I bought an Aim controller last night, so this weekend, I have been mostly eating Doom VFR and Farpoint.
I've been playing Farpoint since getting up today and I've had my first ever VR accident. I've played before using the DS4, and when the gun overheats, I instinctively swipe the leaping spiders away from my face with the pad.
That technique didn't work so well with the Aim controller, as I forgot about the length of the device. The end of the controller made contact with a full pint of coffee, on the living room table, with enough force to launch it across the room and into the nearest wall, forcing a QRF mopping-up action to be immediately put in place, armed with a special rag.
Hi Teza, yes I'm a pet owner. Although I can understand what you're alluding to, I personally still can't form the same bond with a digital character as I do with an actual living animal, and this is from somebody who started computer gaming back in 1981.
However, I'm glad for you that you can make this connection and I hope that you still continue to enjoy the title.
I downloaded this a couple of days ago, but still haven't felt the urge or curiosity to try it yet. I just don't get this whole Trico fascination thing, i.e. 'most realised PS hero's of all time'. For me, I can only sum up this situation by recalling a US based web site, asking at the release of TLG, 'Why do you hate Trico?" The best answer given was, 'Because I'm not 9 years old'.
I also read over on Reddit that, at the moment, there's more PSVR titles announced for 2018, than stock PS4 games. Dunno how true that is, but either way it's encouraging, as my name is Hengist and I'm a VR addict.
Tried it and as others here have stated, I found the controls to be clunky. I personally found the gameplay to be rather simplistic. It's not a game for me, but I'm glad that others may like it.
I've been playing since midnight, Thursday. To sum up the experience, I'll borrow from the Reddit forum; 'Playing Skyrim how it was meant to be played'.
I bought a PSVR unit, a few days ago. I also own a PS4 Pro. Coincidence or just plain spooky? I'm going to go and ask the man, over at the grassy knoll, what he thinks about it.
They're a talented studio. With their new found direction, I'm looking forward to seeing what they do next. I'm also glad that they've stopped making these 'arcade' games, as "I hate thems" (in a Gollum voice).
@FullbringIchigo You're right mate, that is a bargain. I paid full whack for it at release and was happy with my purchase, but for a tenner, it's a great price for anyone (assuming that they have a spare tenner to spend).
@Paranoimia
I read that when it was first released. In the comments section (of subsequent, related articles) you will note that that view is no longer maintained. I do recognise that playing in bonnet view does help with these drops though. Also, the 30fps cap doesn't provide enough responsive feedback, and input, for wheel users, but that's a different issue and is common to all 30fps racers.
Based upon my own experience, if you drive in cockpit view, with 7 cars in front of you, throw in some 'cool' (which they are) weather effects, and in certain scenarios, the engine gets stressed and you do notice drops. I'm not stating that it happens all the time, in-fact, it is quite minimal, but they do happen.
On the whole, I think that buying Driveclub is a stance that I would support (it is a good game). However, the strengths and weaknesses of a title are important to acknowledge, especially if somebody is thinking of purchasing.
@kyleforrester87 I thought that the Bikes were the best bit, also.
I kinda liked the cars, as the simcade physics reminded me of Project Gotham Racing. However, I didn't like the gameplay in the cars because of the AI limitations. They were ok at not hitting you, if you were directly in front of them, but they were terrible when it came to peripheral vision and lacked the means to detect anything to the left and right of themselves.
@Glacier928
A quick question; I think that I played the original with a pad due to wheel support not having any force feedback, the 360 wheel not being great to start with, or I've incorrectly remembered, and it didn't have wheel support. Anyway, I've been reading that this new version does have wheel support (this will not have any bearing on my decision to purchase, btw).
I still have this title, somewhere, for the 360. I'm tempted to double dip, but 25 quid on PSN digital or 20 quid physical from Amazon, kinda sticks in my throat a little, even though it's only a fiver difference.
Digital has no production costs, i.e. Disk pressing, case manufacturing, sleeve printing, physical storage and transport, yet it's a fiver more than a physical copy. They must be making a huge profit margin as it is, without having to charge a fiver more.
