Comments 492

Re: God of War Ragnarok PC Review Bombed Over PSN Requirement

dskatter

Wow.

Reading through these comments is like having a cross-section of the most toxic examples of why PC gamers can’t stand stereotypical console gamers and vice versa.

munches popcorn and enjoys the show

That said, I think it should be optional. I see no reason to lock a single player campaign behind that requirement. I know, I’m being controversial and unreasonable!

Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them

dskatter

@tabris95 Agreed.

As someone else said, Sony needs to start focusing on quality smaller experiences and make NEW ones. I’m playing through all the Halo games for the first time ever on my quite nicely backwards compatible Series X, and marveling at how well these games (mostly) hold up. The campaigns are very well done, don't overstay their welcome, and ALMOST make me wish I’d have picked up some model of XBox years ago.

Obviously MS/Bungie of today is different than MS/Bungie of years past glares at the upcoming Marathon game but dang. It’s like MS and Sony are competing to see which one can slough off more customer goodwill in a short time with these remasters for Sony and MS’s braindead decisions in recent years.

That said…bring on the hopefully backwards compatible Switch 2! And maybe someday Bloodborne at 60fps!

Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them

dskatter

The Nintendo situation is quite different. The Wii U was a commercial failure and a ton of amazing games were locked into that system. The big N gets a total pass there from me, especially if they finally port Xenoblade Chronicles X to the Switch!

Sony however…when the PS4 version exists AND CAN BE PLAYED on the PS5 with or without a 60fps patch, AND is readily available, it becomes far harder to swallow.

If they were porting PS3 games that hadn’t been updated for PS4, then it’d be one thing since Sony skipped out on BC due to intentionally making the PS3 hard to develop for. (Great job, Sony. That worked out well.) Or if they released a PS5 native Bloodborne that actually ran at 60fps (since Sony apparently can’t be bothered to patch the PS4 version as folks have BEGGED FOR for years) that would again be a different thing.

Remastering Horizon Zero Dawn for PS5 and actually charging money for it? Nope. Same with Days Gone and other perfectly excellently performing PS4 games and expecting gamers to cough up money because OMG PS5!!!

I’m really feeling my inner crotchety old man coming out right now.

Re: PS5's Astro Bot the USA's Second Best-Selling Game in Its First Week

dskatter

So apparently Astro Bot Rescue Mission sold 204,546 digital copies total, after some quick googling. Might have gone up slightly but around there.

I suspect this Astro Bot game utterly demolished that number in a week.

@thefourfoldroot1 The cost is exactly why I will never be part of that community, sadly! If I won’t drop $699 on a PS5 Pro, I sure as hell won’t spend nearly that much on a peripheral.

Re: In Case You Missed It, PS5 Pro Has a 2TB SSD Included

dskatter

“It could be argued this increased storage space helps alleviate the concerns caused by the lack of an included Ultra HD disc drive”

It could be, but it’d be a really weak argument. Plus a 2 TB expansion card isn’t overly expensive these days. Certainly cheaper than buying a freaking PS5 Pro.

Re: Astro Bot PS5 Sales 'Aren't Huge' in UK, But There's Still Hope

dskatter

‘"It's certainly sold more copies in the UK in just two days than Concord sold worldwide," he concludes.’

Such a perfect quote. Future devs can know that no matter how bad your game sells, as long as you do better than Concord…

That said, Astro Bot is a freaking masterpiece, and I loved every moment of my playtime with it. Nowhere near getting all the bots and puzzle pieces, but I finished the story and will pick it up again in a few weeks so I can begin the hunt for them once more.

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

dskatter

Bad definition.

Live service games depend on an internet connection while playing, for one. Nether Playroom or Astro Bot require this.

This article is a major reach. You might as well say that the packs of items you gradually get from a couple of Yakuza games after launch is “live service” too.

Hell, using this asinine definition, you could say friggin CYBERPUNK 2077 is a live service game because it released in a broken state and got updates to make it, you know, work properly. The original Wolfenstein 3D shareware back in the day was a “live service” game because of the additional episodes.

Astro’s Playroom is simply a game that got updated to add benefits to another single player game. Zero comparison.