I mean it's not a war sim its an arcadey shooter, but it is going a bit far. It's a great cod this year and seeing orange lava flying at you from kids with daddy's credit card, does jar a little haha!
£700 for the gains wasn't enough justification for me, as a father and provider. I will however watch carefully as a precursor to PS6, and then prepare to shell out next gen. I will be led by software however, this gen has been mostly dissappointing.
Loving this cod, so three new multiplayer maps already is amazing! Extraction and Hideout look promising. Love the focus on Multiplayer so far, Infinity Ward just sidelined MP for BR. We used to get one MP map per season! So as said, amazing support so far 👌🏻
Yeh I'm burn out on souls, after playing for a decade. Even Black Myth Wukong, which I dined on the hype of for years, has me bored after 25hrs and then I think ahead to another 20 to complete the game and feel... fatigue.
I totally agree @jrt87, there are two notions that reviewers propagated that lead me to question if they even played the game. 1. It's a boss rush. No it isn't by any stretch, large spiderweb-like areas, with loop backs, NPC's and secrets. 2. It's not as difficult as a soulslike. I disagree, it has the same variance of difficulty you see in souls. White Noble was a savage (I'm only in Chapter 2) and then you have plenty of bosses on a sliding scale from there - Tiger Vanguard was a sturdy challenge too. If you consider DS1 it similarly has bosses you can beat first time (an obvious example being Pinwheel, but even Taurus Demon or Moonlight Butterfly, fit that brief).
Like I said I never finished the Frozen Wilds DLC, in fact barely started it, so for a tenner to pimp up to Forbidden West standard of visuals, is an appealing proposition.
Definitely down for this, so nostalgic and honestly just super relaxing. Picking a spot and just trying to pull off a clean line or trick, not enough games promote solace 👌🏻
I read a large proportion of comments stipulating that we should be comfortable with the price based on its peformance (for the money) and plug-and-play properties. But we seem to be conveniently ignoring another point... console gaming has predominately been the lowest barrier of entry into AAA gaming. It now feels like we're on the precipice of every hardcore gaming choice becoming expensive. Its not equitable and makes me concerned about the potential price of PS6. Even to buy a high spec smartphone you're looking at about £1000. So you see my point, and as I write this I realise XBOX sees this point all to clearly, which means the transition to next-gen consoles could be very interesting indeed.
PS6 = Premium
XBOX = Affordable Subscription model that streams to ANY device 👀
@UnlimitedSevens interesting... I had no idea PS4 Pro sold anywhere near that! So yeh potentially a dominant technology flex, PSSR for example has already got in my head somewhat. A console native/specific AI upscaling technology is undeniably appealing for enthusiasts (I include myself in said camp). Their branding is incredibly strong and PSSR just adds to the Playstation proposition.
I agree, I was playing Spiderman 2 at 120fps on my monitor and frankly it is a staggering experience... so I could spend another £700 and get higher resolution subsequently burning all my physical games on a ceremonial farewell pyre. Whoop-de-fluckin-dooo!
In my mind (despite the tone deafness) they'll still sell 100,000 units minimum so thats 70mil in Gross. Which probably recoups some of the Concord dent in Net. I wager they landed on this pricing strategy recently 👀
Please! I want to love DD2 and for some reason I feel this DLC could be the shakeup it needs. New enemies, a dungeon run of some sort, challenging multi-layered boss fights and an augmentation to the vocations, like some sort of RPG layer that deepens customisation.
Insane! And in my opinion deserved, the game has landed fantastically with me, everything I hoped for which is rare these days. I often feel a pinch of dissappointment with most game's I've been anticipating... none of that with Wukong!
I put 100hrs into DS never finished it, but would defo buy the next one, it was such a unique experience and had me hooked on delivering! Raising my rep as a deliveryman. What game has ever done that — ever!?
I wondered what the hell that was? The health in particular is annoying as I end up double spamming, but also the heavy attack on Triangle. I have got used to it now, as I thought it was by design. Still... I love the game!
I am loving it! Everything I imagined/wanted it to be so far... spent about an hour trying to take down the Wandering Wight right off the bat (which I did and the dopamine hit was real!!). Despite having elements that feel familiar, the game feels so unusual and special. The boss design is unreal. I'm so excited about the AAA future now this is out and games like Phantom Blade Zero are on the horizon.
