I think I noticed this, but way less distracting than the non-pro version which makes me question if I need glasses every 2 minutes. I know people generally 'like' the Unreal engine, but to me, it always feels like a mess when devs opt to use it. Looks great in screenshots, but seems riddled with a ton of performance issues.
I'm not saying I agree with them not including it on the Pro.. but I will say I've had two disc drives go back in my PS5. I only use it for movies, but tend to use it at least once a week. The first one was a launch PS5 and the disc drive just stopped ejecting discs and scratched the hell out of them... the second was still the 'phat' model, but that disc drive is now flakey where it works sometimes, but often takes like 10-30 re-insertions.
It's at least nice these ones are swappable/replaceable if it fails..... more modularity is a good thing imo
Back when I was playing this game, I was always hoping for either an update to fix it or the brute force method of a PS5 pro.... I hate the way this game looks in motion.
Maybe. I am in the crowd of always wanting to play quality mode, but being 'forced' into performance mode for battery gameplay. I also really enjoy PSVR2 and would hope this new power can be used in compelling ways in VR games (as barebones and barren as they are).
The lack of a disc drive is a huge bummer. I never buy physical games anymore, but I do have a large collection of blurays/uhd movies. Being that I still have to keep my PS3 around for 3D blurays though.. maybe it's time to consider a standalone player.
I would like to see this power used to offer more 120fps experiences too. They also mentioned wifi7, but having ethernet is still a requirement for me. I would assume they have one, but you can't make assumptions anymore....
I stopped playing around 6.2 with a handful of 90s and everything else at least 80. To me, healer was always the most fun because I treated it as a DPS with bonus heals. Sure, the DPS was low, but it was still fun.
I always felt like "difficulty" was such a gray area in this game. None of the roles are difficult if you don't play them at their best. You can be lazy with any role and still get the job done if you really wanted. Why should healer be any different?
Balancing the jobs so that 'lazy' players can still have fun while the try-hards can go nuts without being OP HAS to be near impossible.
My predictions: 1. EDF6 launches and is the best game of all time, all other 2024 projects cancelled. 2. Dino Crisis Remake announced/released with PSVR2 support 3. Some sort of PlayStation Plus revamp for better or worse
I played a ton of Sport and really loved it. Realistically, I can't think any 'good' reason to buy GT Sport over GT7 though. It's better in every way.
That said, in an ideal world it would have just gotten a patch to remove all online functionality and allow offline mode to work. When it's GT7's time to die, I really hope they take this approach.
@Yoop I did this for a while. It's an ok solution, but certainly not ideal. Different person to person, but it starts to hurt my forehead after a while. It's also not the clearest picture. Last problem was just the social aspect. It's a lot more awkward having a conversation or trying to play coop games when you can't see anything around you (including the other players screen)
I've been using it a bunch the last couple of days. It's pretty solid. Everyone knows all the great stuff, but here's a couple big complaints though: 1. Performance is way worse than what I get on my Steam Deck. Frame rate/bitrate often gets smeary and gross. It never feels like a 'locked 60fps/hz' experience like it does on my laptop or the Steam Deck. 2. Speakers really are unacceptable. Tinny and harsh. Volume also needs more control... at the lowest it's still pretty loud. 3. 'touch pad' control is awful. Double tap to push doesn't always feel like it registers correctly. It also dims the freakin screen with a vinette when you do it so you can't see vital parts of the screen..... 4. Nit picky, but start up/shut down still feels a bit clunkly/slow. I would rather just push the power button and have it auto connect. Same with power button to auto disconnect/sleep my PS. 5. I'm still not sure about this one, but latency seems to be a problem sometimes. Occasionally I feel like it's missing my inputs or they are super super delayed. Not something I've ever had on the steam deck or with my laptop.
All in all, I still like/use it over my Steam Deck now, but it should be at least on par if not better than it. I hope it doesn't get abandoned and that they fix a lot of these issues over time. I wouldn't count on it though
@Loamy The endgame is very barebones. Not really anything to do or reasons to do them. Itemization is a huge mess where it's tedious and time consuming to sort/manage loot. Balance was kinda wack too where most classes get kind of pin holed into specific builds. Leveling up super super slow/grindy later. Respecing is also very time consuming with no way to manage loadouts so once you pick a build, the game doesn't make it easy to try a different one.
