparison Appears As Consumers Receive Console Early
No real difference unfortunately. Not that I expected there to be one for PS4 games. I'm honestly surprised that the option is even there when it doesn't really do anything in practice. Resolution is exactly the same between the two examples.
Re: Mini Review: Romancing SaGa 2: Revenge of the Seven (PS5) - Hardcore Remake Is a JRPG Blast from the Past
@tatsumi I can't speak for myself, since these games are just not for me. But I've always heard that the more you grind in this game, the harder it becomes? So that comment confuses me. I've heard it can actually get to the point where if you grind too much, the game actually becomes impossible to finish.
Re: Monster Hunter Wilds' Beta Is Prompting Fans to Reconsider PS5 Pro
Agreed. I was honestly taken-aback by just how bad the game looked when I played it last night. It's fun still of course. But man, image quality on this was worse than image quality in Monster Hunter Rise on the Switch! When the Switch game looks better than the PS5 game, you know it's a problem.
Re: Dragon Age: The Veilguard (PS5) - The Best BioWare Game Since Mass Effect 3
I only ever played through the original Dragon Age. It was fun, but I always heard the second game wasn't great, so I kind of just fell off the Dragon Age series after that. Now I feel like I missed so much, that it'd be hard to jump in now again.
Re: Double Dragon Revive Is a PS5, PS4 Brawler Bursting with PS2 Energy
I am not liking the visual style of this one. It just does not scream "Double Dragon" to me at all.
Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive
Not surprising honestly. With how physical games are treated these days on modern platforms (just a physical DRM key for a game that is entirely installed and played from the SSD), their purpose is substantially reduced in practice. That's also why Switch physical sales are higher, because the games are actually played directly from the game card. They feel like they serve a purpose other than a DRM key.
And to everyone mentioning used game sales. Of course those are a thing, but publishers don't care about those figures in this context since they don't see any money from those sales. They only care about new game sales.
Re: Fans Can't Fathom Why PS5 RPG Clair Obscur: Expedition 33 Is So Cheap
Honestly, I would welcome a shorter RPG. I miss the days when RPGs were between 20 and 40 hours on average. Chrono Trigger is a masterpiece, and it's only about a 20 hour play through casually for the true ending. Final Fantasy 6 is only about 30–35 hours. These days, RPGs seem to average between 80 and 100 hours. Trails Through Daybreak took me 120 hours over the course of 2 and a half months. I still love these games, but they're too long.
Re: AI Limit PS5 Demo Available for One Week Only
This demo was a total mess. There is non-stop stuttering with the camera movement, which was insufferable for my entire play through of the demo. Didn't matter if I was running it in quality or performance mode. Looked very similar to the infamous Unity camera stutter when developers don't bother to fix a single default setting in Unity's tools.
Re: Poll: Are You Playing Metaphor: ReFantazio?
Not yet, because Ys X takes priority for me this month. That game releases in two weeks, and there is zero chance I'd be able to finish Metaphor in time for that.
Re: Poll: Are You Playing Silent Hill 2?
Nah. I played the original for a bit at a friend's house back in the day on PS2. And it was really not for me.
Re: LittleBigPlanet 3 Will Be Taken Off PS Store on 31st October
Mega yikes. It is a super bad look for a first-party platform holder to pull one of their own games from their own service. Sony isn't the only one to do this, but it's always seriously bad when it happens.
Re: Until Dawn (PS5) - Killer Teen Slasher Snags a Pricey New-Gen Remake
There have been a lot of really unnecessary remakes lately, but this might be the worst offender of all. I just don't get it.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@Major_Player Actually I do understand how the business world works. That's why I know that Nintendo literally couldn't keep up with demand, and went to extraordinary measures to do so. After the failure of the Wii U, you don't over manufacture your next console and risk ending up with mass unsold inventory. You do your best to project demand and manufacture accordingly. When demand ends up exceeding what you initially projected, you do everything in your power to the meet that demand. Anyone who claims that Nintendo purposely limited Switch stock to drum up demand is living in an alternate reality. It's bad business, and I suspect that you actually know that, but intentionally try to mislead others for some strange purpose/agenda that only you can shed light on.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@Major_Player Nintendo Switch sales numbers wouldn't be what they are if Nintendo did self-induced shortages to make it look popular and drum up demand. Sometimes, and I know this may shock some people, but sometimes things sell out because they actually are popular.