Installed cant wait to play it later! Just ruminating over whether to use, Balanced or Performance? Has anyone tried the modes and has some feedback? (Where are you DF!?)
@Stevemalkpus Correct, hence my first digital preorder, there's no physical copy yet for PS5 and they suggested physical copies when they are released, will just feature a download code in the box. Which essentially makes physical a redundant choice.
Incredible! I have it preordered digital on PSStore, they also have the honour of being my first digital preorder. I honestly suspected it would be pushed back, so the anticipation has now become palpable!
@Zriggin1 I see what you're saying mate, in terms of staples that thrive on wide market appeal/casuals. But Sony has incredibly strong brand and IP - Spiderman, Last of Us, Uncharted, God of War, even new entrants like Ghost of Tsushima, that also have wide market appeal. I do think Sony need to focus on what makes Playstation great. And in addition it concerns me that I might never play a new Fallout game on the blue box again, the only Bethesda IP I have a strong connection to, I was pleasantly surprised Doom Dark Ages is coming our way, so I hold out hope.
I loved the PS3 era, it's imperfection and eccentricities make it stand out in my mind. I remember getting completely immersed in the necrotic wasteland of Fallout 3. Marvelling at the train level in Uncharted 2 and belly laughing at frenetic moments in Little Big Planet 2 Multiplayer. And then, it culminated in the release of the Last of Us! Which basically foretold the generational quality to come in PS4. Just a whimsical time for me in gaming, before I had big responsibilities.
I'm fine with more Soulslite (trademarked 🤓) akin to Wukong and Phantom Blade. I'm tiring of brutal difficulty after circa 10 years of playing Fromsoftware. I love the proposition of the aforementioned titles, elements inspired by souls, but with all the relentless friction smoothed off; difficulty options, power fantasy vs powerful enemies, forgiving checkpoints.
Put in circa 50 hours well into Act 2, on a campaign with my wife and never went back, I keep meaning to start from the beginning on my own, but it feels like such an undertaking. This exact curse occurred with Divinity OS 2 for me too. Say it quietly, I actually preferred the combat in Divinity with pure AP, instead of random D&D frenetic dice rolls. Missing hits with 80% chance is hugely frustrating. I actually applied perks to my warrior that would increase the predictability and success of my dice rolls, which is a bit silly really when I should be focussing on role playing expression. The game is staggeringly deep, I just tired of the combat.
Like him or not Jim was a good business man, savvy and acutely aware of the market he operated in, evidenced in his decision making. Playstation has been resoundingly profitable under his watch.
I've always loved the sheer challenge of his art, however the fundamental design of ER poses a risk to the form. I personally feel the boss design has become gratuitous and lacking the subtle finesse of prior titles, as the difficulty (see roll catch baiting delays as an example) has been obtusely elevated to account for spirit ashes. I was watching that dancing lion fight and his moves were sporadically unreadable, aswell as his attacks being replete with three different elements no less. So the fact Miyazaki says moving forwards their games will balance freedom and difficulty, just makes me think 'sh!+ it's over...' The new core design principles are not well calibrated to the lone sword & board that wants to forego spirit ashes and other grandiose measures, essentially you're in for a dire time. It's amusing because the game that preceded it was the antithesis of ER, a solipsistically minded, ruthless challenge - Sekiro.
I really enjoyed it, it was the first Final Fantasy game I ever bought and don't regret it. Probably about a 8.5. I look back at it already with rose tinted spectacles, which is a good sign.
I took the plunge and preordered Black Myth digital, particularly as the physical editions just come with a download code. Really looking forward to it.
What an awesome thing to take the time to do, Blood and Wine was a beautiful experience, the land and it's aesthetic was ethereal, the enhancements to combat were sublime.