This is the thing that pisses me off about Sony digital downloads. If anything it should be a fiver cheaper than physical, and I'd bet that they would still make a bigger profit due to not having the overheads of physical.
I think that I'll wait for a PSN sale, and by that I mean a Sony phoney (hey that rhymes) sale, where it's the same price as Amazon.
I wonder if this latest NFS: Money for old rope (or whatever they've called it) will have wheel support on PS4 this time? The last NFS did, but only on P.C.
Also, I hope that they're not going to force that stupid 3rd person, Mario Kart, view on players again?
@get2sammyb What do you think about the dodgy AI, that hasn't really improved since Pcars 1? The simplified physics model on AI cars means that they can perform outside of the players envelope. An AI difficulty slider can't really fix that. From what I've seen so far, with regard to the AI, I'd have to agree with this review... http://www.isrtv.com/project-cars-2/project-cars-2-review/
From what I've seen, Pcars 2 still has the same dodgy AI that uses a simplified physics model as compared to the players car, thus allowing the AI to drive beyond the players envelope. This is something that an AI difficulty slider can't really fix.
A solid console RTS, with responsive AI, both friend and foe. The 'pause and command' feature is brilliant, emphasising that this is not a 'rush' style RTS title, which is very much appreciated. Excellent graphics on terrain details and an authentic representation of the period vehicles. Good replayability, via the three available doctrines. Also, an educational title for those interested in history, which may prompt further discovery on Wikipedia or a similar site, ultimately, perhaps, even inspiring a life long passion for the subject. An ideal gift for all, available from all good outlets or digitally (whichever's cheapest or more convenient).
@johncalmc
Yeah Stalingrad is tough, but I didn't have any issues with AI pathfinding. Using the Artillery doctrine, from the choice of three on offer, the formation order (pre-reinforcements) that I used (FRONT to REAR) were...
1x Infantry Scout unit.
2x Panzer's.
A line of Infantry.
3x Artillery.
2x Support Vehicles.
I advanced the scout unit first, then moved up the other 4 formations. When my scouts encoutered the enemy, 9/10 times, my artillery wiped out the majority of enemy units, leaving the Panzer's to mop-up. The Infantry line was mainly used for defensive purposes, although they did see action clearing the factories.
Comments 518
Re: Hands On: The Last Guardian Is Mind Blowing with PSVR
@Flaming_Kaiser
I don't know, probably nothing. Why do you ask?
Re: Talking Point: What Are You Playing This Weekend? - Issue 199
I bought an Aim controller last night, so this weekend, I have been mostly eating Doom VFR and Farpoint.
I've been playing Farpoint since getting up today and I've had my first ever VR accident. I've played before using the DS4, and when the gun overheats, I instinctively swipe the leaping spiders away from my face with the pad.
That technique didn't work so well with the Aim controller, as I forgot about the length of the device. The end of the controller made contact with a full pint of coffee, on the living room table, with enough force to launch it across the room and into the nearest wall, forcing a QRF mopping-up action to be immediately put in place, armed with a special rag.
It was quite funny, looking back, lol.
Re: Hands On: The Last Guardian Is Mind Blowing with PSVR
@Fight_Teza_Fight
Hi Teza, it sounds a bit like Marmite (which I also don't like). I wonder if there's a connection?
Re: Hands On: The Last Guardian Is Mind Blowing with PSVR
@Fight_Teza_Fight
Hi Teza, yes I'm a pet owner. Although I can understand what you're alluding to, I personally still can't form the same bond with a digital character as I do with an actual living animal, and this is from somebody who started computer gaming back in 1981.
However, I'm glad for you that you can make this connection and I hope that you still continue to enjoy the title.
