LiamCroft

LiamCroft

Push Square's Assistant Editor

Comments 2,311

Re: Preview: Metaphor: ReFantazio Won't Blow You Away in Its First Hour

LiamCroft

@Leon_93 @jrt87 Yes, it is typical, which is why it's quite strange to use that opening section as a vertical slice of the game for me to write about. As I said in the article, Metaphor: ReFantazio is shaping up to be one of the best games of the year, but if you want to demonstrate that, you don't give someone the very first hour full of tutorials and on-screen pop-ups, do you?

Re: Preview: Star Wars Outlaws Thrives in Its Rewarding Open World

LiamCroft

@Jettstyles Most of the open world interactions and events I saw were discovered naturally, so it was based on me simply seeing something out that looked interesting and investigating it. Once I got there, it was usually marked on my map after the fact. I think a lot of it was scripted, but it's going to feel like a more natural occurrence in the moment than you simply highlighting a marker and going there in the knowledge something is there.

As for the wanted system, I only had it once and it was from a failed dialogue choice. I'm not sure how the whole system operates I'm afraid.

Re: Preview: Elden Ring Promises a DLC Masterclass in Shadow of the Erdtree

LiamCroft

@CJD87 Thanks! Yes, all the new items and weapons will be usable in the base game too. The only thing that won’t carry back is the new levelling mechanic, which is exclusive to the DLC area.

I can’t say for sure how it would affect matchmaking, but since everyone is still connecting to the same server, I would assume the game will act the same and let you matchmake with non-DLC owners, and vice versa.

Re: Preview: Elden Ring Promises a DLC Masterclass in Shadow of the Erdtree

LiamCroft

@KundaliniRising333 FromSoftware has said the play space of the DLC is about the same size as Limgrave.

As for side dungeons, I can only speak for the opening area, but there was one location that was just a staircase down into a cave that housed an immediate boss fight. It looked just like some of those underground dungeons you'd see in the early base game.