Comments 1,126

Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox

J2theEzzo

Everyone (rightly) blaming a sub-par console (series s), smaller install base, and gamepass... but, let's not forget the candid reports of developers trying to reach out to xbox, attempting to get their games on the system, and being entirely ignored or mishandled. Seems they're partly at fault with how they deal with clients and with not trying to actively build a positive rapport.

Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing

J2theEzzo

A less than mediocre game, delivered with a bunch of bugs and ***** ai. It tried to be too many things and did none of them very well, and it got a Star Wars paint of coat, to help shift it, as no one would have any interest otherwise.
Maybe they should have concentrated on making it a good game, before making it a Star Wars game.

Re: Baldur's Gate 3 Inches Closer to Real-Time Combat in Promising Mod

J2theEzzo

As in having an active time bar? That's not what the video above looked like... Or do you mean the remakes?

The point is, in some fights, you're against a vast number of enemies, and having to control 4 or so characters simultaneously, while trying to take advantage of things like setting up enemies for crits, etc. and keeping all your party safe/ alive would just be way too much to keep up with. At the start of the game, your total hp is about 10 points. That's 2 attacks, and you're dead. That translates to about 1 or 2 seconds in real time. In turn based, it's easy to manage, but in real time, there'd be no way to combat how squishy your team is, other than by giving everyone hundreds of hp, which essentially changes the game. This isn't Final Fantasy, after all.

Re: Baldur's Gate 3 Inches Closer to Real-Time Combat in Promising Mod

J2theEzzo

I just wouldn't see real time combat working here... a lot of tactical nuance would be lost, unless you were pausing constantly anyway, in which case you may as well play it turn based? Only a fighter would benefit from real turn, because most turns are attacks anyway, but I hardly see the use of it for any of the mage based classes, or half the martial ones. Pathfinder used real time with pause, and I have to say, you get lost in the pace of the encounters sometimes, and they're not half as ambitious as what BG3 does.

Re: Poll: What Review Score Would You Give Warhammer 40,000: Space Marine 2?

J2theEzzo

I really don't understand any score that's below a 5... it's a perfectly playable game, with lots of content options? Myself, I'd give it an 8. Solid, crunchy, fun; haven't tried the multiplayer yet, but the ai could do with some improvement in single player (on veteran, at least), but I've heard that's being addressed, so possibly a 9, with improvements!

Re: Wind's Howling Through This Netflix The Witcher: Sirens of the Deep Clip

J2theEzzo

@Yagami Final Fantasy tried it, even before Advent Children with that film, Spirits Within (? I forget the name...) And it was definitely interesting, although I felt mainstream audiences were not yet ready for a full-on 3d animated film. Anime seems to have had its chance to get its hooks into culture, but a lot of cgi films just look a bit weird or uncanny, and that probably puts people off.

Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations

J2theEzzo

Final Fantasy has lost a lot of its core base, due to them no longer wanting to appeal exclusively to said fanbase. Chasing that arpg crowd has cost them a little bit, with ff16 being a rather 'mid' game, with nice presentation. And then they messed up a classic, just for the fun of it, and ruined an otherwise perfect story, by slapping a bunch of nonsense ghosts in it. That's their own fault.

Re: Baldur's Gate 3's First Custom Maps Portend Endless D&D Adventure

J2theEzzo

@Fiendish-Beaver My first playthrough, I tried to see and do absolutely as much as possible, and likewise, hit the level cap very early on in act 3. The rest of the time, it's just about optimising gear, but I'd absolutely have loved to eke out a few more levels and see what crazy damage you could do. I've heard that mods support up to level 20, as well as some new subclasses, so would be interesting to see if/how enemies scale!

Re: Remnant 2's Final DLC Equips Free Content Update, Boss Rush Mode

J2theEzzo

The one thing I feel they did better in the 1st game, is the randomness of levels isn't quite up to par on 2. Played it through with a friend on coop, and every mission I got was the same as he, in structure and everything. Remnant (1) felt like any 2 playthroughs could be wildly different, with alternate bosses and things. Not so the case here, and I got a bit bored of it after 1 run.

