As someone who was too young (and too chicken) to ever dare pick up a Silent Hill game, this one seems about perfect for a spooky October thrill, and I think I'm sold on the atmosphere. The use of the dualsense just tops it off, and sounds like a must-play!
@Kidfunkadelic83 I hear you man. Got me the 30th anniversary controller the other day, but I would have been tempted to grab one of these teal babies, if I hadn't. Was also so close to getting the 30th anniversary portal, just because, haha. Had my eye (half seriously) on the pro bundle, and thought the portal was the next best thing!
Everyone (rightly) blaming a sub-par console (series s), smaller install base, and gamepass... but, let's not forget the candid reports of developers trying to reach out to xbox, attempting to get their games on the system, and being entirely ignored or mishandled. Seems they're partly at fault with how they deal with clients and with not trying to actively build a positive rapport.
Doesn't this sound like they're concentrating on the wrong thing? Shouldn't it be about improving the combat, and overallvfeel of the game, and nkt just increased production/ presentation? Do they mean commercial like Dragon Age's weird, knockoff, Fortnite style? This doesn't spund good...
A less than mediocre game, delivered with a bunch of bugs and ***** ai. It tried to be too many things and did none of them very well, and it got a Star Wars paint of coat, to help shift it, as no one would have any interest otherwise. Maybe they should have concentrated on making it a good game, before making it a Star Wars game.
@Khwarezm89 An online open world, divided into pve and pvp zones, where you choose a tribe, and fight back against giant robots could be pretty good. Like Monster Hunter, but via Horizon... Depends on how it all comes together.
@Perturbator Just not enough legs on them to compete with other offers, these days. Would be nice to see some more post-game options, and the inclusion of more intricate combos and character levelling, to inspire you to play it more and experiment a bit.
As in having an active time bar? That's not what the video above looked like... Or do you mean the remakes?
The point is, in some fights, you're against a vast number of enemies, and having to control 4 or so characters simultaneously, while trying to take advantage of things like setting up enemies for crits, etc. and keeping all your party safe/ alive would just be way too much to keep up with. At the start of the game, your total hp is about 10 points. That's 2 attacks, and you're dead. That translates to about 1 or 2 seconds in real time. In turn based, it's easy to manage, but in real time, there'd be no way to combat how squishy your team is, other than by giving everyone hundreds of hp, which essentially changes the game. This isn't Final Fantasy, after all.
@Scottyy Believe me, real time combat wouldn't work very well here. It's so easy to die in the early game, without proper control of your characters and strategy, you'd be seeing your party get wiped every encounter.
I just wouldn't see real time combat working here... a lot of tactical nuance would be lost, unless you were pausing constantly anyway, in which case you may as well play it turn based? Only a fighter would benefit from real turn, because most turns are attacks anyway, but I hardly see the use of it for any of the mage based classes, or half the martial ones. Pathfinder used real time with pause, and I have to say, you get lost in the pace of the encounters sometimes, and they're not half as ambitious as what BG3 does.
I really don't understand any score that's below a 5... it's a perfectly playable game, with lots of content options? Myself, I'd give it an 8. Solid, crunchy, fun; haven't tried the multiplayer yet, but the ai could do with some improvement in single player (on veteran, at least), but I've heard that's being addressed, so possibly a 9, with improvements!
@Yagami Final Fantasy tried it, even before Advent Children with that film, Spirits Within (? I forget the name...) And it was definitely interesting, although I felt mainstream audiences were not yet ready for a full-on 3d animated film. Anime seems to have had its chance to get its hooks into culture, but a lot of cgi films just look a bit weird or uncanny, and that probably puts people off.
Final Fantasy has lost a lot of its core base, due to them no longer wanting to appeal exclusively to said fanbase. Chasing that arpg crowd has cost them a little bit, with ff16 being a rather 'mid' game, with nice presentation. And then they messed up a classic, just for the fun of it, and ruined an otherwise perfect story, by slapping a bunch of nonsense ghosts in it. That's their own fault.
