Comments 422

Re: Preview: Star Wars Outlaws Thrives in Its Rewarding Open World

Andee

LifeGirl wrote:

The older I get, the more I realise that I was very harsh on Final Fantasy 13's railroading. Give me a 20-30 hour story driven hallway over some big open field with nothing to do in it any day.

Absolutely — I'm just about to wrap up Sea of Stars, just barely hitting the 30 hour mark, and while I did notice that it was too was very linear (minor spoiler: you only get proper fast travel right near the end), I greatly enjoyed the directness and brevity, especially having just come off a 124-hour playthrough of FFVII Rebirth — A game that, while I did enjoy it for the most part, I will happily never revisit ever again.

FFXIII, which I wasn't overly bothered by the linear way the game was designed, what mainly put me off was the story and characters - to my they just weren't up to par with previous FF games I was accustomed to playing.

Re: Poll: Are You Sick of Soulslike Games?

Andee

I don't wanna be a negative Nelly, but I really did try multiple Fromsoft games (both versions of Demons Souls, DS2 and Bloodborne) and they just didn't do anything for me — progress always felt glacial and combat felt repetitive and lacked a satisfying impact; it's like I was cutting through jelly.

Re: Sea of Stars Dev Offers Brief Update on Story DLC, Co-Op Mode

Andee

Finally started it the other week after waiting for the physical version (and finishing Rebirth!) — think I'm about a third of the way into it, given the estimate play time. Aside from a few minuscule niggles, it's pretty much everything I hoped it would be and I'm having a blast — hopefully there'll be something a bit more solid on the DLC front by the time I'm done!

Re: A 3D Double Dragon Revival Is in Development at Arc System Works

Andee

We've seen a few run-ups at this before — I think Double Dragon Neon was arguably the most successful - although that felt more like a celebration of the whole franchise than an attempt to reboot or reinvent the original — plus the soundtrack by Jake Kaufman is one of the best things I've ever heard, and not just in videogames.

Interested to see where they go with this, though — DD is a series that consistently seems to pop up and surprise us.

with the last mainline entry being the middling Double Dragon 4.

That game felt more like a direct sequel to the NES iterations of the series, and only really served to highlight how glaringly pared down it was compared to that of the arcade.

Re: Final Fantasy 14 Beginner's Guide: Get Started in Eorzea

Andee

@johncalmc @NEStalgia Cheers for clarifying, folks! Yeah I think I'll just get as much as I can out of the free trial — and it's not that I don't necessarily want to/can't afford to pay for a sub, it just feels a bit like I'd only be playing because I'd feel obliged to get my money's worth - kind of like a gym membership, and I've already got dozens of games on my backlog as it is!

Re: Final Fantasy 14 Beginner's Guide: Get Started in Eorzea

Andee

@johncalmc Thanks for the very thorough guide — I did dabble with the free version briefly, and I just finished Rebirth, so I would like a bit of a palette cleanser. One question I do have, that I wasn't 100% clear on...

johncalmc wrote:

You can upgrade from the free trial by purchasing the Final Fantasy 14 Starter Pack (usually around £10) as a one-off fee. Then once you own the game a subscription is £8.99 / €10.99 / $14.99 per month, and for that, you get a fully featured version of the game with no restrictions.

So does that mean I can purchase the Starter Pack (or any of the expansions) for a one-off fee to get the content, and then continue playing for free, or am I then obliged to start paying a sub thereafter?

Re: SEGA's New Crazy Taxi Game Is Open World and Multiplayer

Andee

@Dudeitsme From what I understand, Sega's Ferrari license is expired, which is why you get a slightly modified car sprite on the current available version on the Sega Ages line, and why OutRun 2 was removed from PSN/XBLA, so a physical version of the original probably won't see the light of day any time soon

Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One

Andee

@Critonic @Art_Vandelay right, but whether the servers stay up for ten years, or ten months, it's the principle of being beholden to the fact that it's ultimately temporary — and I'm not completely naive - I will most likely give GT7 a go at some point - nor am I steadfastly against the idea of games as a service, there are plenty of people who enjoy that type of thing. I'm just not personally into online/multiplayer, and the fact that mandatory online seems to have crept into single player games, something I treasure as a private pastime, that I can enjoy without the threat of it being shut down some day, just saddens me a little.

Re: Poll: Can a Game's Brutal Difficulty Put You Off Playing It?

Andee

It's not the difficulty per se — but with the Souls games in particular, it's more about the way they're designed. I tried to get into Demon's Souls on multiple occasions, and for a little while I did get quite into it, but it was fundamentally the having to repeat a level just to get to the boss, then try to ascertain patterns or build up some sort of strategy in what little time I had before I was inevitably slain, added to the seemingly glacial levelling system, and the fact that combat just felt a bit repetitive and unsatisfying, it just didn't feel enjoyable, to me.

Re: Bubsy Is Back in the Purrfect Collection on PS5

Andee

@SrpskaArtilerija Yeah, when they announced PDWT, I was like "okay this is getting silly now." They seem to be systematically churning through all the games that AVGN has covered to garner some of that sweet sweet cash from people who grew up watching it and now have disposable income

Re: Life Is Strange: Double Exposure Is a Detective PS5 Game with a Supernatural Side

Andee

@johncalmc As much as I absolutely loved LiS and BtS, I still haven't gotten around to playing LiS2 — the gobby expressions on the faces of the characters I found weirdly offputting.

While you won’t be able to import your progress – a reasonable decision considering some may have lost their save files – an early conversation will allow you to quickly outline your choices from the original, making them canon.

This bodes well — I don't know how else you could feasibly do a sequel, hence why Before the Storm was designed a prequel.

Re: Three New PS2 Games Now Available on PS5, PS4 with PS Plus Premium

Andee

@AdamNovice Yeah, I'm really not a fan of subscription services as a rule — what actually tipped me over for NSO is the cloud save/backups; the games are more of a bonus than an active pursuit.

And yeah, Maximo was a series that passed me by, but it really has that "early PS2" vibe about it and I'm sure it'd go down well with early adopters from the time (I was late to the party)