Comments 2,394

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

__jamiie

@MrPeanutbutterz "Sony ties (or at least tied) their acquisitions to their platform because that's how the industry operated since the beginning up until the last few years."

This was a point I clearly made in my original post. Sony are suddenly realising that the industry has changed and they can't get away with locking software solely to their own hardware.

Sony bought a studio that had the rights to the Spider-Man IP. The Spider-Man IP was always multiplatform until beforehand. I'm not suggesting that Microsoft passing on Spider-Man was a good move at all. I'm suggesting that as a multi-platform IP, it should have stayed that way.

Sony ARE a hardware focussed company. PlayStation is a software focussed division but its parent (Sony) IS A HARDWARE COMPANY. I'm genuinely tired of trying to explain the difference to you.

Regarding the contracts, (AGAIN) buy a textbook, speak to a corporate lawyer or use Google to prove me wrong. I guarantee you won't be able to.

I own every PlayStation since they launched and every Xbox since they launched. I don't understand why you're SO obsessed with sticking up for one particular console.

Surely we play games for fun? Surely you would love a future where you could play any game you wanted without having to pick sides and cry about things?

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

__jamiie

@MrPeanutbutterz You are talking about the beginning of an acquisition, I am talking about the output. Sony ties games to PlayStation or (only recently) PC and Switch.

Spider-Man is the IP. Spider-Man was multi-platform. The developer isn't the point when discussing the IP. If Insomniac closed tomorrow, Spider-Man games would still be developed in the future and would still be tied to PlayStation as a console exclusive.

When did I say that PlayStation don't have the software to back it up? I've owned every PlayStation since the beginning. Again, my point is that hardware will be irrelevant at some point and Microsoft will have the larger portfolio of games to offer. What don't you get?

Regarding the contracts, I'm not going to do all of your research for you. It's quite commonly known that new owners don't have to agree to anything if they don't want to. It can be requested they honour existing contracts but not enforced.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

__jamiie

@MrPeanutbutterz I've made it clear that the size of the acquisitions were completely different so stop repeating yourself. We all know that Sony could never afford an acquisition of that size.

My point (which is fact) is that all of Sony's acquisitions have locked content away, whereas Microsoft's have allowed content to remain where it was. What part of that don't you understand?

Look at Wikipedia for proof regarding Spider-Man.

Starfield was originally developed with PS5 in mind but was cancelled by Microsoft. The fact remains that it was a new franchise so there was no previous engagement with PlayStation players. No prequels that had built an audience on PlayStation. Therefore it's very different to something like Doom which has had an audience on PlayStation.

Microsoft absolutely had a choice in honouring those contracts. No new owner legally has to honour previously agreed contracts if the legal entity owning those contracts changes.

Sony ARE a hardware focussed company and are hardware focussed. Microsoft ARE a software focussed company. What part of those two sentences are untrue?

My point (which again you've missed) spoke towards the future games industry when bespoke hardware will be irrelevant. Sony want to sell boxes to tie you to their ecosystem. Microsoft want to tie you to their ecosystem irrespective of hardware. Something that their new marketing campaign (revealed today) confirms.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

__jamiie

@MrPeanutbutterz @TeiGekiLord There's no hole in my logic and I'm not talking garbage. If you actually read my original post again you'll see that it all makes sense.

The Spider -Man IP went to Insomniac NOT Sony. Sony then acquired Insomniac 5 years later and made a previously multiplatform IP a console exclusive.

Microsoft could have cancelled the existing agreements in place with Bethesda quite easily but chose to honour them.

Starfield never existed as an IP on PlayStation so nothing was taken away.

Hellblade 2 will be on PlayStation very soon.

Sony as a company are only just starting to look at the end game. They are so hardware focussed as a business that that's the only thing they're looking at. Microsoft are playing the long game by realising that no-one will be making bespoke hardware in 20 years time. The more players they have playing their games now means that they're likely to retain that customer base when hardware is irrelevant.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

__jamiie

@MrPeanutbutterz Microsoft have made games available on PlayStation and other platforms well before the ABK acquisition so your argument doesn't hold water. Minecraft and Bethesda titles spring to mind.

If you read my entire comment, I clearly mention that Sony have shifted recently to release games on other platforms. They too now realise that the cost and time of development isn't sustainable by tying something to one place.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

__jamiie

@MrPeanutbutterz I get that the scale of acquisitions is hugely different. However if you compare the number of games that have been shared since acquisition then Microsoft is massively ahead.

Sony buy companies and lock their games to their hardware.

Microsoft buy companies and have (and will continue) to allow those games on multiple platforms.

