Comments 934

Re: Returnal Studio Housemarque Teases News for Tomorrow

RudeAnimat0r

Will jump in to lump on more praise. Returnal is easily my favorite first party game this generation and one the best games I've played on PS5.

I'm not interested in a VR mode, but I'm sure it would be neat for those with the hardware.

Hopefully we'll hear about their next project in due course.

Re: $130 Version of Star Wars Outlaws Under Fire as Ubisoft Prices Increase

RudeAnimat0r

My thoughts are it's a ton of money, but also, why would anyone pre-order an Ultimate Edition!? I'm not big on buying games that aren't even out yet to begin with, but then dropping another $60 on cosmetics and a Season Pass we know almost nothing about? It's just crazy to me.

Ubisoft will do this because they know some people will bite right now, especially since it's Star Wars. They also know most people won't bite at this price point, but, when the inevitable sales come they'll still be able to sell it all at a premium from starting at a higher MSRP.

Only season pass I'll ever buy in advance is for a fighting game, because, I want all the characters.

Re: $70 Games Are Just a Phase, Believes Saber Interactive CEO

RudeAnimat0r

I mean, I think he's right that there might be some course correction on certain developers, realizing the cannot risk making AAA games anymore. However, I don't see these AA costing a whole lot less. Don't Nod considers themselves AA and Banishers is $60 - not commenting on whether that is a good price for it or not.

But there is no way $70, or whatever the premium price point is is going away. I can't see $80 until the next generation, but it's certainly possible. Development costs more and the same audience buys the game.

Re: Poll: Are You Happy with Your PS Plus Essential Games for April 2024?

RudeAnimat0r

Probably skip all of these. I think Immortals is a nice type of game to throw on Plus, but it looks so generic to me, I have literally no interest in it at all.

I'm not into Minecraft at all, so a spinoff of that is meh.

Skul looks kind of neat and has good reviews, but I still haven't finished Rogue Legacy 2, so I just don't think I want another platforming rogue-lite to play.

Re: Reminder: You're Losing Access to 7 Great PS Plus Extra Games Tomorrow

RudeAnimat0r

Got the Haven platinum over the weekend. Absolutely adored it, was a very refreshing experience.

I also got the Ghostwite platinum a while back. I thought it was a pretty cool game that has a bit too much open world bloat, or needed a little more variety in activities.

Played some Tchia and Outer Wilds too. Both seemed really cool but neither totally hooked me.

Re: Warner Bros' Reaction to Suicide Squad Flop Will Make You Question Your Sanity

RudeAnimat0r

No, it's not surprising. If there's an IP that seems well suited for live service it's definitely something like HP. Built in seasons of school years, houses to sort players into, etc.

Whether they can make that game, and make it well is a major question, but there is clear potential.

When examining Suicide Squad, I think it's hard to judge it. It doesn't seem like a good fit for live service to begin with. Nor was Rocksteady necessarily the right studio.

Re: Reaction: The Problem with PlayStation Right Now

RudeAnimat0r

There isn't an easy answer, but it's clear the answer wasn't to double down on 40 hour AAAA prestige games. The market for these titles are only so large - GTA excluded - and you can only sell them for so much.

The answer also certainly doesn't seem to be live service games, as we've now seen Sony cancel multiple titles that were never even officially shown. And the titles that have been announced don't have gameplay and the audience reception is already looking pretty apathetic.

I know first-party indie style experiences do no sell consoles, but I think there is a market and an appetite for shorter AAA games. Miles Morales did use recycled assets, but it was also just a tighter experience overall.

I think the obsession with flashier graphics and reigning in the scope of these games is where to start. I mean, it's wild to think, but the PS5 is in its fourth year and there are still multiple first-party teams that haven't released an original game this generation. I know making games is hard, super hard, but we don't even have games officially announced from Naughty Dog, Bend, Sucker Punch, Media Molecule.

I think this is where we look at Nintendo. I know they have their secret IP sauce, but it's highly unlikely their flagship titles, a Mario Odyssey for example, is costing hundreds of millions of dollars to produce.

Re: Little Devil Inside Finally Resurfaces with New Trailer, Kickstarter Update

RudeAnimat0r

Scope looks pretty insane. I don't entirely understand what type of game it is, kind of bounces around every genre.

I'm very interested though. They should approach Annapurna, Devolver or Private Division.

I'm not sold on the art. The hyper realism of some of the textures, lighting and world map are a little jarring with character designs. Kind of a Good Dinosaur thing going on.

Re: Helldivers 2 Is Now Comfortably Sony's Biggest Ever PC Launch

RudeAnimat0r

It's an interesting co-op shooter on PC. That is totally the right market for it. The first game was definitely a cult thing, but people that got into it seemed to really love it, so I bet there was some interest for this and people could easily convince a friend or two to grab it since it isn't full MSRP.

What I would be really curious about is what the numbers are on PC versus console. I bet PC totally dwarfs console.

Re: Final Fantasy 7 Rebirth's Long Trophy List Revealed, 61 to Unlock

RudeAnimat0r

Replay trophies on harder difficulties are largely a no go for me. A 60 hour RPG is already a big lift for me, so doing it twice with more frustration is a firm no.

I've got some Platinums for replays in other games, but they have to be titles you can really plow through. Anything that's going to be a long grind is just a waste of time to me.