Comments 447

Re: Talking Point: What Are You Playing This Weekend? - Issue 505

ThorsHammer

PSVR 2
Song in the Smoke
Tried getting into this one a couple times and it felt obtuse and dense. However its clicked with me and is a ton of fun survival title. Out of the prologue and onto the first map, got armored up and set up base, ready to tackle the new map.

Red Matter 2
Gorgeous as hell sci-fi puzzler. I preferred the first games tense near horror like atmosphere, but this is still pretty great, with more streamlined gameplay style. About halfway through...

Re: Anticipated PSVR2 Shooter Vertigo 2 Finally Arrives in December

ThorsHammer

@maybemaybemaybe I'm aware (although Firewall is second party), just I'm surprised they haven't bought any studios based on their VR content with all the recent purchases, but then they buy random stuff like FireWalk, Haven and Savage for mobile and GaaS initiatives...although thinking out loud, FireSpirite could've counted as a VR buy, even though it seems they have them on a flatscreen and a Gaas game next instead. I'm not complaining, PSVR 2 is the best headset I've owned, just bummed it doesn't seem like Sony have their top tier first party studios working on much related, even in the PSVR 1 days they had Studio London and Team Asobo dedicated to that platform. Then again, what most of first-party is developing now is a mystery even for flat games!

Re: Anticipated PSVR2 Shooter Vertigo 2 Finally Arrives in December

ThorsHammer

@Americansamurai1 yeah its crazy that they have bought random studios to support mobile and GaaS initiatives recently, but nothing for VR. Insomniac has an incredible VR department btw, but it looks like Sony has them fulltime on flat screen Marvel IP at the moment...let's hope that doesn't stay that way forever.

Re: RoboCop: Rogue City Is Officially Publisher Nacon's Best Ever Launch

ThorsHammer

@Ken_Kaniff Teyon actually tackled a Rambo game in 2014 and it was terrible, but likely it had a lot of budget and production issues they cut their teeth on...they would do great work with a Rambo at present probably. EDIT: man, I just keep thinking now, what these guys could with Stallone's Cobra IP, that would be incredible!

Re: RoboCop: Rogue City Is Officially Publisher Nacon's Best Ever Launch

ThorsHammer

That's great news and well deserved. I missed these type of games, they went away after the PS3/PS3 era, these sort've unofficial single player sequels to genre stuff we know and love (e.g. The Warriors, The Thing, Stranglehold, Ghostbusters: The Video Game), it seems like all the throwback IP nowadays is only PvP. Teyon is hitting a good niche with this and Terminator, they obviously have a lot of love for cinema IP, look forward to what they do next.

Re: Talking Point: What Are You Playing This Weekend? - Issue 483

ThorsHammer

@Alexface that sounds like quite a journey going through his whole catalogue. Ive played all his stuff over the years, asides from Policenauts and Snatcher. Are those available on modern stuff, or emulation the only option? Stick with DS btw, it is difficult to digest at first, but once it clicks, it really is incrediable, it actually became my 2nd favorite of his titles.

Re: Talking Point: What Are You Playing This Weekend? - Issue 483

ThorsHammer

PS5
Cyberpunk 2077
Have finally really sunk my teeth into this one. Probably the most impressive and atmospheric openworld ive played in a good while. Story is way more gripping then usual tickbox excersize too. It feels so lovingly and carefully created, its crazy to think at launch it was polar opposite.

PSVR 2
The Light Brigade
Tampered a little at launch, but put aside after a bug killed a lengthy run. Now with Synapse releasing soon, im determined to wrap this one - cant have 2 VR shooter roguelikes in the backlog! Just maxed my Rifle stats, and made it to the final boss last night but died on his 2nd phase. Will dust myself off and try again tonight.

Xbox Game Pass
Persona 5 Royal
Still chipping away, am near the end of Palace 6, so am begining to see the light at the tunnel.

Re: Rumours About PS5 Exclusive Metal Gear Solid, Silent Hill, and Castlevania Send the Web Potty

ThorsHammer

@Nem my assumption, if this is true, is that it would be in the same format as the Silent Hill revival. They basically let external studios pitch their ideas, then greenlite the idea if they like it and are just working at an executive level. From my memory they dont even have internal developers anymore, so if this IP comes back, it will be as good as the devs attatched, not necessarily Konami

Re: Talking Point: What Are You Playing This Weekend? - Issue 475

ThorsHammer

Quest 2 (via PC)
Serious Sam: The First Encounter
This is some fun, if ridculously challenging, old school shooting iin VR. Not for the easily quesy, as it moves at a break neck pace. About 3/4s in, so hopefully can finish over weekend.

