PegasusActual93

PegasusActual93

Born too early to explore space.

Comments 1,242

Re: E3 Killed Itself, Says Summer Game Fest's Geoff Keighley

PegasusActual93

@PushButtons
As hard it is to understand sometimes, the vocal idiots online who do nothing but hate, hate, hate on every single game are overwhelmingly the minority. The vast majority of people just see a game, think "neat", buy it and that's the most you hear from them. 99 percent of people aren't having meltdowns over hair physics or the lack of a visible puddle.

Re: Prince of Persia: Sands of Time Remake Back at Concept Stage After Total Reboot

PegasusActual93

@Kang81
Everything you just mentioned is correct plus in general games especially of the AAA ilk are so much more difficult and expensive to develop these days. The more technical the games get the more things can vastly go wrong in the code, including a lot of things not even the developers could have anticipated. Back in the 90s a group of just 20 developers making a hyped up epic was the norm (nowadays most AAA developers are at least pushing 1000) and code was so much easier to vet for issues because the scale of games back in the day was much more contained (don't believe me look up games from your childhood and aside from RPGs they will all be much shorter than you remember) as a result games were so much easier and cheaper. Not to mention now you got entitled idiots online expecting literally every single game regardless of size or budget to be some sort of industry pusher and it makes me feel bad to be a developer in this day in age. My point is there is no single answer to the inconsistent state of things and the typical twitter assessment of "hurr durr game developers lazy hurr durr" is stupid as there is so much more to it than that.

Re: SEGA Could Join Sony in Raising Its Game Prices to $70

PegasusActual93

@KaijuKaiser
People seem to forget that gaming is still the cheapest it has ever been. I saw a post that made a splash on Reddit of some store catalog from 1996 that listed new games for 50 dollars and the comments were full of idiots going "oh games were so much cheaper" and they didn't understand no matter how much I tried to explain inflation to them.

Re: Can You Put a Price on a Quality RPG? Yes, and It's Rising All the Time

PegasusActual93

The cost issue is applicable to most mediums now. Movies and TV are encountering the same issue where costs are ballooning too much to be continuously feasible. Either audiences need to welcome more cheaper projects with open arms or the future of most entertainment will be very uncertain. There's a reason why sequels and remakes are so prevalent. Because they are almost always guaranteed to be at least somewhat profitable.