@Fiendish-Beaver My first playthrough, I tried to see and do absolutely as much as possible, and likewise, hit the level cap very early on in act 3. The rest of the time, it's just about optimising gear, but I'd absolutely have loved to eke out a few more levels and see what crazy damage you could do. I've heard that mods support up to level 20, as well as some new subclasses, so would be interesting to see if/how enemies scale!
Combat is looking interesting and I'm curious about how it plays. Looks like some moves are contextual? Or there's a crazy long movelist- something I'd like to see in more action games, actually utilising combos and things. Do like the looks of all the wrestling moves and throws, too!
The one thing I feel they did better in the 1st game, is the randomness of levels isn't quite up to par on 2. Played it through with a friend on coop, and every mission I got was the same as he, in structure and everything. Remnant (1) felt like any 2 playthroughs could be wildly different, with alternate bosses and things. Not so the case here, and I got a bit bored of it after 1 run.
@springer17 Yeah, it mostly has done me well in both the base and dlc... until you hit the endgame! Coincidentally, I was previously tempted to respec, but if it's been patched, I'll give it another go
@Nepp67 It's not broken. If you're patient, and figure it out, you can learn to dodge through/ into the waterfowl dance, without taking any damage. It takes a lot of dying, but if you know that she does it as soon as you take a third of her health off, you can anticipate it and just practice till you get it right.
@nedbvai Can I ask what build youre running? Because I'm doing a strength-faith run, and I'll say that he's definitely been the biggest wall in my experience, and I've beat every other boss.
Have been tempted to grab Rogue Trader, but still in the early chapters of WOTR, so it'll have to wait till after I'm done. Happy with my boltrifle, for now.
Sony seem to be thinking that 700 quid is a good deal, for what you get (I don't think it really is), but back in the day, they sold consoles at a loss, because they knew theyd make it back with the games. Now games are more pricey and take longer to develop, (not fogetting a few very costly and time consuming flops) Sony needs to rake back some cash in the console margins and are back to overcharging for it.
We all thought Sony was tone-deaf when they released Concord for 40 quid, then they hiked the price up on the controllers and brought this out- without a disc drive- for double the price of a digital ps5.
@KundaliniRising333 I'm not surprised by this, at all. Astrobot might be a "good" game, but it has 0 appeal to me. I understand Sony have to escape the "sad dad emulator" criticism, but this isn't an aesthetic I enjoy in games. As you say, just like Lego, (or SW Outlaws with its weird axolotl), feels like its pandering a bit to a younger crowd. Rather put some tyranids to the sword in Space Marine 2.
I know it's a "good" game and all, but yeah... the overall child friendly aesthetic just doesn't do it for me, and puts me off quite a bit. I'm not saying I need every game to be "sombre dad vibes", such as Sony have been accused of in the past, but cutesy animals and bright popping colours everywhere just aren't my thing.
@pukana Vegas 2 was one of my favourite multiplayer shooters from back in the day- with a coop campaign, too! I'd have loved to play another one- or splinter cell- but they seem more inclined to chase that online shooter money, that'll inevitably cost them more. Obviously, Siege did them pretty well, but Extraction and Xdefiant, I'm not so sure about.
"Management is focused on pleasing investors by beating quarterly results and not concentrating on a long-term strategy to provide an exceptional experience for gamers."
Games need to be made for gamers again, not investors, which means putting people with an active interest in videogames, i e.- gamers, in senior positions, and able to make informed decisions regarding the state of the market and the best way forward.
@LifeGirl Woah, woah, woah... I'm mostly in agreement with all you've said, but- Zell was cool! Basically punk Tifa, and sure, he looked like your average 90's grunger, face tattoo excepted (but then, maybe even still?), but he had a lot of personality.
@get2sammyb Seems he's a little embittered about not making the sequel, and probably that frustration is getting mixed with seeing his character in a new game, that isn't the one he wanted.