I wouldn't call it awful. I think it's pretty boring once you get to level 70. Could just be me too, but classes aren't very exciting. They've taken a few steps backwards since launch and launch was already in a rough state, so I think that's why you hear a lot of negativity. Base game is still ok/playable/enjoyable.
Hadn't heard of this. I run a BenQ TK700 in my theater room. I've considered the x3000i for a while, but I'm holding off for now until next gen laser projectors that can do 4k/120. To a lesser degree, something that does true native 4k without pixel shift. I think with the horizon ultra, you'd still get 'rainbowing' (if you're sensitive to it and I am). It's also still using 4 phase shifting I believe, so not exactly 'native' 4k tho that's a bit pedantic with how good most pixel shift is.
The game is so weird to me. 1-35ish was pretty fun but then it lost steam. Then, it gets fun again at like 45 when you do WT3, but boring at 50. Then, at like 55 or so and you move to WT4, it's fun again until like level 60, then there's nothing left yet they 'want' you to play to 100? Would be nice if the expenasions or even future seasons 'fix' that by giving you more to do 50+
@invictus4000 They mention home wifi, but nothing about outside wifi. I would hope it still works, but keep in mind over outside wifi is going to be a much worse experience. Latency jumps up a fair amount when you try remote play over internet
@B_Lindz Because my wife plays on the TV with her PS5 and I play on remote play with my PS5. Maybe the part you are missing is it still requires 2 PS5.
@LifeGirl my wife and I play coop games together. We only have room for one TV in our living room. Remote play is the perfect use case for this. I use it almost everyday.
Lately, if I'm not playing VR, I'm using remote play. If battery life is good, latency is good, and it's dead easy to use, I'd grab it instead of using my Steam Deck. I wish it were OLED with HDR though.
Biggest concern is latency though. The official PC app has way more latency than the bootleg app I use on the Steam Deck.
To me, XIV is the ultimate Final Fantasy but I 100% understand that it's also not super accessible. I think XVI might be my favorite in the series otherwise, but I'd reserve judgement for a few years when the recency bias wears off. I really appreciate how people can have such different experiences with these games though. That hit me hard when I played and didn't like X at all.
I really like the idea of a super easy to use/seamless remote play device for around the house. I have and use my Steam Deck for it all the time, but the setup is a pain in the ass and kinda 'shady'. It also has lost config a few times resulting in a bunch of extra work. Battery life isn't great either.
I'd buy this for under 200 usd as long as it works (and works well) over local network, not just only internet.
@Victor_Meldrew I really don't like the level scaling either. Until about level 50, your level is really just a cosmetic.
To be fair though, the scaling kinda 'stops' when you switch to world tier 3 (around level 50). Some things will still scale, but nightmare dungeons do not. They also made the open world scale 'less' recently too.
My conspiracy theory is that FFXVI was developed with a PS5 Pro in mind. Hence the option to unlock the framerate despite it not really being much 'better' than 30fps
Yeah, I'm not one to complain, but whatever they did in the patch last name made the game far more tedious and 'difficult'. Not difficult in a fun way, but it just seems like everything CCs and kills me now. I tried a couple builds, but my sorc can no longer do the content I was doing pre-patch. Hopefully they were unintended changes that get rolled back, but the community makes it seem like these major nerfs were intentional.
I'm not really sure what is going on, but I can hardly play this game without it freezing and crashing every 30 minutes or so. For that reason, I'd have to report my experience as a 5.
Other factors are that I'm around level 45, but still not really loving the gameplay loop. Gear and level feel cosmetic only and don't seem to have much impact on the actual gameplay. From level 1 to 45, the game's challenge has been consistent despite content.
@AdamantiumPriest It has a fast forward/auto attack mode, but it's maybe closer to 2x? You toggle it on/off with square, and your party just keeps repeating the actions you last configured.
I wish I liked it as much, but dang does it feel so stiff/clunky to me. Animations feel really stiff and the linear nature of the 'platforming' is a drag most of the time. Maybe I've just watched too many real cats.
I also had a bug where the cat wouldn't stop purring (even while getting attacked)... not sure if that's a complaint though.
I haven't had much time to follow or play this since release. Does anyone know if the following has been 'fixed'? 1. Option to disable automatic replays after each race 2. Are the rewards still pretty much stacked for the terrible reward?
