Ubisoft released one of the best games of this year, IMO, in PoP: The Lost Crown. People complain a lot about them but they make solid, if not spectacular, games.
@Maubari Foamstars was a Squeenix game, one that I suspect Sony took a chance on, hoping it could be their Splatoon.
Sony is a company. Their legacy is whatever people choose to remember about them. Their legacy could still be the PS3 launching for $600 and being impossible to program for.
Every platform holder makes huge gaffes. It basically runs in cycles, ie. the WiiU, or Xbone "game sharing". The point is, I think anyone being overly invested in this or Sony's "legacy" is silly :shrug:
Although, after that response, I guess I'm silly too 🤪
@AdamNovice lol this is my reaction too, but props to them. I feel like this is a game where it at least makes sense. Now, should fishing in a space faring game still just be a dude with a pole...
Bummer about 13 Sentinels, but oh well. I'm not going to try and sneak it in over the next 2 weeks. I'll just have to buy it on the cheap sometime if I actually get around to it.
Sure, Sony needs to consider the direction of their MP live service initiative, but I guess I just don't care about this all that much? They payed for and released a dud. It happens, they hopefully learn, and we move on?
I think it's ridiculous talking about their legacy forever being tarnished. Every dev and publisher has their share of bombs, deserving or not - most of the reviews seemed to think Concord was more fine, than awful.
Last, I just can't get worked up about Sony that much. Concord and Fairgame$ and Marathon and Helldivers 2 are not the reason we don't have more singleplayer games. It's because Sony's teams are perfectionists and their dev cycles are like 5 years now. They need to revise the scope of their internal games.
It could be an awesome game, but I think most importantly Sony will need to do a lot of heavy lifting communicating why it's awesome, and why someone should play it versus the other live service shooter you've already got 300 hours in.
I'd love to see them succeed, but I'm not personally invested. I'm just not interested live service shooters. I want new experiences on the regular.
I don't get mad about games being expensive because I understand they are increasingly expensive to make. But I rarely buy $70 games, in fact I think BG3 is the only game I've bought for that price. So I just can't envision myself buying any games for more, other than maybe Street Fighter, which I'm always at on Day One.
I think the more important argument is devs need to scale back and really look at viability. If your game is too big to fail, maybe it's too big?
I finally tried this out a week ago and was pretty disappointed. I thought the controls were a bit sluggish and it was hard to tell when hits register since there is very little feedback.
I think I'm just spoiled by Power Stone when it comes to arena fighters :/
This was the coolest new reveal of the day for me, other than Capcom FC2. I'm a little tired of rogue-likes, but the art style and uniqueness of this has me interested.
If this is a post that actually wants to analyze whether Soul Reaver is popular enough for a revival, it should look at the numbers a little more closely. I don't know if Soul Reaver has a big fan base, but I would guess it's pretty niche. $1m is a nice round, impressive number, but the number of backers is less than 6k. That means those people are backing at an average of $175!
It's hard to compare this Kickstarter to other gaming ones since it's for a comic. However, I think it's worth looking at it slightly more objectively than this piece even attempts.
I might try it when it's free on Plus down the line, but even then... maybe not? I don't think it looks bad, I just am totally uninterested in the genre.
The other point I wanted to make is Xbox is still in the hardware business, whether they like it or not. Announcing their full slate of PS5 ports will crater any demand for a physical Xbox that remains.
I don't expect Microsoft to make an Xbox on PlayStation roadmap. The Xbox team clearly isn't thrilled they even have to do this. The fact Sea of Theives sold 1m copies already on PS5 illustrates they don't need a long marketing runway.
It's honestly no different than PlayStation Studios on PC.
I guess I don't care much because I'm not interested in most of their first party stuff right now. Frankly, I'm surprised they announced Indy before it even hits Xbox. But it's a game that makes sense since it isn't an Xbox franchise.
I think this is great that they're including season 1 with the base game. It's smart and it gets the game into player's hands sooner than waiting for those 5 characters to be ready.
Fatal Fury is not a household name and SNK needs the new generation to give this game a shot - I imagine some people commenting weren't even born when Garou released!
Anyway, I don't think there is anything cheeky about this. I love that there will be a steady stream of new characters that I do not have to pay additional for. It's a great incentive for me to pop in after a few months, if I lapse.