Wow, a pretty equal split between those who intend to play outlaws, and those who likely never will.
On a separate note, I trialled X-defiant, and I have to say, I found it a lot more enjoyable than Concord, and it's characters (all from Ubi games) just generally better/ all equally enjoyable, but yeah... companies keep trying to capture the success of team based shooters, etc. And it just seems that it's been a one-and-done thing. The flash in the pan has passed, and only a small few games can hold the attention of the dedicated player base. I don't really understand why everyone keeps chasing the successes of what will likely never be repeated- far better to get ahead of the curve and create the "next best thing"?
@Sequel They want all the young kid's skibidi bap cap streamer money, and free advertisement, but don't seem to realise they have a limited appeal to new audiences, who are thoroughly entrenched in 44 seasons of fortnite.
@jrt87 I don't understand who's greenlighting all these terrible design based decisions. The dollar sign is so childish and unappealing. The whole cast of concord were equally unappealing. Who are they trying to impress?
@AdamNovice Yeah, I was thinking licenses were probably the 1 thing where it'd hit Astrobot hardest. All I really mean though, is I think people are more open to fun "gems" than just getting the same old stuff again, with a new skin. Case in point, I loved Spiderman, borrowed Miles Morales and have yet to play Sliderman 2. I imagine when people say it doesn't seem next gen, they don't just mean visuals, but actually... it's just ps4 Spiderman, with added features. I'm not sure what game I'd truly consider a solid generational leap ahead!
@Pat_trick Hear Hear! Hit the nail on the head. Dismally bland game, with no unique selling point, launching at a too-high price, whilst offering very little substance. Any one could have seen this coming, but you'd never get the 6 figure salary for telling them to can it.
@AdamNovice I don't think every title has to be some big, grand, boundary pushing tech showpiece, but things that are interesting, or feel a little unique to play, yes. Plucky Squire is looking like an incredible game, and people are excited for Astrobot. Neither requires life-sim like graphics, but they'll do well. Possibly cost less to develop, too! The problem with Concord is that it was neither interesting, or innovative, live-service or not.
Just scroll back up and look at the weird, shiny foreheaded, red faced, blue chinned apeman and tell me who thought that was an appealing, or promising, character design?
And everyone likes Beast from X-men, so it's got nothing to do with him being a blue gorilla man.
@LazyLombax I think we're at the point now where 7 needs reevaluating. So many games are a 7 these days, it doesn't mean anything any more. If a game functions, plays reasonably well, but does nothing exceptional... seems to be a 7? But a 7 is a good score, so how about those games in the former category are scored lower.
@MFTWrecks Yeah, seemed like a solid 7, before every other game was also a 7, haha. Seen it's often in the sales cheap, but I suppose there's not going to be a big online community now.
Given some of these games aren't even yet perfectly optimised to run on PS5, without later patches etc. and everyone knows PC is "supreme"... so how are they expected to be able to port to the series S? Isn't Microsoft's own undoing for having a sub and standard console that they've tried to balance as equally important? May as well claim Sony has paid to not port games to Switch.
@MFTWrecks Yeah, I see what you mean. Was it Outriders that came out a few years back? Was a bit Destiny-like, but seemed to be a commercial flop. Another I didn't play, so!
@MFTWrecks 3rd person shooters seem to be doing it better, with a look to Remnant 1 + 2, Returnal (I think? Never played it) and I'm sure there's been a few other good ones across the last few years.
Comments 1,126
Re: Random: Internet Trolls Tried to Downgrade Our Silent Hill 2 PS5 Review Score
@Nepp67 I think you're missing the point of sarcasm... which potentially makes you problematic?
Re: Silent Hill 2 (PS5) - The Horror Great Remains So in This Excellent Remake
As someone who was too young (and too chicken) to ever dare pick up a Silent Hill game, this one seems about perfect for a spooky October thrill, and I think I'm sold on the atmosphere. The use of the dualsense just tops it off, and sounds like a must-play!
