Comments 312

Re: Atlus Really Doesn't Want You to Know Metaphor: ReFantazio Is Coming to PS5

jrt87

Atlus would sell their own mother if they could. It's clear they are one of the only Japanese publishers willing to take Microsoft's buck, and it's all so futile.

When I was over there in May, every Yodabashi Camera I went to had an Xbox section no bigger than an endcap in your average British supermarket. Meanwhile, Sony and Nintendo games/products took up several aisles each.

Re: PS5, PC FPS Concord's Poor Player Numbers Have Predictably Gone Viral

jrt87

@UltimateOtaku91 @Artois2

We've seen what happened to EA, Rockstar & Activision's single player output once they struck gold with a live service, and don't wish Sony to go down the same path.

If Concord was a massive success, Sony would not take that money and invest in several single player games; they would instead be pressured by the board to use it and try to make three more Concord's happen. And so on, and so forth.

So yes, those of us who exclusively prefer single player games would like Sony's big budget foray into live services to fail. It's not a controversial position to take.

Re: Poll: Are You Playing Concord?

jrt87

@AdamNovice

And yet OW became a gaming culture phenomenon and inspired countless cosplayers, fanart and errr, other media. When Concord's character designs do likewise, I'll concede.

This reminds me of a childhood friend who swore blind Rascal was a better platformer than Crash Bandicoot 2 because he'd made the wrong choice with his birthday money.

Re: Poll: Are You Playing Concord?

jrt87

@AdamNovice

Temu Hellboy and Yondu, a yellow Henry hoover, a corpulent androgynous figure in ski goggles, we have Lady Butterfly at home & an array of unsightly pastel coloured aliens wearing early game Dark Souls vagabond rags.

Re: Poll: Are You Playing Concord?

jrt87

At 20.35 on launch night here in Europe, Concord is currently the 798th most played game on Steam with 614 players. Sandwiched between 2020 space colony building sim Space Haven and 2021's fantasy turn based strategy indie title Gloomhaven.

Re: Black Myth: Wukong Has Sold an Astonishing 10 Million Copies in Three Days on PS5, PC

jrt87

I had my misgivings, but it's really so good. I'm finding myself wanting to get back to it when taking a break which for me is a sign of a great game, and only From titles usually have that addictive pull on me. Absolutely beautiful looking on PC too.

This should be the last time writers for major gaming publications attempt their gotcha yellow journalism and try to lower sales, because it's clear as day that very few consumers listen to them.

Re: Sony to Short-Change PS Stars Members with PS Plus Renewals Starting Next Year

jrt87

@PloverNutter I suppose it depends on your use case.

I've been digital only with the Switch almost since its launch. Last count I've about 120 digital games purchased for it. It's rare I've gone more than a few months without buying something for it, so there's always a near constant cycle of receiving/redeeming coins. I didn't even know they went after 12 months.

I buy far far less PS5 games, and when I do, most of the pricier single player games I buy physically so I can resell after completion. So the points have accumulated very slowly and the idea of them expiring is a very real reality for me.

Re: Sony to Short-Change PS Stars Members with PS Plus Renewals Starting Next Year

jrt87

It'a already a poor service compared to Nintendo's eshop coins and Microsoft's Rewards (where hardware/accessory purchases get you points — bought PSVR2 through PS Direct and got nothing.).

Anyway, don't really care about losing the points earned on subscription, but it seems unnecessary to put an expiry date on them. I have about 4300 points and have never cashed in any, which means I need to use them before the end of October this year otherwise they may begin being removed.

Was going to save up to cover a full game, but now I'll just get to 5000 and get 2 x £10 PSN credit.

Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate

jrt87

@NEStalgia Sounds like it's the route for you. I still love using the consoles though on the big TV and chilling back on the couch. I wouldn't want to do all my gaming on PC.

RE Engine was great at the beginning and highly scalable. The thing is, it was mostly used in corridor survival horror games like RE7/RE2 Remake and fighting games. Open World games highlight its limitations and it struggles.

Re: Poll: Are You Playing Black Myth: Wukong?

jrt87

@Rich33 You definitely sound like you'd perceive technical hiccups unlike the other poster, so I'd hold fire on the PS5 version of Wukong for now based upon DF's objective, empirical and evidenced analysis.

I did a little experiment on PC and turned on the full ray tracing (been playing with it OFF) and bumped a few of the settings from very high to cinematic on PC to take my base framerate from 60-80 down to about 30-50 and then activated frame gen. The input latency was very noticeable when trying to consume health items (there's a natural delay as it is with this) and time perfect dodges during combat.

It's a wonderful game though when you've got everything dialled in right. Just put another few hours in.

Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate

jrt87

@NEStalgia If you have the means, it really is the way, although it can present its own issues that consoles often avoid (ie, shader comp stutter). The current gen consoles are struggling so hard with the transition to UE5 (hell, even Rebirth struggles on UE4 to deliver 60fps without butchering the image quality.) Yet we often hear how we don't need PS5 Pro because the PS5 hasn't been put through its paces yet!

Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate

jrt87

Whilst we absolutely must move on from 30fps, we have to hope BM:W isn't setting a console trend with cheating their way to a "60fps" performance mode by just doubling up 30fps using FSR 3 frame gen.