Last, I know people aren't happy with fg becoming live service titles, but this is the only viable model - unless 2XKO blows up, but Riot can afford to make it free. Fighting games do not sell gangbusters - it took SF5 six years to sell 5 million copies, and you can assume a lot of those sales were at steep discounts beyond the first couple of years.
It's kind of off-putting how much the main character looks like Vyse.
Not sure I had heard of this before. The turn-based ship combat looks alright, but the exploration stuff looks very rudimentary, in both the air and on foot. I'll likely pass, but I'm open to having my mind changed by positive reviews and word of mouth.
If you're a first timer I think you can get your money's worth, but if you've already gotten your fill it's a big ask.
I like Until Dawn, but am firmly in the "did this need to be remade?" camp. I know there are new players on PS5 that Sony is hoping to capture, it's just not even vaguely old or dated.
Looks like Atomic Heart and Cyber Punk had a baby. Kidding aside, while the game looks technically impressive in some ways, it also looks super generic in many others.
Have only played Returnal, Rogue Legacy 2 and Ragnarök of those listed on PS5. Gave Returnal a 10. It's an all-timer for me. I drink the Housemarque Koolaid.
I liked the original a lot more than I expected to. I'd say this is primarily due to it controlling well and being a hell of a lot more accessible than most of Suda's work. I always assumed that was due to Shinji Mikami's involvement - it plays like a budget RE4.
I don't know if I'd want to return to this or a sequel. My guess is my tolerance for the humor probably only lasts for that first playthrough.
I really enjoyed Braid when it came out. It was a great, influential indie of the early days of digital storefronts. With all that said, it's not nearly as inventive as it was then, I don't think the style of the graphics has aged well, and I just don't think it's a game people were itching to revisit. I certainly was never interested in this re-release.
I think there are a lot of them now, but it doesn't really bother me? I don't gravitate toward the genre, but it I don't mind other people getting their fill.
I always thought Soul Reaver was pretty neat. This is definitely the type of series I like to see brought back. Anxious to see what it looks like and if they are adding any QOL stuff.
@EfYI Persona 6 is far off because Atlus made a new IP, in Metaphor. I doubt they have much involvement in this at all, beyond advising the Chinese developer.
I agree that some Live Service titles are dropped too early, but I don't think there's a perfect equation of keep plugging away/pull the plug. There are obviously a lot of factors we're not privy to. Like, let's use Suicide Squad as the example: how expensive is it to maintain? Does Rocksteady even know how to improve it? Do they even want to? How many players do they need to make it sustainable? How many staffers do they need to maintain it?
Beyond the logistics of trying to find these games an audience, and a lot of commenter's mentioned this already, are there additional players out there? Can Suicide Squad supplant Warframe, Genshin Impact, Destiny, Fortnight in someone's life? I don't know the answer. I gave up on these types of games because I like new experiences on a regular basis.
Stardust is a weird comparison. Yes, it's a twin stick game, but its the gameplay that revolves around it's spherical stages is what makes it Stardust. This looks like any old twin stick game with Raiden trappings.
Comments 934
Re: PS5 Pro Announced, Costs $700 and Out in November
As has been said, ad nauseum, $700!? Woof!
Re: Ubisoft Investor Calls for Company to Go Private, and CEO Yves Guillemot to Be Replaced
Ubisoft released one of the best games of this year, IMO, in PoP: The Lost Crown. People complain a lot about them but they make solid, if not spectacular, games.
Re: PS5 Pro Showcase Set for Tomorrow, Hosted by Mark Cerny
If they don't show the Pro running an unannounced game then I don't care 🤷
Re: Sony Execs Seem to Think the Company Doesn't Have Enough Original IP
I mean, I think Sony lacks any IP that transcends gaming. They don't have characters that the average person knows, like Mario, Sonic, Master Chief.
Re: Soapbox: Astro Bot PS5 Is Not a Graveyard, It's a Joyful Demonstration of Sony's Unique Ability to Reinvent Itself
I mean, it could be both.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@Maubari Foamstars was a Squeenix game, one that I suspect Sony took a chance on, hoping it could be their Splatoon.
Sony is a company. Their legacy is whatever people choose to remember about them. Their legacy could still be the PS3 launching for $600 and being impossible to program for.