Re: PlayStation Begins Pre-Orders for PS5's Chroma Collection, Horizon Remastered, More
@Kidfunkadelic83 I hear you man. Got me the 30th anniversary controller the other day, but I would have been tempted to grab one of these teal babies, if I hadn't. Was also so close to getting the 30th anniversary portal, just because, haha. Had my eye (half seriously) on the pro bundle, and thought the portal was the next best thing!
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@Medic_alert Can you post this to Mr Spencer? He might want to consider that a moment 😉
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
Everyone (rightly) blaming a sub-par console (series s), smaller install base, and gamepass... but, let's not forget the candid reports of developers trying to reach out to xbox, attempting to get their games on the system, and being entirely ignored or mishandled. Seems they're partly at fault with how they deal with clients and with not trying to actively build a positive rapport.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
Doesn't this sound like they're concentrating on the wrong thing? Shouldn't it be about improving the combat, and overallvfeel of the game, and nkt just increased production/ presentation?
Do they mean commercial like Dragon Age's weird, knockoff, Fortnite style? This doesn't spund good...
Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing
A less than mediocre game, delivered with a bunch of bugs and ***** ai. It tried to be too many things and did none of them very well, and it got a Star Wars paint of coat, to help shift it, as no one would have any interest otherwise.
Maybe they should have concentrated on making it a good game, before making it a Star Wars game.
Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online
@Khwarezm89 An online open world, divided into pve and pvp zones, where you choose a tribe, and fight back against giant robots could be pretty good. Like Monster Hunter, but via Horizon... Depends on how it all comes together.
Re: How to Pre-Order PS5's 30th Anniversary Collection
Attachable disc drives sold out before the pro console.
Still anniversary ps portal stock, but the controllers flew off the shelves before I could even get it in the cart.
Re: TMNT: Shredder's Revenge Gets Two More Characters in Radical Reptiles DLC
@Perturbator Just not enough legs on them to compete with other offers, these days. Would be nice to see some more post-game options, and the inclusion of more intricate combos and character levelling, to inspire you to play it more and experiment a bit.
Re: PS Plus Essential Games for October 2024 Announced
@KyushuTrail Ooof....
Re: Baldur's Gate 3 Inches Closer to Real-Time Combat in Promising Mod
As in having an active time bar? That's not what the video above looked like... Or do you mean the remakes?
The point is, in some fights, you're against a vast number of enemies, and having to control 4 or so characters simultaneously, while trying to take advantage of things like setting up enemies for crits, etc. and keeping all your party safe/ alive would just be way too much to keep up with. At the start of the game, your total hp is about 10 points. That's 2 attacks, and you're dead. That translates to about 1 or 2 seconds in real time. In turn based, it's easy to manage, but in real time, there'd be no way to combat how squishy your team is, other than by giving everyone hundreds of hp, which essentially changes the game. This isn't Final Fantasy, after all.
Re: Baldur's Gate 3 Inches Closer to Real-Time Combat in Promising Mod
@Scottyy Believe me, real time combat wouldn't work very well here. It's so easy to die in the early game, without proper control of your characters and strategy, you'd be seeing your party get wiped every encounter.
Re: Baldur's Gate 3 Inches Closer to Real-Time Combat in Promising Mod
I just wouldn't see real time combat working here... a lot of tactical nuance would be lost, unless you were pausing constantly anyway, in which case you may as well play it turn based? Only a fighter would benefit from real turn, because most turns are attacks anyway, but I hardly see the use of it for any of the mage based classes, or half the martial ones. Pathfinder used real time with pause, and I have to say, you get lost in the pace of the encounters sometimes, and they're not half as ambitious as what BG3 does.
Re: Wind's Howling Through This Netflix The Witcher: Sirens of the Deep Clip
@Yagami Yeah, I'd agree! Somehow videogame cutscenes generally look better/ more natural than most uses of cgi in movies.