I have said for ages now, advanced NPC AI and physics systems, ergo greater interactivity would excite me far more than shinier graphics. As an example I remember playing FEAR way back on PC, and it always stays with me how immersive and frankly shocking it was that the enemy would vault over obstacles and flank me with unnerving sentience. Alot of games opt for minimal interactivity and top tier graphics, leading to it feeling like you're walking through a tightly curated painting (Hellblade 2 being a good example of this - on rails/nice to look at). When it comes to physics I remember playing Red Dead Redemption 1 and shooting an enemy in the foot at the top of a rickety set of wooden stairs and the way he crumpled and folded down the stairs was absolutely incredible (and this was PS3!), yet these physics systems seemed to be toned down/less affecting in the sequel - probably because fidelity was prioritised. In short - games are about interactivity, how can the industry pioneer in this regard?
I've given up on it, the umbral asepct is overused and makes it a tiresome experience. The aesthetic is great, some of the bosses too, but the 100% accuracy projectiles and ceaseless mobs, that tether ruthlessly are just back breaking work for declining payoff. All of these pain points compounded multiplacatively in Umbral, hence my point. I literally tried to finish this last weekend and in a moment of clarity said, 'why am I doing this!?'.
This utterly pains me, this game will remain in my top ten all time forever. So original, profoundly absorbing and an experience that stays with you, in your bones. Exemplifies with conviction, that games are undoubtedly - art.
Skillup was reasonably positive and I thought it looked to be unpretentious fun, from the gameplay shown. I get the challenge gland exercised adequately by an abundance of Fromsoftware. I will be keeping an eye on this galaxy...
Comments 243
Re: Bloodborne Server Maintenence Scheduled for PlayStation's 30th Anniversary
I dont care if its hyperbolic, I'm HYPED!!!!!
Re: Rumour: Dragon's Dogma 2 Datamine Reveals Potential Multiplayer Plans
Would love a DLC - a new area, with new monsters and dungeons, something that brings back the magic of DD1 👌🏻
Re: Sony Reportedly in Talks to Acquire Elden Ring Dev's Parent Company Kadokawa Corp
Insane!!!! We would own souls, that is HUGE!!!
Re: Awful PS3 Game Haze a Comparison for Black Ops 6 Fans Complaining About Ridiculous Character Skins
I mean it's not a war sim its an arcadey shooter, but it is going a bit far. It's a great cod this year and seeing orange lava flying at you from kids with daddy's credit card, does jar a little haha!
Re: Poll: Did You Buy a PS5 Pro?
£700 for the gains wasn't enough justification for me, as a father and provider. I will however watch carefully as a precursor to PS6, and then prepare to shell out next gen. I will be led by software however, this gen has been mostly dissappointing.
Re: PS5 Dominates UK Black Ops 6 Sales, As Game Pass Causes Xbox Share to Collapse
Did anyone find it a tad odd and perhaps a purposeful decision that it said, 'The biggest franchise on Playstation' on the physical box?
Re: Three New Black Ops 6 Maps Teased for Season One
Loving this cod, so three new multiplayer maps already is amazing! Extraction and Hideout look promising. Love the focus on Multiplayer so far, Infinity Ward just sidelined MP for BR. We used to get one MP map per season! So as said, amazing support so far 👌🏻
Re: WUCHANG: Fallen Feathers May Be Another PS5 Soulslike, But At Least It Looks Decent
Yeh I'm burn out on souls, after playing for a decade. Even Black Myth Wukong, which I dined on the hype of for years, has me bored after 25hrs and then I think ahead to another 20 to complete the game and feel... fatigue.
Re: Love Classic Lara Croft? Play the Crap Tomb Raider Trilogy on PS5, PS4
Hey... the last revelation would be huge nostalgia for me! Played it tonnes as a kid, even more than the prior 3!
Re: PLAY, the Last Bastion of PlayStation Print Media, Has Reached Its Final Issue
Sad man, but long live EDGE magazine, I'm a subscriber and its a fantastic read, gaming journalism and literature at its finest!
Re: Black Myth: Wukong Sales Over 20 Million In a Month, Entering GOAT Territory
I totally agree @jrt87, there are two notions that reviewers propagated that lead me to question if they even played the game.
1. It's a boss rush. No it isn't by any stretch, large spiderweb-like areas, with loop backs, NPC's and secrets.
2. It's not as difficult as a soulslike. I disagree, it has the same variance of difficulty you see in souls. White Noble was a savage (I'm only in Chapter 2) and then you have plenty of bosses on a sliding scale from there - Tiger Vanguard was a sturdy challenge too. If you consider DS1 it similarly has bosses you can beat first time (an obvious example being Pinwheel, but even Taurus Demon or Moonlight Butterfly, fit that brief).
