Comments 518

Re: Talking Point: What Are You Playing This Weekend? - Issue 199

Hengist

I bought an Aim controller last night, so this weekend, I have been mostly eating Doom VFR and Farpoint.

I've been playing Farpoint since getting up today and I've had my first ever VR accident. I've played before using the DS4, and when the gun overheats, I instinctively swipe the leaping spiders away from my face with the pad.

That technique didn't work so well with the Aim controller, as I forgot about the length of the device. The end of the controller made contact with a full pint of coffee, on the living room table, with enough force to launch it across the room and into the nearest wall, forcing a QRF mopping-up action to be immediately put in place, armed with a special rag.

It was quite funny, looking back, lol.

Re: Hands On: The Last Guardian Is Mind Blowing with PSVR

Hengist

@Fight_Teza_Fight

Hi Teza, yes I'm a pet owner. Although I can understand what you're alluding to, I personally still can't form the same bond with a digital character as I do with an actual living animal, and this is from somebody who started computer gaming back in 1981.

However, I'm glad for you that you can make this connection and I hope that you still continue to enjoy the title.

Re: Hands On: The Last Guardian Is Mind Blowing with PSVR

Hengist

I downloaded this a couple of days ago, but still haven't felt the urge or curiosity to try it yet. I just don't get this whole Trico fascination thing, i.e. 'most realised PS hero's of all time'. For me, I can only sum up this situation by recalling a US based web site, asking at the release of TLG, 'Why do you hate Trico?" The best answer given was, 'Because I'm not 9 years old'.

Re: Feature: DriveClub Is An Alternative to Gran Turismo Sport Worth Considering

Hengist

@Paranoimia
I read that when it was first released. In the comments section (of subsequent, related articles) you will note that that view is no longer maintained. I do recognise that playing in bonnet view does help with these drops though. Also, the 30fps cap doesn't provide enough responsive feedback, and input, for wheel users, but that's a different issue and is common to all 30fps racers.

Based upon my own experience, if you drive in cockpit view, with 7 cars in front of you, throw in some 'cool' (which they are) weather effects, and in certain scenarios, the engine gets stressed and you do notice drops. I'm not stating that it happens all the time, in-fact, it is quite minimal, but they do happen.

On the whole, I think that buying Driveclub is a stance that I would support (it is a good game). However, the strengths and weaknesses of a title are important to acknowledge, especially if somebody is thinking of purchasing.

Re: Feature: DriveClub Is An Alternative to Gran Turismo Sport Worth Considering

Hengist

@kyleforrester87
I thought that the Bikes were the best bit, also.

I kinda liked the cars, as the simcade physics reminded me of Project Gotham Racing. However, I didn't like the gameplay in the cars because of the AI limitations. They were ok at not hitting you, if you were directly in front of them, but they were terrible when it came to peripheral vision and lacked the means to detect anything to the left and right of themselves.

Re: Review: Baja: Edge of Control HD (PS4)

Hengist

@Glacier928
A quick question; I think that I played the original with a pad due to wheel support not having any force feedback, the 360 wheel not being great to start with, or I've incorrectly remembered, and it didn't have wheel support. Anyway, I've been reading that this new version does have wheel support (this will not have any bearing on my decision to purchase, btw).

Have you tried it with a wheel, e.g. a T300RS?

Re: Review: Baja: Edge of Control HD (PS4)

Hengist

I still have this title, somewhere, for the 360. I'm tempted to double dip, but 25 quid on PSN digital or 20 quid physical from Amazon, kinda sticks in my throat a little, even though it's only a fiver difference.

Digital has no production costs, i.e. Disk pressing, case manufacturing, sleeve printing, physical storage and transport, yet it's a fiver more than a physical copy. They must be making a huge profit margin as it is, without having to charge a fiver more.

This is the thing that pisses me off about Sony digital downloads. If anything it should be a fiver cheaper than physical, and I'd bet that they would still make a bigger profit due to not having the overheads of physical.

I think that I'll wait for a PSN sale, and by that I mean a Sony phoney (hey that rhymes) sale, where it's the same price as Amazon.

Re: Review: Sudden Strike 4 (PS4)

Hengist

My Metacritic summary:

____________________

A solid console RTS, with responsive AI, both friend and foe. The 'pause and command' feature is brilliant, emphasising that this is not a 'rush' style RTS title, which is very much appreciated. Excellent graphics on terrain details and an authentic representation of the period vehicles. Good replayability, via the three available doctrines. Also, an educational title for those interested in history, which may prompt further discovery on Wikipedia or a similar site, ultimately, perhaps, even inspiring a life long passion for the subject.
An ideal gift for all, available from all good outlets or digitally (whichever's cheapest or more convenient).

Re: Review: Sudden Strike 4 (PS4)

Hengist

@johncalmc
Yeah Stalingrad is tough, but I didn't have any issues with AI pathfinding. Using the Artillery doctrine, from the choice of three on offer, the formation order (pre-reinforcements) that I used (FRONT to REAR) were...
1x Infantry Scout unit.
2x Panzer's.
A line of Infantry.
3x Artillery.
2x Support Vehicles.
I advanced the scout unit first, then moved up the other 4 formations. When my scouts encoutered the enemy, 9/10 times, my artillery wiped out the majority of enemy units, leaving the Panzer's to mop-up. The Infantry line was mainly used for defensive purposes, although they did see action clearing the factories.

All units did exactly what I ordered them to do.

Re: Review: Sudden Strike 4 (PS4)

Hengist

@johncalmc
Thank you for the reply and apologies if I sound a little harsh, but I have simply not experienced the issues that you have described.

If you're having problems in tight spaces, have you tried creating battle groups appropriate for the terrain conditions?