Re: Poll: What Review Score Would You Give Warhammer 40,000: Space Marine 2?
I really don't understand any score that's below a 5... it's a perfectly playable game, with lots of content options? Myself, I'd give it an 8. Solid, crunchy, fun; haven't tried the multiplayer yet, but the ai could do with some improvement in single player (on veteran, at least), but I've heard that's being addressed, so possibly a 9, with improvements!
Re: Wind's Howling Through This Netflix The Witcher: Sirens of the Deep Clip
@Yagami Final Fantasy tried it, even before Advent Children with that film, Spirits Within (? I forget the name...) And it was definitely interesting, although I felt mainstream audiences were not yet ready for a full-on 3d animated film. Anime seems to have had its chance to get its hooks into culture, but a lot of cgi films just look a bit weird or uncanny, and that probably puts people off.
Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations
Final Fantasy has lost a lot of its core base, due to them no longer wanting to appeal exclusively to said fanbase. Chasing that arpg crowd has cost them a little bit, with ff16 being a rather 'mid' game, with nice presentation. And then they messed up a classic, just for the fun of it, and ruined an otherwise perfect story, by slapping a bunch of nonsense ghosts in it. That's their own fault.
Re: Baldur's Gate 3's First Custom Maps Portend Endless D&D Adventure
@Fiendish-Beaver My first playthrough, I tried to see and do absolutely as much as possible, and likewise, hit the level cap very early on in act 3. The rest of the time, it's just about optimising gear, but I'd absolutely have loved to eke out a few more levels and see what crazy damage you could do. I've heard that mods support up to level 20, as well as some new subclasses, so would be interesting to see if/how enemies scale!
Re: Co-Op Action FPS Warhammer 40k: Darktide Should Finally Be Announced for PS5 Soon
I'd been waiting for news of this, but now I've got SM2, not sure I'd have time to put into it.
Re: Wow, PS5 Open Worlder Crimson Desert Gets 50 Whole Minutes of Gorgeous 4K Gameplay
Cockswagglers!
Combat is looking interesting and I'm curious about how it plays. Looks like some moves are contextual? Or there's a crazy long movelist- something I'd like to see in more action games, actually utilising combos and things. Do like the looks of all the wrestling moves and throws, too!
Re: Remnant 2's Final DLC Equips Free Content Update, Boss Rush Mode
The one thing I feel they did better in the 1st game, is the randomness of levels isn't quite up to par on 2. Played it through with a friend on coop, and every mission I got was the same as he, in structure and everything. Remnant (1) felt like any 2 playthroughs could be wildly different, with alternate bosses and things. Not so the case here, and I got a bit bored of it after 1 run.
Re: Elden Ring: Shadow of the Erdtree Patch 1.14 Makes the Final Boss Easier
@springer17 Yeah, it mostly has done me well in both the base and dlc... until you hit the endgame! Coincidentally, I was previously tempted to respec, but if it's been patched, I'll give it another go
Re: Elden Ring: Shadow of the Erdtree Patch 1.14 Makes the Final Boss Easier
@Nepp67 It's not broken. If you're patient, and figure it out, you can learn to dodge through/ into the waterfowl dance, without taking any damage. It takes a lot of dying, but if you know that she does it as soon as you take a third of her health off, you can anticipate it and just practice till you get it right.
Re: Elden Ring: Shadow of the Erdtree Patch 1.14 Makes the Final Boss Easier
@nedbvai Can I ask what build youre running? Because I'm doing a strength-faith run, and I'll say that he's definitely been the biggest wall in my experience, and I've beat every other boss.
Re: Space Marine 2 Enjoys a Launch Worthy of the God-Emperor Himself
Have been tempted to grab Rogue Trader, but still in the early chapters of WOTR, so it'll have to wait till after I'm done. Happy with my boltrifle, for now.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
Sony seem to be thinking that 700 quid is a good deal, for what you get (I don't think it really is), but back in the day, they sold consoles at a loss, because they knew theyd make it back with the games.
