RBMango

RBMango

Kingdom Hearts and PlayStation!

Comments 3,067

Re: What PS5 Games Have the Best Graphics?

RBMango

If we're going by raw technical detail, Death Stranding 2 might be the best for me. There are moments in it that trick my brain into thinking I'm staring at real-life footage. And it runs at a smooth 60 fps, which is crazy. Visually, DS2 is almost flawless.

But, if we're going by art direction, Ghost of Tsushima might be my favorite. That game's color palette, weather effects, lighting, shot composition, and sense of atmosphere is so overwhelmingly beautiful that it has made my jaw drop open and even moved me to tears on multiple occasions. It might hold the record for the number of times I've said "wow" out loud while playing a game.

Honorable mentions that currently come to mind would include Red Dead Redemption II, The Last of Us: Part II, Uncharted 4, Persona 5, Cuphead, Journey, Shadow of the Colossus, and Kingdom Hearts 1 and 2.

Re: 'The Game Looks Fantastic': Insider Shares Wolverine PS5 Tidbit Ahead of Rumoured Re-Reveal

RBMango

Even in the very early build footage that leaked, gameplay-wise, it looked impressive. They were also definitely pushing for the M rating with the amount of blood and gory dismemberment. So, it's no surprise to hear playtesters saying the game is good.

My main concern is the writing, as I believe Insomniac has hired some of the most boring writers in the industry over the last decade and beyond.

Re: 007 First Light Brings James Bond to PS5 on 27th March

RBMango

I wasn't particularly thrilled with the Uncharted 3-esque plane setpiece (especially with those abysmal framerate dips and obnoxious motion blur), but the rest of it looked fine. The best part of the State of Play was easily the narrated demonstration of the espionage and combat stuff at the end.

Re: Clair Obscur Will Become a Franchise, Expedition 33 the First Game

RBMango

I have very mixed feelings about this, despite my newfound appreciation for Sandfall. As much as I love Expedition 33, I think it was one of those "right people doing the right thing at the right time" projects, and they will forever live in the shadow of it. I don't want them to franchise Clair Obscur if we're going to get multiple attempts at recapturing the inspiration and passion behind E33 instead of going for something completely different each time. The worst-case scenario is another game set in E33's world and lore, because it runs the risk of diluting what made it special.

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

RBMango

@LogicStrikesAgain You make some very true points. It's definitely a complex business that's always changing, and PlayStation has multiple subfactions of its player base that are shouting at them to make what they like. There is no denying that, and I don't want what I wrote to give the impression that I'm dismissing that reality.

The scope and execution of their ambitions and their warped perceptions of sustainable success are what I take issue with. In theory, I have no problem with them pursuing a diverse portfolio of games, because I've wanted that for years. Undeniably, there's a demand for more multiplayer games from them, but top-level PlayStation (Sony, in general, actually) doesn't seem to have the culture anymore to approach this challenge from a unique perspective. They have treated this initiative like any bog-standard third-party publisher would: throwing stuff at the wall to see what sticks. That might have worked if they focused mainly on very small projects that became something bigger later, but a lot of these projects were big-budget games from mid to large studios in expensive areas around the world. It's a very un-PlayStation-like execution of this whole thing, because they were notorious for thoughtful consideration for many years. Helldivers II and Marvel Tokon to me are way more in line with a "PlayStation approach" to live services: bizarre and stylish ideas that are fulfilling niche player desires.

Regarding their warped perceptions of sustainable success, their continuing to roll the dice in the hopes of getting a Fortnite or Roblox is what I mean by "warped". This is obviously what they want, but I firmly believe they will never get it. However, what they can get are multiple responsibly budgeted small to mid-sized live services that focus on fun over creating an endless money printer. As an example, it's comically easy to grind for super credits in Helldivers II, yet their microtransactions make up 50%(!!) of its revenue. And that Halo: ODST warbond is going to sell like hotcakes. In my eyes, it's far more sustainable financially and better for long-term goodwill to focus small, prioritize fun, and grow from there. Astro Bot did not light the world on fire sales-wise, but 1.5 million copies in two months after launch is a damn good start for something niche and with a possible $50-$70 million budget. It falls into the healthier (IMO) business mindset of starting small and nurturing from there instead of big bets to feed the AAA "prestige" beast they've created. Instead of looking at the 12 games/services that make up most of the PS Store's revenue, they need to use things like Nintendo and super popular indie darlings like Stardew Valley and Hollow Knight as their north stars for ideas and sustainability.

EDIT: I would prefer PlayStation make more "love services" xD

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

RBMango

@LogicStrikesAgain You're not wrong about the financial reality of the majority of gamers, but I genuinely believe a lot of us armchair analysts could have made much smarter business decisions for PlayStation this generation that would have generated more positive long-term goodwill and still made them lots of money. For all of PlayStation's combined business smarts and experience, it's still staggering that they thought highly expensive and/or nonsensical bets (such as buying Bungie, nurturing Concord to market, and allowing Bluepoint to make a God of War live servive) would pan out for them. Sometimes, the average person who wants more fun in their games definitely knows better and has a more discerning ear to the ground than the C-suite that stares at charts and trends all day.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

RBMango

Depending on the games, yes, I would care. I'm one of those guys that believes permanent console exclusives are healthy for their respective ecosystems. Just because Xbox is absolutely terrible at enticing many people to buy their consoles with their exclusives doesn't mean everyone else has to dilute their ecosystems as well. Live services going other places? Fine, it makes sense. But the likes of God of War or Uncharted or The Last of Us? No way. That would suck. I'll die on that hill that it would be seriously damaging to PlayStation in the long-run.

For the record, I would have been perfectly fine if Xbox had kept all of their internally made stuff exclusive to Xbox consoles. Xbox morphing into some bizarre Microsoft-driven platform you can get anywhere instead of relying purely on consoles just doesn't sit right with me, even if I can access their stuff on multiple devices I own.

Re: Clair Obscur: Expedition 33 Patch 1.4.0 Brings Battle Retry, Better UI, Teases 'More to Come'

RBMango

@Czar_Khastik There are a few missable trophies related to certain things you need in the prologue and act two, and the road to level 99 can be a bit of a grind even with the best XP grind spot in the postgame. Besides that, I wouldn't say it's too bad. A lot of the trophy list consists of story moments, side quest completion, and postgame secret bosses. Thankfully, if you wish, it's very easy to make stupidly broken builds that make those later brutal secret bosses a lot easier.

Re: Lost Soul Aside's PS5, PC Price Could Be Its Biggest Bottle Neck

RBMango

I can't speak for the price, but I also think PlayStation isn't doing this game any favors regarding marketing and release timing outside of China. Besides a PlayStation Experience demo way back in 2017 and its inclusion in a single State of Play, there has been minimal buzz about this game in the United States. Unless they have something to hide, I think some more exposure and a public demo would help the game a lot. It also doesn't help that Sony is dropping this $60-$70 unproven IP in the middle of a release window that also contains Delta Force, Gears of War, Shinobi, and Metal Gear Solid 3 remake. Maybe they're banking on it being a big hit in China, but I don't see this having anywhere near the same buzz as similar stuff like Black Myth Wukong and Phantom Blade Zero.