Comments 3,218

Re: Poll: Did You Enjoy Evo 2023?

Voltan

@ShogunRok Thanks! It was a super fun project.
Seriously though - The finals AND all of day 2 for Strive was super hype.
I'm yet to watch the SF6 finals because I couldn't stay away unfortunately but having the Capcom band play player intros live on stage was a nice touch!

Also, before SF6 finals, Rick teased EVO coming to "somewhere new" besides USA and Japan in 2024 and I gotta assume that means Europe. If that happens, I'm 100% going!

Re: Guilty Gear Strive Set to Make Game-Changing Adjustments in Season 3 Updates

Voltan

@KaijuKaiser @ShogunRok The big issues earlier this year definitely killed some of its momentum and SF6's launch didn't help either but it's already starting to come back a little.
I guess EVO hype might be part of it, summer vacation another part (a lot of GG players are young people) but the competitive scene is doing visibly better now than it did 3-6 months ago, some players that left to play SF6 are already back, and the beginning of Season 3 will definitely bring a lot more back, even if just for a while. It's still the 2nd biggest game at EVO and other North American tournaments (Europe's always been more about Tekken). It's doing fine.
That said, GG has never been remotely as big as SF, Tekken or Mortal Kombat so with new ones coming out for each of those, it's quite understandable that you hear about them way more.

Re: Preview: Tekken 8's Hyper Aggressive Gameplay Has Glorious Potential

Voltan

@ShogunRok I had a few matches that would literally pause for half a second every few seconds and not all of them were wifi players.
My other complaint is that it would often add delay frames while rollback frames remained at 0-1 despite being set to favor responsiveness. I'd very much rather have 4f of rollback than 2f of delay.
Very solid for most matches though.

Re: Preview: Tekken 8's Hyper Aggressive Gameplay Has Glorious Potential

Voltan

Unfortunately I was out of town for most of the weekend but I still got to play the CNT (not a great acronym, is it) for a few hours and while I admittedly suck at Tekken (for now anyway), I had a lot of fun. I'll definitely play more this week when it returns with crossplay.
The game probably needs some rebalancing and the netcode was a little bit inconsistent (but mostly good) but hey, it's exactly what the test is for. Looks like it's potentially headed for a very successful launch, whenever that might be.

Re: Hardware Review: Nacon Daija Arcade Stick - A PS5, PS4, and PC Fighting Game Dream

Voltan

Word of advice from a somewhat competitive fighting game player - even if you are looking to become a pro player, make extra sure an arcade stick is what you want (assuming it would be your first).
While legacy players will often use sticks because they started playing the games in arcades and it's simply what they're used to, it's not like this type of controller will really give you an advantage in most cases.
In some games, having access to extra buttons with your left hand's fingers will make a pad the optimal controller (especially if it's a 4-button game, so basically anything other than SF). And you can go even further with a "pro" pad equipped with back paddles.
Elsewhere, an all-button controller like the Hitbox will give you the most precise control over directional inputs.
Ultimately it's really down to personal preference and you simply shouldn't assume you need a specific controller to git gud. Maybe find someone who already has one and try using it for a while, see if you like it first.
Thanks for coming to my TED talk