Re: Horizon Zero Dawn PS4's Price Doubles After PS5 Remaster Announcement
Yeh I bought the complete edition yonks ago for about a tenner, so for me all good, but yeh order it from CEX... long live physical media!!!
Re: All Eyes on Aloy (Again), as Horizon Zero Dawn Remastered Comparison Does the Rounds
Like I said I never finished the Frozen Wilds DLC, in fact barely started it, so for a tenner to pimp up to Forbidden West standard of visuals, is an appealing proposition.
Re: Ghost of Yotei Is the Ghost of Tsushima Sequel We Needed, Slashing to PS5 in 2025
Finally a bit of Playstation Magic hype we needed this and if this is Q1 next year, even better!
Re: PS5, PS4's Long Awaited Skate Reboot Will Launch in Early Access Next Year
Definitely down for this, so nostalgic and honestly just super relaxing. Picking a spot and just trying to pull off a clean line or trick, not enough games promote solace 👌🏻
Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5
I read a large proportion of comments stipulating that we should be comfortable with the price based on its peformance (for the money) and plug-and-play properties. But we seem to be conveniently ignoring another point... console gaming has predominately been the lowest barrier of entry into AAA gaming. It now feels like we're on the precipice of every hardcore gaming choice becoming expensive. Its not equitable and makes me concerned about the potential price of PS6. Even to buy a high spec smartphone you're looking at about £1000. So you see my point, and as I write this I realise XBOX sees this point all to clearly, which means the transition to next-gen consoles could be very interesting indeed.
PS6 = Premium
XBOX = Affordable Subscription model that streams to ANY device 👀
Re: Don't Worry, You Can Add an Ultra HD Disc Drive to PS5 Pro
@UnlimitedSevens interesting... I had no idea PS4 Pro sold anywhere near that! So yeh potentially a dominant technology flex, PSSR for example has already got in my head somewhat. A console native/specific AI upscaling technology is undeniably appealing for enthusiasts (I include myself in said camp). Their branding is incredibly strong and PSSR just adds to the Playstation proposition.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
I agree, I was playing Spiderman 2 at 120fps on my monitor and frankly it is a staggering experience... so I could spend another £700 and get higher resolution subsequently burning all my physical games on a ceremonial farewell pyre. Whoop-de-fluckin-dooo!
Re: Don't Worry, You Can Add an Ultra HD Disc Drive to PS5 Pro
In my mind (despite the tone deafness) they'll still sell 100,000 units minimum so thats 70mil in Gross. Which probably recoups some of the Concord dent in Net. I wager they landed on this pricing strategy recently 👀
Re: 80s Synthpop Stars Heaven 17 Resist the Temptation of PS5's GTA 6
'You've got to make me an o-o-offer, that cannot be ignored'
Re: Dragon's Dogma 2 DLC Hopes Reignited By Suspicious Steam Updates
Please! I want to love DD2 and for some reason I feel this DLC could be the shakeup it needs. New enemies, a dungeon run of some sort, challenging multi-layered boss fights and an augmentation to the vocations, like some sort of RPG layer that deepens customisation.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
The lesson quite simply is... a much needed dose of humility for SIE's upper echelons of management.
Re: Preview: Crimson Desert Is Real, Complex, and Potentially Great
Definitely on my list, if they deliver even 60% of the original vision in trailers, this will be an incredible game!!
Re: Black Myth: Wukong Has Sold an Astonishing 10 Million Copies in Three Days on PS5, PC
Insane! And in my opinion deserved, the game has landed fantastically with me, everything I hoped for which is rare these days. I often feel a pinch of dissappointment with most game's I've been anticipating... none of that with Wukong!
Re: Hideo Kojima to Host Special Death Stranding 2 Presentation at TGS 2024
@Mostik True I played paperboy! Being born in the eighties myself, haha forgot about that progenitor!
Re: Hideo Kojima to Host Special Death Stranding 2 Presentation at TGS 2024
I put 100hrs into DS never finished it, but would defo buy the next one, it was such a unique experience and had me hooked on delivering! Raising my rep as a deliveryman. What game has ever done that — ever!?
