Comments 1,355

Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag

KilloWertz

That is true. Load times and such like that have been a great thing for this generation. Unfortunately actual game design and such has gone straight in the toilet given how poorly some of the games are optimized.

I guess it's not a total surprise that this generation is a bit cursed since it had to start in the middle of a pandemic.

I'll be honest and say I'd actually consider getting the Pro at some point if it wasn't so damn expensive. I still believe it doesn't need to exist, but that's another story.

Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag

KilloWertz

@GamingFan4Lyf That makes sense, and would still be the developers' fault like I said as well. At least some of the issues this gen are definitely not the hardware's fault. There's too many examples to the contrary, but you can spend $700-$800 to brute force games to perform close to the way they should have from the start.

Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag

KilloWertz

I'm not getting a Pro, but it'll be good for some people that Star Wars Outlaws is on the list. I've enjoyed the game, but the game's Performance mode is another one that's poorly optimized, with the resolution being quite horrible at times. That would definitely benefit from the Pro, although I still say instances like that are more on the developers than the hardware itself.

Re: Horizon Forbidden West on PS5 Pro Is 'Pure Eye Candy at Race Car Levels of Performance'

KilloWertz

@Nei You're fine. I can go on quite a rant at times, so no big deal.

You are not wrong about Rebirth, but I still put the issues with the game's Performance mode on the developers and not the hardware.

In Fidelity mode, it is indeed a great looking game. Luckily the characters move "heavy" enough that playing it in 30 FPS wasn't a big deal as they wouldn't have moved that much differently in 60. Obviously I still would've preferred to play it in 60 regardless, but it was still enjoyable at 30.

I played FF16 at 30 FPS as well. It is amazing that it wasn't optimized properly either, but as usual that falls back on the developers/game engine and not the hardware. It was designed to be played at 30 FPS at least, so again, it was still enjoyable to play that way.

Re: Horizon Forbidden West on PS5 Pro Is 'Pure Eye Candy at Race Car Levels of Performance'

KilloWertz

@Nei Fair enough for a frame rate comparison, but there's still no excuse why it's such a blurry mess in Performance mode. I know it's a cross-gen title, but when I can put in Remake and it looks a lot better than Rebirth does in Performance mode, something isn't right. I shouldn't have to buy a $700 console to get it to look the way it's supposed to. A drop in graphics quality in Performance mode is expected, but not like that.

Re: PS5 Pro Will Supposedly Fix Rise of the Ronin's Shoddy Frame Rate

KilloWertz

@Nepp67 That still proves that the PS5 is perfectly capable of running good looking games at 60 FPS. Some developers either don't want to put the work in or just have engines that suck, so then we get heavily flawed Performance modes in some games. Here comes the PS5 Pro to save the day, but that shouldn't have had to happen.

Re: The Last of Us Season 2 Debuts in 2025, Here's Your First Look

KilloWertz

I'm shocked that nobody has brought up the fact that it looks like Kaitlyn did nothing to try to look like Abby. Yes, they way overdid her look in the game, but I know there was plenty of talk when they cast her that she was going to have to bulk up. I know they technically can do their own take on the character, but I figured it would've at least been brought up that it looks like Kaitlyn is how she normally is.

Re: PS5 Pro Will Supposedly Fix Rise of the Ronin's Shoddy Frame Rate

KilloWertz

@Gamer83 Exactly. I've said it repeatedly that it's a joke that people will have to spend $700 and probably then some in order to get games to work the way they should have all along. It's not that the PS5 isn't powerful enough to handle the games. It's that the developers were either too lazy or too inept to properly optimize their games. There's plenty of examples of games that look great and also run great. The PS5 has more power than people give it credit for in a sense.

Re: Horizon Forbidden West on PS5 Pro Is 'Pure Eye Candy at Race Car Levels of Performance'

KilloWertz

@Ralizah Exactly. The Performance mode was a bit of a mess when it first came out, with a bunch of shimmering going on that ruined the look of the game. Once they ironed that out though, it was a beautiful game regardless of what mode you played it on. At least they fixed it, unlike Square Enix with FF16 and especially Rebirth.

The thing is, and I'm sure it will look ridiculous, but $700-$810 (Pro+Disc Drive+Stand) better? I dunno about that.

Re: Poll: What Did You Think of Sony's State of Play for September 2024?