Re: Hands On: The Last Guardian Is Mind Blowing with PSVR
I downloaded this a couple of days ago, but still haven't felt the urge or curiosity to try it yet. I just don't get this whole Trico fascination thing, i.e. 'most realised PS hero's of all time'. For me, I can only sum up this situation by recalling a US based web site, asking at the release of TLG, 'Why do you hate Trico?" The best answer given was, 'Because I'm not 9 years old'.
Re: Feature: PS4 in 2017 Review - How Did PlayStation 4 Do?
An interesting article.
I also read over on Reddit that, at the moment, there's more PSVR titles announced for 2018, than stock PS4 games. Dunno how true that is, but either way it's encouraging, as my name is Hengist and I'm a VR addict.
Re: Poll: What Do You Think of Monster Hunter: World After Trying the PS4 Beta?
Tried it and as others here have stated, I found the controls to be clunky. I personally found the gameplay to be rather simplistic. It's not a game for me, but I'm glad that others may like it.
Re: Sony Details the Mini PS4 Controller
It looks like overpriced plastic crap.
Re: Talking Point: What Are You Playing This Weekend? - Issue 197
This weekend, I have been mostly eating... Sudden Strike 4 dlc; The Road to Dunkirk, with lashings of PSVR Skyrim/Doom tomato sauce.
Re: Nearly 80,000 People Have Signed a Petition to Revoke EA's Star Wars License
Signed.
Re: Review: DOOM VFR (PS4)
Nice read.
My pre-load never started, so I'm sat here now waiting for it to download... Argh!
Re: Review: The Elder Scrolls V: Skyrim VR (PS4)
I've been playing since midnight, Thursday. To sum up the experience, I'll borrow from the Reddit forum; 'Playing Skyrim how it was meant to be played'.
Re: Review: Need for Speed Payback (PS4)
A good, subjective review.
I highly doubt that I'll purchase, but out of curiosity, does anyone know if this latest version has console wheel support, or is it only PC again?
Re: Poll: What Year Should Sony Launch the PS5?
I'd buy a PS5 next year, if the spec's were ok and it featured backwards compatibility for PS4 titles.
Re: PS4 Pro Owners Are More Likely to Own PlayStation VR
I bought a PSVR unit, a few days ago. I also own a PS4 Pro. Coincidence or just plain spooky? I'm going to go and ask the man, over at the grassy knoll, what he thinks about it.
Re: Housemarque Canning Coin-Op After Commercial Flops
They're a talented studio. With their new found direction, I'm looking forward to seeing what they do next. I'm also glad that they've stopped making these 'arcade' games, as "I hate thems" (in a Gollum voice).
Re: There Are Some Dead Good Deals in EU Hallowe'en Sale
@FullbringIchigo
You're right mate, that is a bargain. I paid full whack for it at release and was happy with my purchase, but for a tenner, it's a great price for anyone (assuming that they have a spare tenner to spend).
Re: Feature: DriveClub Is An Alternative to Gran Turismo Sport Worth Considering
@Paranoimia
I read that when it was first released. In the comments section (of subsequent, related articles) you will note that that view is no longer maintained. I do recognise that playing in bonnet view does help with these drops though. Also, the 30fps cap doesn't provide enough responsive feedback, and input, for wheel users, but that's a different issue and is common to all 30fps racers.
Based upon my own experience, if you drive in cockpit view, with 7 cars in front of you, throw in some 'cool' (which they are) weather effects, and in certain scenarios, the engine gets stressed and you do notice drops. I'm not stating that it happens all the time, in-fact, it is quite minimal, but they do happen.
On the whole, I think that buying Driveclub is a stance that I would support (it is a good game). However, the strengths and weaknesses of a title are important to acknowledge, especially if somebody is thinking of purchasing.
Re: Feature: DriveClub Is An Alternative to Gran Turismo Sport Worth Considering
@Paranoimia "and it may be only 30fps but it's rock solid"
There are noticeable dips when in cockpit view with max AI cars and/or weather effects.
Re: Feature: DriveClub Is An Alternative to Gran Turismo Sport Worth Considering
@kyleforrester87
I thought that the Bikes were the best bit, also.