@TheArt I would hope for view improvements all around. Even in first person mode, why is the camera always so low? You could adjust it in Sport, but even at it's highest setting, it didn't feel 'natural'. Same was true in VR. the scale felt a little off
Yeah alright, but can we have a better inventory system in the next one or no? That dated/clunky/time waster of an inventory system is what really needs a facelift in my opinion.
I tried the demo with my wife. I'm not sure if we hated it or loved it. Probably loved to hate it. Trying to play this game in coop is a true test of any friendship. That said, something about it was intriguing. I'd probably pick it up at a deep....deep discount some day.
"The controllers will be tracked by the headset itself rather than a camera placed next to your TV. "
The lack of external sensors is a little concerning, but that might just be from my lack of experience with this type of tracking. I was hoping for true tracking via room sensors similar to Vive. My hopes and expectations are through the roof with the next PSVR though!
Also, there's now way it could be any worse than the camera tracking we have now.. so improvement is improvement.
@Hurblyburbly Yeah, I'm honestly waiting for PS5 VR for any additional VR. The more I play it, the more frustrated I get with issues on current gen PSVR. A lot of it could have been 'improved' on ps5, but it wasn't.
I'm all for a game being made/optimized to it's best ability and if that means being exclusive to a platform, sometimes that makes sense. Far too many times the reasoning is 'money' and that isn't cool. Hopefully the frequency and concept of platform exclusives is dead before me.
One of my PS4 controllers had left drift in the right stick. It was my fancy MHW edition controller too Other than than, I've never had drift on any other non-joycon controller (which at least HALF the joycons I've used had some form of drift)
Comments 1,725
Re: Hands On: Serious Pop-In the Only Problem with Final Fantasy 7 Rebirth's Massive PS5 Pro Boost
I think I noticed this, but way less distracting than the non-pro version which makes me question if I need glasses every 2 minutes. I know people generally 'like' the Unreal engine, but to me, it always feels like a mess when devs opt to use it. Looks great in screenshots, but seems riddled with a ton of performance issues.
Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro
I just want more 120hz/fps games. 1080/120 I don't even care.
Re: PS5 Pro Prompts Sony's Disc Drive to Rocket Up the Charts
I'm not saying I agree with them not including it on the Pro.. but I will say I've had two disc drives go back in my PS5. I only use it for movies, but tend to use it at least once a week. The first one was a launch PS5 and the disc drive just stopped ejecting discs and scratched the hell out of them... the second was still the 'phat' model, but that disc drive is now flakey where it works sometimes, but often takes like 10-30 re-insertions.
It's at least nice these ones are swappable/replaceable if it fails..... more modularity is a good thing imo
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
Back when I was playing this game, I was always hoping for either an update to fix it or the brute force method of a PS5 pro.... I hate the way this game looks in motion.
Re: Poll: Are You Sold on PS5 Pro?
Maybe. I am in the crowd of always wanting to play quality mode, but being 'forced' into performance mode for battery gameplay. I also really enjoy PSVR2 and would hope this new power can be used in compelling ways in VR games (as barebones and barren as they are).
The lack of a disc drive is a huge bummer. I never buy physical games anymore, but I do have a large collection of blurays/uhd movies. Being that I still have to keep my PS3 around for 3D blurays though.. maybe it's time to consider a standalone player.
I would like to see this power used to offer more 120fps experiences too. They also mentioned wifi7, but having ethernet is still a requirement for me. I would assume they have one, but you can't make assumptions anymore....
Re: Review: Warframe (PlayStation 4)
One of the games
Re: Fed Up with Square Enix, Final Fantasy 14's Healers Are Going on Strike
I stopped playing around 6.2 with a handful of 90s and everything else at least 80. To me, healer was always the most fun because I treated it as a DPS with bonus heals. Sure, the DPS was low, but it was still fun.
I always felt like "difficulty" was such a gray area in this game. None of the roles are difficult if you don't play them at their best. You can be lazy with any role and still get the job done if you really wanted. Why should healer be any different?
Balancing the jobs so that 'lazy' players can still have fun while the try-hards can go nuts without being OP HAS to be near impossible.
Re: Earth Defense Force 6 Delays Its PS5, PS4 Invasion to Summer 2024 in the West
@videoman190 That probably isn't it. The game has been out well over a year in Japan. This is just almost certainly localization delays.
Re: Rock Band 4 to Get Final DLC Pack Almost a Decade After Launch
Here's a random question to throw out to the void because I'm too lazy to research...