This is from AMD themselves:

'FSR 3 Frame Generation runs best when interpolating from a minimum of 60 fps pre-interpolation (e.g. after upscale). Whilst FSR 3 can roughly double any input frame rate, going below 60 is not recommended. This is due to interpolation visual artifacts being more prominent at lower frame rates. Sub 30fps frame rate pre-interpolation should be absolutely avoided'.

Re: Poll: Are You Playing Black Myth: Wukong?

jrt87

@Titntin

When people do play something for themselves (for example, FFXVI or Rebirth) and report technical complaints, they're often met with denial, sandbagging and 'runs flawlessly for me' rebuttals regardless.

Some just default to being overly defensive when a game they're enjoying has merited observations raised against it.

Re: Poll: Are You Playing Black Myth: Wukong?

jrt87

@Northern_munkey

There objectively is. The tech analysis is out there now and it's clear why PS5 review code was held. You may not perceive anything and are fine with it, but that's different from confidently saying it has no issues to others who may.

For those who do notice fuzzy image quality, artifacting, stutter, irregular frametimes, unlocked framerates, judder, input latency etc they may find it unpleasant, and this game has no refund path on PS5 at this time.

I'm liking the game, I want it to do well. But for now I'd say play on PC if you can, or otherwise wait for some PS5 patching/PS5 Pro or at the very least a resellable physical copy.

Re: Poll: Are You Playing Black Myth: Wukong?

jrt87

DF just released their PS5 tech review for those interested:

Quality: Capped at 33fps instead of 30, near constant stutter

Balance: Capped at an irregular 45fps, same as above.

Performance: 30fps with FSR frame generation up to 60 -> huge input latency with smeary graphics and aliasing.

Re: Poll: Are You Playing Black Myth: Wukong?

jrt87

2.5 hrs in, taking my time and loving it. Difficulty just right. The traversal stutter can be very perceptible and distracting on PC when it happens, but not enough as I feared. It's more Jedi: Fallen Order than Jedi: Survivor, in that respect.

Sounds like the first chapter has the sense of a boss rush as it's essentially a tutorial chapter. Been avoiding spoilers, but word is it opens out in later chapters with more exploration and time between bosses.

Re: Black Myth: Wukong Becomes Steam's Biggest Ever Single Player Launch

jrt87

@jrt87

Alright, I caved after reading many of the comments — feel like I have to at least try this cultural phenomenon for myself. Forgot I had £20 in my Steam account so only feels like a £30 purchase and will refund if the stutter is that bad.

First PSVR2 and now this. The posters on this website cost me money.

Re: PSVR2 Becomes Your Personal Facehugger for Alien: Rogue Incursion

jrt87

@DETfaninATL

Fair. I'm a recent PSVR2 convert.

For £400 (price of the unit on sale + PC adapter) I'll be playing at the very least: this, Metro Awakening, Half-Life: Alyx, The 7th Guest, Arizona Sunshine Remastered, Behemoth, Switchback VR and Madison VR. It just about justifies the price for me. Definitely wouldn't have at £550.

Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns

jrt87

@Almost_Ghostly

Totally understand, been there myself. Wasn't until my thirties that I've been able to build and maintain a gaming PC — even then I question if it's worth it sometimes with the lack of optimisation these days.

That aside, there have been number of posters on this story that seem adamant that nothing will be amiss with this game's performance on PS5 despite several suggestions to the contrary (including the withholding of console review code).

Only a few days left now anyway, so we can stop speculating amongst ourselves.

Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns

jrt87

@doctommaso Fiddled around with the benchmark tool for a few hours now. The results I'm getting with my 4070ti @ 1440p with DLSS Quality/No Frame Gen make me doubt that you're locking to 60fps on Very High settings on a PS5 even with aggressive upscaling to 1440p.

Judging from PS5's previous UE5 titles, the game will run at mostly low/medium settings on PS5 Performance Mode and suffer from framedips when the action gets heavy.

Lies of P and Stellar Blade devs provided a demo and a physical product. These guys won't even give out console preview codes for a digital only game on a storefront that doesn't allow refunds. We all know what's going on here.

Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns

jrt87

@KeanuReaves

What from the modicum of footage offered has led you to so confidently conclude that it is using PC equivalent Medium/Very High settings in its performance mode of all things?

It's no shame to accept that you're going to be playing an aggressively upscaled 1440p image using mostly PC equivalent low settings with framerate dips in heavy areas on a PS5.

Re: Arizona Sunshine Remake Resurrects the Zombie Shooter on PSVR2 This October

jrt87

The original is £3.99 right now if you have PS Plus so I just bought it in case I decide to pick this up when it releases (£13.99 is a good price).

Got a PSVR2 in the £350 sale despite previously being a huge doubter after my previous experiences. I'm actually really enjoying it so far playing Switchback and 7th Guest. It's a luxury I won't bust out too often, but something different for when I do.

Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns

jrt87

Games like this are examples of why the "PS5 hardware hasn't even been put to the test yet" crowd are so ignorant as UE5's feature set is only starting to be fully implemented.

PS5 aside, I ran the PC benchmark and can lock to 60 fps+ on very high settings with full ray tracing off (115-125fps with frame gen), but I'll wait until actual gameplay has been tested, optimised settings determined and maybe a few performance patches before putting down the cash.