Re: Throwback RPG Sea of Stars Gets Free, Game-Changing Update in November on PS5, PS4
Honestly, the only thing that really needed changing is the removal of the horrendous fetch quest requirement at the end of the game to unlock the remainder of the game and ending. And it doesn't sound like that was fixed.
Re: Poll: Did You Pre-Order a PS5 Pro?
Considering the results of this poll, it really does show that the haters are in the vocal minority. More than half of the results are people who already have, or plan to, buy the PS5 Pro. And while the results are certainly not a perfect capture of the market overall (with this being a Playstation enthusiast focused website), it likely shows that the PS5 Pro will do just fine for what Sony expects from it in the market.
Re: Atelier Ryza Trilogy Scores Massive PS5, PS4 Updates for Fifth Anniversary
I booted up Ryza 2 after this update, and the game is still worst performing game I've ever played on PS5. The frame rate is unlocked and even VRR can't save it. If there were any actual performance optimizations done to it, I sure can't tell the difference. If they actually cared, they would add resolution options or a 30fps cap to help stabilize the performance. As it is, it's distractingly bad, even for an RPG.
Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them
What makes these egregious specifically is that they are already available on PS5 and already look and run amazing on PS5. Just the most pointless and unnecessary crap imaginable. Do better Sony.
Re: Poll: Are You Sold on PS5 Pro?
I'll get one. I'm not embarrassed to admit that I love this kind of stuff.
Re: Marvel vs. Capcom Fighting Collection: Arcade Classics (PS4) – Certified Classics in a Nice Package
@TechaNinja Ha, I think you're the first person to ever ask me that question. It's just an old character that I created for an animation I did in my animation class back in college 24 years ago. Edit: Actually checked. It was 2003, so actually 21 years ago.
Re: Marvel vs. Capcom Fighting Collection: Arcade Classics (PS4) – Certified Classics in a Nice Package
The frame drops are concerning. I wonder if it's present on all versions? The Switch review doesn't mention it.
Re: Poll: What Review Score Would You Give Vampire Survivors?
7/10
I enjoyed the game for the first few hours. It really got its hooks in me at first and the time flew by. But it didn't take long for the formula to wear thin for me. To the point where after about 7 or 8 hours, I finally dropped the game and haven't returned to it since.
Re: Mini Review: Shadow of the Ninja Reborn (PS5) - Lovingly Restored Classic Shinobi Action
Does it support 120fps on PS5? I always love it when new retro style games support higher frame rates. It's especially useful for side scrolling games to reduce persistence blur from sample and hold displays.
Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?
These games live or die by their characters, and this game dropped the ball about as hard as conceivably possible in that regard. Unless they completely purge the existing character designs and rebuild them from the ground up, there is no saving this.
Re: Preview: PS5's Metal Gear Solid Delta: Snake Eater Is a Fiercely Loyal Remake
Would love to know what the frame rate is!
Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay
Definitely not my kind of game. But that goes for the entire genre and isn't a knock against this game specifically. Seems like it's fine for those who like the genre.
Re: Black Myth: Wukong (PS5) - A Spectacularly Creative Action Romp
I'm good with passing on this with its technical issues on PS5. I have so many other games on my backlog anyway that one less game to worry about is fine by me. Developers/publishers need to understand that gamers have an embarrassment of riches these days to choose from. And it is all too easy to find games that don't have these issues to spend our time on.
Re: Expect New, Stronger Tifa in Final Fantasy 7 Rebirth Sequel, Says Director
Personally, I think the game needs less mini games. Rebirth was way too bloated with so many of them.
Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate
I'm definitely passing on the game if it doesn't have a 60fps mode. I have so many other games on my plate these days, that I can easily pass on the games that don't offer what should be the bare minimum these days on modern platforms. Developers of action games especially need to get their priorities straight, and 30fps (or worse, wildly unstable performance) isn't acceptable with the technology available to them in modern platforms.
Re: Poll: Are You Playing Black Myth: Wukong?
Sadly, the PS5 version seems to have major issues, so I'm passing on it. I have enough other games on my plate anyway.
Re: 10 Years Ago, Hideo Kojima's P.T. Scared the Hell Out of Us on PS4
I can't believe it's only been 10 years since this came out. It feels like it was forever ago.
Re: Reaction: PS5 Needs a Price Cut
It definitely needs a price drop. The hardware is already 4 years old, which is old in terms of gaming technology.
Re: Mini Review: CYGNI: All Guns Blazing (PS5) - A Stunning, Short-Lived Shmup
@PacPern123 Honestly, Gradius V doesn't even need a remake since it's basically perfect looking as is. Just release an HD remaster and we're golden.
