Comments 3,469

Re: The Monster Hunter Wilds Marketing Machine Kicks into Gear with New Gameplay Videos

Nepp67

@Yagami It's not immersion breaking at all when it's well explained in the story along with being in the cutscenes. For the Seikret leading us to the target automatically, yes that does suck, unless it works the same way in World where we have to find clues first and then have the mount go to its location. Other than that I'd imagine clues and evidence will go away since there's not really a point to it.

Re: The Monster Hunter Wilds Marketing Machine Kicks into Gear with New Gameplay Videos

Nepp67

@Yagami Im glad it is going this route, actually feeling like you're hunting down a monster "Monster Hunter" through searching its tracks is great. The open world addition will add a lot to that and the immersion. Although Rise dumbed it down hard and was very disappointing in that aspect and was just simply too easy and quick that I didn't really care to continue it.

Re: Gearbox CEO Says Tiny Tina's Wonderlands Was 'Wildly Successful', Bigger Than Borderlands

Nepp67

@Northern_munkey I had fun with BL3 at first, but the more I played, the worse it got. Annoying characters and villains(Where I had to mute it), the annoying as hell purple enemies that will sometimes go invincible and you won't be able to do ANYTHING besides wait for it to finish, constant rocket launcher spam, and then there's variety of guns that drops heavily in the highest difficulty because the legendary weapons have three times the damage compared to a epic(purple) weapons.

Re: New Elden Ring Patch 1.13 Buffs Skills and Summons, Weapon Types Better

Nepp67

@tangyzesty I've been having fun with it, but the rewards for exploring was definitely ruining my experience for me. Why am I still getting level 1 smithing stones when the DLC is near the end of the game. And as much as I like Elden Ring(I think it is amazing) it is making me miss the old games because I am so tired of getting crafting materials and cook books.