Might try hopping on to get a seasonal hard-core character to lv 50... ideally need more things to do and less of a grind to get my main from lv 70 up to 100 though!
@Paper_Yoshi Definitely not for solo adventures! At least, 2 people would be needed to really enjoy it, but a whole crew makes for a much smoother experience, given it allows for use of bigger ships, where every person has a role to play. On your own, you'd just get lost or sunk very quickly, or it'd be a very slow process of having to keep switching your task (steering, navigating, sails, fixing up the boat, etc.) with very minimal progress.
A sublime amount of hype, controversy and coverage (or lack thereof...) for a game that is really not that sensational. It's like half the fanbase just bought into it for the promise of cleavage. Well, no such thing as 'bad press' they say.
I definitely noticed the input lag in the demo, and found it made perfect parries much more difficult. Not ideal in a fast paced action game that demands precise timing.
@Kanji-Tatsumi I feel like it's been touted as "the first essential ps5 game" and there's been some rambunctious hype about it for ages, so an 8 out of 10, by no means a bad score, feels a bit lacklustre for how much it's been pegged. For myself, I played the demo, and thought it was fine, but did nothing so new. Certainly not jumping to spend Β£70 or so on it.
I'd recommend just playing with character classes some? I know it's always going to be subjective, but I personally had a great deal of fun playing a barbarian, and just throwing enemies at each other (or into the void). But if you just don't like turn-based combat, I guess there's not much to be done!
@BIG3 Why not just play it on easy/ story mode? Fair enough, fights can stretch out for some time on harder settings, but you can always quick save and come back, if you're short of time. For me, the combat is as much a part as all the rest, and I enjoy the strategic aspects of making solid builds and experimenting. You wouldn't want someone else to chew your pudding, would you?
Still waiting for some truly boundary pushing games that make use of what tech the ps5 actually has. Astrobot was great- but nothing has come close to using all the features on display! Haven't had a game use and fully intergrate the gyroscope since... the ps3? And half the games are still shipping with a very poor performance mode.
All this focus on graphics- I'm still waiting for something that really feels like a generational leap! Best thing about the ps5 is the shockingly quick load times, haha.
@DaniPooo No, the complexity suits me fine, really! I've played (and platted) remake, and am a big fan of the OG 7. Truth be told, all the whisper nonsense really put me off playing the sequel, but if it plays "better" than 16, I'll stick it out. Think it was probably all the particle effects and enemies attacking from offscreen that just threw me off a bit, but I'm always prepared to learn and get better.
@DaniPooo Interesting take. Is XVI really so choppy, or more inconsistent compared to Rebirth? I only played the demos of both, felt like 16 was simpler/easier combat (maybe just as a fan of action heavy games?) but Rebirth was harder to see what was going on onscreen. Would you say it's smoothed out since?
Interesting... Still need to play the outlier that is Stranger of Paradise, but would be keen to pick this up after. Hopefully, a complete edition by then- and once I'm done, I imagine rebirth will be plenty affordable.
@DeathlySW Yeah, I thought I'd wrap up a few trophies before moving to 2... took a minute to remember everything that was going on, and navigate the menus, haha. Not the easiest thing to drop in at the endgame!
@Damage99 I booted up the OG D. Dogma a while back, got killed by Death in Bitterblack Isle and immediately was greeted with the puzzling selection of where to load from. π
@gaston The proof of the pudding will be in the eating, as they say (or used to!). I suppose I just feel that the general consensus is, people are starting to veer more towards shorter, cheaper, experiences than long games with hundreds of hours worth of things to do. Can't speak for everyone, of course, but I'd say it's a natural pushback to how prevalent very long, open world, games have become.
@Specky Totally disagree! I used to love buying the official playstation magazine as a kid, specificity for the demos; as an adult, I'm happy to read and watch reviews, but I would always rather play a demo, and get a feel for myself before purchasing a game, where possible. I wish every game came with a demo for free- it would be your choice to interact with them.
I was eager to play remake, prior to launch. I enjoyed the gameplay and generally most of it enough, but really didn't like the direction the story was going in; I would have preferred the original, with a modern combat twist. So, I'm not that fussed by rebirth, despite being a fan of the original. I was also disappointed with the presentation in the demo, and that's compounded my view. I feel like I'll pick it up eventually, but im in no rush, and I don't imagine I'm alone in thinking this.