I kinda liked the cars, as the simcade physics reminded me of Project Gotham Racing. However, I didn't like the gameplay in the cars because of the AI limitations. They were ok at not hitting you, if you were directly in front of them, but they were terrible when it came to peripheral vision and lacked the means to detect anything to the left and right of themselves.
Re: Store Update: 17th October 2017 (Europe)
Although not mentioned above, the 20th of October is a date for me, as that's when the Sudden Strike 4 dlc; Road to Dunkirk is out.
https://www.youtube.com/watch?v=-fhmKQGWMik
Re: Ghost Recon: Wildlands' Free PvP Multiplayer Mode Drops Today on PS4
"Ghost Recon pits two teams of four against each other in huge open maps"
No it doesn't, the maps are small with a boundary around them. Single player/coop has huge open maps, but not Ghost War tdm.
Re: Review: Gundam Versus (PS4)
I tried the beta and it was just as bad as the trailer portrayed. Utter tosh and an embarrassment to proper Mech games.
Re: Review: Baja: Edge of Control HD (PS4)
@Glacier928
Ok mate, thanks, once again, for taking the time to reply.
Re: Review: Baja: Edge of Control HD (PS4)
@Glacier928
A quick question; I think that I played the original with a pad due to wheel support not having any force feedback, the 360 wheel not being great to start with, or I've incorrectly remembered, and it didn't have wheel support. Anyway, I've been reading that this new version does have wheel support (this will not have any bearing on my decision to purchase, btw).
Have you tried it with a wheel, e.g. a T300RS?
Re: Review: Baja: Edge of Control HD (PS4)
@Glacier928
Thanks for the reply. I'm very tempted to rebuy and will most likely pick it up, eventually.
I also didn't mention that I appreciate the review, which I do.
Re: Review: Baja: Edge of Control HD (PS4)
I still have this title, somewhere, for the 360. I'm tempted to double dip, but 25 quid on PSN digital or 20 quid physical from Amazon, kinda sticks in my throat a little, even though it's only a fiver difference.
Digital has no production costs, i.e. Disk pressing, case manufacturing, sleeve printing, physical storage and transport, yet it's a fiver more than a physical copy. They must be making a huge profit margin as it is, without having to charge a fiver more.
This is the thing that pisses me off about Sony digital downloads. If anything it should be a fiver cheaper than physical, and I'd bet that they would still make a bigger profit due to not having the overheads of physical.
I think that I'll wait for a PSN sale, and by that I mean a Sony phoney (hey that rhymes) sale, where it's the same price as Amazon.
Re: Poll: Are You Still Playing Destiny 2 One Month Later?
@get2sammyb
Well said, Sammy. You nicely summed up my attitude towards the game, in your post here.
Re: Classic Call of Duty Map Carentan Returns in WWII
The game is still too fast for me, and subsequently, not an enjoyable experience (based upon the beta).
... Now, where did I put my Zimmerframe?
Re: No, PSN Isn't Down, You May Need to Accept Terms and Conditions Manually
@BLP_Software "The only bit I don't like is monitoring and recording you".
I don't know why Sony does this. All that they'll find out, is that Pornhub is more popular than any of their games.
Re: October PlayStation Plus Games Announced
Pass.
Re: Need for Speed: Payback's Open World Is the Largest in Franchise History
I wonder if this latest NFS: Money for old rope (or whatever they've called it) will have wheel support on PS4 this time? The last NFS did, but only on P.C.
Also, I hope that they're not going to force that stupid 3rd person, Mario Kart, view on players again?
Re: Review: Project CARS 2 (PS4)
@get2sammyb
Thanks for the reply.
Re: Review: Project CARS 2 (PS4)
@get2sammyb
What do you think about the dodgy AI, that hasn't really improved since Pcars 1?
The simplified physics model on AI cars means that they can perform outside of the players envelope. An AI difficulty slider can't really fix that.