KilloWertz

It was pretty mediocre up until the end. If it wasn't something we already knew about, which was a decent amount, then it was just DLC and remasters. Then Ghost 2's trailer started. That made it solid for me, but only because we finally got something substantial announced from Sony's 1st party for the first time in a long time (aside from Astro Bot).

It's taken way too long for PlayStation Studios to announce much of anything other than Astro Bot, so this doesn't erase all of the wastes of time the previous SoPs were mostly this year. They need to start doing this more often as there's still several studios that have showed nothing new on the PS5 or at least nothing for several years.

Re: Horizon Zero Dawn PS5 Wins Over PlayStation Fans

KilloWertz

I'm still in the same boat I was before the State of Play. Don't care about the price, which is what was expected, nor the re-recorded dialogue and such. I'm a huge fan of the series, but that doesn't mean I'll pay for a remaster when I've already played the game twice. Maybe it'll change down the road someday if I get the urge to replay it, but there is nothing radical announced to change my mind currently.

Re: Days Gone PS5 Remaster Rumours Start to Snowball

KilloWertz

We still have no games to release (compared to what they used to do), so let's remaster everything. On that subject, I hope they remaster Astro Bot next. I think I saw one texture in the very background of an area that was only 1439p, just outside of the rendering window. Gotta remaster it.

Even at $10, I'm good. Having a free digital copy of Days Gone from PS Plus is better.

Re: Final Fantasy 7 Rebirth's Huge PS5 Pro Enhancements Are a 'Vast Improvement'

KilloWertz

Nice that we'd have to spend at least $780 to finally get what the Performance mode should have been all along, or at least close enough to what it looks like on the Pro. It's not that they needed more powerful hardware. They either needed a new engine or a competent development team.

There's no excuse why it looks so bad on base PS5. There are many examples of games running on the PS5 that look and run far superior. This game is a prime example of why I'll always say that we didn't need a mid-gen upgrade. We just need more competent third party developers/game engines. It'd be different if there weren't plenty of examples on base PS5 that are far superior to Rebirth from a technical standpoint.

Re: Mini Review: Lollipop Chainsaw RePOP (PS5) - A Sweet Return with a Bittersweet Bite

KilloWertz

I understand people saying that they might as well just go back to the PS3 version, but for people who don't own it already, PS3 copies are more expensive, in some instances a lot more.

Yes, it would have all of the licensed music, but seeing as I never played this before to really know what I'm missing, I think I'll just stick to waiting on my physical copy to arrive from Limited Run someday. By the time it arrives, I'm sure they will have patched the game some more.

Re: Final Fantasy 16 Is F**cked and PS5's New Firmware Is to Blame

KilloWertz

It's amazing how long the new UI update was in beta and it still wasn't completely tested properly I suppose. Goes along with my theory that I've had since the beginning of this generation that PlayStation gutted their tech team that handles the UI and either hired people off of Craigslist or didn't hire anybody at all and just have a handful of people expected to shoulder all of the load.

I say that because the PS4's UI was always extremely reliable, and if there were issues that needed fixed, most of the time they got done in a timely matter. I had a lot of faith in the team, which is one of many reasons I went with a PS5 this gen. Now, basically 4 years in, we are still missing features, some things still don't work properly, and it took forever for them to get this out of beta (only for it to still need work I guess). Something had to have changed once the new gen came along.

Re: Preview: Unknown 9 Awakening Plays Like a Long Lost PS3 Remaster on PS5, PS4

KilloWertz

This is actually something I will gladly buy if it turns out to be solid. I understand wanting experiences that feel new, but in an era now where tons of games are the similar open world formula, it might actually be refreshing to play something that's more of a throwback to an honestly much better time in gaming.

The Uncharted and Tomb Raider reboot series were two of my favorites from the PS3/PS4 era, so it being reminiscent of that could be a positive in my opinion. Sure, I could just go back to them since I still own them and my PS3, but something new in that formula would work too.

Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference

KilloWertz

@ChromaticDracula For what it should've looked like if the developers weren't incompetent and/or lazy, the game in Performance mode does look awful. There's no way it should look blurry like it does, and it's really blurry. I opted to play it at Fidelity Mode because of how huge the difference was in the graphics department.