@gaston I guess these days, I just don't see the size/length of a game, nor the amount of content as being equal to quality. I loved Elden Ring (still do), but with every consequent playthrough, I skip more and more of what's there. It's great to have the option to do a lot, but sometimes it can feel unnecessary. In contrast, Sekiro is a very condensed but well put together package, and is rarely sold cheaper than 30 quid. That's about 1/3rd the price of outlaws, and I'd say that they are likely of equal quality. What people enjoy is going to be subjective, but I just don't think that having more always means better. You have to think as well, that you're paying for the SW license, for the polish (that doesn't effect gameplay) and all the work that goes into the presentation. That's cool, for those who love star wars and want to feel a part of the world, (and I'm sure there are many people), but that's all extra cost that, for me, doesn't actually add value or anything to the experience of playing.
@Kidfunkadelic83 Yup! I also grabbed that one in a sale and got the deluxe edition for 20 quid, so I can't fault how good a deal that was. The most fun I've had playing MK since 9.
@gaston well, that's not strictly true... Helldivers 2 is half the price of Final Fantasy rebirth, and arguably, they are just as popular!
It is publisher greed, thinking that if they spend lots of money, they can charge even more to make profit. But thus, as we see, it leaves every ship sinking when the customers are living in an economic recession and can't afford to bail those greedy corpos out.
But Ubi put out Skull and Bones, which is AAAA quality for 70, so this game must be 5A quality!
Can't wait for this eventual price drop and a slightly less saturated industry, to be honest. Tired of so many (overpriced) samey games that rarely strive for originality.
@Blacksmith1985 After playing tekken 8, I feel that this one is too slow for me, and I also think gameplay is a step backwards from MK 11, which I prefer for not having kameos, and for feeling more fluid.
@Uromastryx There definitely won't be mounts. The 1st was very much the same, but eventually, you unlock teleport stones that you can drop around the map, as needed, and warp to for fast travel. I think these stones were part of the mtx outcry, but essentially, you'd unlock then so your new game plus mode can be done much quicker, once you know where to put them.
I'm generally a fan of Souls games and arpg's in general, but I have to say, I found the boss mode particularly tricky! Not helped by the fact it introduced new mechanics without telling you, like a gun, and a sekiro style dodge/counter that become basically essential.
@NEStalgia In terms of what you're saying, with not just looking smoother, but also playing better, I say: Bingo! More frames means more reaction time, and I personally struggle to be able to enjoy a game so much when I feel like I have to make my brain slower, or plan my moves differently, to compensate for less frames. I favour immediacy and immersion over pretty graphics!
I remember playing Onimusha 3, way back when, and there were particular combat challenges. 1 of which, entailed having to perform a perfect parry, and then slice 10 enemies in perfect timing, as they swung their swords. Essentially a 10 parry chain. Now my tv was only 50 Hz, but when I went to my friends, and played with 60... man, I felt those extra frames made the impossible possible. Now, I can't help but feel so many games, online fighters and shooters particularly, would just immediately benefit from smooth, consistent and higher frame rates. It feels like ps5 should be able to hit 60, and it's a bit hard to believe how few games do, or can.
@Balie3000 It's like a tactical map that all players are working on, pushing the "supply lines" closer, to take out fallen planets, etc. You'll pick it up pretty quick, but maybe it's a bit more tricky in the midst of a full-scale galactic assault, haha.
Consider my interest piqued... was tempted to grab MW V already. Am assuming this is a new entry that reimagines, rather than standalone dlc/ a patch for the main game?
I seem to be one of the few who were interested in Skul, and I'm happy to dip into Aveum. Minecraft isn't really my thing, but I'm sure someone will enjoy it.
I hop on every now and again, and I play some battles. Or, maybe have a few friends over and we play a few matches between us. Point being, I ignore all the mtx, and I'm not fussed about costumes. This takes nothing away from my enjoyment, and is a practice that Harada said they'd have to adopt going forward. I think it sucks that it's becoming more prevalent, but that speaks more of the state of the industry as a whole.
