Comments 3,633

Re: Reaction: PS5 Needs a Price Cut

thefourfoldroot1

The price is fine, there just aren’t enough must have next gen exclusives for many people to get excited about. We need AI to speed up development, and maybe even come up with out of the box ideas or aesthetics that current artists don’t seem to be trying for.

Re: PS5 Sales Reach 60 Million Milestone, Now at 61.7 Million Consoles Sold

thefourfoldroot1

With all the talk of the Pro is it any wonder? Then again, I guess the hardcore who know and care about such things already have a PS5 so where unlikely to have been in the running to get another one.
Saying that, the wife’s helldivere and elden ring obsession did lead us to get another ps5 last week. We figure with the sale and the option to play more multiplayer games together it was an ok investment.

Re: Phantom Blade Zero Dev Denies 'Nobody Needs Xbox' Quote as Outrage Over PS5 Exclusivity Brews

thefourfoldroot1

@NEStalgia
We’ll just have to agree to disagree. Sony not wanting to have to increase the cost of an already expensive console is completely understandable to me. Then releasing controllers with the extra rumble feature when the price came down later also perfectly reasonable.
It’s not like the rumble gave people extra functionality. In my opinion their recent release of an “elite” style controller with paddles for the pay to win crowd, putting day one users at a disadvantage, was actually sleazy. What you are talking about not at all.

Re: Phantom Blade Zero Dev Denies 'Nobody Needs Xbox' Quote as Outrage Over PS5 Exclusivity Brews

thefourfoldroot1

@NEStalgia
Well, I bought a launch ps3, got exactly what I thought I was paying for and so didn’t feel “had”. You seem to imply that consumers didn’t have knowledge of “what might have been” and this is why they were “had”, but I don’t sign up to that idea. For instance, I’m sure budget analysis was done and it was decided to remove pancake lenses from the PSVR2 and instead use the money on FR Tech, but I knew exactly what I was buying when I paid so don’t feel fleeced in the slightest. Would I have preferred “what could have been” at a higher cost, sure, but then we would have ended up even more with a “get a second job” VR headset than we did. Same with PS3. Which was already considered overpriced (but was in fact just over spec d for the general population in my opinion).

Re: Larian Studios' Next Two RPGs Sound Ridiculously Ambitious

thefourfoldroot1

I’ve always been happy to commit hundreds of hours to truly great RPGs. Doing so with Kingdom Come Deliverance at the moment. Working my way through everything and considering multiple playthroughs for the plat. Also commonly put in 100hrs into the Yakuza games. And certainly did so as a kid on the FF games up to 10, and games like Skies of Arcadia and Morrowind…I’m ready as long as the game is good. Hopefully the increased cost doesn’t require additional monetisation.

Re: Phantom Blade Zero Dev Denies 'Nobody Needs Xbox' Quote as Outrage Over PS5 Exclusivity Brews

thefourfoldroot1

@NEStalgia
I’m not sure of your logic or your facts, but I can see you feel strongly about this lol.
The sixaxis had tech far beyond its time (even beyond this time) and it was instrumental in developing the move controllers and their VR controller tech. They went for gyroscopes and accelerometers, if they hadn’t they may have budgeted for rumble initially, who knows.
I like that Sonybhave had a vision and taken risks on their controllers, and don’t begrudge any business decisions that have led to that.

Re: Phantom Blade Zero Dev Denies 'Nobody Needs Xbox' Quote as Outrage Over PS5 Exclusivity Brews

thefourfoldroot1

@NEStalgia
I’m not sure what your argument is. You say it was an excellent console and a good price for what you got. If you’re just saying it was more expensive than consoles generally were (or you thought they should be) 🤷‍♂️ so what. The tech was there.

Not sure what you refer to about the controllers. My launch ones were fine. PS4 controllers on the other hand, crumbling analogue sticks on both and had to get them replaced.

Re: Reaction: Sony's Billion Dollar Bungie Buyout Is Looking More and More Like a Blunder

thefourfoldroot1

I don’t understand acquisitions like this. It’s not like Bungie had a lot of IP Sony could make use of. Mainly just another online shooter that was falling in popularity. Of course they got the expertise involved in making an online shooter like this, but could they not have just opened an office down the road and started hiring at twice the salary Bungie were paying? Would have been a hell of a lot cheaper and easy to poach the staff given what we are hearing now.

Re: Horizon VR Dev Still Recruiting for Its Big Budget PS5 Exclusive

thefourfoldroot1

@NEStalgia
lol, no, I think it’s clear to everyone Sony never expected or intended this iteration of VR to take off. But it’s good they are developing their internal capabilities for when the tech is commercially viable. In the meantime we enthusiasts can enjoy the fruits of that labour. Even if it is only a spattering of AAA quality games and the rest Quest ports.

Oh, and in case people didn’t read my initial comment, those weren’t my words! He’s taking creative liberties for humorous effect lol.

Re: Horizon VR Dev Still Recruiting for Its Big Budget PS5 Exclusive

thefourfoldroot1

@__jamiie
🤷‍♂️ surely we all know it won’t be mainstream until people can look cool doing it? It’s no longer a time such as when I started playing in the 80s and just accepted videogames made me uncool but didn’t care. Look at all the vain, idiotic reasons people criticise this revolutionary tech and it’s evident we are a couple of generations away from people being onboard. Thankfully companies are continuing to push. Some, like Meta, eating the costs, and some like Sony still being a bit more prudent, but all pushing forward in their respective markets.