Every platform holder makes huge gaffes. It basically runs in cycles, ie. the WiiU, or Xbone "game sharing". The point is, I think anyone being overly invested in this or Sony's "legacy" is silly :shrug:
Although, after that response, I guess I'm silly too 🤪
Re: New Fishing Mechanic the Highlight of Next No Man's Sky PS5, PS4 Update
@AdamNovice lol this is my reaction too, but props to them. I feel like this is a game where it at least makes sense. Now, should fishing in a space faring game still just be a dude with a pole...
Re: PS Plus Extra's September Cull Has 4 More Great PS5, PS4 Games Added to It, 16 in Total
Bummer about 13 Sentinels, but oh well. I'm not going to try and sneak it in over the next 2 weeks. I'll just have to buy it on the cheap sometime if I actually get around to it.
Glad I own NieR Replicant already, though.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
Soul searching? It's a video game!
Sure, Sony needs to consider the direction of their MP live service initiative, but I guess I just don't care about this all that much? They payed for and released a dud. It happens, they hopefully learn, and we move on?
I think it's ridiculous talking about their legacy forever being tarnished. Every dev and publisher has their share of bombs, deserving or not - most of the reviews seemed to think Concord was more fine, than awful.
Last, I just can't get worked up about Sony that much. Concord and Fairgame$ and Marathon and Helldivers 2 are not the reason we don't have more singleplayer games. It's because Sony's teams are perfectionists and their dev cycles are like 5 years now. They need to revise the scope of their internal games.
Re: Internal Sony Fairgame$ Chatter Is Reportedly Quite Positive
It could be an awesome game, but I think most importantly Sony will need to do a lot of heavy lifting communicating why it's awesome, and why someone should play it versus the other live service shooter you've already got 300 hours in.
I'd love to see them succeed, but I'm not personally invested. I'm just not interested live service shooters. I want new experiences on the regular.
Re: How Much Would You Pay for Your PS5 Games? Dev Says Industry Is Waiting for GTA 6 to Hike Prices
I don't get mad about games being expensive because I understand they are increasingly expensive to make. But I rarely buy $70 games, in fact I think BG3 is the only game I've bought for that price. So I just can't envision myself buying any games for more, other than maybe Street Fighter, which I'm always at on Day One.
I think the more important argument is devs need to scale back and really look at viability. If your game is too big to fail, maybe it's too big?
Re: The Witcher 4 Close to Full Production, Next Cyberpunk Progressing as Planned
@ShogunRok Ah, cool, wasn't aware it wasn't in house.
Re: The Witcher 4 Close to Full Production, Next Cyberpunk Progressing as Planned
I thought their next release was supposed to be a Witcher 1 remake?
Re: Promising Persona-Inspired RPG Demonschool Hit with Hefty Delay
Hadn't realized it had a release date, let alone 2 weeks from now. Happy to wait until the developers are pleased with it.
Re: Brilliant Kaiju Brawler GigaBash Is Powering Up with More PS5, PS4 DLC
I finally tried this out a week ago and was pretty disappointed. I thought the controls were a bit sluggish and it was hard to tell when hits register since there is very little feedback.
I think I'm just spoiled by Power Stone when it comes to arena fighters :/
Re: Retro Inspired Rugrats Platformer Makes a Play for PS5, PS4 Next Month
Was never really a Rugrats fan, despite watching it with the other Nick Toons, bit this looks pretty neat.
Where's my Doug platformer!?
Re: Online RPG Blue Protocol Shutting Down, Western Release Cancelled
Pretty wild. Amazon is a real dud so far in the games business.
Re: Annapurna Interactive Reveals Morsels, a Creature-Collecting Roguelite Coming to PS5
This was the coolest new reveal of the day for me, other than Capcom FC2. I'm a little tired of rogue-likes, but the art style and uniqueness of this has me interested.
Re: Legacy of Kain Fans Turn Up for Soul Reaver Prequel Comic, Smashing Kickstarter Goal
If this is a post that actually wants to analyze whether Soul Reaver is popular enough for a revival, it should look at the numbers a little more closely. I don't know if Soul Reaver has a big fan base, but I would guess it's pretty niche. $1m is a nice round, impressive number, but the number of backers is less than 6k. That means those people are backing at an average of $175!
It's hard to compare this Kickstarter to other gaming ones since it's for a comic. However, I think it's worth looking at it slightly more objectively than this piece even attempts.