@Korgon Depends on how/ when you look at it. Avengers, Gotham Knights, Suicide Squad... that's 3. But if you go back to the old days, one or 2 of those ultimate alliance games were fun for a bit. And there was a PS2 era Justice League game that was pretty good. π
@Coversnail This has been in development for years, way before Palworld, I'm sure. Started as someone's experiment with tech, on Twitter, but people liked the idea so much, they turned it from an animation to a full blown game. It happens.
@AdamNovice The ending of remake was bad, simply because it was. Everything they decided to do with the whispers just felt convoluted and unnecessary.
I played Horizon, and by the end of my 60 or so hours, I honestly didn't feel that I needed to play the sequel- it had outstayed its welcome for me, and went from a fun and innovative game, to becoming a tedious experience of collecting things. I have no qualms with Aloy, I just didn't need any more.
Same for Spiderman 2; I played the original twice, and got the plat. I didn't need to play Miles Morales after that, and I don't feel the new suit is enough to warrant spending 40 quid, to essentially play the same game again.
I played GOW, and enjoyed it. I played Ragnarok, and didn't like it as much. I felt the pacing was off, and the game was always wresting control from you whenever you finally felt like things were kicking off. The story wasn't very well told (imo), and the focal point (the actual action) became more of a background element.
And I'm not just expressly against sequels; I played TLOU2 and loved it, feeling it improved upon the 1st in just about every way. The story was exceptional, even for killing our beloved Joel.
Clearly just my opinion, but it's one based on gameplay and experiential data, not just a "that's a horrible face, so I won't buy it" mentality.
I've been gaming for 30 odd years- I guess I'm just harder to impress, these days!
I can think of plenty of reasons why it isn't selling well; a) the initial price point is high, b) we're enduring a saturation of very high quality games, that demand a lot of time, and people are tired of open world bloat c) Helldivers 2 is still extremely popular, and no doubt people are playing that instead, (I am) and d) delineation from the story in the previous title has put people off the series as a whole. I could add: e) some people feel like the series isn't truly final fantasy anymore (reception to 16 suggests as much) and the series doesn't garner the same reverence it used to f) visual issues; textures clipping, and terrible climbing sections. The game isn't flawless and the demo wasn't of a very high quality.
I haven't played rebirth yet, but as a long time FF fan, and as someone who's played and platted the previous remake, I just don't feel that fussed to grab the new game right now. Lots of people say it's amazing, but they also seem to be overlooking all its glaring faults, through rose tinted glasses.
@naruball For comparisons' sake, GOW 3 probably is my favourite in the series, and I don't think anything will top the sheer joy I got from the opening fight, where you click the sticks in and Kratos pushes his thumbs into Neptune's eyes, in synch. So, yeah. Wholesome family vibes isn't really my thing, haha. I like Kratos best when he's ripping people in half, and bisecting suckers with his axe, without remorse.
@naruball Fine, I suppose? To be honest, I just didn't like the whole direction it was going in, building up to a "Kratos' Happy Family" scenario. I get that they're clearly trying to make Atreus a more viable protagonist, moving ahead, and I enjoyed some parts with him, but the whole story feels like everyone is pushing against the inevitable. When the exact thing that everyone says "no" to, ends up being the thing that happens, (rather predictably), it all just fell flat for me, and seemed like a lot of senseless padding that could have been done away with.
Comments 1,126
Re: Mini Review: Crow Country (PS5) - Brilliant Retro Horror Wears Its Influences on Its Sleeve
Remember seeing the trailer for this a while back and thinking it'd be an indie sleeper-hit. Hopefully, not such a sleeper, after all! Looks solid.
Re: Any Hope of Vampire FPS Redfall Biting PS5 Appears Dead
Didn't it turn out to be a disappointing load of sh*te anyway? No skin off my teeth/ fangs...
Re: Diablo 4 Season 4 Ditches Content Model, Will Rework Loot Instead
Might try hopping on to get a seasonal hard-core character to lv 50... ideally need more things to do and less of a grind to get my main from lv 70 up to 100 though!