Now games are more pricey and take longer to develop, (not fogetting a few very costly and time consuming flops) Sony needs to rake back some cash in the console margins and are back to overcharging for it.
Re: Predictably, Baldur's Gate 3's Modding Scene Is Absolutely Massive
@Fiendish-Beaver They included mod support with Divinity OS 2, and indeed, certain mods would deactivate trophies, so I imagine the same thing here.
Re: PS5 Pro Announced, Costs $700 and Out in November
We all thought Sony was tone-deaf when they released Concord for 40 quid, then they hiked the price up on the controllers and brought this out- without a disc drive- for double the price of a digital ps5.
I foresee a stock plunge.
Re: Astro Bot PS5 Sales 'Aren't Huge' in UK, But There's Still Hope
@KundaliniRising333 I'm not surprised by this, at all. Astrobot might be a "good" game, but it has 0 appeal to me. I understand Sony have to escape the "sad dad emulator" criticism, but this isn't an aesthetic I enjoy in games. As you say, just like Lego, (or SW Outlaws with its weird axolotl), feels like its pandering a bit to a younger crowd. Rather put some tyranids to the sword in Space Marine 2.
Re: Astro Bot PS5 Sales 'Aren't Huge' in UK, But There's Still Hope
I know it's a "good" game and all, but yeah... the overall child friendly aesthetic just doesn't do it for me, and puts me off quite a bit. I'm not saying I need every game to be "sombre dad vibes", such as Sony have been accused of in the past, but cutesy animals and bright popping colours everywhere just aren't my thing.
Re: Ubisoft Investor Calls for Company to Go Private, and CEO Yves Guillemot to Be Replaced
@pukana Vegas 2 was one of my favourite multiplayer shooters from back in the day- with a coop campaign, too! I'd have loved to play another one- or splinter cell- but they seem more inclined to chase that online shooter money, that'll inevitably cost them more.
Obviously, Siege did them pretty well, but Extraction and Xdefiant, I'm not so sure about.
Re: Ubisoft Investor Calls for Company to Go Private, and CEO Yves Guillemot to Be Replaced
I mean, he hit the nail on the head with this:
"Management is focused on pleasing investors by beating quarterly results and not concentrating on a long-term strategy to provide an exceptional experience for gamers."
Games need to be made for gamers again, not investors, which means putting people with an active interest in videogames, i e.- gamers, in senior positions, and able to make informed decisions regarding the state of the market and the best way forward.
Re: 25 Years Ago, Square Released the Best Final Fantasy Game
@LifeGirl Woah, woah, woah... I'm mostly in agreement with all you've said, but- Zell was cool!
Basically punk Tifa, and sure, he looked like your average 90's grunger, face tattoo excepted (but then, maybe even still?), but he had a lot of personality.
Re: Star Wars Outlaws' Instant Fail Stealth Sections Will Be Reworked in Upcoming PS5 Patch
More like Star Wars Outflaws... amiright? 😉😓
Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo
@get2sammyb Seems he's a little embittered about not making the sequel, and probably that frustration is getting mixed with seeing his character in a new game, that isn't the one he wanted.
Re: Surging Space Marine 2 Early Access Numbers Portend a Golden Future
@Rjak I believe it tis
Re: Star Wars Outlaws, XDefiant Disappointments Pour Pain on Ubisoft's Share Prices
Wow, a pretty equal split between those who intend to play outlaws, and those who likely never will.
On a separate note, I trialled X-defiant, and I have to say, I found it a lot more enjoyable than Concord, and it's characters (all from Ubi games) just generally better/ all equally enjoyable, but yeah... companies keep trying to capture the success of team based shooters, etc. And it just seems that it's been a one-and-done thing. The flash in the pan has passed, and only a small few games can hold the attention of the dedicated player base. I don't really understand why everyone keeps chasing the successes of what will likely never be repeated- far better to get ahead of the curve and create the "next best thing"?