@mcdreamer The character movement is indeed slow/heavy, however you want to put it, but that also allowed me to be able to play it in Fidelity mode and not really have an issue with it. No, I shouldn't have had to do that, but playing this at 30 FPS didn't take away from it like it would've from some other games where the characters move quicker.

No, the PS5 Pro will not fix that for you if you felt they moved slow even at 60 FPS. Even though their game engine is obviously crap, the frame rate was always smooth, so it's always going to be the game no matter what you play it on.

Re: State of Play Rumoured for This Month As Sony Looks Set to Skip PS Showcase in 2024

KilloWertz

I've never been hurting for something to play this generation, but that's mainly because of a huge PS4 backlog along with 3rd party releases trying to fill the void.

It took me a while, but I'll join others in saying this generation has been a huge disappointment. I still like my PS5 and there's been some amazing games, but PlayStation's own lack of presence on their own console in comparison to previous generations is definitely a huge bummer. The extended development time can't be used as an excuse either as we are now nearly 4 years into the console generation and several of their developers have still failed to release anything new on the PS5, with nothing in sight as most of their developers have revealed nothing.

I've had enough of being disappointed by these State of Plays, expecting announcements from their 1st party and getting very little, so I will continue to not bother watching this like I have their last couple of State of Plays. I'd rather spend my time playing something than wasting time watching trailers for games I don't care about for the most part.

Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference

KilloWertz

And their incompetence and laziness is "saved" by the PS5 Pro, exactly what was expected if Sony released a PS5 Pro.

They should not have needed a PS5 Pro to get the game to be where it should've been on the base PS5. Especially when Square Enix released 2 PS5 exclusives in a row that had a Performance mode that was a mess.

A shame as I highly enjoyed the game itself (outside of the extremely excessive side content eventually), but should've been able to play the game in Performance mode if I wanted to and not had the game look so damn blurry.

Re: PS5 Pro Announced, Costs $700 and Out in November

KilloWertz

@Titntin So you firmly believe in your own little perfect world that an unnecessary overpriced mid-gen refresh will have no bearing on what the PS6 will cost? That somehow a console that's more powerful than the PS5 Pro will cost the same or cheaper? I've never once tried to claim the PS5 Pro was anything but a luxury item, but that doesn't change how the price of it could have ramifications for the next generation.

Must be nice to continue to go along in your world not caring about prices because of the fact that you have plenty of money. Somehow anybody who is concerned about the price and rightfully is expressing their displeasure over it is wrong though.

Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement

KilloWertz

@twitchtvpat What a small portion of the world was willing to pay for a console initially is not something to defend your stance of burying your head in the sand and criticizing anybody who thinks differently than you.

What you've said doesn't change the fact that this is a troubling path. An already expensive console as the initial console for the generation, and then an insanely expensive mid-gen refresh. If that becomes the norm, and that would be asinine, then the console that is initially released at the beginning of the console generation will end up being even more expensive than it should've been if people buy the insanely expensive completely unnecessary mid-gen refresh. That's the point I'm trying to make at this point, but for some odd reason you think we're wrong and it's better to just bury our heads in the sand because, well, I've got nothing because that stance just makes no sense.

Re: PS5 Pro Announced, Costs $700 and Out in November

KilloWertz

@Titntin No, nobody is twisting our arm, but there shouldn't be anything wrong with criticizing the price. It is indeed overpriced, but you were laughing at some people. We have just as much right to complain about the price as you do to make your choice to have fancy things.

It's not so much about the drive not being included. It's just the fact that the price is already ridiculous, so then having to spend $80 on top of that just makes it even worse.

In the end, this is troubling for future console generations. If $700 is the price for a unnecessary mid-gen upgrade, what's to stop Sony from charging at least that much if not more for the PS6? Will we get another mid-gen upgrade then that's even more expensive? Again, as I've said before, there was a purpose for the PS4 Pro. The biggest thing the PS5 Pro will do is hide the laziness and ineptitude of current 3rd party developers. Pricing will get out of hand, and that'll do nothing but drive people away and hurt the industry if this keeps up.

Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement

KilloWertz

@breakneck No, it's not replacing the current one. That doesn't mean that the price isn't ridiculous though. Expecting people to not complain about it when it is indeed overpriced and completely unnecessary is just silly.