Re: Rise of the Ronin PS5 Sales Beating the Nioh Series
All them casuals just couldn't cope with the masocore God that is Nioh πͺ π
Re: Sea of Thieves (PS5) - Xbox's Multiplayer Pirating Is Swashbuckling Fun with Friends
@Paper_Yoshi Definitely not for solo adventures! At least, 2 people would be needed to really enjoy it, but a whole crew makes for a much smoother experience, given it allows for use of bigger ships, where every person has a role to play. On your own, you'd just get lost or sunk very quickly, or it'd be a very slow process of having to keep switching your task (steering, navigating, sails, fixing up the boat, etc.) with very minimal progress.
Re: Elden Ring Fans Can Now Drop $400 on Life-Size Malenia Arm Replica
I know a honey by the name of Millicent who would love a bad boy like this... π
Re: Stellar Blade PS5 Fans Irate Over Alleged Censorship
A sublime amount of hype, controversy and coverage (or lack thereof...) for a game that is really not that sensational. It's like half the fanbase just bought into it for the promise of cleavage. Well, no such thing as 'bad press' they say.
Re: Stellar Blade Half-Second Input Delay Due to 'Game's Style of Animation', Says Director
I definitely noticed the input lag in the demo, and found it made perfect parries much more difficult. Not ideal in a fast paced action game that demands precise timing.
Re: Stellar Blade (PS5) - A Stellar PS5 Debut Destined to Become a Fan Favourite
@Kanji-Tatsumi I feel like it's been touted as "the first essential ps5 game" and there's been some rambunctious hype about it for ages, so an 8 out of 10, by no means a bad score, feels a bit lacklustre for how much it's been pegged. For myself, I played the demo, and thought it was fine, but did nothing so new. Certainly not jumping to spend Β£70 or so on it.
Re: Latest Sony Patent Wants to Take the Grind Out of Games by Playing Them For You
@BIG3 𫨠Sacrilege! (But fair enough!)
I'd recommend just playing with character classes some? I know it's always going to be subjective, but I personally had a great deal of fun playing a barbarian, and just throwing enemies at each other (or into the void). But if you just don't like turn-based combat, I guess there's not much to be done!
Re: Latest Sony Patent Wants to Take the Grind Out of Games by Playing Them For You
@BIG3 Why not just play it on easy/ story mode? Fair enough, fights can stretch out for some time on harder settings, but you can always quick save and come back, if you're short of time. For me, the combat is as much a part as all the rest, and I enjoy the strategic aspects of making solid builds and experimenting. You wouldn't want someone else to chew your pudding, would you?
Re: Super Earth Demands Helldivers 2 Players Slaughter 2 Billion Terminids
I could've killed that many single-handedly πͺπ
Re: Wizards of the Coast Already Courting Multiple Studios to Develop Next Baldur's Gate
Maybe time for a new coop/ splitscreen Dark Allianace game, instead of that online multiplayer trash version that we got?
Re: Star Wars Outlaws Will Feature Galaxy's Most Infamous Card Game
@EchoRange I still don't understand Tetra Master. Every time I thought I grasped it, some sudden curveball would flip 5 of my cards, haha.
Re: New PS5 Pro Leak Points to Significant Graphics Push from Sony
Still waiting for some truly boundary pushing games that make use of what tech the ps5 actually has. Astrobot was great- but nothing has come close to using all the features on display! Haven't had a game use and fully intergrate the gyroscope since... the ps3? And half the games are still shipping with a very poor performance mode.
All this focus on graphics- I'm still waiting for something that really feels like a generational leap! Best thing about the ps5 is the shockingly quick load times, haha.
Re: Final Fantasy 16 Patch 1.31 Brings Big Damage Buffs for Clive, Better Side Quests, and Much More
@DaniPooo No, the complexity suits me fine, really! I've played (and platted) remake, and am a big fan of the OG 7. Truth be told, all the whisper nonsense really put me off playing the sequel, but if it plays "better" than 16, I'll stick it out.
Think it was probably all the particle effects and enemies attacking from offscreen that just threw me off a bit, but I'm always prepared to learn and get better.
Re: Final Fantasy 16 Patch 1.31 Brings Big Damage Buffs for Clive, Better Side Quests, and Much More
@DaniPooo Interesting take. Is XVI really so choppy, or more inconsistent compared to Rebirth? I only played the demos of both, felt like 16 was simpler/easier combat (maybe just as a fan of action heavy games?) but Rebirth was harder to see what was going on onscreen. Would you say it's smoothed out since?