Re: Bungie Accused of Overselling Itself to Sony, Promising Success It Couldn't Deliver
I've always felt that Bungie was overrated. The Halo games are good, but nothing special in my opinion.
Re: Infinity Nikki Is the Cutesy PS5, PS4 Fashion RPG You've Been Dreaming Of
The moment I learned that this was a free-to-play title, I went from being genuinely interested in it, to less than zero interest in it.
Re: Earth Defense Force 6 (PS5) - More of the Same Insectoid Mayhem, and We Love It
So is this game related to the old Earth Defense Force game on the SNES?
Re: Poll: What Review Score Would You Give Zenless Zone Zero?
I'd give it a 5/10. Not horrible, but the gotcha grinding mechanics really drag it down.
Re: Zenless Zone Zero (PS5) - Characterful Character Action Makes for Another Gacha Great
I just can't do the grind in games like this. It's such a shame that the f2p nature of them messes with the core experience in such negative ways.
Re: GEX Trilogy Revives a Long Lost 90s Mascot on PS5, PS4
@Luigia Crash 'N Burn was my first game from Crystal Dynamics since it was the pack-in game for the 3DO!
Re: Square Enix Offers $30 Upgrade to Play Life is Strange: Double Exposure Two Weeks Early
This is such a scummy practice. Sega has been doing it for awhile now with their games as well. It prays on people's fomo for extra cash. And doing it with a story heavy game like this is extra scummy.
Re: Shin Megami Tensei V: Vengeance (PS5) - Combat-Heavy RPG Gets a Major Overhaul
I loved loved loved this game on Switch! Can't wait to try it out on PS5 with better performance and a new story path. SMTV got its hooks in me like few games do in its original release.
Re: Dragon Age: The Veilguard Reveal Has Utterly Torn Fan Opinion as Trailer Gets Slaughtered
Revealing a game without gameplay is always a terrible idea, so the trailer was terrible. As for the art style? It's fine. It's better than the over abundance of super realistic looking visuals these days.
Re: Final Fantasy 16 Patch 1.33 Makes Us Think the Frame Rate Will Never Be Fixed on PS5
I'm waiting for the Pro to even start this game. Well I should note that I did start it actually, but noped out of it after seeing how horrendous the frame rate was. One of the worst performing "AAA" releases I've seen on PS5.
Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand
It's wasn't good, but it's wasn't terrible either. Astro Bot saved it honestly. But yeah, I've come to the conclusion that most first-party Sony games have simply left me behind. They aren't for me anymore. Nearly all of my PS5 games are multiplatform games that I buy on PS5 just because I don't want the Switch versions that run like butt. The only "PC" hardware I own is my Steam Deck, which is also nowhere near as powerful as my PS5, so the PS5 has become my default multiplatform system.
Re: Three Years Later, Dragon Quest 12 Is Still Nowhere to Be Seen on Dragon Quest Day
This practice of announcing games too early really needs to stop. Especially when it's just a logo announcement. Metroid Prime 4 being another example of this. And that one has been 7 years since it was announced with a logo!
Re: Announced as a Switch Exclusive, Master Detective Archives: RAIN CODE Is Coming to PS5 After All
Glad I waited! I knew it would release on other platforms eventually.
Re: Poll: What Do You Think of Final Fantasy 7 Rebirth's Ending?
I didn't find it all that confusing, but I do think that the way it was presented really killed the impact of Aerith's death. Replaying the original FF7 earlier this year, and I still get emotional at that scene when it comes up, despite playing through the game many times over the years. But I was just completely untouched by it in Rebirth because of how poorly it was presented. It should have been more impactful with today's technology, but they found a way to make it less impactful in the end, which is...pretty astonishing.
Re: Sonic Superstars (PS5) - A Solid 2D Sonic Game, If You Play It Solo
Sonic multiplayer needs to be done with split screen. It's really the only way it can work in any meaningful way. The way games like Sonic 2 handled it was a fine diversion back in the day, but it never feels like true multiplayer Sonic. Just barely feeling more substantial than something like Super Mario Galaxy multiplayer with the other playing using the point to aid the "main" player.
Re: Final Fantasy 16's Demo Has Been a Huge Hit With PS5 Players
Unfortunately, I was pretty let down by the demo. It runs really badly. In performance mode, the frame rate is all over the place. I've heard that the demo is an outdated build, so hopefully the final version will run better.