Comments 1,493

Re: Crickets as Suicide Squad Endures Another Muted Launch

PuppetMaster

I still can't believe this game directed & written by the same guy who directed Arkham Asylum, City, and Knight. The quality not just like night and day but it's like heaven and hell.

Heck, the graphic looks far inferior compare to Knight which is a PS4 game.

I'm not sure what the hell happened to Rocksteady. But for their next game, if WB didn't closed them, they need a big home run if they want to win back their fans.

Re: First Review Scores for PS5's Metaphor: ReFantazio, Silent Hill 2 Are Glowing

PuppetMaster

@DennisReynolds You mean GoW blatantly copied:

  • Kill Switch cover system
  • RE 4 over the shoulder aiming
  • W40K Space Marine and the guns design

And Space Marine 1 doesn't focus on melee considering there's like 10 guns and 4 melee weapons.

@The_Wailing_Doom I bet there's plenty of people who thinks GoW is very original as if it doesn't copied from anything haha ๐Ÿ˜†

Re: First Review Scores for PS5's Metaphor: ReFantazio, Silent Hill 2 Are Glowing

PuppetMaster

I personally don't take Famitsu score that seriously. They gave 29/40 or 9/7/7/6 for Demon's Souls on PS3, gave perfect score 40/40 for FF XIII-2, but also gave perfect score for some of my fav games of all times like Vagrant Story.

But what makes Famitsu different is they always have four reviewers for every game they reviewed. Say you don't agree with the total score they gave like Demon's Souls 29/40. Then you can check each reviewer score, read their opinion about the game, and take one or two that fits with your opinion. You don't need to agree with the total score.

Compare to gaming site in general, each game always reviewed by one person and sometimes they put a person who doesn't like or have any fking clue about the genre or even video games. Example like Dean Takahashi, the guy who can't pass Cuphead tutorial or even aim in Doom 2016. He reviewed Mass Efect and called it "Mass Defect" because he thinks the character can't be level up. Or Warhammer 40K: Space Marine 1 which he called it as "Gears of War clone" lol unbelieveable.

Unfortunately, Famitsu doesn't have english release and not everyone outside Japan wants to translate the reviewers comments to give more context behind the score. What we got here is just the score.

But again, i played Metaphor demo for 5 hours and i think it deserves that high score. Not sure for SH 2 remake though but my prediction it could be in the 7-8 range.

Re: PLAY, the Last Bastion of PlayStation Print Media, Has Reached Its Final Issue

PuppetMaster

This is sad...

I used to see this magz along with PSM, OPM, Edge, GamePro, and GameInformer on my local book store in the import section. Now all of them are dead ๐Ÿ˜”. So yeah...RIP Play and good luck to the staff.

I personally aways prefer physical books & magazines because my eyes didn't quickly tired compare to staring at monitor or tablet. It's the reason why i'm still buying physical manga and
books about health, medicine, etc.

I'm also trying to collect some old games guide published by Prima Games and BradyGames. But lately their prices got more expensives. I guess the collectors knows these game guide became rare items. sigh...

Re: Ghost of Yotei's Gorgeous Open World Will Be Less Repetitive Than Tsushima's

PuppetMaster

I rarely feel boring or repetitive with Tsushima open world. I spent 40-50 hours with the game. If it's very repetitive, i wouldn't Platinumed it. It's the complete opposite compare when i played open world games from Ubisoft like Far Cry, AssCreed, The Division, or Watch Dogs. I already felt bored when i entered 20 hours of the game to the point i just abandoned a lot of side quest and finished the main quest.

But i just hope Sucker Punch didn't do something unnecessary with the open world design like adding more laundry list to do just because some people said Tsushima is boring.

Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing

PuppetMaster

I don't think 1 million copies are enough to recoup the cost when Ubisoft said for Outlaws they did the biggest marketing campaign in their history.
https://fextralife.com/star-wars-outlaws-will-have-the-biggest-marketing-campaign-in-ubisofts-history/

The marketing budget alone could cost more than $100+ million and combine with development + Star Wars license cost, i say the total budget could be in the $300-350+ million range. So, 1 million copies is a flop.

For comparison, Insomniac Spider-Man 2 total budget was $300 million already include marketing + licensing. And they recoup the cost when the game sold 5 million copies (right now it sit at 11 million copied).