There's more to it than that though. If they plan on charging $700 for this, isn't it a possibility that the PS6 will be at least that much? If it seemed like everybody was ok with the PS5 Pro and it's price, then Sony would be even more likely to actually do that. 'Everybody thinks the price is ok? Alright, then let's see how high we can go with the PS6."

Re: Feature: Everything You Can Do in PS5's New Welcome Hub

KilloWertz

@LifeGirl No doubt. While it is a nice addition/change/whatever you want to call it, it got pretty annoying downloading update after update and it was never it. It's been in beta for far longer than something like this normally would have, probably at least 6 months.

I thought today's update actually was it finally, but again, nada. Then I just figured they are holding it back on purpose for the PS5 Pro, but nope, they are just incredibly slow. Like I said, it'll be good when it finally arrives, but it has definitely taken too long.

Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement

KilloWertz

@Tchunga You hit the nail on the head. Like I said in my other comment, regardless of whether it is still cheaper than the PC equivalent, this is still taking away one of the major reasons people chose to game on video game consoles rather than a PC in the first place. $700-$800, depending on whether you need a disc drive (which is now stupidly selling out anyways), is simply not affordable anymore for a lot of people.

As much as I prefer to game on PlayStation in order to get some of the 3rd party blockbusters that you can't get with Nintendo or first party titles like Horizon, it's getting to a point where if I want to keep gaming I'll have no choice but to switch to Nintendo. They are extremely anti-consumer as well with their refusal to drop prices on games that have been out for several years, but at least you don't have to pay an arm and a leg to game overall. Maybe Horizon 3 will be out before the PS6 comes out, which is the one game I absolutely need to play as I need to finish the series that got me to buy a PS5. Then I might consider switching.

Re: PS5 Pro Reveal Is Already Sony's Most Disliked Console Announcement

KilloWertz

@breakneck There's nothing wrong with heavily criticizing Sony for the PS5 Pro. Yes, getting an equivalent PC would be a lot more money. It's always been that way. There are multiple reasons why a lot of people have chosen to game on video game consoles rather than PC, and that is because of cost, convenience, and such. Yes, this is still cheaper than PC, but it's to a point where there are a lot of people who won't be able to afford this. I don't care how many people on here say they can, as people on here are a small portion of the world. Add on the fact that it'll be nearly $800 for physical gamers, and it's borderline insane. That takes away one major reason people chose to game on video game consoles, regardless of comparisons to PCs.

This machine doesn't even need to exist in the first place. What does that mean? There was a need for the PS4 Pro. The rise of 4K. We don't need a mid-gen upgrade for a machine most of the 3rd party developers are just simply too lazy to take advantage of. Now with more power, the games will look and perform better, but only because the system is more powerful.

Re: 'It Felt Like Putting New Glasses On,' Claims First PS5 Pro Hands On

KilloWertz

So, as people thought when talk about the PS5 Pro started, they will use the hardware as an excuse when in reality they just simply suck at optimizing their games. There's no reason why somebody has to spend $700 (plus more if you have the disc version) to get a version of Final Fantasy VII Rebirth that we should've gotten when it came out.

As for people questioning the image, it's been a while since I played it, but it did look horrible in Performance mode. Really blurry in comparison to the Graphics mode. It is possible that is altered somewhat, but it did look horrible in comparison imo.

Re: PS5 Pro Announced, Costs $700 and Out in November

KilloWertz

@Titntin There's expensive and there's absurd. $700 and it doesn't even come with a disc drive, something for me that is essential since I still have a lot of physical games. I'm not even going to bother watching the video on it now as I know I'll never be getting this. It doesn't matter how much better it is over the base PS5, that's a price point that is absolutely ridiculous, especially for a console that doesn't even need to exist in the first place.

Re: Star Wars Outlaws' Instant Fail Stealth Sections Will Be Reworked in Upcoming PS5 Patch

KilloWertz

@KillerIsD34D That actually would go a long way to helping make those sections less frustrating. I have found certain ones of them annoying and others just fine, but more frequent checkpoints would be nice.

That and the ability to save more often. I can just be walking around looking for somebody and I still won't be able to save, which makes no sense. Or autosaves taking up more slots, as there's basically just one save slot that continues to override itself most of the time, so you can lose quite a bit of progress if you want to backtrack.

I'm still highly enjoying the game as a whole though. I'd say a decent amount of the hate is from people that didn't even play the game yet and just want to give negative comments on it.