Comments 2,309

Re: PS5 Pro Prompts Sony's Disc Drive to Rocket Up the Charts

__jamiie

The last time that any of us completely owned a game we bought physically was the Dreamcast/PS2/Xbox/GameCube generation.

Ever since then, we've had games requiring updates, patches and optional DLC.

This will definitely be the last gen where I buy any physical games but mainly because of space in my house.

Re: Nixxes Dev Refers to Horizon Zero Dawn Remastered as 'First Big PlayStation Content Project'

__jamiie

Sony, if you're going to do more "remasters", how about a game or series that's older than PS4? Something where there will be a genuine reason to upgrade.

Motorstorm 1, 2 and 3
Resistance 1, 2 and 3
Killzone 1, 2 and 3
God of War 1, 2, Ascension and Origins
Infamous
Ratchet and Clank Collection
Sly Collection
Heavenly Sword (although I'm not sure who owns the IP with Ninja Theory being part of Xbox)

I would happily pay a decent price for any of these.

Re: 'Difficult to Comment' on Astro Bot's Square Enix Snub, Says Team Asobi

__jamiie

I'd actually argue that Square Enix (and their previous incarnations) are more closely tied to Nintendo than Sony.

They made games pretty much exclusively for Nintendo from 1985 - 1996, then pretty much exclusively for PlayStation from 1996 - 2002.

Ever since then they've been focussed on pretty much any platform available and their output this gen has been heavily slanted towards Switch.

Re: Rumour: PS6 Could Span a Console and Handheld Device

__jamiie

@nomither6 It had 6 main face buttons (as did the Mega Drive and Saturn) and 2 shoulder buttons (as did the SNES and Saturn). The 3 prongs I'll slightly agree with, but that was purely to help 'teach' people to focus on using the analogue stick properly. I genuinely saw people at the time holding the pad by both sides and then try to stretch their thumb across to reach it.

Re: Concord Dev Could Close After Director of PS5, PC Disaster Steps Down

__jamiie

@PuppetMaster Astro Bot hasn't sold well but I get what you mean.

This is what Nintendo has been doing so well for years. They don't make games costing hundreds of millions and can therefore crank out a high volume of well made games. The fact that most of these end up selling millions of units means that the profit margins are astronomical.

Re: PS5 Pro Probably Won't Run GTA 6 at 4K 60FPS, Tech Expert Claims

__jamiie

I am so sick of developers making games that don't actually play to the strengths of the hardware that millions of players have bought. Nowadays it's kind of "Here's the game we could do if you hadn't bought the crappy hardware available to you."

How about you stop worrying about what you can do, and worry about what most people will be able to play???