Re: Poll: Are You Playing Concord?
I might try it when it's free on Plus down the line, but even then... maybe not? I don't think it looks bad, I just am totally uninterested in the genre.
Re: Atlus, It's Time to Stop Spoiling Metaphor: ReFantazio
@NathanKang This. I watched the first trailer or two, but otherwise media blackout on this for me. All I really needed was Persona Team + new IP.
Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't
The other point I wanted to make is Xbox is still in the hardware business, whether they like it or not. Announcing their full slate of PS5 ports will crater any demand for a physical Xbox that remains.
Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't
I don't expect Microsoft to make an Xbox on PlayStation roadmap. The Xbox team clearly isn't thrilled they even have to do this. The fact Sea of Theives sold 1m copies already on PS5 illustrates they don't need a long marketing runway.
It's honestly no different than PlayStation Studios on PC.
I guess I don't care much because I'm not interested in most of their first party stuff right now. Frankly, I'm surprised they announced Indy before it even hits Xbox. But it's a game that makes sense since it isn't an Xbox franchise.
Re: Surreal Turn-Based JRPG Bloomtown: A Different Story Begins in September
Totally up my alley. Can't resist stuff in that sort of '80s Amblin Entertainment mold.
Re: Explore an Apocalyptic Britain in Atomfall on PS5, PS4 Early Next Year
Looks pretty solid. Have to decide if I have the patience for these types of games anymore.
Re: Fatal Fury: City of the Wolves Confirms 17 Characters, April 2025 Release on PS5, PS4
I think this is great that they're including season 1 with the base game. It's smart and it gets the game into player's hands sooner than waiting for those 5 characters to be ready.
Fatal Fury is not a household name and SNK needs the new generation to give this game a shot - I imagine some people commenting weren't even born when Garou released!
Anyway, I don't think there is anything cheeky about this. I love that there will be a steady stream of new characters that I do not have to pay additional for. It's a great incentive for me to pop in after a few months, if I lapse.
Last, I know people aren't happy with fg becoming live service titles, but this is the only viable model - unless 2XKO blows up, but Riot can afford to make it free. Fighting games do not sell gangbusters - it took SF5 six years to sell 5 million copies, and you can assume a lot of those sales were at steep discounts beyond the first couple of years.
Re: 11 Major PS5, PS4 Games Leaving PS Plus, Including Horizon Forbidden West
Glad I played through Midnight Suns when I did. I own Horizon and NieR, so I'm good otherwise.
Re: PS Plus Premium Classic Herc's Adventures Retrofitted with Trophies on PS4
Does this mean the version I bought as PSOne classic on a previous generation of hardware has trophies now?
This is an all time favorite of mine. I would totally replay it for a Platinum.
Re: Skies of Arcadia Inspired RPG Sky Oceans: Wings For Hire Swoops onto PS5 in October
It's kind of off-putting how much the main character looks like Vyse.
Not sure I had heard of this before. The turn-based ship combat looks alright, but the exploration stuff looks very rudimentary, in both the air and on foot. I'll likely pass, but I'm open to having my mind changed by positive reviews and word of mouth.
Re: Until Dawn PS5 Is Priced at $60 / £60
If you're a first timer I think you can get your money's worth, but if you've already gotten your fill it's a big ask.
I like Until Dawn, but am firmly in the "did this need to be remade?" camp. I know there are new players on PS5 that Sony is hoping to capture, it's just not even vaguely old or dated.
Re: Never Has a Game Looked So Good Yet So Jank as PS5's Neo Berlin 2087
Looks like Atomic Heart and Cyber Punk had a baby. Kidding aside, while the game looks technically impressive in some ways, it also looks super generic in many others.
Good luck to them!
Re: The Plucky Squire Launches on PS5 This September, Day One on PS Plus Extra
Awesome news, looking forward to this! Maybe if it's awesome I'll buy the inevitable physical copy later on.
Re: 15 PS Plus Extra, Premium Games Announced for August 2024
Definitely going to try out Cult of the Lamb. Also agreeing, that's a lot of Sword Art
Kind of curious about Wild Hearts but I, don't have a crew to play it with.
Re: Poll: Rate Your Favourite PS5 Roguelike Games
@DETfaninATL I think it's not listed since it's a PS4 release. I never tried it but heard it was great. I loved the base game.
