Comments 323

Re: Rumour: Concord Cost $400 Million, Sony Believed It Was the 'Future of PlayStation'

truerbluer

Today I learned that Hermen Hulst is not a founder of Guerrilla Games nor is he a creative or game developer of any kind. He entered the games industry by working as a consultant who went on to replace the founding managing director of Guerrilla.

I remember when he became co-CEO people were happy that finally a game developer who understood what gamers want was now leading PlayStation like how Satoru Iwata ran Nintendo, but it turns out he's not actually a game developer. I think many presumed he was because he was always the one being interviewed and presenting when Guerrilla were showing off their games.

This may possibly explain why he's been scouting these awful acquisitions like Firewalk and Haven, because he's simply going by his business instincts, not game quality.

Re: Rumour: Concord Cost $400 Million, Sony Believed It Was the 'Future of PlayStation'

truerbluer

Hermen Hulst is PlayStation's Phil Spencer. He's done nothing to earn the co-CEO position and has (and continues to) inflict damage to the PlayStation brand; the GaaS pivot, going multiplatform, PS+ price hikes, greenlighting completely unnecessary remasters/remakes instead of new and exciting projects that showcase why anyone would want a PS5.

At least Jim Ryan earned his place as CEO from his long tenure making PlayStation the dominant brand in Europe.

Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5

truerbluer

Here's a better translation:

"We're not worried about console players moving to PC because we know our customers are complete morons and can't operate PCs. We'll continue our efforts to extract as much money from console players as possible; charging them more for the exact same games we price cheaper on PC and forcing them to subscribe to PS+ for the privilege to play online that our PC players can do for free and continue locking cloud saves behind this service. We're also in process of normalising day 1 releases of non-live service games across both console and PC starting with Until Dawn and Lego Horizon. We don't anticipate losing many console players because we have an army of fanboys at our disposal who care more about the company making money than the console they use and will regurgitate why going day 1 on PC is actually a good thing for everyone and how it helps us make more money to invest into bigger games, despite all evidence to the contrary from the past 4 years."

Re: Rumour: PS5 Pro Design Seemingly Leaked

truerbluer

I think it's likely that the Pro model won't have a disc drive in order to make the selling price more attractive but there will probably be an option to buy it separately, just like the current Digital Slim model. It would be suicidal if that isn't the case but with current Sony you never know...

Re: Do You Want Astro Bot on PC? Creative Director Wants to Know

truerbluer

It's funny how he immediately shut down any chance of PS VR2 support in that interview but remained coy about the chance of a PC port.

Now PC fanboys have the perfect soundbite to spread as evidence that a PC version is being considered and they've basically been given permission to be vocal about it. I'm sure it's convinced plenty of people to "just wait for the PC version" even if it never materialises, so good job kneecapping your PS5 sales!

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

truerbluer

This game is being relentlessly mocked on every PC gaming subreddit: r/pcgaming r/pcmasterrace r/steam etc.

If this game was PS5 only at least the optics could have been somewhat saved and at worst it would have just been a Starhawk or Destruction All-Stars level of failure because at least the PS5 player numbers would have been obfuscated. But the transparency of Steam's numbers has done far more damage to the game and is actively discouraging anyone from even giving it a chance. Even if the gameplay is as solid as people claim, the game being seen as "dead" can never be shaken off thanks to Steam numbers.

Re: Rumour: Sony Paying Close Attention to Handheld Market After PS Portal's Shock Success

truerbluer

If Sony were to release a new dedicated handheld it almost certainly can't be a unique device like the PSP and Vita was. It's simply unfeasible in this climate for both 1st and 3rd parties to add yet another device to support making games for and it'll barely be supported much like how PS VR2 has been.

The most sensible solution would be to just release a portable PS4 but even that has its own complications. For example, people with physical libraries would be locked out because obviously a portable device has no way to read Blu-Ray discs. This move is also a double-edge sword of prolonging the life of the PS4, so we'll continue to get cross-gen releases in perpetuity if you want this device actually supported with new releases. In the end is it really worth the effort?