Re: Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode
I wondered what the hell that was? The health in particular is annoying as I end up double spamming, but also the heavy attack on Triangle. I have got used to it now, as I thought it was by design. Still... I love the game!
Re: Black Myth: Wukong Prompts PS5 Sales Explosion in China
I am loving it! Everything I imagined/wanted it to be so far... spent about an hour trying to take down the Wandering Wight right off the bat (which I did and the dopamine hit was real!!). Despite having elements that feel familiar, the game feels so unusual and special. The boss design is unreal. I'm so excited about the AAA future now this is out and games like Phantom Blade Zero are on the horizon.
Re: Black Myth: Wukong Is Blowing Up Big Time on PS5, PC
Installed cant wait to play it later! Just ruminating over whether to use, Balanced or Performance? Has anyone tried the modes and has some feedback? (Where are you DF!?)
Re: Anticipated PS5 Action Adventure Black Myth: Wukong Goes Gold Ahead of August Release
@Stevemalkpus Correct, hence my first digital preorder, there's no physical copy yet for PS5 and they suggested physical copies when they are released, will just feature a download code in the box. Which essentially makes physical a redundant choice.
Re: Anticipated PS5 Action Adventure Black Myth: Wukong Goes Gold Ahead of August Release
Incredible! I have it preordered digital on PSStore, they also have the honour of being my first digital preorder. I honestly suspected it would be pushed back, so the anticipation has now become palpable!
Re: Reaction: Sony's Billion Dollar Bungie Buyout Is Looking More and More Like a Blunder
@Zriggin1 I see what you're saying mate, in terms of staples that thrive on wide market appeal/casuals. But Sony has incredibly strong brand and IP - Spiderman, Last of Us, Uncharted, God of War, even new entrants like Ghost of Tsushima, that also have wide market appeal. I do think Sony need to focus on what makes Playstation great. And in addition it concerns me that I might never play a new Fallout game on the blue box again, the only Bethesda IP I have a strong connection to, I was pleasantly surprised Doom Dark Ages is coming our way, so I hold out hope.
Re: Random: PS3 Last Seventh Generation Console Standing with Functional Storefront
I loved the PS3 era, it's imperfection and eccentricities make it stand out in my mind. I remember getting completely immersed in the necrotic wasteland of Fallout 3. Marvelling at the train level in Uncharted 2 and belly laughing at frenetic moments in Little Big Planet 2 Multiplayer. And then, it culminated in the release of the Last of Us! Which basically foretold the generational quality to come in PS4. Just a whimsical time for me in gaming, before I had big responsibilities.
Re: Mini Review: Thank Goodness You're Here! (PS5) - An Utterly Ridiculous English Excursion
I'm supporting this one, looks such good old fashioned fun, harking back to a time when British humour wasn't sanitised to the point of nullification.
Re: Poll: Are You Sick of Soulslike Games?
I'm fine with more Soulslite (trademarked 🤓) akin to Wukong and Phantom Blade. I'm tiring of brutal difficulty after circa 10 years of playing Fromsoftware. I love the proposition of the aforementioned titles, elements inspired by souls, but with all the relentless friction smoothed off; difficulty options, power fantasy vs powerful enemies, forgiving checkpoints.
Re: Random: Larian's Attention to Detail in Baldur's Gate 3 Remains Unrivaled
@breakneck agreed man!
Re: Random: Larian's Attention to Detail in Baldur's Gate 3 Remains Unrivaled
Put in circa 50 hours well into Act 2, on a campaign with my wife and never went back, I keep meaning to start from the beginning on my own, but it feels like such an undertaking. This exact curse occurred with Divinity OS 2 for me too. Say it quietly, I actually preferred the combat in Divinity with pure AP, instead of random D&D frenetic dice rolls. Missing hits with 80% chance is hugely frustrating. I actually applied perks to my warrior that would increase the predictability and success of my dice rolls, which is a bit silly really when I should be focussing on role playing expression. The game is staggeringly deep, I just tired of the combat.
Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?
Like him or not Jim was a good business man, savvy and acutely aware of the market he operated in, evidenced in his decision making. Playstation has been resoundingly profitable under his watch.