If I play Rock Band 4 on PS5/4, is there a midi to PlayStation peripheral for e-drums? I know there were some in the PS3 days.
Re: Yes, You Can Play PS5 Games Inside Sony's Electric Car
@RainbowGazelle While charging!
Re: Poll: Are You Happy with Your PS Plus Extra, Premium Games for January 2024?
I just bought RE2 which is a little bit of a bummer. RE4/8 and VR kind of spoiled my RE experience lately though.
Re: 18 PS5 Predictions for 2024
My predictions:
1. EDF6 launches and is the best game of all time, all other 2024 projects cancelled.
2. Dino Crisis Remake announced/released with PSVR2 support
3. Some sort of PlayStation Plus revamp for better or worse
Re: Monster Hunter World Enjoys Massive Popularity Surge Following Wilds Reveal
I think MHWorlds could possibly be my favorite game of all time.
Re: Push Square Readers' 20 Most Anticipated PS5 Games of 2024
WRONG. Earth Defense Force 6. all 10 spots
Re: Pour One Out for Gran Turismo Sport, Now Delisted from PS Store
I played a ton of Sport and really loved it. Realistically, I can't think any 'good' reason to buy GT Sport over GT7 though. It's better in every way.
That said, in an ideal world it would have just gotten a patch to remove all online functionality and allow offline mode to work. When it's GT7's time to die, I really hope they take this approach.
Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)
@Yoop I did this for a while. It's an ok solution, but certainly not ideal. Different person to person, but it starts to hurt my forehead after a while. It's also not the clearest picture. Last problem was just the social aspect. It's a lot more awkward having a conversation or trying to play coop games when you can't see anything around you (including the other players screen)
Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)
I've been using it a bunch the last couple of days. It's pretty solid. Everyone knows all the great stuff, but here's a couple big complaints though:
1. Performance is way worse than what I get on my Steam Deck. Frame rate/bitrate often gets smeary and gross. It never feels like a 'locked 60fps/hz' experience like it does on my laptop or the Steam Deck.
2. Speakers really are unacceptable. Tinny and harsh. Volume also needs more control... at the lowest it's still pretty loud.
3. 'touch pad' control is awful. Double tap to push doesn't always feel like it registers correctly. It also dims the freakin screen with a vinette when you do it so you can't see vital parts of the screen.....
4. Nit picky, but start up/shut down still feels a bit clunkly/slow. I would rather just push the power button and have it auto connect. Same with power button to auto disconnect/sleep my PS.
5. I'm still not sure about this one, but latency seems to be a problem sometimes. Occasionally I feel like it's missing my inputs or they are super super delayed. Not something I've ever had on the steam deck or with my laptop.
All in all, I still like/use it over my Steam Deck now, but it should be at least on par if not better than it. I hope it doesn't get abandoned and that they fix a lot of these issues over time. I wouldn't count on it though
Re: Guide: PS Portal FAQ - All Your Questions Answered
@Ooccoo_Jr They haven't supported BT since PS3/Vita, so it's not all that surprising to me. I'm glad they didn't drop the headphone jack at least.
Re: Diablo 4 Patch 1.2.0 Sounds Like Another Solid Step Forward for the Criticised Action RPG
@Loamy The endgame is very barebones. Not really anything to do or reasons to do them. Itemization is a huge mess where it's tedious and time consuming to sort/manage loot. Balance was kinda wack too where most classes get kind of pin holed into specific builds. Leveling up super super slow/grindy later. Respecing is also very time consuming with no way to manage loadouts so once you pick a build, the game doesn't make it easy to try a different one.
I wouldn't call it awful. I think it's pretty boring once you get to level 70. Could just be me too, but classes aren't very exciting. They've taken a few steps backwards since launch and launch was already in a rough state, so I think that's why you hear a lot of negativity. Base game is still ok/playable/enjoyable.
Re: Video: We've Been Playing PS5 Games On a 200" 4K Projector Screen, and It's Insane
Hadn't heard of this. I run a BenQ TK700 in my theater room. I've considered the x3000i for a while, but I'm holding off for now until next gen laser projectors that can do 4k/120. To a lesser degree, something that does true native 4k without pixel shift. I think with the horizon ultra, you'd still get 'rainbowing' (if you're sensitive to it and I am). It's also still using 4 phase shifting I believe, so not exactly 'native' 4k tho that's a bit pedantic with how good most pixel shift is.