In the meantime, I got my value back from the resi games alone. Since then it’s all been an awful lot of gravy.

Should Sony have done more? Maybe. But they are having trouble getting PS5 games released without 6-7 years between a devs output, so I understand the prioritisation.

Re: Horizon VR Dev Still Recruiting for Its Big Budget PS5 Exclusive

thefourfoldroot1

Sony are not winding down the VR initiative. They are still giving it the same degree of priority they did at the start. Which is a very low priority admittedly, but proportionate to sales. They have a couple of games still in production, but it is clear they released it expecting ports of quest games to make the money for them, as has proven the case.

As for this game. I see very little groundbreaking about pancake games these days, but happy to be surprised.

Re: PSVR2 Sales Explode After Sony's Deep Price Cut, Up More than 2000%

thefourfoldroot1

@RBMango
You’d rather put £350 towards very slightly better resolution and performance, than get an entirely new platform with new games that is phenomenally immersive?

I can understand all the people saying it to expensive for them, but for those with the money I simply do not understand the stance that it’s better to have a slight res bump than actually open the ability to inhabit game worlds..

Re: Talking Point: What Are You Playing This Weekend? - Issue 539

thefourfoldroot1

Completely engrossed in Kingdom Come deliverance. It’s now one of my favourite games ever. Like a real world Elder Scrolls but without the crap level scaling and with an actual engrossing story. The sequel has just jumped to the top of my most anticipated list. Main thing that needs to be fixed is the clunky combat (not being able to lock on to whom you choose or manoeuvre strategically mainly) and I’d like them to do away with timed mission. Other than that though very happy with more of the same.

Re: Deals: PSVR2 Price Gets a Hefty Cut at Numerous UK Retailers

thefourfoldroot1

Well worth it for the resi games, Moss games, Red Matter games, and walking dead games alone, let alone GT7, NMS, Hubris and a load of others. A good dozen absolutely unmissable games of a generation. And all cheap once you make the hardware layout. Everyone owes it to themselves to get one even if they think no other games are going to be released (which is absolutely not the case unless you have a weird first party fetish).

Re: PS Portal Update 3.0.1 Allows Connection to 5GHz Public WiFi, Here Are the Patch Notes

thefourfoldroot1

@NEStalgia
I can’t really tell the difference between 30 and 60 no. Apart from the motion blur when turning the camera at 30 in many games, which I hate. I can absolutely tell the reprojection. To the point that ghosting in games like Kayak make it annoying for me to play when others like yourself don’t really see it.

Have you used the Portal? Because I would agree with you if you were talking about the phone app. On my IPhone it’s awful. For some reason Portal is miraculously so much better. I presumed it’s because there is no background stuff going on like on a phone.

Can’t comment on “the kids”, I try to avoid them all, but it was only 8 years ago the first AirPods released. Before that there were millions of them using iPhone wired earphones. Surely it’s not unheard of now?

Re: PS Portal Update 3.0.1 Allows Connection to 5GHz Public WiFi, Here Are the Patch Notes

thefourfoldroot1

@NEStalgia
I don’t think it’s that strange. It’s a device with perfect dualsense form factor, a great screen (I was concerned it was LCD, but the colours pop and blurring none existent), just connects easily and effectively, and is so much more comfortable than trying to use a seperate controller and screen, or even laptop…these people who see some kind of stutter or something, well, I believe them, they are clearly very sensitive to such things, but neither I nor anybody I know has noticed anything.
Are their more feature rich devices? maybe even better remote play apps? Quite possibly yes, especially if you want to play games natively, but if you just want to stream in bed, or on the couch while the wife is watching something, it just works. And works very well with all dualsense rumble, adaptive triggers etc. that you can’t get elsewhere.

This thing is advertised nowhere. It is selling through pure word of mouth, which should tell you something.

Re: PS Portal Update 3.0.1 Allows Connection to 5GHz Public WiFi, Here Are the Patch Notes

thefourfoldroot1

@rjejr
Yes, as I said, it’s bad it’s only connectable to one account at a time and Sony clearly did this deliberately to prevent easy sharing of games with multiple people. Not saying it’s a good thing, just that I understood that before buying it and it’s fine in my situation. If I had to split the purchase cost with someone else, or justify it by saying multiple people could use it, then that would be different. That just wasn’t the case for me.

Re: PSVR2 App for PC Now Live on Steam

thefourfoldroot1

Well yes, but without the eye tracking tech online for PC it really is a disappointment for those who own it already and takes away a lot of the advantage it has over other PC compatible headsets for those who don’t.

Re: PS Portal Update 3.0.1 Allows Connection to 5GHz Public WiFi, Here Are the Patch Notes

thefourfoldroot1

@Kienda
That’s strange, but sorry to hear some people are susceptible to that. I don’t really understand as I have a VRR capable TV but haven’t seen any difference, and I also presume most people don’t have VRR TV’s yet but I don’t hear anything about the same issue there. Do you also have issues on the PS5 if it’s connected to a non-VRR TV?

Edit: I played astros playroom on it too, just to check the rumble of the portal is the same , and didn’t see any screen tearing. I guess it is an individual person thing. I still find it strange that people find VRR so necassary though, as far as I’m aware it wasn’t even a thing prior to this generation of consoles.