Re: Final Fantasy 16 Patch 1.31 Brings Big Damage Buffs for Clive, Better Side Quests, and Much More
Interesting... Still need to play the outlier that is Stranger of Paradise, but would be keen to pick this up after. Hopefully, a complete edition by then- and once I'm done, I imagine rebirth will be plenty affordable.
Re: Final Fantasy 7 Rebirth's Rage-Inducing Retry Wording Has Been Quietly Re-Worked
@DeathlySW Yeah, I thought I'd wrap up a few trophies before moving to 2... took a minute to remember everything that was going on, and navigate the menus, haha. Not the easiest thing to drop in at the endgame!
Re: Final Fantasy 7 Rebirth's Rage-Inducing Retry Wording Has Been Quietly Re-Worked
@Damage99 I booted up the OG D. Dogma a while back, got killed by Death in Bitterblack Isle and immediately was greeted with the puzzling selection of where to load from. π
Re: $130 Version of Star Wars Outlaws Under Fire as Ubisoft Prices Increase
@gaston The proof of the pudding will be in the eating, as they say (or used to!). I suppose I just feel that the general consensus is, people are starting to veer more towards shorter, cheaper, experiences than long games with hundreds of hours worth of things to do. Can't speak for everyone, of course, but I'd say it's a natural pushback to how prevalent very long, open world, games have become.
Re: Stellar Blade Download Size Will Respect Your PS5 Storage
Just wanted to give props for the sub heading! π
Re: Stellar Blade's Demo Had Way More Daily Active Players Than Final Fantasy 7 Rebirth's
@Specky Totally disagree! I used to love buying the official playstation magazine as a kid, specificity for the demos; as an adult, I'm happy to read and watch reviews, but I would always rather play a demo, and get a feel for myself before purchasing a game, where possible. I wish every game came with a demo for free- it would be your choice to interact with them.
Re: Stellar Blade's Demo Had Way More Daily Active Players Than Final Fantasy 7 Rebirth's
@Martijn87 That's because it was absolute trash! π
Re: Stellar Blade's Demo Had Way More Daily Active Players Than Final Fantasy 7 Rebirth's
That's because it was so bloody hard, people had to keep coming back to try it every few hours! π
Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
I was eager to play remake, prior to launch. I enjoyed the gameplay and generally most of it enough, but really didn't like the direction the story was going in; I would have preferred the original, with a modern combat twist. So, I'm not that fussed by rebirth, despite being a fan of the original. I was also disappointed with the presentation in the demo, and that's compounded my view. I feel like I'll pick it up eventually, but im in no rush, and I don't imagine I'm alone in thinking this.
Re: $130 Version of Star Wars Outlaws Under Fire as Ubisoft Prices Increase
@gaston I guess these days, I just don't see the size/length of a game, nor the amount of content as being equal to quality. I loved Elden Ring (still do), but with every consequent playthrough, I skip more and more of what's there. It's great to have the option to do a lot, but sometimes it can feel unnecessary. In contrast, Sekiro is a very condensed but well put together package, and is rarely sold cheaper than 30 quid. That's about 1/3rd the price of outlaws, and I'd say that they are likely of equal quality. What people enjoy is going to be subjective, but I just don't think that having more always means better.
You have to think as well, that you're paying for the SW license, for the polish (that doesn't effect gameplay) and all the work that goes into the presentation. That's cool, for those who love star wars and want to feel a part of the world, (and I'm sure there are many people), but that's all extra cost that, for me, doesn't actually add value or anything to the experience of playing.
Re: A Further 2,000 Major PS5, PS4 Games Are on Sale Right Now
@God_of_War_ The best games never (rarely?) hit the sales... π₯²
Re: Mortal Kombat 1's Ermac Is Mere Days Away on PS5
@Kidfunkadelic83 Yup! I also grabbed that one in a sale and got the deluxe edition for 20 quid, so I can't fault how good a deal that was. The most fun I've had playing MK since 9.
Re: $130 Version of Star Wars Outlaws Under Fire as Ubisoft Prices Increase
@gaston well, that's not strictly true... Helldivers 2 is half the price of Final Fantasy rebirth, and arguably, they are just as popular!