Re: Internal Sony Fairgame$ PS5, PC Chatter Is Reportedly Quite Positive
@Sequel They want all the young kid's skibidi bap cap streamer money, and free advertisement, but don't seem to realise they have a limited appeal to new audiences, who are thoroughly entrenched in 44 seasons of fortnite.
Re: Internal Sony Fairgame$ PS5, PC Chatter Is Reportedly Quite Positive
@jrt87 I don't understand who's greenlighting all these terrible design based decisions. The dollar sign is so childish and unappealing. The whole cast of concord were equally unappealing. Who are they trying to impress?
Re: Internal Sony Fairgame$ PS5, PC Chatter Is Reportedly Quite Positive
Putting the dollar sign for an 'S' and calling it "fair" is almost a step too far. What kind of irony is this?
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@AdamNovice Yeah, I was thinking licenses were probably the 1 thing where it'd hit Astrobot hardest. All I really mean though, is I think people are more open to fun "gems" than just getting the same old stuff again, with a new skin. Case in point, I loved Spiderman, borrowed Miles Morales and have yet to play Sliderman 2. I imagine when people say it doesn't seem next gen, they don't just mean visuals, but actually... it's just ps4 Spiderman, with added features. I'm not sure what game I'd truly consider a solid generational leap ahead!
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@Pat_trick Hear Hear! Hit the nail on the head. Dismally bland game, with no unique selling point, launching at a too-high price, whilst offering very little substance. Any one could have seen this coming, but you'd never get the 6 figure salary for telling them to can it.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@AdamNovice I don't think every title has to be some big, grand, boundary pushing tech showpiece, but things that are interesting, or feel a little unique to play, yes. Plucky Squire is looking like an incredible game, and people are excited for Astrobot. Neither requires life-sim like graphics, but they'll do well. Possibly cost less to develop, too! The problem with Concord is that it was neither interesting, or innovative, live-service or not.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
Just scroll back up and look at the weird, shiny foreheaded, red faced, blue chinned apeman and tell me who thought that was an appealing, or promising, character design?
And everyone likes Beast from X-men, so it's got nothing to do with him being a blue gorilla man.
Re: PS5, PC Shooter Concord Dead on Arrival, Is Being Taken Offline This Week as Dev 'Explores Options'
@LazyLombax I think we're at the point now where 7 needs reevaluating. So many games are a 7 these days, it doesn't mean anything any more. If a game functions, plays reasonably well, but does nothing exceptional... seems to be a 7? But a 7 is a good score, so how about those games in the former category are scored lower.
Re: Rumour: Blizzard's Making a 'AAA RPG-FPS', Possibly an Overwatch Spin-Off
@MFTWrecks Yeah, seemed like a solid 7, before every other game was also a 7, haha. Seen it's often in the sales cheap, but I suppose there's not going to be a big online community now.
Re: Just Like Black Myth: Wukong, PS5 Action RPG Enotria Is Delayed Indefinitely on Xbox
Given some of these games aren't even yet perfectly optimised to run on PS5, without later patches etc. and everyone knows PC is "supreme"... so how are they expected to be able to port to the series S? Isn't Microsoft's own undoing for having a sub and standard console that they've tried to balance as equally important? May as well claim Sony has paid to not port games to Switch.
Re: Rumour: Blizzard's Making a 'AAA RPG-FPS', Possibly an Overwatch Spin-Off
@MFTWrecks Yeah, I see what you mean. Was it Outriders that came out a few years back? Was a bit Destiny-like, but seemed to be a commercial flop. Another I didn't play, so!
Re: Rumour: Blizzard's Making a 'AAA RPG-FPS', Possibly an Overwatch Spin-Off
@MFTWrecks 3rd person shooters seem to be doing it better, with a look to Remnant 1 + 2, Returnal (I think? Never played it) and I'm sure there's been a few other good ones across the last few years.