Re: Diablo 4 Yearly Expansions Seemingly Confirmed by Blizzard
The game is so weird to me. 1-35ish was pretty fun but then it lost steam. Then, it gets fun again at like 45 when you do WT3, but boring at 50. Then, at like 55 or so and you move to WT4, it's fun again until like level 60, then there's nothing left yet they 'want' you to play to 100? Would be nice if the expenasions or even future seasons 'fix' that by giving you more to do 50+
Re: PS5's Remote Play Handheld PS Portal Releases on 15th November
@invictus4000 They mention home wifi, but nothing about outside wifi. I would hope it still works, but keep in mind over outside wifi is going to be a much worse experience. Latency jumps up a fair amount when you try remote play over internet
Re: PS5's Remote Play Handheld PS Portal Releases on 15th November
@B_Lindz Because my wife plays on the TV with her PS5 and I play on remote play with my PS5. Maybe the part you are missing is it still requires 2 PS5.
This is how I play games almost every day.
Re: PS5's Remote Play Handheld PS Portal Releases on 15th November
@LifeGirl my wife and I play coop games together. We only have room for one TV in our living room. Remote play is the perfect use case for this. I use it almost everyday.
Re: PS Plus Essential, Extra, Premium Price Increases Announced by Sony
yikes. that's nasty. Other than cloud saves, I don't even get any value from PS+ anymore
Re: PlayStation Portal Is Sony's PS5 Remote Play Handheld, Priced at $200 / £200
Lately, if I'm not playing VR, I'm using remote play. If battery life is good, latency is good, and it's dead easy to use, I'd grab it instead of using my Steam Deck. I wish it were OLED with HDR though.
Biggest concern is latency though. The official PC app has way more latency than the bootleg app I use on the Steam Deck.
Re: PS5 Designer Mark Cerny Nerds Out About New Dolby Atmos Addition
I just moved to a 7.1.4 setup and cannot wait to test this out. I wasn't accepted into the beta sadly
Re: Final Fantasy Creator Believes Latest Instalment Is Ultimate Entry in Franchise
To me, XIV is the ultimate Final Fantasy but I 100% understand that it's also not super accessible. I think XVI might be my favorite in the series otherwise, but I'd reserve judgement for a few years when the recency bias wears off. I really appreciate how people can have such different experiences with these games though. That hit me hard when I played and didn't like X at all.
Re: PS5's Remote Play Portable Appears to Leak Online
I really like the idea of a super easy to use/seamless remote play device for around the house. I have and use my Steam Deck for it all the time, but the setup is a pain in the ass and kinda 'shady'. It also has lost config a few times resulting in a bunch of extra work. Battery life isn't great either.
I'd buy this for under 200 usd as long as it works (and works well) over local network, not just only internet.
Re: Diablo 4 Devs Front Irate Fanbase in Frank Campfire Chat, 'We Know It's Bad, We Know It's Not Fun'
@Victor_Meldrew I really don't like the level scaling either. Until about level 50, your level is really just a cosmetic.
To be fair though, the scaling kinda 'stops' when you switch to world tier 3 (around level 50). Some things will still scale, but nightmare dungeons do not. They also made the open world scale 'less' recently too.
Re: Rumour: PS5 Pro Release Date Reportedly Slated for November 2024
My conspiracy theory is that FFXVI was developed with a PS5 Pro in mind. Hence the option to unlock the framerate despite it not really being much 'better' than 30fps
Re: Diablo 4 Season 1: Launch Times and Everything You Need to Know
Yeah, I'm not one to complain, but whatever they did in the patch last name made the game far more tedious and 'difficult'. Not difficult in a fun way, but it just seems like everything CCs and kills me now. I tried a couple builds, but my sorc can no longer do the content I was doing pre-patch. Hopefully they were unintended changes that get rolled back, but the community makes it seem like these major nerfs were intentional.
Re: Poll: What Review Score Would You Give Diablo 4?
I'm not really sure what is going on, but I can hardly play this game without it freezing and crashing every 30 minutes or so. For that reason, I'd have to report my experience as a 5.
Other factors are that I'm around level 45, but still not really loving the gameplay loop. Gear and level feel cosmetic only and don't seem to have much impact on the actual gameplay. From level 1 to 45, the game's challenge has been consistent despite content.
