Comments 908

Re: PS5 Pro was a '5-Year Project', In Development Before PS5's Launch

MattBoothDev

5 years only to fail really hard and upset millions is fans.

When the PS4 Pro come out it's was £450, £50 more than the £399 PS4 launch price.

The PS5 Pro is £830 and the launch PS5 was £430.

Absolutely insane. There's no logistical reasoning that makes this price ok. It's doubled the launch price. The price of the Yen and silicone doesn't matter.

Re: PS5 Pro Announced, Costs $700 and Out in November

MattBoothDev

£700 is a total joke. No disc drive (I'm not buying one separately - it should be included).

This is supposed to be a "Pro" console but they can't even throw in a cheap £25 stand and include the disc drive? Sony own the Blu-Ray licensing and produce millions of them. They can include one for free at that price.

Re: Sony Increases PS5 Controller Prices in US, Europe, and More

MattBoothDev

@Rob3008 They're definitely turning a profit this generation, rather than loss leading on the console and making up for it on accessories and software.

I suspect the lack of competition is part of it, but not necessarily because it's intentional, but that there's simply more demand for PS5 Dual Sense controllers because there's more PS5s out there.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

MattBoothDev

>Sony needs a cash cow, because its single player games are costing too much and taking too long to make.

Author is part of the problem. Single player games do not cost too much and don't take any longer than rubbish like this.

They spent $200m on this live service crap. That could've probably paid for another Uncharted game.

Re: Sony to Short-Change PS Stars Members with PS Plus Renewals Starting Next Year

MattBoothDev

PS Stars is terrible anyway. However, obviously some people were getting "too much" value from the service and opting for the credit instead of the useless rubbish for the virtual shelf.

Firstly, there's no reward for having bought a game physically. Secondly, there's no reward if you've bought a game recently. I.E. I bought a game, digitally, only to see it had extra points available but since I didn't check and start the promotion, I can't get the bonus points.

Finally, not getting points for my PS Plus subscription is a slap on the face. I'll likely never get enough for £20 in credit ever again.

Re: PS5 Gets a Staggering, Officially Licensed 8TB SSD

MattBoothDev

£720 for an SSD and they give you a month of PS Plus Premium... Worth, what, £20? Jesus.

I suppose there didn't need to be anything at all given away since you're still getting your SSD's worth but it hardly seems worth putting it on the box. Can you even add a free month if you have already subscribed?

Re: Sony Appears to Be Dabbling with Written User Reviews on the PS Store

MattBoothDev

Calling the Playstation store authoritarian is ridiculously tone deaf and infantile.

Also, this isn't a good idea. People are stupid. Metacritic is a shining example of this, as are Steam's reviews. Ok, Steam's reviews aren't on the same page as metacritic, but there's 10 stupid reviews for every 1 decent review.

Steam also seems to think I care what YouTubers think.

Re: Best Uncharted Games

MattBoothDev

I think Lost Legacy should be higher up the list. It's an amazing game and definitely a direction I want the series to continue in.

Uncharted 4 was a great end to Drake's story, but the series and formula work so well.

Re: PS5's Astro Bot Doesn't Support PSVR2 Because It Was Never Designed to Do So

MattBoothDev

Of course. That makes sense, but it's still a bit indicative of how Sony is mistreating the PSVR2.

It was nice to finally get some games on PS Plus for it, recently, but otherwise, since Horizon: Call of the Mountain there hasn't been a Sony first party title built for it.

Symbolically, Astrobot was a Sony first party game the was designed to show off the PSVR so VR fans looking to Team Asobi for an Astro VR game isn't too far wrong.

Edit:

Equally, I'm definitely buying the new Astro game. Playroom was loads of fun and nostalgia.

Re: Xbox Boss Phil Spencer Says DOOM Franchise Is Something That 'Everyone Deserves to Play'

MattBoothDev

Yeah, no, Phil.

You had no choice. That's the fact of the matter.

Doom, Fallout and The Elder Scrolls are three Bethesda/id games that will cause you a lot of bad press if they went exclusive. I, for one, would not buy an Xbox just to play them and would be very bitter towards Microsoft as a result. Those were previously multiplatform games that belong to the fans across all platforms they were published.

Those games will sell much better if they're widely available. Phil Spencer isn't doing anyone and favours here.

Re: Despite Flagging Physical Software Sales, PS5's Retail Presence Is Still Strong in Japan

MattBoothDev

I don't think this van be repeated enough, but physical sales are not flagging.

At least, not entirely naturally.

Publishers are intentionally publishing less physical releases and then pointing to lower physical sales as their reasoning.

Platforms like Sony don't allow for complete editions on a disc and DLC is a code and this counts as DLC. So if you bought the Phantom Liberty edition of Cyberpunk 2077, for example, your purchase counted towards both because the code usage is registered as a digital download.

There's some serious fudging going on and it's to try and convince everyone there's no need for a physical market and that we should accept digital.

Now, I'm not against digital and I have a decent TV digital library on many platforms, but physical is my preferred format.

The problem is that publishers get less money from a physical sale because there's additional costs. Retailers take the most risk because they buy and hold the stock. A £69.99 game sold physically is probably sold to the store, via the publisher/distributor for about £30.

As we know, digital has none of that, just a 30% cut to the platform holder.

I think Sony and Microsoft are in cahoots with publishers (and both of them are a publisher anyway) to get rid of physical media so that they can reap all the benefits.

The problem is that a strong physical market keeps the digital one in check. When retailers have been holding stock too long they cut the price. When you can buy "NewGame 2" for £69.99 on PSN or £39.99 on Amazon, there's a clear choice there and an incentive to drop the PSN price to £39.99 as well.

Without a physical market, digital prices will go to and remain higher for longer because your choice and competition has been removed. Without physical releases, Sony and Microsoft have a monopoly on buying games for their platform.