From what I've seen so far, with regard to the AI, I'd have to agree with this review...
http://www.isrtv.com/project-cars-2/project-cars-2-review/
Re: Talking Point: What Free October 2017 PlayStation Plus Games Do You Want?
@kyleforrester87
I'm with you on your first sentence, Kyle. Have an upvote from me.
Re: Talking Point: What Free October 2017 PlayStation Plus Games Do You Want?
@SegaBlueSky
I do try new things. The huge pile of unfinished games, that I don't rate, will testify to that.
Re: Talking Point: What Free October 2017 PlayStation Plus Games Do You Want?
I don't want any, whatever they are. All the games that I like, I already own.
Re: Interview: Slightly Mad Discusses Project CARS 2's Early Reception
From what I've seen, Pcars 2 still has the same dodgy AI that uses a simplified physics model as compared to the players car, thus allowing the AI to drive beyond the players envelope. This is something that an AI difficulty slider can't really fix.
Re: Review: Sudden Strike 4 (PS4)
My Metacritic summary:
____________________
A solid console RTS, with responsive AI, both friend and foe. The 'pause and command' feature is brilliant, emphasising that this is not a 'rush' style RTS title, which is very much appreciated. Excellent graphics on terrain details and an authentic representation of the period vehicles. Good replayability, via the three available doctrines. Also, an educational title for those interested in history, which may prompt further discovery on Wikipedia or a similar site, ultimately, perhaps, even inspiring a life long passion for the subject.
An ideal gift for all, available from all good outlets or digitally (whichever's cheapest or more convenient).
Re: Review: Senran Kagura: Peach Beach Splash (PS4)
@get2sammyb
I totally agree with you about being embarrassed.
I thought that these type of games couldn't get anymore pedo-ish. I was wrong.
Re: Poll: Are You Looking Forward to Tokyo Game Show 2017?
The gameplay is sometimes ok, but I just can't get past the artwork style used in these titles. They look like they're aimed at 10 year olds.
Re: Game of the Month: Top 4 PlayStation Games of August 2017
Sudden Strike 4 for me.
Re: Poll: Are You Enjoying Destiny 2?
The last voting choice doesn't have a; 'They are both equally a disappointment' option.
Re: Suit Up, the Gundam Versus Beta Is Now Available in Europe and North America
Downloading it now, mainly to ascertain if it's really as bad as the trailer that I just watched.
High speed, ice skating, Mech's aren't really for me. I'm more of a Battletech Mechwarrior fan. However, I'll keep an open mind and try the demo.
Re: September PlayStation Plus Games Announced
Give me PS+ at a discount and they can keep their crappy, so called free games.
Re: Review: Ys VIII: Lacrimosa of Dana (PS4)
The graphic style used in the game, makes it look like a title for 10 year olds.
Re: Review: Sudden Strike 4 (PS4)
@kyleforrester87
Kyle, for a differing point of view on the game, take a look at this review.
https://www.youtube.com/watch?v=Sp1pJzc5g48
Re: Review: Sudden Strike 4 (PS4)
@johncalmc
Yeah Stalingrad is tough, but I didn't have any issues with AI pathfinding. Using the Artillery doctrine, from the choice of three on offer, the formation order (pre-reinforcements) that I used (FRONT to REAR) were...
1x Infantry Scout unit.
2x Panzer's.
A line of Infantry.
3x Artillery.
2x Support Vehicles.
I advanced the scout unit first, then moved up the other 4 formations. When my scouts encoutered the enemy, 9/10 times, my artillery wiped out the majority of enemy units, leaving the Panzer's to mop-up. The Infantry line was mainly used for defensive purposes, although they did see action clearing the factories.
All units did exactly what I ordered them to do.
Re: Review: Sudden Strike 4 (PS4)
@kyleforrester87
Thanks for the link, I just had a look.
Re: Review: Sudden Strike 4 (PS4)
@johncalmc
Thank you for the reply and apologies if I sound a little harsh, but I have simply not experienced the issues that you have described.
If you're having problems in tight spaces, have you tried creating battle groups appropriate for the terrain conditions?