Re: Mini Review: Final Fantasy Pixel Remaster (PS4) - Series Originator Is Still Hard to Fault
@AdamantiumPriest It has a fast forward/auto attack mode, but it's maybe closer to 2x? You toggle it on/off with square, and your party just keeps repeating the actions you last configured.
@PSXDave yes. There's even a trophy for it
Re: Stray (PS5) - Atmospheric Adventure Is the Cat's Pyjamas
I wish I liked it as much, but dang does it feel so stiff/clunky to me. Animations feel really stiff and the linear nature of the 'platforming' is a drag most of the time. Maybe I've just watched too many real cats.
I also had a bug where the cat wouldn't stop purring (even while getting attacked)... not sure if that's a complaint though.
Re: Gran Turismo 7 Patch 1.15 Available Now, Adds More Cars and Events
I haven't had much time to follow or play this since release. Does anyone know if the following has been 'fixed'?
1. Option to disable automatic replays after each race
2. Are the rewards still pretty much stacked for the terrible reward?
Re: Gran Turismo 7's Kaz Yamauchi Compares Car Liveries to Canvases
@TheArt I would hope for view improvements all around. Even in first person mode, why is the camera always so low? You could adjust it in Sport, but even at it's highest setting, it didn't feel 'natural'. Same was true in VR. the scale felt a little off
Re: Aloy Trends As Fans Discuss Horizon Forbidden West Hero
Yeah alright, but can we have a better inventory system in the next one or no? That dated/clunky/time waster of an inventory system is what really needs a facelift in my opinion.
Re: Developer of PS5's Abandoned Insists It's Not Hideo Kojima in Disguise
Personally, if someone were to mistake my work for Kojima's, I'd be elated. Glad to see them make a statement this quickly.
Re: Balan Wonderworld (PS5) - One of the Worst 3D Platformers of the Past Decade
I tried the demo with my wife. I'm not sure if we hated it or loved it. Probably loved to hate it. Trying to play this game in coop is a true test of any friendship. That said, something about it was intriguing. I'd probably pick it up at a deep....deep discount some day.
Re: Samurai Warriors 5 Slashes into Action with First Uncut Gameplay
It's not Sengoku Basara, but it will do
Re: Next-Gen PSVR Controllers Revealed, Includes Haptic Feedback and Adaptive Triggers
"The controllers will be tracked by the headset itself rather than a camera placed next to your TV. "
The lack of external sensors is a little concerning, but that might just be from my lack of experience with this type of tracking. I was hoping for true tracking via room sensors similar to Vive. My hopes and expectations are through the roof with the next PSVR though!
Also, there's now way it could be any worse than the camera tracking we have now.. so improvement is improvement.
Re: There's Recurring Chatter of an Extended Death Stranding for PS5, PS4
Death Stranding with the dual sense? This would have been a no-brainer game to release at launch.
Re: Doom 3: VR Edition Reimagines the 2004 FPS Classic in Virtual Reality
@Hurblyburbly Yeah, I'm honestly waiting for PS5 VR for any additional VR. The more I play it, the more frustrated I get with issues on current gen PSVR. A lot of it could have been 'improved' on ps5, but it wasn't.
Re: Doom 3: VR Edition Reimagines the 2004 FPS Classic in Virtual Reality
I don't think I have it in me to purchase Doom 3 AGAIN. I don't know how many copies of this game I already own....
Re: Poll: How Do You Feel About PS4 Exclusives Being Ported to PC?
I'm all for a game being made/optimized to it's best ability and if that means being exclusive to a platform, sometimes that makes sense. Far too many times the reasoning is 'money' and that isn't cool. Hopefully the frequency and concept of platform exclusives is dead before me.
Re: This Is Why PS5 Controllers Drift
One of my PS4 controllers had left drift in the right stick. It was my fancy MHW edition controller too Other than than, I've never had drift on any other non-joycon controller (which at least HALF the joycons I've used had some form of drift)
Re: Cyberpunk 2077 Approaching Two Months Absent from PS Store
They should do a "CP2077 Finished Edition" for $19.99 once it's.. you know... finished.
Re: Soapbox: Bring Back Warhawk on PS5, You Cowards
From what I remember, it had a STEEP learning curve. I don't think it would do well in 2021
Re: God of War Gets Full PS5 Support with 4K 60FPS Patch Coming Tomorrow
I just finished the game last week. Despite the PAINFULLY slow start, it was such an amazing game.