Comments 934

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

RudeAnimat0r

@Maubari Foamstars was a Squeenix game, one that I suspect Sony took a chance on, hoping it could be their Splatoon.

Sony is a company. Their legacy is whatever people choose to remember about them. Their legacy could still be the PS3 launching for $600 and being impossible to program for.

Every platform holder makes huge gaffes. It basically runs in cycles, ie. the WiiU, or Xbone "game sharing". The point is, I think anyone being overly invested in this or Sony's "legacy" is silly :shrug:

Although, after that response, I guess I'm silly too 🤪

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

RudeAnimat0r

Soul searching? It's a video game!

Sure, Sony needs to consider the direction of their MP live service initiative, but I guess I just don't care about this all that much? They payed for and released a dud. It happens, they hopefully learn, and we move on?

I think it's ridiculous talking about their legacy forever being tarnished. Every dev and publisher has their share of bombs, deserving or not - most of the reviews seemed to think Concord was more fine, than awful.

Last, I just can't get worked up about Sony that much. Concord and Fairgame$ and Marathon and Helldivers 2 are not the reason we don't have more singleplayer games. It's because Sony's teams are perfectionists and their dev cycles are like 5 years now. They need to revise the scope of their internal games.

Re: Internal Sony Fairgame$ Chatter Is Reportedly Quite Positive

RudeAnimat0r

It could be an awesome game, but I think most importantly Sony will need to do a lot of heavy lifting communicating why it's awesome, and why someone should play it versus the other live service shooter you've already got 300 hours in.

I'd love to see them succeed, but I'm not personally invested. I'm just not interested live service shooters. I want new experiences on the regular.

Re: How Much Would You Pay for Your PS5 Games? Dev Says Industry Is Waiting for GTA 6 to Hike Prices

RudeAnimat0r

I don't get mad about games being expensive because I understand they are increasingly expensive to make. But I rarely buy $70 games, in fact I think BG3 is the only game I've bought for that price. So I just can't envision myself buying any games for more, other than maybe Street Fighter, which I'm always at on Day One.

I think the more important argument is devs need to scale back and really look at viability. If your game is too big to fail, maybe it's too big?

Re: Legacy of Kain Fans Turn Up for Soul Reaver Prequel Comic, Smashing Kickstarter Goal

RudeAnimat0r

If this is a post that actually wants to analyze whether Soul Reaver is popular enough for a revival, it should look at the numbers a little more closely. I don't know if Soul Reaver has a big fan base, but I would guess it's pretty niche. $1m is a nice round, impressive number, but the number of backers is less than 6k. That means those people are backing at an average of $175!

It's hard to compare this Kickstarter to other gaming ones since it's for a comic. However, I think it's worth looking at it slightly more objectively than this piece even attempts.

Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't

RudeAnimat0r

I don't expect Microsoft to make an Xbox on PlayStation roadmap. The Xbox team clearly isn't thrilled they even have to do this. The fact Sea of Theives sold 1m copies already on PS5 illustrates they don't need a long marketing runway.

It's honestly no different than PlayStation Studios on PC.

I guess I don't care much because I'm not interested in most of their first party stuff right now. Frankly, I'm surprised they announced Indy before it even hits Xbox. But it's a game that makes sense since it isn't an Xbox franchise.

Re: Fatal Fury: City of the Wolves Confirms 17 Characters, April 2025 Release on PS5, PS4

RudeAnimat0r

I think this is great that they're including season 1 with the base game. It's smart and it gets the game into player's hands sooner than waiting for those 5 characters to be ready.

Fatal Fury is not a household name and SNK needs the new generation to give this game a shot - I imagine some people commenting weren't even born when Garou released!

Anyway, I don't think there is anything cheeky about this. I love that there will be a steady stream of new characters that I do not have to pay additional for. It's a great incentive for me to pop in after a few months, if I lapse.

Last, I know people aren't happy with fg becoming live service titles, but this is the only viable model - unless 2XKO blows up, but Riot can afford to make it free. Fighting games do not sell gangbusters - it took SF5 six years to sell 5 million copies, and you can assume a lot of those sales were at steep discounts beyond the first couple of years.

Re: Until Dawn PS5 Is Priced at $60 / £60

RudeAnimat0r

If you're a first timer I think you can get your money's worth, but if you've already gotten your fill it's a big ask.

I like Until Dawn, but am firmly in the "did this need to be remade?" camp. I know there are new players on PS5 that Sony is hoping to capture, it's just not even vaguely old or dated.

Re: Shadows of the Damned 2 Possible if PS5, PS4 Remaster Sells Well

RudeAnimat0r

I liked the original a lot more than I expected to. I'd say this is primarily due to it controlling well and being a hell of a lot more accessible than most of Suda's work. I always assumed that was due to Shinji Mikami's involvement - it plays like a budget RE4.

I don't know if I'd want to return to this or a sequel. My guess is my tolerance for the humor probably only lasts for that first playthrough.

Re: Publishers Bail on Live-Service Flops Too Quickly, Says Warframe Boss

RudeAnimat0r

I agree that some Live Service titles are dropped too early, but I don't think there's a perfect equation of keep plugging away/pull the plug. There are obviously a lot of factors we're not privy to. Like, let's use Suicide Squad as the example: how expensive is it to maintain? Does Rocksteady even know how to improve it? Do they even want to? How many players do they need to make it sustainable? How many staffers do they need to maintain it?

Beyond the logistics of trying to find these games an audience, and a lot of commenter's mentioned this already, are there additional players out there? Can Suicide Squad supplant Warframe, Genshin Impact, Destiny, Fortnight in someone's life? I don't know the answer. I gave up on these types of games because I like new experiences on a regular basis.