Vertigo: Remastered
The sequels release reminded me i have this sitting in my Steam library. Really cool and intresting game, plays like Half Life meets Rick and Morty. Great game design, pacing and world...and all created by a solo dev!

PS5
Horizon Burning Shores
Yep, pretty much more of the same, but good lord is this game likely the most beautiful thing thats ever been on a console, visually. Missions and plot good so far, been playing round 2 hours.

Re: Concrete Genie Developer PixelOpus Is Shutting Down

ThorsHammer

@Flaming_Kaiser i get your point, but the reason we dont get smaller games from them is because the market is literally drowning with smaller games, so there is no need to make them, simply get a year exclusive contract for ps plus (or as with Xbox, game pass) and thats all that is needed nowadays, whereas pre-Xbox Arcade this market didnt exist so it had to be internal. Addtionally, Nintendo is really the smaller game hub with indies exploding on the Switch only in a third party capacity, but we never argue they should also be making smaller games internally outside their Zeldas and Marios, instead they are applauded for giving those games a thriving console platform. Sony at least will publish and spotlight smaller creative games on their subscription service, but they have also just proven they will crush them if they own them...so better for us, they keep them seperate.

Re: Concrete Genie Developer PixelOpus Is Shutting Down

ThorsHammer

@SoulsBourne128 it looks like the current trend will continue though. PixelOpus was really their attemp at an 'indie' style studio internally, and they were formed as that scene was booming, but it didnt pay off after 2 games, and the third game they were developing was something supposedly out of their scope and we can see what happened. We got to remember that when playstation got into the creative, experimental phase at the end of PS1, there was no indie scene at all, so experimentation had to happen internally. Now you have endless creative experimental games coming out every month, so its ripe for picking. They seem to cut a deal to help publish promising ones at second party, and put them on a pedistool with PS Plus Extra. We've seen it with Stray, Tchia, and now (the very Japan Studio looking) Humanity. I see your point and am nostalgic about the old era, but the industry and Sony hsve changed, and im fine with getting those type of games via second party, instead of them being overly pressurised within house. You can imagine the young PixelOpus had a rough time sitting next to giants like Naughty Dog or Insomniac, whereas indepently they wouldnt have that same comparison and could be judged on their own merits.

Re: Concrete Genie Developer PixelOpus Is Shutting Down

ThorsHammer

@3Above very true, his regime saw lots of cool stuff emerge, but also alot of odd stuff that didnt click. Even worse, say at the end of PS3 era, one of the most creative periods, they pumped out cool stuff like Puppeteer or Rain, but they got lost due to no marketing and bigger first party stuff taking spotlight.

Re: Concrete Genie Developer PixelOpus Is Shutting Down

ThorsHammer

Surprising, it feels like they just started and were about to step up to bat with their next game to finally prove their worth, after 2 average, if intresting, efforts. Like said above, looks like Sony wasnt impressed with what they were developing. This, along with the closure of Dreams, feels like an end to Shuhei's left over experiments.

Re: $70 Games Could Be Hurting PS5, PS4 Sales, But There's More to the Story

ThorsHammer

Yeah, i mean, i am one of those stats. I pretty much bought all first-party and second-party titles from day one from about end of 2018 till the price increase. A Sony published title is a true seal of quality, but as a working dad of 2 kids, spending 70 pounds for a game that will eventually go on sale...is just too much for me. Its no longer just a Sony issue though, as the rest of the industry has now followed suit. Its fine, im just patient to pick games up later, or wait for them to show up on subscription.

Re: The Order 1886's Dev Ripped Apart by Facebook Owner After Acquisition

ThorsHammer

@czDante92 they were definetly on the path to being bought by Sony; as they were made up of ex-Naughty Dog members, and had a succussful and exclusive second party relationship with PlayStation from the jump, but...the flopping of Order basically threw a spanner into those works, and Sony severed there ties right afterwards. They got bought by Meta after making the fantastic Lone Echo for Rift in the aftermath.