Re: Poll: Rate Your Favourite PS5 Roguelike Games
Have only played Returnal, Rogue Legacy 2 and Ragnarök of those listed on PS5. Gave Returnal a 10. It's an all-timer for me. I drink the Housemarque Koolaid.
Re: Poll: Have You Pre-Ordered an Astro Bot PS5 DualSense Controller?
I want one but don't need a third controller. Also, controllers are just too dang expensive.
Re: Elden Ring 'Really the Limit' for How Large FromSoftware's Games Can Be
I prefer their "smaller" work to Elden Ring, so I have no complaints with them refusing to go bigger.
Re: Shadows of the Damned 2 Possible if PS5, PS4 Remaster Sells Well
I liked the original a lot more than I expected to. I'd say this is primarily due to it controlling well and being a hell of a lot more accessible than most of Suda's work. I always assumed that was due to Shinji Mikami's involvement - it plays like a budget RE4.
I don't know if I'd want to return to this or a sequel. My guess is my tolerance for the humor probably only lasts for that first playthrough.
Re: Poll: Are You Playing Tomba! Special Edition?
I've always been interested in Tomba! but I tried it in the last few years and between the horrid early 32bit load times and the controls I just quit.
Re: PS Plus Essential Games for August 2024 Announced
Definitely check out Ender Lillies.
Re: It Doesn't Sound Like Braid: Anniversary Edition Quite Set the World on Fire
I really enjoyed Braid when it came out. It was a great, influential indie of the early days of digital storefronts. With all that said, it's not nearly as inventive as it was then, I don't think the style of the graphics has aged well, and I just don't think it's a game people were itching to revisit. I certainly was never interested in this re-release.
Re: Poll: Are You Sick of Soulslike Games?
I think there are a lot of them now, but it doesn't really bother me? I don't gravitate toward the genre, but it I don't mind other people getting their fill.
Re: Rumour: Legacy of Kain: Soul Reaver 1 & 2 Remastered Leaks Ahead of Imminent Reveal
I always thought Soul Reaver was pretty neat. This is definitely the type of series I like to see brought back. Anxious to see what it looks like and if they are adding any QOL stuff.
Re: Gacha Spinoff Persona 5: The Phantom X Coming to Console, with More on the Way
@EfYI Persona 6 is far off because Atlus made a new IP, in Metaphor. I doubt they have much involvement in this at all, beyond advising the Chinese developer.
Re: No Man's Sky: Worlds Part I Responsible for Nearly 500% Increase in PS5, PS4 Players
I played it for the first time in years, so I'm part of the influx.
Re: Publishers Bail on Live-Service Flops Too Quickly, Says Warframe Boss
I agree that some Live Service titles are dropped too early, but I don't think there's a perfect equation of keep plugging away/pull the plug. There are obviously a lot of factors we're not privy to. Like, let's use Suicide Squad as the example: how expensive is it to maintain? Does Rocksteady even know how to improve it? Do they even want to? How many players do they need to make it sustainable? How many staffers do they need to maintain it?
Beyond the logistics of trying to find these games an audience, and a lot of commenter's mentioned this already, are there additional players out there? Can Suicide Squad supplant Warframe, Genshin Impact, Destiny, Fortnight in someone's life? I don't know the answer. I gave up on these types of games because I like new experiences on a regular basis.
Re: 'PlayStation's Blessed with Marketing Budgets We're Not Able to Enjoy,' Xbox Bigwig Bemoans
Lmao I was immediately going to say, umm, $69b can buy a few commercials!
Re: Sea of Stars Dev Offers Brief Update on Story DLC, Co-Op Mode
I loved Sea of Stars. It was another great modernization of the classic JRPG formula and I'll definitely play the DLC.
I'll freely admit to drinking Sabotage's Kool-aid. I played The Messenger and it's DLC too.
Re: Wax On, Wax Off with This Super Nintendo-Style Karate Kid Beat-'Em-Up for PS5, PS4
I wish the Cobra Kai games had been this! I love seeing little pixel chibi Miyagi.
Re: Legendary Shmup Series Raiden Will Be Reborn As a Twin-Stick Shooter on PS5, PS4
Stardust is a weird comparison. Yes, it's a twin stick game, but its the gameplay that revolves around it's spherical stages is what makes it Stardust. This looks like any old twin stick game with Raiden trappings.