It is publisher greed, thinking that if they spend lots of money, they can charge even more to make profit. But thus, as we see, it leaves every ship sinking when the customers are living in an economic recession and can't afford to bail those greedy corpos out.
Re: $130 Version of Star Wars Outlaws Under Fire as Ubisoft Prices Increase
But Ubi put out Skull and Bones, which is AAAA quality for 70, so this game must be 5A quality!
Can't wait for this eventual price drop and a slightly less saturated industry, to be honest. Tired of so many (overpriced) samey games that rarely strive for originality.
Re: Talking Point: What's Your Favourite PS5 Game of 2024 So Far?
Who the hell voted Suicide Squad? π
Re: Mortal Kombat 1's Ermac Is Mere Days Away on PS5
@Blacksmith1985 After playing tekken 8, I feel that this one is too slow for me, and I also think gameplay is a step backwards from MK 11, which I prefer for not having kameos, and for feeling more fluid.
Re: Dragon's Dogma 2 PS5 Patch 1.060 Isn't the Update You're Waiting For
@Uromastryx There definitely won't be mounts. The 1st was very much the same, but eventually, you unlock teleport stones that you can drop around the map, as needed, and warp to for fast travel. I think these stones were part of the mtx outcry, but essentially, you'd unlock then so your new game plus mode can be done much quicker, once you know where to put them.
Re: Stellar Blade Difficulty Designed to Be 'Challenging' Yet Approachable
I'm generally a fan of Souls games and arpg's in general, but I have to say, I found the boss mode particularly tricky! Not helped by the fact it introduced new mechanics without telling you, like a gun, and a sekiro style dodge/counter that become basically essential.
Re: Most PS5 Players Say 60fps Is a Must
@NEStalgia In terms of what you're saying, with not just looking smoother, but also playing better, I say: Bingo! More frames means more reaction time, and I personally struggle to be able to enjoy a game so much when I feel like I have to make my brain slower, or plan my moves differently, to compensate for less frames. I favour immediacy and immersion over pretty graphics!
Re: Most PS5 Players Say 60fps Is a Must
I remember playing Onimusha 3, way back when, and there were particular combat challenges. 1 of which, entailed having to perform a perfect parry, and then slice 10 enemies in perfect timing, as they swung their swords. Essentially a 10 parry chain. Now my tv was only 50 Hz, but when I went to my friends, and played with 60... man, I felt those extra frames made the impossible possible. Now, I can't help but feel so many games, online fighters and shooters particularly, would just immediately benefit from smooth, consistent and higher frame rates. It feels like ps5 should be able to hit 60, and it's a bit hard to believe how few games do, or can.
Re: The End? Helldivers 2 Players Rid Galaxy of Automaton Menace
@Balie3000 It's like a tactical map that all players are working on, pushing the "supply lines" closer, to take out fallen planets, etc. You'll pick it up pretty quick, but maybe it's a bit more tricky in the midst of a full-scale galactic assault, haha.
Re: Preview: MechWarrior 5: Clans Wants to Make the Hardcore Series More Accessible Than Ever on PS5
Consider my interest piqued... was tempted to grab MW V already. Am assuming this is a new entry that reimagines, rather than standalone dlc/ a patch for the main game?
Re: Poll: Are You Happy with Your PS Plus Essential Games for April 2024?
I seem to be one of the few who were interested in Skul, and I'm happy to dip into Aveum. Minecraft isn't really my thing, but I'm sure someone will enjoy it.
Re: On Top of Character DLC and Microtransactions, Tekken 8 Is Now Getting a Premium Battle Pass
I hop on every now and again, and I play some battles. Or, maybe have a few friends over and we play a few matches between us. Point being, I ignore all the mtx, and I'm not fussed about costumes. This takes nothing away from my enjoyment, and is a practice that Harada said they'd have to adopt going forward. I think it sucks that it's becoming more prevalent, but that speaks more of the state of the industry as a whole.
Re: PS Plus Essential Games for April 2024 Announced
Had my eye on Skul previously, and would be keen to give it a try, eventually.
Re: New Marvel Game Reveal Incoming, Rumoured to Be a 6v6 Hero-Based Shooter
@Korgon Depends on how/ when you look at it.
Avengers, Gotham Knights, Suicide Squad... that's 3.