Re: Xbox on Bringing Exclusives to PS5: The Industry Is Changing for All of Us

truerbluer

Xbox are masters of projecting their problems as industry-wide problems. But the even sadder note is Sony continually following in the industry loser's footsteps instead of the clear winners (Nintendo) who've become the sole company that fully comprehends that having high quality exclusives makes your platform desirable, regardless of the power narrative as proven by the dismal sales of Xbox Series X.

Re: PS5's Lack of Tentpole Exclusives Isn't Hurting Engagement, Says Sony

truerbluer

The PlayStation brand has become so watered down that it's just become the generic gaming box for casuals now. There's little to no compelling exclusives that makes the platform distinct or utilises all of its features. And what little exclusives that do appear have a pipeline straight to PC where the games get to be showcased unencumbered by the limitations of the PS5, which ironically harms the selling point of a supposed PS5 Pro when there's already a better version of the game playable on PC.

Re: Black Myth: Wukong Builds the Hype with Stunning Final Trailer

truerbluer

From the previews I've watched it seems like this game is largely a boss rush game in the disguise of a souls-like. If true that would be disappointing but it makes sense given the higher fidelity visuals than usual, especially coming from a studio with no console game history which would explain the restricted game design.

Re: Evo 2024 Player Numbers Revealed, Street Fighter 6 Still Top, Tekken 8 Breaks Record in Second

truerbluer

Netherrealm is in a really tricky position with MK. If they want the game to be taken seriously within the FGC they need to completely overhaul the stiff gameplay... but then they risk losing the massive casual audience who've made it the highest selling fighting game franchise.

And I don't think it's purely due to Japanese game elitism because Killer Instinct was well regarded in the FGC, but that game had the inverse problem of being a complete sales flop largely due to the platform it was stuck on.

Re: Round Up: Concord PS5 Previews Seem Torn on Sony's New Shooter

truerbluer

@ChrisDeku The mouse aiming alone is a huge advantage over the PS5 version, all the other advantages are just a bonus for those willing to pay for it.

You might remember Quake III: Arena on Dreamcast had PC cross-play and it was hilariously disastrous for Dreamcast players who would get destroyed trying to compete with a single analog stick.

Cross-play might be optional but it will probably be enabled by default and encouraged to be enabled, especially if the projected playerbase isn't going to be very high in the first place.

Re: Round Up: Concord PS5 Previews Seem Torn on Sony's New Shooter

truerbluer

Cross-play with PC would be fine if the game was PvE but this is competitive PvP where PC players gain a significant advantage with precision mouse aiming, unlocked frame rates for quicker response times, and ultrawide resolutions allowing a greater field of view.

It's also practically guaranteed that PC players will start another revolt against the PSN account requirement and the sales will suffer because of it.

To add insult to injury, it's the PlayStation players who get screwed over the most; only console players have to subscribe to PS+ to even play the game, but also get to receive a worse experience in every measurable metric.

Re: Poll: Years Later, How Do You Feel About PlayStation's PC Strategy?

truerbluer

I've accepted that this is going to be the new normal for Sony and fully believe day and date PC releases for single player games will happen soon, it's just a matter of when.

I can easily wait the 2 years for the PC ports and have absolutely no desire to ever own a PS5 anymore. The first party output is already so horrendous that by the time the newest PC ports arrive there'll probably be like 2-3 games only playable on PS5 at that given time.

I'm already in the process of selling off my physical PS4 collection and re-buying the games I want to keep on Steam. It's pretty much an impossible task for Sony to win me over to their platform now other than explicitly bringing back the "Only on PlayStation" label.

Nintendo consoles only from now on.

Re: Helldivers 2 PSN Requirement Backtracked on PC After Brutal Review Bombing Campaign

truerbluer

So I guess the moral of this is that bullying works.