Re: Talking Point: Is PS5 Pro Way Too Expensive?

J2theEzzo

Sony seem to be thinking that 700 quid is a good deal, for what you get (I don't think it really is), but back in the day, they sold consoles at a loss, because they knew theyd make it back with the games.
Now games are more pricey and take longer to develop, (not fogetting a few very costly and time consuming flops) Sony needs to rake back some cash in the console margins and are back to overcharging for it.

Re: Astro Bot PS5 Sales 'Aren't Huge' in UK, But There's Still Hope

J2theEzzo

@KundaliniRising333 I'm not surprised by this, at all. Astrobot might be a "good" game, but it has 0 appeal to me. I understand Sony have to escape the "sad dad emulator" criticism, but this isn't an aesthetic I enjoy in games. As you say, just like Lego, (or SW Outlaws with its weird axolotl), feels like its pandering a bit to a younger crowd. Rather put some tyranids to the sword in Space Marine 2.

Re: Astro Bot PS5 Sales 'Aren't Huge' in UK, But There's Still Hope

J2theEzzo

I know it's a "good" game and all, but yeah... the overall child friendly aesthetic just doesn't do it for me, and puts me off quite a bit. I'm not saying I need every game to be "sombre dad vibes", such as Sony have been accused of in the past, but cutesy animals and bright popping colours everywhere just aren't my thing.

Re: Ubisoft Investor Calls for Company to Go Private, and CEO Yves Guillemot to Be Replaced

J2theEzzo

I mean, he hit the nail on the head with this:

"Management is focused on pleasing investors by beating quarterly results and not concentrating on a long-term strategy to provide an exceptional experience for gamers."

Games need to be made for gamers again, not investors, which means putting people with an active interest in videogames, i e.- gamers, in senior positions, and able to make informed decisions regarding the state of the market and the best way forward.

Re: Star Wars Outlaws, XDefiant Disappointments Pour Pain on Ubisoft's Share Prices

J2theEzzo

Wow, a pretty equal split between those who intend to play outlaws, and those who likely never will.

On a separate note, I trialled X-defiant, and I have to say, I found it a lot more enjoyable than Concord, and it's characters (all from Ubi games) just generally better/ all equally enjoyable, but yeah... companies keep trying to capture the success of team based shooters, etc. And it just seems that it's been a one-and-done thing. The flash in the pan has passed, and only a small few games can hold the attention of the dedicated player base. I don't really understand why everyone keeps chasing the successes of what will likely never be repeated- far better to get ahead of the curve and create the "next best thing"?

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

J2theEzzo

@AdamNovice Yeah, I was thinking licenses were probably the 1 thing where it'd hit Astrobot hardest. All I really mean though, is I think people are more open to fun "gems" than just getting the same old stuff again, with a new skin. Case in point, I loved Spiderman, borrowed Miles Morales and have yet to play Sliderman 2. I imagine when people say it doesn't seem next gen, they don't just mean visuals, but actually... it's just ps4 Spiderman, with added features. I'm not sure what game I'd truly consider a solid generational leap ahead!

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

J2theEzzo

@AdamNovice I don't think every title has to be some big, grand, boundary pushing tech showpiece, but things that are interesting, or feel a little unique to play, yes. Plucky Squire is looking like an incredible game, and people are excited for Astrobot. Neither requires life-sim like graphics, but they'll do well. Possibly cost less to develop, too! The problem with Concord is that it was neither interesting, or innovative, live-service or not.

Re: Just Like Black Myth: Wukong, PS5 Action RPG Enotria Is Delayed Indefinitely on Xbox

J2theEzzo

Given some of these games aren't even yet perfectly optimised to run on PS5, without later patches etc. and everyone knows PC is "supreme"... so how are they expected to be able to port to the series S? Isn't Microsoft's own undoing for having a sub and standard console that they've tried to balance as equally important? May as well claim Sony has paid to not port games to Switch.