But if you go back to the old days, one or 2 of those ultimate alliance games were fun for a bit. And there was a PS2 era Justice League game that was pretty good. π
Re: Hasbro Threatens More D&D Games as Baldur's Gate 3 Dev Chases Greener Pastures
How about a new Dark Alliance game, instead of shipping out the old ones for 20 quid each... π
Re: There's a Squirrel with a Gun, and He's Firing at PS5
@Coversnail This has been in development for years, way before Palworld, I'm sure. Started as someone's experiment with tech, on Twitter, but people liked the idea so much, they turned it from an animation to a full blown game. It happens.
Re: Japan Sales Charts: Final Fantasy 7 Rebirth PS5 Sales Slip 91% at Retail
@AdamNovice The ending of remake was bad, simply because it was. Everything they decided to do with the whispers just felt convoluted and unnecessary.
I played Horizon, and by the end of my 60 or so hours, I honestly didn't feel that I needed to play the sequel- it had outstayed its welcome for me, and went from a fun and innovative game, to becoming a tedious experience of collecting things. I have no qualms with Aloy, I just didn't need any more.
Same for Spiderman 2; I played the original twice, and got the plat. I didn't need to play Miles Morales after that, and I don't feel the new suit is enough to warrant spending 40 quid, to essentially play the same game again.
I played GOW, and enjoyed it. I played Ragnarok, and didn't like it as much. I felt the pacing was off, and the game was always wresting control from you whenever you finally felt like things were kicking off. The story wasn't very well told (imo), and the focal point (the actual action) became more of a background element.
And I'm not just expressly against sequels; I played TLOU2 and loved it, feeling it improved upon the 1st in just about every way. The story was exceptional, even for killing our beloved Joel.
Clearly just my opinion, but it's one based on gameplay and experiential data, not just a "that's a horrible face, so I won't buy it" mentality.
I've been gaming for 30 odd years- I guess I'm just harder to impress, these days!
Re: Japan Sales Charts: Final Fantasy 7 Rebirth PS5 Sales Slip 91% at Retail
I can think of plenty of reasons why it isn't selling well; a) the initial price point is high,
b) we're enduring a saturation of very high quality games, that demand a lot of time, and people are tired of open world bloat
c) Helldivers 2 is still extremely popular, and no doubt people are playing that instead, (I am) and
d) delineation from the story in the previous title has put people off the series as a whole.
I could add:
e) some people feel like the series isn't truly final fantasy anymore (reception to 16 suggests as much) and the series doesn't garner the same reverence it used to
f) visual issues; textures clipping, and terrible climbing sections. The game isn't flawless and the demo wasn't of a very high quality.
I haven't played rebirth yet, but as a long time FF fan, and as someone who's played and platted the previous remake, I just don't feel that fussed to grab the new game right now. Lots of people say it's amazing, but they also seem to be overlooking all its glaring faults, through rose tinted glasses.
Re: Nobody Wants to Die Looks Too Good to Be True on PS5
@Ravix Sounded SO cheesey. Really awful writing on this, full of clichΓ©s.
And a serial killer targeting the world's elite? So what... Good for them! Let em have at it, I'd say, haha.
Re: God of War Legend Stig Asmussen Opens New Studio, Plans AAA Single-Player Action Game
@naruball For comparisons' sake, GOW 3 probably is my favourite in the series, and I don't think anything will top the sheer joy I got from the opening fight, where you click the sticks in and Kratos pushes his thumbs into Neptune's eyes, in synch. So, yeah. Wholesome family vibes isn't really my thing, haha. I like Kratos best when he's ripping people in half, and bisecting suckers with his axe, without remorse.
Re: God of War Legend Stig Asmussen Opens New Studio, Plans AAA Single-Player Action Game
@naruball Fine, I suppose? To be honest, I just didn't like the whole direction it was going in, building up to a "Kratos' Happy Family" scenario. I get that they're clearly trying to make Atreus a more viable protagonist, moving ahead, and I enjoyed some parts with him, but the whole story feels like everyone is pushing against the inevitable. When the exact thing that everyone says "no" to, ends up being the thing that happens, (rather predictably), it all just fell flat for me, and seemed like a lot of senseless padding that could have been done away with.