That's why the comparison is relevant.

Re: Sounds Like Microsoft Isn't Done with Gaming Acquisitions Just Yet

__jamiie

I'll try to take a balanced approach here to avoid being shot down.

Regarding closures and layoffs, these have happened across the industry and aren't specific to Microsoft. (Remember Firewall?)

Regarding acquisitions, these aren't specific to Microsoft. Sony have acquired many, many studios over the years and completely locked their games to PlayStation hardware (and only recently PC & Switch)

Regarding a multiplatform approach, this isn't specific to Microsoft. Sony have realised that the way the industry is heading, they need to generate more income by being on more platforms. I think Microsoft's tactic right now is to get more people invested in their IP so that those customers keep playing in a hardware agnostic future world.

Regarding the future, software will be king and bespoke hardware will be completely unnecessary. All games will be sold digitally and streamed or downloaded to a disguised PC/set top box. It will be user friendly like a console and be made by traditional PC hardware manufacturers. PlayStation, Steam and Xbox storefronts will be there and you'll be able to "buy" whatever you want.

If a future like this pans out then Microsoft's rush to acquire software but total lack of focus towards hardware makes complete sense. They'll have tons of IP you won't be able to play unless you "buy" it via their store or subscribe to something like Game Pass.

Whilst I understand the attachment that people have towards a particular machine or brand, I think it would be better if everyone could access any game they wanted without having to buy multiple systems.

Re: This Is Your Last Chance to Order PSVR's Free PS Camera Adaptor for PS5

__jamiie

I love my PSVR1. It genuinely blew me away when I first got it and despite the dated tech and Move controllers, I'm still impressed with it.

I'm less happy with my PSVR2. I was suckered in because of my love of the first headset but am definitely regretting the £530 spent. No real first party games aside from Horizon shows how quickly Sony gave up on it.

I adore VR but the Quest 3 is now my main platform aside from PS exclusives. Arkham Shadow is my GOTY (VR and non VR games included).

Re: Death Stranding Gets a Surprise Xbox Series X|S Port, Out Now

__jamiie

@Smash41 My own experience is very different to what you describe. I use Game Pass to try before I buy and if I like something on Game Pass there's a 99% chance I'll buy it. It's also been great for me to find obscure indie games that I would never have even thought of playing or buying.

I currently own over 800 games for my Series X and a huge amount of those purchases are because I got to play them first.

Re: Poll: Did You Buy a PS5 Pro?

__jamiie

I'm sticking with my original PS5 and I hope this doesn't mean developers get lazy when making games for it.

I do find it hilarious how many people are replaying games they've already beaten just because they're now a bit shinier. Sony really have become the new Apple when it comes to pulling the wool over people's eyes.

Re: In the UK, You Can't Buy a PS5 Pro Disc Drive without Paying a Premium

__jamiie

Scalpers aren't the problem. Sony created the scalper market and the people buying are feeding it.

If they were readily available, no scalping.

If people didn't buy them, no scalping.

If it was food or water I could understand the moral indignation. But someone buying a non-essential, luxury item and then selling it for a huge profit shouldn't cause anyone sleepless nights.

Re: PS5 Pro Not Compatible with PS5 Slim Face Plates, Sony to Release New Covers for More Powerful Console

__jamiie

@StopBeingTribal You don't have to defend everything Sony do. 😂

There isn't a defense for what they've done and have actually made life more difficult for themselves by having extra SKUs to design, manufacture and ship.

It's either incredibly sneaky or absolutely incompetent.

For the record, I think the cover plate concept was an ingenious idea from the off as lots of people like to be able to customise their systems in some way. This move just makes no sense.

Re: PS5 Pro Is Not Compatible with PS5 Slim Face Plates

__jamiie

Terrible decision from Sony and something they could have easily fixed. I'm sure that the original post says the top plates are exactly the same size and that it's just the clips that are in different places.

Edit: The original post confirms that the plates are exactly the same size in every way. It's just the placement of the clips that are different.

This means that Sony deliberately decided to make them incompatible. Thanks once again Sony!!!

Re: Xbox Fans Really Want a Port of PS5, PC Hit Helldivers 2

__jamiie

@CielloArc Thanks for telling me something. I genuinely appreciate your knowledge.

Do you think there ever be PS7? I don't think there will. I think that we'll have a PC in a box made by numerous companies including Asus. The same way we have laptops and handhelds made now.

Sony is multi-platform right now. Stop crying about it.

But going back to your original point, Microsoft have the best business model. They sell software and make billions from it. Including from Sony and PlayStation gamers. Hardware is going to be as obsolete as the mini disc, UMD etc.