Re: Huge Dragon's Dogma 2 PS5 Update Adds Frame Rate Settings, 120FPS Is an Option
Bloody hell, I just completed it the other day and I have a bloomin 240hz monitor, going to reinstall just to see 120hz! Amazing!
Re: FromSoftware Boss Puts Elden Ring Difficulty Discourse to Bed, Once and For All
I've always loved the sheer challenge of his art, however the fundamental design of ER poses a risk to the form. I personally feel the boss design has become gratuitous and lacking the subtle finesse of prior titles, as the difficulty (see roll catch baiting delays as an example) has been obtusely elevated to account for spirit ashes. I was watching that dancing lion fight and his moves were sporadically unreadable, aswell as his attacks being replete with three different elements no less. So the fact Miyazaki says moving forwards their games will balance freedom and difficulty, just makes me think 'sh!+ it's over...' The new core design principles are not well calibrated to the lone sword & board that wants to forego spirit ashes and other grandiose measures, essentially you're in for a dire time. It's amusing because the game that preceded it was the antithesis of ER, a solipsistically minded, ruthless challenge - Sekiro.
Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?
I really enjoyed it, it was the first Final Fantasy game I ever bought and don't regret it. Probably about a 8.5. I look back at it already with rose tinted spectacles, which is a good sign.
Re: Video: 31 Great PS5 Games Still to Come in 2024
I took the plunge and preordered Black Myth digital, particularly as the physical editions just come with a download code. Really looking forward to it.
Re: The Witcher Congratulates Elden Ring's DLC Triumph with Awesome Artwork
What an awesome thing to take the time to do, Blood and Wine was a beautiful experience, the land and it's aesthetic was ethereal, the enhancements to combat were sublime.
Re: PS1 Classic Fear Effect Gunning for PS5, PS4 in 2025
God I LOVED this game, as typical as a child I never finished it, such an amazing atmospheric game. I may be tempted with this one.
Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper
I have said for ages now, advanced NPC AI and physics systems, ergo greater interactivity would excite me far more than shinier graphics. As an example I remember playing FEAR way back on PC, and it always stays with me how immersive and frankly shocking it was that the enemy would vault over obstacles and flank me with unnerving sentience. Alot of games opt for minimal interactivity and top tier graphics, leading to it feeling like you're walking through a tightly curated painting (Hellblade 2 being a good example of this - on rails/nice to look at). When it comes to physics I remember playing Red Dead Redemption 1 and shooting an enemy in the foot at the top of a rickety set of wooden stairs and the way he crumpled and folded down the stairs was absolutely incredible (and this was PS3!), yet these physics systems seemed to be toned down/less affecting in the sequel - probably because fidelity was prioritised. In short - games are about interactivity, how can the industry pioneer in this regard?
Re: Lords of the Fallen 2 Is In Development, Targeting a 2026 Release on PS5
I've given up on it, the umbral asepct is overused and makes it a tiresome experience. The aesthetic is great, some of the bosses too, but the 100% accuracy projectiles and ceaseless mobs, that tether ruthlessly are just back breaking work for declining payoff. All of these pain points compounded multiplacatively in Umbral, hence my point. I literally tried to finish this last weekend and in a moment of clarity said, 'why am I doing this!?'.
Re: Disco Elysium Successor Cruelly Cancelled in 2024 Would Have Been 'Most Hardcore Disco Since Disco'
This utterly pains me, this game will remain in my top ten all time forever. So original, profoundly absorbing and an experience that stays with you, in your bones. Exemplifies with conviction, that games are undoubtedly - art.
Re: Scathing Star Wars Outlaws PS5 Previews Unfavourably Compare Gameplay to PS Vita's Uncharted: Golden Abyss
Skillup was reasonably positive and I thought it looked to be unpretentious fun, from the gameplay shown. I get the challenge gland exercised adequately by an abundance of Fromsoftware. I will be keeping an eye on this galaxy...
Re: PS5 Action RPG Phantom Blade Zero Actually Looks Insane in Raw Gameplay Footage
Love the wall run during that boss fight they demoed, it looks superb. Chinese AAA renaissance era 👌🏻
Re: Black Myth: Wukong's Physical Editions Won't Have Actual Discs at Launch, Just Digital Codes
I can't find any retailers yet to order the physical edition...only the digital preorder on ps store 🤔