Comments 2,046

Re: Shenmue 3 Publishing Rights Passed to ININ on Fifth Anniversary

Nem

@Matroska So, i can't agree. There really isn't much exploring you need to do with Yakuza. You don't really get to talk to the locals. They are either unvoiced strangers you can't interact with or a quest giver that triggers a cut-scene.
In Shemue you are looking for clues on how to progress and you talk to them (just about anyone you can find) and you can ask them questions on each part of the story you are on and can even get to know them and their grievances and what they are doing. They are doing different things depending on the time of the day. It's a more involved and realistic experience.
We are talking about how these games progress on the critical path. Arcades are side activities on both that are optional.

So, you are making the argument that cause Yakuza has arcades side activities with virtua fighter and shenmue combat derived from virtua fighter back in the first game they are the same kind of game even though you progress on a totally different way?
I dunno what to tell you. I can't go along with that.
Look there are similarities in look and that is because of the setting and the semi-realistic portrayal of the setting. But the games are really not the same. Yakuza is way more arcadey indeed and now more turn based. The focus is on the combat and the story. Shemue has always been a game where you interact with the environment and a life sim. Combat is less the main focus of it but just a part of it. You have to explore and interact with the environment and people to find a way to progress while managing your time schedule and daily activities. That is the main game. Action scenes are way less often than they are in Yakuza.
They really are not the same type of game experience. If you played them you should know this.

Re: Shenmue 3 Publishing Rights Passed to ININ on Fifth Anniversary

Nem

@Matroska I am not gonna debate what you consider an indie developer. It's enough when i say it does matter cause it's a small team with limited funding. You can put whatever title on that that you prefer.

No matter how they were born they do not play the same. They have very different pace, atmosphere and gameplay loop. You don't have to explore anything in Yakuza. You just move from action scene to action scene. In shemue you need to talk to people and explore the envyronment to progress. Time passed plays a role. You need to sleep, you need to work, you need to train. You have to make a living and not from beating people up and taking their money.
Shenmue is a drastically different experience. Even if they both started with depicting a japanese setting. Heck i wouldn't even say there is a martial arts background in yakuza as there is a brawling one, which isn't the same. I don't recall ever talking to a martial arts expert to learn from them in all the yakuza games.

Re: Shenmue 3 Publishing Rights Passed to ININ on Fifth Anniversary

Nem

@Steel76 Dude... shenmue and Yakuza aren't the same type of game and Yakuza has way more budget besides a full team for development.
Shenmue 3 is an indie title and people like you seem to forget it. For an indie title and first project of an indie developer it was an amazing effort. Stop expecting Sega backed Yakuza level of production. That hasn't been on the table for decades.
Also, shenmue is an exploration game with visual novel elements. It's life sim with martial arts context. It's not meant to be an action packed thriller like yakuza.

Re: Square Enix's New AAA Games Are Being Trounced by Final Fantasy 14

Nem

I think that includes dragon quest online as well though.
They should give more resources to FFXIV though. Blizzard has been ramping up resources on rival WoW and where during shadowlands FF was putting out more content, things have changed now. Though granted WoW is a buggy mess atm, i'd like to see FF putting out more stuff.

Re: Australia's Planned Social Media Ban to Include PSN

Nem

Well... i dunno what spurted this, but i do think social media creates attention deficits and other mental issues. Good on Australia to bring this on.

We "parents" didn't have to grow up with this as there was no internet until we were in our teens. But, it does seem to create a lot of issues on new children.

How well it will go, we will see.

Re: Poll: What Did You Think of the Monster Hunter Wilds Beta?

Nem

The beta required ps+ so i didn't get to participate.
My concerns would not be answered by a demo. My concerns are the difficulty and systems. I found Rise Sunbreak amazing. I sunk 300 hours on it.
But, i hated World Iceborne. It was terribly frustrating and designed. Hated the look, the monster design, the weapon design, the systems and how highly tuned solo play was.

So, i am very suspicious of wilds. I don't think i will be getting it at launch. I am much more excited about the next entry.

Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games

Nem

@SlipperyFish Sure. But those are lightning in a pan situation kind of game. It may never happen.
As i say on my other post, good luck to Sony finding that success. But if they don't, i hope there are consequences.
I just say existing IP cause there is less risk and maybe just milking and keeping happy a faithful fanbase is more realistic than having a project that will blow up and become another genshin.

Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games

Nem

@SlipperyFish I disagree that it doesn't mean less single player games. The budget and resources being hogged by these projects comes at the cost of others that didn't get funded.

Established IP cause it gives better guarantees of success by having an established fanbase.
Look at Fallout 76. If it wasn't the fanbase, that would never had turned around.

New IP don't have that. No one is previously invested. It either works and explodes or it closes down.

Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games

Nem

@SlipperyFish What's the sucess rate? It's easy to point and say: Look, they did it. We can too!
But, how many corpses of failed live services are there?
I never understood the logic that if you start making 10, one will stick. No. There is no guarantee any will stick. It's a flash in the pan when it happens.
Sony is a platform holder,not a 3rd party. These 10 failed projects could be 10 or more Astro like successes pushing the platform sales.
Sony already has the ultimate live service. Their platform. They get a cut from everything sold on it. They are risking it chasing a treasure at the end of a rainbow.

I don't say don't try at all. But it has to be an established IP that makes sense. Not 10 forceful uninspired ones that will miss the mark.

Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games

Nem

It continues to be an extremely risky endeavour.
They need to understand that their titles are supposed to boost console sales. They are not here to live off of the software releases. They need to have the best platform and then they get a cut from the popular live services.
That means they need to work on adding value to the platform and not blowing half their fortune on risky and pricy projects.
Sure, do one here and there where it makes sense, with an IP that ensures success.
These marathons and whatever are likely gonna be duds aswell. Getting a new IP off the ground isn't easy and competing for attention with the giants of the genre is a tall ask. You are at best looking at a temporary tourist wave like helldivers 2 until people get bored and go back to their comfort games.

I will not even mention the consumer trust lost when you hype and completely shut down a project.

Good luck, i would say. I hope it pays off... but i also hope the execs responsible for these disasters pay with their jobs.

Re: Sony's Japan Studio 'Forgot What It Feels Like to Have a Hit'

Nem

Huh... did Ape escape not do well? They kind of gave up on it after the ps2 and just kept making dumb psp spin-offs.

I would say that yes, they lacked direction.
An Ape escape 4 couldn't have done that badly. It's not that different from Astro.
Same with Wild Arms. They never believed in it post PS2. Yet look at that kickstarter and turn based JRPG's doing well with Atlus.

Playstation needs more than open worlds and multiplayer games.