And outside Outlaw mediocre quality and Ubisoft bad track records with buggy launch games, i agreed that Star Wars brand popularity could impact Outlaws sales because it's at the lowest point thanks to Disney milking the franchise with many, not all, bad tv shows & movies.

Re: This Silent Hill 2 PS5 vs PS2 Comparison Will Blow Your Mind

PuppetMaster

@Fritz167 Well remakes especially with high production value sold well meanwhile games with new ideas like Kunitsu Gami or Hi-fi Rush didn't sold well.

So, i can't blame devs if they opted for more remakes or sequels when the majority of gamers doesn't give a F* about experimental games.

Devs only follows demand and supply because this days the risk is higher compare to 10-20 years ago. Back then devs can afford to make multiple experimental games despite only 1 or 2 games that sold well. But nowadays, if they made a flop then the risk is either got lay off or the whole studio got closed down.

Re: October 2024's PS Plus Essential PS5, PS4 Games Are Available to Download Now

PuppetMaster

@JalapenoSpiceLife Doki Doki is a horror game and plenty of female gamers played it, like this one for example:
https://m.youtube.com/watch?v=7iuH0mNzo30&pp=ygUhRmVtYWxlIHlvdXR1YmVyIHBsYXlpbmcgZG9raSBkb2tp

Your wife would be embarassed and hands you a divorce paper if she's found out her husband can't use a frickin google and arguing like an i***t over a horror game that he believe as a porn game.

Re: Darkstalkers Fans May Find Street Fighter 6's Fighter Pass a Touch Cruel

PuppetMaster

Capcom Fighting Collection doesn't sold well with a big portion of the collection filled up with Darkstalkers games. So, I already accepted the fact that Darkstalkers is completely dead. I mean, not every series can keep going forever.

At least they used some characters like Morrigan, Demitri, John Talbain, Felicia, or Bonnie Hood as guest characters / costume skin...

Re: Silent Hill 2 Remake Breaks Street Date, PS5 Discs Loose in the Wild

PuppetMaster

@Medic_alert iirc HD collection for Xbox version doesn't get patch like PS3 version. So you could try the PS3 version if you really want to taste the original SH 2 & 3. But despite the patch, it still look and plays pretty bad compare to the original game.

But i think you should just wait for the remake. I have the feeling it will be pretty good like 7-8 out of 10 good, not as good as the original game, but at least much better quality than HD collection.

Re: Silent Hill 2 Remake Breaks Street Date, PS5 Discs Loose in the Wild

PuppetMaster

@Medic_alert The HD collection is bad like really really bad.

***** Konami lost the original source code for SH 2 & 3. So they gave the unfinished code to Hijinx Studio and pretty much asked that small studio to complete the game again which was nuts.

In the end, the HD collection released with many technical issues that shouldn't exist if Konami had the original source code. And iirc the poor Hijinx Studio closed their door because the HD collection sold badly.

If you want to play SH 2 & 3 then i suggest buy PS2, Xbox, or PC version. I'm sure you can get PS2 or Xbox copies pretty cheap at retro game store. But stay away from HD collection.

Re: Death Stranding 2's Next-Gen PS5 Photo Mode Will Somehow Affect the Story

PuppetMaster

@whatkindofsick But without supermodels wearing tight skinsuit. I even doubt we can aim the camera at private part. The first game has a mini cutscene where Sam punch the camera if we aim it at his crotch for a couple of seconds.
https://m.youtube.com/watch?v=auWHGkZHX-U&pp=ygUbU2FtIGJyaWRnZSBwdW5jaCB0aGUgY2FtZXJh

Compare to photoshoots in MGS 4
https://m.youtube.com/watch?v=4uz0TGRIA6w&pp=ygUPbWdzNCBwaG90b3Nob290

Re: Death Stranding 2's Next-Gen PS5 Photo Mode Will Somehow Affect the Story

PuppetMaster

I'm really glad that MGS 4 was released 16 years ago. If it release today, Kojima probably wouldn't used four very attractive supermodel for Beauty & Beast characters or he needs to removed camera & photoshoots mode from the game to cater to certain group who can't accept the idea that fictional female character can looks beautiful and attractive just like in real life...