This is irrefutable proof that PC players are given special treatment over console players and console players are simply told to kick rocks and accept the PS+ requirement and price hikes that PC players will never worry about.

Honestly if I was a PS5 owner I'd be insulted to remain on console after seeing first hand that the company whose product I've invested in continues to give me the inferior product and experience while simultaneously charging more and taking it for granted that I'd never leave. There is no equity here.

Re: Sony Doubles Down on Helldivers 2 PSN Requirement by Taking It Off Sale for PC in Numerous Countries

truerbluer

Seen some comments from Arrowhead devs throw Sony to the wolves by encouraging the review bombing to make their distaste heard.

It's now within the realm of possibility that Arrowhead buys the IP from Sony and breaks off, à la Destiny and Activision. This is the consequences of relying on 3rd party devs instead of your fully owned studios because there would be no backtalk from them.

It's fair to say Sony has pretty much brought a death sentence to both Concord and Fairgame$ on PC now.

Re: Talking Point: Have Sony's Third-Party PS5 Deals Made Up for Its Lack of First-Party Games?

truerbluer

In this day and age 3rd party deals don't really make much sense when everyone knows they're only temporary and will be ported to other platforms, made all the easier due to the shared similar architecture of all modern platforms. These 3rd parties have no obligation to remain locked to a single platform unless Sony wants to shell out exorbitant amounts of money, which would be better spent on bolstering 1st party studios instead.

I'd vastly prefer if Sony gave up all 3rd party exclusives if it meant all 1st party games remained permanently PlayStation exclusive. The only way I'm going to buy PlayStation consoles again is if Sony brings back the "Only on PlayStation" label and actually mean it this time.

Re: Sony Reveals PlayStation Overlay for PC Ports, Supports Trophies, Friends List

truerbluer

I wonder if they'll retroactively add trophies to all the other PC ports now.

Gotta say Sony has unwittingly(?) helped facilitate players transition to PC with ease: native DualSense support, cross-platform multiplayer, no PS+ requirement, cheaper games, freedom to use any controller, DLSS, mods and now Trophy support, so you don't have to give up your longstanding PSN ID and trophies when moving to PC.

All that's left is day 1 PC ports of single player games, which I predict will happen now that Totoki is in charge.

Re: New PlayStation CEO Hiroki Totoki Starts Temporary Role Today

truerbluer

If people thought the way Jim Ryan ran things was bad, they're in for a rude awakening with this guy.

Totoki probably doesn't care at all about PlayStation's gaming heritage or placating the ever growing concerns of the hardcore fanbase. All he's going to do is whatever will drive up profits, consequences be damned.

I hope they find a full time replacement soon before the PlayStation brand becomes further diluted.

Re: Talking Point: How Do You Feel About the PS5 Pro?

truerbluer

The PS5 Pro will be more worthless than the PS4 Pro was last gen. At least when the PS4 Pro launched it was the only platform that allowed 1st party games to be played at their highest fidelity and served its purpose of retaining players who were contemplating moving to PC.

Now that we know Sony intends to port everything to PC, the PS5 Pro loses its appeal significantly, especially to the audience that would ordinarily be eager to make the upgrade. Enthusiast and hardcore gamers will just wait for the inevitable PC ports now that they've become accustomed, leaving just casual gamers who are more than happy to stay with the cheaper base PS5 and couldn't care less about what a Pro model offers.

Re: God of War Legend Stig Asmussen Opens New Studio, Plans AAA Single-Player Action Game

truerbluer

Can anyone provide an example of a successful creative who left a major studio to go independent and continued to make spiritual successors that were as good or better than their previous games?

Keiji Inafune: Mega Man > Mighty No. 9
Koji Igarashi: Castlevania: SOTN > Bloodstained: ROTN
Alex Ward: Burnout > Dangerous Driving
Glen Schofield: Dead Space > The Callisto Protocol

None of the above lived up to their legacies.