Anyway cool news. I love using photo mode and took a lot of pictures in GOW, Ghost of Tsushima, UC 4, and Death Stranding 1. If photo mode has some impact for the story then i would gladly used it a lot :3

Re: Hideo Kojima's Dream of Breaking into Hollywood Is Nearly a Reality

PuppetMaster

@LowDefAl "itโ€™s that he didnโ€™t have anyone giving feedback and suggesting revisions"

It's well documented that Kojima has writing team that gave him feedback. MGS 4 for example, he wants a bleak ending for Solid Snake and Otacon. But his team disagreed with his idea because it's too bleak. So they asked Kojima for brighter ending which Kojima agreed.

So this claim about Kojima never get feedback or never listen to his team feedback is false because he always write the story & characters with a team.

  • MGS 1 & 2: Kojima and Tomokazu Fukushima wrote the story
  • MGS 3: Kojima, Tomokazu Fukushima, and Shuyo Murata wrote the story
  • MGS 4: Kojima and Shuyo Murata wrote the story
  • MGS 5: Kojima, Shuyo Murata, Hidenari Inamura, and Etsu Tamari wrote the story
  • Death Stranding: Kojima, Shuyo Murata, and Kenji Yano wrote the story

And needs to remind you the trend with Western localization who butchered many things from the source material without approval from the creator.
Like Squall famous "whatever" but in Japan he speaks different word that makes his character more friendly and doesn't look like an ignorant b*stard.

Or Miss Kobayashi Dragon Maid anime where the translator wrote a very different script without the creator approval.
https://www.google.com/amp/s/boundingintocomics.com/2024/01/09/former-funimation-script-writer-jamie-marchi-doubles-down-on-her-infamous-anti-patriarchy-localization-of-miss-kobayashis-dragon-maid-this-is-what-happens-when-a-script-is-dubbed-into-a-diffe/amp/

What Kojima and his team wrote in Japan could have different meaning compare to english version.

Re: 'Difficult to Comment' on Astro Bot's Square Enix Snub, Says Team Asobi

PuppetMaster

@CielloArc Yoko Taro loves money that's why he doesn't refused cameos aka free advertising for his games / characters. Just look how many cameos for 2B from Soul Calibur, GranBlue, Gravity Rush, Phantasy Star, Fall Guys, Nikke, Stellar Blade, etc etc.

No wonder Nier Automata sold 7.5+ million copies, much higher than many SE games like Octopath, Bravely, Mana, Saga, or even DQ. Yoko Taro did a better job on promoting his games than SE.

Re: 'Difficult to Comment' on Astro Bot's Square Enix Snub, Says Team Asobi

PuppetMaster

Probably the sign that Sony x SE long and close partnership is ending.

To deny Cloud or any Square cameo in Astro Bot feels like SE are denying that they're not a part of PS long history and doesn't want to work together with Sony anymore.

I don't know how Sony reacting to this though, especially with them using more Astro Bot as the face for their marketing. But i'm not surprised if in the next couple of years Sony will do less and less collaborations with SE. Especially when lately Sony had a lot of partnership with Chinese and Korean devs and they pushed more their games over SE.

Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online

PuppetMaster

I agreed with some people who said Horizon Online has potential.

I mean, there's plenty of hero shooters live service in the market and one of the biggest reason why Concord failed miserably is because it can't provide different experiences compare to the competitors.

But how many multiplayer live service games that took place after the apocalypse and offers you the experience to hunt / fight a mecha dinosaurs with your friends? So far i see none.

Horizon Online could be a different experience compare to MonHun and it also could satisfy people who asked for a co-op in a Horizon game. That way, the next main Horizon can stay as single player experience.

Re: Death Stranding 2 PS5 Will 'Come Out Next Year', Crazy Photo Mode Revealed

PuppetMaster

@Notzdarva "50 hour walking sims"

I got 80 hours with the 1st game where i ride a lot of reverse trike, a truck, a power skeleton, and even don't need to walk at all with zip-lines across the map.

And there's enough activities to do outside deliveries; from evading or fights BT's / Mules / Higgs group, building roads and structures that can be used by other players, racing, or just enjoying the beautiful musics by Low Roar (i wish they're back in the sequel).

So i found it weird to see someone who still say the only thing you do in this game is walking, considering the first game already out for 5 years with many videos showed plenty of gameplay mechanics outside walking.

@RiverGenie I had a lot of fun with the 1st game. Heck, i didn't know someone can make simple thing like traversing feels fun and also challenging. But it seems Death Stranding isn't for you.